/r/ Zombies raisin DE la Mort is to host submissions regarding gatherings, movies, books, music, theater, speculative science, and games featuring the flesh (and/or brain) eating dead. If you have doubts, or are just wondering whether your nascent question has been ridden into the ground already, check out our FAQ.
Rating is available when the video has been rented. Ben describes how he discovered the living dead are afraid of fire.
Much like Frankenstein's Monster, Romero Zombies are afraid of fire, so it can be used to escape a horde in some situation. Return of the Living Dead Zombies may or may not fear fire depending on the individual, but since the cause of reanimation is a chemical, attempting to burn a rotten Zombie in anything short of a modern crematory oven may cause the chemical to rise into the atmosphere and rain down somewhere else, starting a whole new undead plague.
That is, assuming the “chemical” can survive the intense temperature of the fire, which is uncertain. Fire can be used to weaken or slow zombies, however in most cases it is both easier and more time and resource efficient to use melee weapons, obstacles, or shelter.
One noteworthy exception is in World War Z, the Americans introduced “Cherry Pie” or PIE rounds at the Battle of Hope, basically a new sort of chemical incendiary round that maximized damage by frying a larger area of the penetrated tissue, allowing wounds that only lodge near the brain or spinal column to virtually char-broil those organ areas, putting the zombie down. While not the tool for every job, fire is invaluable in disposing dead zombies and sanitizing any viruses they may carry.
Assuming that the immolation can maintain its presence on the head and neck area of the zombie for an extended time, it may take as much as half an hour for the fire to kill the brain, during which time you’ll have to deal with a shambling torch that sets fire to everything it touches. Third, fire consumes oxygen to burn, which means using it in a confined space with poor ventilation may cause you to quickly asphyxiate.
They lack the heat necessary to puncture a human skull, and the flame is only a few inches long. Alcohol contained in a glass bottle with a cloth wick protruding out of the top.
They are safer to manufacture than pipe bombs, though they are dangerous to handle when lit, and somewhat awkward to wield. However, Molotov may burn themselves out before even slowing down a zombie, and in the meantime, the fire can easily spread to other fuel sources.
It is like in the movie ‘’JAWS’’ would be an excellent way to incinerate an entire horde. It is the gas escaping from the puncture and mixing with the oxygen that can start the combustion.
Overall, a propane tank isn't the best of choices when it comes to improvised weapons, as the loud explosion can even alert more zombies to its location. Napalm is flammable adhesive liquid that can sustain a high burning temperature.
Napalm sticks to whatever it touches and burns for a long time and can easily render a zombie immobile if not just kill it outright. Concentrate on using other items to wipe the sticky fire off, more than dousing, or smothering the napalm.
However like all flame based weapons, they will take many minutes, if not hours to immobilize or kill a zombie. These rounds are hard to come by, as they are not widely used by military forces and illegal in most places.
Termite is a pyrotechnic compound that when ignited produces a high amount of heat than Can burn through most metals and could reduce the undead to ashes in a short period of time(or rather seconds).
Termite consists of aluminum and iron oxide(rust) and a catalyst to ignite it, in this case, magnesium. Flamethrowers do require proper training to use, and homemade ones can be dangerous and unreliable.
The recoil to the weapon is tremendous too and can be a shock to an untrained user. Ammo is extremely limited, lasting less than a minute of consecutive fire before it will require refueling.
Flamethrowers are also notoriously heavy, with many models weighing in upwards of 70 pounds. Not only is fire unpredictable, the danger for self combustion is great along with suffocation, and smoke inhalation, further adding ways to die by flamethrower.
Doesn't matter if you're surrounded by zombies but still in possession of a flamethrower, if you're inside a barn made of wood you're dead either way. Weight: 43 lb (19.5 kg) Empty & 68 lb (30.8 kg) Filtrate of Fire : half a Gallon per SecondEffective Range: 65 1 2 Feet (20.0 Meters)Feed System: 2 (2 Gallon) Gasoline Tanks (Fuel) & 1 Nitrogen Tank (Propellant) P.S.
