It will be interesting to hear Eugene and Rosa report back to Alexandria about what happened. Of course, if it hadn’t been for Eugene making some calculated mistakes, they wouldn’t have heard this at all.
The walkers were approaching as a herd when Eugene was up in the water tower. He probably should have just stayed up there until they passed, rather than trying to climb down the long ladder superfast and injuring his knee, and then endangering Rosa’s life too.
NEXT, a few clues you might have noticed from today’s episode without spoiling exactly what’s happening. There have been other times on the show when walkers appeared to act differently and viewers weren’t sure how to take it.
In Season 3, Episode 12, called “Clear,” Morgan tells Rick something about hearing walkers talking to him. Scott Simple later said that he didn’t even know about Kirkman’s plan for the comics yet when this line was delivered.
In one episode, a walker tried to use a rock to break a window, for example. His take on walkers diverged quite a bit from the comics, and he made them smarter than the source material.
The short answer is no, walkers can’t talk in The WalkingDead universe, and they haven’t suddenly gotten stronger. In fact, these aren’t zombies at all, but a different scenario entirely called The Whisperers.
To conclude Sunday night's Episode 9×06, Eugene had to keep his “testicular heft” on reserve as he and Rosa hid from a massive herd of walkers. After they buried themselves in mud, hoping the walkers would pass them by as Eugene's injury did not allow them to outrun them, something perplexing happened.
In Robert Kirkman's source material, a group of villains was introduced beyond the All Out War story which called themselves the Whisperers. This group wears the flesh of the dead and walks among them, acting barbarically and keeping their voices to a whisper as a means to blend in.
Ruthless in her ways, Alpha insists any member of her group leave any signs of civilization behind. Alpha's daughter, Lydia, becomes a problem when she develops a relationship with Carl Grimes.
Second in command among the Whisperers is Beta, played by Sons of Anarchy and Remember the Titans star Ryan Hurst. After the group became what Alpha deemed a threat, she kidnapped several survivors including a pregnant Rosa and King Ezekiel, beheading them and placing their reanimated heads on spikes.
These spikes would mark their territory and serve as a warning to Rick which claimed he and his people are not to step into Whisperer-land. As the aforementioned 12-word phrase hisses forth from the passing army of the dead, it's hard not to wonder how Eugene and Rosa didn't die immediately from fright.
Their stunned silence speaks volumes, both for the characters who inhabit the WalkingDead universe, and fans who have watched from a comfortable distance for several years. The longer answer is ahead, and contains comic book spoilers, so proceed with the same level of caution you would exercise around this guy.
In Robert Kirkman and Charlie Ad lard's WalkingDead comic book series, Rick (Andrew Lincoln) and the gang eventually stumble upon a new group of opponents known as The Whisperers. These men and women have survived the fall of civilization by essentially blending in with the dead, wearing skin suits made from human flesh, and adopting savage customs that align nicely with the walkers.
Showrunner Angela King remembers the moment vividly, and hopes the end of “Who Are You Now” evokes similar responses from the audience encountering these enemies for the first time. The Whisperers are responsible for the most vicious attack on the group since the arrival of Began (Jeffrey Dean Morgan), one that even rivals the war with the Saviors in terms of barbaric brutality.
Suffice it to say, there are two characters still actively involved in the WalkingDead TV series who do not survive the opening act of the so-called Whisperer War, a notion that's even more devastating to consider given the characterization of these individuals in the new time-jumped status quo. Sunday's “The WalkingDead teaser made this scene from the season nine trailer stand out more.
The end of Sunday's episode showed Rosa and Eugene flocked a giant herd of the undead. I've seen the moment a few times now, and it looks like AMC has dialed up the volume, so you can make out that the undead are speaking much more clearly.
When fans initially saw the scene in last week's teaser, many were immediately stunned. Those who have read Robert Kirkman's comic series know this is the introduction of the next big villains, The Whisperers.
They wear the skin of walkers to blend into giant hordes and use them for safety. The difference is that it's two characters named Marco and Ken who hide from the Whisperer horde in the comics.
Their introduction came as a complete surprise because a character thinks he hears the zombie stalking, only for it later to be revealed to be a living person in a zombie skin. The group shows what happens when you don't try to rebuild civilization and instead devolve into your natural animal instincts.
