SpawnNatural equipment Combined Higgins are undead, neutral mobs that inhabit the Nether. All combined Higgins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%.
This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels. In Java Edition, they appear inside one of the portal blocks on the bottom.
Combined Higgins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals. A combined violin spawns when lightning strikes within 4 blocks of a pig.
If the pig is a piglet, then it transforms into a baby combined violin. A combined violin keeps any armor or weapons collected before being combined .
Baby combined Higgins also have a 5% chance of becoming a chicken jockey . There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf.
There is an 8.5% chance to drop their golden sword if killed by a player or tamed wolf. Combined Higgins have an 8.5% chance to drop their warped fungus on a stick if spawned on a Strider and killed by a player or tamed wolf.
Combined Higgins have an 8.5% chance to drop their golden axe if combined from a violin brute and killed by a player or tamed wolf. 5 for adults or 12 for babies if killed by a player or tamed wolf.
If a Combined Violin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of 3% at Looting III. Combined Higgins move at 2.28 m/s and are immune to fire and lava.
Like zombies, combined Higgins bang on wooden doors and may break them on Hard difficulty. In Normal and Hard difficulties, up to 55% of combined Higgins pick up any armor pieces and swords better than their golden one, which they always drop when killed.
When a combined violin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the combined violin spawned, the combined violin takes some time to notice the turtle egg and try to break it.
In addition, some combined Higgins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies). This applies to any hit registered as coming from the player or other mobs, including deflected fast fireballs, from sweep attacks, snowball and eggs, or a skeleton arrow.
Combined Higgins remain hostile from 20 seconds to 27 minutes (limited by the Anger NBT tag type). Approaching within the player follow range (35 blocks +/- 5%) of an already hostile combined violin causes it to alarm and anger all combined Higgins in a 40-block radius.
Having a constant line of sight with a hostile combined violin causes it to alarm neutral combined Higgins (within a 40-block radius) every 100 game ticks, or 5 seconds only if it is outside its player follow range. A combined violin remains hostile indefinitely if it is within entity processing areas and has a direct line of sight with the player.
Breaking direct line of sight causes a hostile combined violin to return neutral if their forgiveness timer (of 20 seconds to 27 minutes) expires. The forgiveness timer does not advance for combined Higgins in unloaded chunks.
Therefore, if the player enters a Nether portal and returns, any provoked combined Higgins in the area remain aggressive unless another player was nearby to keep the chunks loaded. Neutral combined Higgins do not prevent a player from sleeping.
Hostile combined Higgins have slightly different path finding than when they are neutral. Name Name spaced ID Translation key Combined Violin zombified_piglinentity.
The green liquid in the zombie pig man skin was originally blood-red, but this was changed because Notch considered it too gory, stating that “it's more fun to be scary without blood.” Zombiepigmen are referred to as a “Pig Zombie in the language file.
Java Edition Beta1.5Pigs struck by lightning in the Over world now change into zombiepigmen. Java Edition1.0.0Beta 1.9 Prerelease Zombiepigmen now drop 0-1 gold nuggets and 0-1 rotten flesh.
All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombiepigmen. Beta 1.9 Prerelease 2 Zombiepigmen now naturally have 2 armor points, as zombies.
Beta 1.9 Prerelease 5 Zombiepigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming. A sword enchanted with Smite now does extra damage to zombiepigmen.
1.4.212w32a Zombiepigmen may spawn with enchanted swords and have the capacity to wear any type of armor. The sword that a zombiepigmen is carrying now increases the damage it deals.
12w37a On Halloween, zombiepigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head. 1.7.213w36a When struck by lightning, zombiepigmen now spawn with golden swords.
1.814w03a The only way to obtain gold nuggets and gold ingots from zombiepigmen, is now for the player to kill them, whether through combat, potions, or player -activated mechanisms such as manually lit TNT. If killed without player intervention, zombiepigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.
14w04a The above change has been partially reverted; zombiepigmen now drop gold nuggets no matter how they are killed. An aggravated zombie pig man now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
1.1217w06a Non-hostile zombiepigmen no longer prevent a player from sleeping in a bed. 1.1318w07a Zombiepigmen now seek out turtle eggs and intentionally trample them.
September 28, 2019, At MINE CON Live 2019, it was announced that zombiepigmen are to be renamed to combined Higgins, as their unmodified counterpart, Higgins, were announced as a new mob to be added in the Nether Update. Currently, however, the texture of their skirts is not displayed correctly. The ID of combined Higgins has been changed from zombie _pig man to zombified_piglin. The texture of combined Higgins has been renamed from zombie _piglin.png to combined_piglin.png.
Pre1 Combined Higgins no longer attack innocent bystanders unless / game rule universalAnger is set to true. Combined Higgins now stop being angry if the targeted player dies nearby unless / game rule forgiveDeadPlayers is set to false. Zombified Higgins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.
Pre-release 1 The combined violin now holds a warped fungus on a stick when spawned as a strider jockey. Zombiepigmen are hostile to all players, but have a shorter sight range.
Zombiepigmen's drops are different from in Java : 0-1 feathers and/or a gold ingot. 0.8.1 Zombiepigmen no longer take damage when they are burning in the daylight.
Adult zombiepigmen can now be ridden by baby zombie variants. Bedrock Edition ? Adult zombiepigmen are no longer rideable by their baby variants.
Beta 188.8.131.52 Zombiepigmen now seek out turtle eggs and intentionally trample them. 1.16.0beta 184.108.40.206 Added Higgins, which can be converted into zombiepigmen in the Over world or the End.
beta 220.127.116.11 Combined Higgins once again no longer burn on sunlight. The textures of combined Higgins have been changed to match Java Edition 20w13a's.
Beta 18.104.22.168 The combined violin now holds a warped fungus on a stick when spawned as a strider jockey. TU12 Zombiepigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.
Issues relating to “Combined Violin” are maintained on the bug tracker. The PRE- Texture Update zombie pig man texture file has “THX PHOBIA” written on the unused section as a credit by Notch to the skin's original creator.
Deaths of hostile combined Higgins always register as kills by the player they are targeting, regardless of whether that player ever touched that combined violin. The combined violin's angry sound is played twice the speed of the original sound file in the game. Applying the Classic Texture Pack changes the combined violin's model and texture back to a zombie pig man. A combined violin holds a warped fungus on a stick when riding on a strider.
Baby combined Higgins can be jockeys upon chickens and striders. There is a glitch where the combined violin texture appears as the zombie pig man even without the Classic Texture Pack. Combined Higgins are the only mob that has had a name change after its original release.
An old zombie pig man texture with the text “THX PHOBIA”. The original zombie pig man skin, published on Deviant ART by Phobia on October 23, 2010.