The hit detection on the Ray Gun is sometimes trash, and it feels downgraded when pack-a-punched, unlike the Gall. The damage and satisfaction of the PUSH, the headshot multiplier that it needs and the badasses of a thunder gun.
4 Harvest of all guns, tons of damage felt and easily controlled recoil. No smash damagelike in the ray gun and still effective in later rounds. Though the ray guns are great due to their large ammo capacity and effective install until round thirty×, the HAIR has a large(er) ammo capacity and is nearly unstoppable with speed reload and double tap as long as you're lucky and the “Max Ammo”'s keep coming.
Only thing is that it takes butt time to reload when you're in a sticky situation. Ray gun is overrated, and besides, you can't mow down a group of 30 fast moving zombies with a ray gun.
Get this bad boy upgraded, and it will quickly outclass every other weapon. This thing not only kills zombies more efficiently than the ice staff or any weapon in bo2 for that matter, but also has so much ammo.
PRE patch this could kill one round in one shot It's able to go far longer without Max Amos than the Gall simply due to being a wall buy, plus the maximum ammunition capacity Pap'd with this bad boy will net a noticeable amount of money surpassing the ammo cost from the wall Pap'd, assuming you hit all bullets even if none of the zeds die.
A simple difference to this gun- the wall buy- that simply makes it surpass the over loved Gall. Much easier to handle than SAUNAS, too, leaving lots more space for error than the scoped sniper rifle that can be relatively punishing if you mess up.
If you need to get out of a huge herd of zombies just look down and fly upwards so fun to not have to use Leroy! Both have high ammo capacity and can mow down hordes for long periods of time, easing off your ammo burden for other guns in your loadout.
Works excellently alongside good, ammo burning weapons like the Mk II. Still perfect for high rounds and just completely mowing down hoards.
This has TONS of ammo and with Speed Cola, it kicks ass. 13 Bowie Knife I disagree, the galvaknuckles punch faster and are actually easier to find.
Best gun for gaining points in early rounds. 20 Saunas Mid 40s it still 1 shots to the head, making it the most powerful non wonder weapon in all zombies.
Actually sorry, after trying it out, it's been instance headshot past round 55 (highest I've gotten) with double tap. One hit headshot up till round 35ish and bullets can go through zombies.
Voice of justice with long barrel absolute beast of a gun My Best Weapon to Zapped all the Zombies is SAW (Bazooka) and M27 SMG has good accuracy and rapid reloading.
Bruh this can clear a full train of zombies with a well-placed middle shot, this should be first not 29! 24 Claymore My Best Weapon is 64 manual detonator fuses to set off an explosive charge.
I always get this DSR pack punched with iron sight for zombies mode along with the SVP as also pack punched and paralyzed again upgraded I have got as far as round 76 with these guns and could have gone further, but I gave up Pack a punch it, get speed cola, get double tap, and get iron sights and this is just a beast.
Iron sights are clean, and it's faster to aim with than the scope. The sixth installment of Trey arch's Zombies mode was released in Call Of Duty: Black Ops Cold War.
In Black Ops 3, Snipers were finally a viable weapon in Zombies after being among the worst in the previous entries. However, with Black Ops Cold War, the Sniper Rifles have regressed back to how terrible they used to be.
With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with. The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde.
As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier. Even on the first round of the game, it's rare for zombies to be killed with it in one hit.
You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity. Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire.
It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health. If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies.
This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task. Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you.
The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Cold War). It does poor damage, even after upgrades, and is too slow to reliably kill zombies.
Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in Cold War Zombies. Due to its higher rate of fire, it has a lower damage output.
With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.