A post shared by Ryan Hurst (@rambodonkeykong) on Oct 13, 2018 at 9:34am PDT Oct 13, 2018 at 9:34am PDT The WalkingDead‘s first episode post-Rick Grimes (Andrew Lincoln) revealed a brave new world set nearly a decade in the future.
But nothing might have been more surprising to fans of the series than the very last scene, when it appeared that (Spoilers, though it’s in the headline so whatever) the zombies have started talking. In the episode, titled “Who Are You Now?” Eugene (Josh McDermott) and Rosa (Christian Serranos) are attempting to escape a zombie herd that’s flooding their location.
They stumble to a river bank, throw themselves down below the road that passes by it, and cover themselves in mud. They lie there, still, covered in mud, hoping the camouflage will take care of their scent and hide them from the walkers (and that they won’t divert from their path).
And then it happens: deep breathing pumps up on the soundtrack, and a raspy voice says, “don’t let them get away.” Eugene and Rosa lay there, frozen in confused terror as we cut to credits. What you’re actually hearing is the first of a group called The Whisperers, humans who dress themselves in zombie skin-suits and walk with the undead.
That includes little things like rules and laws going out the window, with plenty of cannibalism and rape to go around. Beta, meanwhile, is a massive enforcer with a half zombie mask and two giant knives, to be portrayed by Sons of Anarchy star Ryan Hurst.
But when they do in the comics, though they initially fly under the flag of peace (or at least, coexistence), that quickly sours into the biggest bloodbath since Began (Jeffrey Dean Morgan) was introduced on the show. And their anarchic nihilism will pose a major challenge to the tentative peace currently enjoyed on the show.
According to the Whisperers, the old way of life was dead and humans had to now embrace their inner, volatile animal nature. Well, this scary sinister cult was introduced in issue #130 of the comics, terrorizing everyone around them while wearing dead human skin suits as disguises.
Their presence will bring back a lot of the horror elements the show ditched once everything turned into a turf war between fighting factions. Though Andrew Lincoln leaving the series doesn't sync up with the comics at all, the Whisperers do, as this crazy cutthroat crew appears after the two-year time jump (that in the show became six years, in order to age-up Judith and move a little further past Rick's disappearance).
The conflict in the comics all started when the Whisperers kidnapped several key members of neighboring townships because they felt like the surrounding communities were getting too close to their borders. This kicked off “The Whisperer War” arc in the comics, where the Whisperers remained the main adversaries for a long while. We're not sure how closely the TV series will mirror the comics, but if it winds up taking large quantities of “The Whisperer War” into account, a lot of notable names are going to bite the dust, even if Jesus wasn't one of those comic book casualties.
The U.S. military has always been the one place in government with a plan, forever in preparation mode and ready to yank a blueprint off the shelf for almost any contingency. Military planners assigned to the U.S. Strategic Command in Omaha, Nebraska during 2009 and 2010 looked for a creative way to devise a planning document to protect citizens in the event of an attack of any kind.
“Planners … realized that training examples for plans must accommodate the political fallout that occurs if the public mistakenly believes that a fictional training scenario is actually a real plan,” the authors wrote, adding: “Rather than risk such an outcome by teaching our augmenters using the fictional ‘Tunisia’ or ‘Nigeria’ scenarios used at , we elected to use a completely-impossible scenario that could never be mistaken for a real plan.” Pamela June, a spokeswoman for Strategic Command, acknowledged the document exists on a “secure Internet site” but took pains to explain that the zombie survival guide is only a creative endeavor for training purposes.
The Centers for Disease Control (CDC) built an entire public awareness campaign for emergency preparedness around zombies. “Get a kit, make a plan, be prepared,” one CDC poster warns as a dead -eyed woman peeks over a blanket.
COOP 8888 is designed to “establish and maintain a vigilant defensive condition aimed at protecting humankind from zombies, ” according to the plan’s purpose, and, “if necessary, conduct operations that will, if directed, eradicate zombie threats to human safety.” Finally, the plan provides guidance to “aid civil authorities in maintaining law and order and restoring basic services during and after a zombie attack.” So-called “CZ's” occur when old hens that can no longer lay eggs are euthanized by farmers with carbon monoxide, buried, and then claw their way back to the surface.