Locate a wooden platform to the side and start climbing it. Getting to the top of the tower will require some parkour as you jump from platform to platform, hang from walls, climb a ladder, leap across a chasm to reach some wooden stairs, and finally jump up to climb onto the top room of the tower.
When you reach the top, interact with the Black Dragon Statue to complete the objective. This quest requires a lot of jumping, climbing, and Parker, Ala “Assassin's Creed”.
This place is said to have been the facility of an ancient Wizard who practiced his great spells here. Hey I hope someone can help me out with this because I am stuck on the Unknown Energy quest which takes place at Wizards Altar.
It's a Black Spirit quest where I climb up this broken tower, and it has a dragon statue at the top. Numerous NPCs ask adventurers for help in the vast world of Black Desert.
If the Black Spirit is no longer giving you quests, you don't know what to do next, or where to head, you can check the Main Quest tab of the Quest window (shortcut “O”) to see what step you're on, and what's the next available one. Note: Characters created before each main quest renewal will continue to have to do the old quest chains, with some exceptions.
After you've done the main quests for Bale nos, and once in SERENDIP, you'll be given 3 paths to follow. These are called quest crossroads, and though they diverge in story content, rewards and duration, they end up converging for one final shared storyline in Ceylon.
There are some short crossroads, like the one dealing with Girth in Bale nos, that only last a few quests, and some very long ones. Once you've done the quest “Paying Off Debts”, 3 crossroads will open, and you'll have to select one.
Route A: The Lamenting Head of the League of Merchants The most similar one to the old main quests, with some cutscenes here and there, this path will lead you to follow the story of Jordan's ambition to seek revenge on Ceylon, his relationship with the Shadow Knights, and the confrontation with the Monarch of Darkness, Belmont.
In this path you'll follow the whispers of the Black Spirit, being led to assist the various people of the land in their struggles, culminating with the story of One, the daughter of the Lord of Kaplan. Compared to other routes, this one is more focused on defeating enemies.
In this path you'll assist Isabelle Encarta, leader of the Xian Merchant Guild branch in Handel. You'll travel around SERENDIP and Ceylon and unravel the power struggle between the various noble families of Ceylon.
Keep in mind that some classes, such as Archer, Shaw or Guardian, have small variations in the initial steps, or some unique quests for them. Note: if you don't see the list, press the 'Expand' button to the right.
Grus ha, the Scout (This one opens a small crossroad that lasts two quests for each path: Once you've finished this quest chain, remember to visit Igor Bar tali, Chief of Celia, after the quest “Embarking on an Adventure” to receive the “ Bar tali's Buster” quest, which will reward you with Bar tali's Buster, a pet.
Once you've done “The Story of the Hero Borne Upon the Winds” in any of the paths, you can unlock the quest “ Once you've completed the path you selected, you'll be given one last unified quest chain in Ceylon.
After completing “Looking for Adventurers”, you'll have finished the Main Quest for Ceylon. But first, remember to talk to Herman Farsi, Chairman of the Kali's, in Ceylon City, and complete the “ Kali's' Delphi” quest, which will reward you with Kali's' Delphi, a pet.
During your adventure in Median you will encounter a new crossroad, though not as long as the one for SERENDIP and Ceylon. This one is self-contained within Median, and presents the dilemma between inquiring on the current state of the former Kingdom of Median (Route A: For Altova), and searching almost exclusively for Allegra and uncover her past activities (Route B: Until We Meet Again).
They reward you with Advice of Talks of various accumulated enhancement chance (x3 +10, +15, +21, and +15). The last two will be given in the final quest chain after the crossroad.
Ancient Power, Moguls The Suspicious Box Once you've finished the selected crossroad, you will embark on one final shared quest chain to unveil the truth behind one man's actions.