However, with Black Ops Collar, the Sniper Rifles have regressed back to how terrible they used to be. With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with.
The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde. As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier.
Even on the first round of the game, it's rare for zombies to be killed with it in one hit. You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity.
Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire. It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health.
If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies. This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task.
Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you. The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Collar).
It does poor damage, even after upgrades, and is too slow to reliably kill zombies. Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options.
Years after its introduction, the Ray Gun has finally taken its place as the best gun in the game. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in ColdWarZombies. Due to its higher rate of fire, it has a lower damage output.
Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops.
No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops ColdWar’s Zombies mode. With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play.
I’ve found this one really useful for getting out of certain jams, and it’s saved me no small number of times when zombies get me cornered. It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed.
When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend. Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down.
Zombie has, since its inception, been a more full-fledged game-within-a-game than it ever was a simple game mode, sporting its very own player base that is oftentimes completely separate from the main Cod cohort of fans. Some familiar faces return to form and some new entrants make a splash in the arsenal of weaponry to choose from this time around, so follow us while we walk you through our picks for the best guns in ColdWarZombies.
In a game mode where you’re looking to mow down waves of zombies rather than singular foes, features like magazine size, movement speed, and straight-power become favored over pinpoint accuracy or ADS time. Indeed, the Ray- Gun was so powerful upon release that Trey arch was forced to hard-nerf it to a third of its original damage to prevent it from being, in the truest sense of the word, broken.
With a large magazine and tons of damage, the RPD LEG is not only king of the acronym but an excellent choice for players looking to annihilate zombie hordes en-masse. Until then, pairing the RPD with a capable alternate to protect you on the off-chance you make a misstep while reloading is a great way to safely escort yourself to the latter rounds of Zombies.
With incredible power, trademark AOE, and a surprisingly effective range for a shotgun, the Gallo SA12 can see you through a few dozen rounds with ease. One of the bonus features of the Gallo is that it can be purchased right off the wall at the Crash Site, making it a ready go-to for anybody looking to get some mileage in Zombies with an accessible setup.
Source A classic of early Cod games, the M16 is back with a vengeance this time around in Collar, and Zombies is no exception. An all-around tactical rifle, where it falls short in close-range in Multiplayer, with many dozens of bodies for each burst to find home in, the M16 is a much more versatile weapon.
This edition of Zombies has brought in a ton of new elements into the beloved game mode. There are new weapon rarity, custom loadouts, and exclusive field upgrades.
This means there is more thought and planning with the goal of lasting as long as possible before the Zombies finally win. The knife is not a glamorous weapon, nor is it difficult to obtain, but it is very important in Black Ops ColdWarZombies.
It will not be as useful in the later rounds as the Zombies' health grows and their frequency increases, but since it's free, it cracks the top five. It is certainly not the best option if you are trying to clear all the Zombies at once, but it is great for players who do not like to or forget to refill their ammo during the rounds.
The Ray Gun is back atop the list of the best weapons to use in Zombies. After a few years when it was not really used by a lot of players, Collar Black Ops has brought it back to royalty.
Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. Call of Duty Black Ops: Collar had most players agreeing that the MP5 is the king of weapons.
The MP5 nerf came sometime late Tuesday night or in the early hours of Wednesday morning (November 18th). While Trey arch refers to the weapon as Submachine Gun Alpha, players learned very quickly that they were talking about the MP5.
The Submachine gun made its return to the Collar Beta and rightfully claimed its place in the game. Now players are left in a state of limbo leveling up other weapons to see what works.
Developers at Trey arch do not plan on releasing any further updates or patches until Season 1 launches in December. Season 1 of COD Black Ops: Collar will finally see the integration of War zone into the latest Call of Duty installment.
Set to launch in early December, players will be waiting patiently to see how the Battle Royal they’ve come to love will change. One of the most important components of “Call of Duty: Black Ops Collar Zombies is the Wonder Weapon.
There are four ways to get all the Wonder Weapons in “Call of Duty: Black Ops Collar Zombies. One of them is through the random drop from the Mystery Box, which offers a very low probability.
Players could also obtain a Wonder Weapon from the drop at the Ghana Funeral Easter egg. Players must interact with the machine for a cost, but they could earn this amount back with the rewards.
The key to this method is to keep on completing trials until players earn a Legendary Reward. Players should continue completing trials between Easter egg steps or shooting zombies, and they will eventually get a Wonder Weapon.
Once players collect all the four types of Wonder Weapon, they could start searching for the four elemental upgrades, namely Cryo-Emitter, Thermoplastic, Nova 5 and Electrobolt.