It could easily set the wielder's house on fire, but if there's a huge nest of angry hornets in your backyard, there's nothing like it, provided there's a government guy standing nearby who's legally required to be present when a flamethrower is used for that sort of thing. As of this moment, modern flare guns and rounds are quite cheap and (with a little imagination and ingenuity) can reasonably up an arsenal economical.
'Growing Pains' star slams Kirk Cameron's caroling protests I have seen many things that say zombies are afraid of fire I am pretty sure there not but just to make sure...
If the two ghosts or zombies are bothering you, pray for help and in case you may, pass away. In specific situations in keeping with probability, you may help them, wherein case you may desire to tell the ghosts to pass to the mild.
In Romero's Dead series, any human being who dies after the onset of the zombie apocalypse can and will reanimate shortly after death, excluding those who died by massive brain trauma (such as a gunshot wound to the head) or had their brain incapacitated postmortem. No Romero film has definitively revealed the cause of reanimation, but several have featured characters speculating on possible causes, including radiation from a NASA probe, divine intervention, and viral infection.
While most of the personality of the original victim is gone, there have been instances of the zombies seemingly recalling memories of their past lives and performing familiar tasks. Although initially devoid of both thought and memory, later works of Romero have shown zombies capable of learning through a process of trial and error.
The full extent of the creature's learning abilities is unknown, but the process of discovery for them is not unlike that of a toddler. A reanimated corpse will attack any and all living humans in its immediate vicinity, regardless of past ties to said individuals.
The movement of all zombies has been shown to be a shambling walk at best (due to bodily decay, rigor Morris, and brain decomposition). However, they have been shown to lunge once in proximity of a target and will ferociously claw at and bite anything in their grasp.
Also, their slow gaits cause them to move extremely silently, allowing them to sneak up on prey undetected. Zombies have been observed using stairs and even ladders, but they usually have trouble with such obstacles due to their lack of fine motor control.
Physically (that is, bio-chemically), it is a mystery how zombies maintain the energy needed to keep their decaying muscles moving for indefinite time periods. However, this is essentially tied to the overall mystery of how dead corpses are able to reanimate as zombies at all, and continue to function without ever actually metabolizing meat from humans they consume.
Further, decapitated zombie heads (still functioning due to their intact brains) will still try to consume flesh. The explanation is that zombies don't actually need to “eat” flesh, in the sense that they don't really metabolize their food.
A Romero-zombie could be thought of less than a whole “animal”, and more than a brain connected to a set of muscles, and the remaining sensory organs. Thus, the remaining functional portion of a zombie's brain are the primitive inner regions containing the most basic and primal urges, inherited from the first amphibians and reptiles: the need to feed.
However, what's left of their functional brains thinks they need to eat, filling them with a ravenous, unreasoning hunger. The resulting zombie subjects are successfully rendered docile by this procedure, confirming that it is the primal sections of the brain which drive their urge to eat.
However, this medical procedure on the brain takes about 11 hours of surgery to perform, and only a handful of qualified medical personnel are skilled enough to do it, making it a totally impractical option for dealing with zombie attacks, much less a full-blown worldwide zombie apocalypse. In one strange case, a zombie is even seen eating an insect off a tree in the original Night of the Living Dead.
How zombies can possibly maintain the bio-chemical energy needed to move their own muscles is unknown to science. Consuming no actual food, they physically can't make the chemical energy to keep moving, yet they do.
By that time, most zombies will have rotted to pieces, leaving only a few stragglers converted from infected survivors caught in breached strongholds. Decapitation (severing the spinal cord) will only render the body immobile, while the head will still function and is capable of infecting the unwary.
Although medical treatment of bites has been shown to slow the death and resurrection of victims, there is no known cure. It is not shown whether the “virus” (again the cause is never actually shown, but the DVD case suggests that it is a virus) is passed through fluid contact, but it is unlikely seeing as how on numerous occasions characters are essentially showered with blood and are not infected afterwards.
Unlike the original Dead series, simply dying of a non-zombie related cause (i.e. getting shot) will not turn the victim into a zombie. The original zombies from the Dead series were only capable of walking at a slow pace with the occasional lunge when prey was close.