Utilizing very strong normal that can safely poke opponents even when blocked, Nu-13 is capable of creating projectiles for any occasion. Ultimate, it was clear that Simon Belmont and his echo fighter, Richter were going to be some of the strongest zones available in Smash.
In a game all about huge amounts of damage and powerful normal, few characters can compare with Basra's combination of range, mobility, and potential mind-games. While the Guilty Gear series is home to many zones such as AXL and Dizzy, no other character is capable of manipulating space as well as Venom.
The most recently released character on this list, Ferry is one of the most optimal zones in Gran blue Fantasy Versus. The resident Zoner of Skull girls, Peacock's entire move set is designed around two things: pushing the opponent away and barraging them with projectiles.
Peacock's super really ties all of these elements together, functioning as a full-screen beam that pushes the opponent to the opposite end of the screen. Despite being the most straightforward entry on this list, Street Fighter guile's inherently defensive move-set contains everything needed to keep opponents far away.
Guile's core strategy is built around his only two command moves: Sonic Boom and Flash Kick. While Guile may appear simplistic, his move-set is so refined in its simplicity that he will forever be used as a measuring stick when discussing a Zoner's move-set.
Toting a full-screen beam as well as numerous angled lasers that can take up large portions of the screen at a given moment, Doom can even be a thorn in players' sides if he's not the active character. Through the use of his Molecular Shield, Plasma Beam, and Photon shot, Doom is one of the strongest and most iconic zones in fighting game history.
While Mórrígan's zoning may not be the most flashy, primarily relying on numerous identical projectiles, in capable hands, she can easily wall out nearly any character on the roster with massive assaults that only grow in size when paired with projectile-based assists. We've gathered the ranks for the top five Zoner characters in Smash using the Events community tier list to see how they all are rated compared to the rest of the cast.
With Ultimate's heavily offensive and rush down style of play dominating much of the high-level tournaments, long-ranged fighters in upper brackets are few and far between in many cases with a few notable exceptions. Simon and Richter Belmont looked like they might really make a splash after their initial reveal in 2018, but their results have them all the way down at number 50 out of 80 for our tier list right by some other notable ranged characters like Camus, Zelda and Villager.
Cap com's first Smash fighter still has crazy shenanigans when it comes to his metal buzz saw and the item drop cancelling tech though that to require a closer position to hit as opposed to his Mega Buster. Players like Kareem show that Mega Man is still a wonderful character now even if he is shifting gears a bit from how he was initially touted.
Like his other variations, Young Link is just great at throwing everything and the kitchen sink at his opponent along with being the only member of the team who gets fire arrows. Developers also made him more distinct compared to standard Link now considering they changed the older fighter to have remote bombs and alter how his arrows work which isn't really better or worse than YL's.
It's difficult to keep track of how many sets we've seen carried with Dinosaur doing most of the major lifting in most match ups where the middle evolution could just sit back and toss out Razor Leaf attacks at whomever may try and cross his path. Vine Whip is also great for keeping the opponent at bay plus recovery, but of course the only move most people ever talk about the character with is the explosive down air that would destroy players trying to recover under the stage.
Snake's enemies need to walk across a literal minefield to even try getting close to the super soldier with his ability to lob grenades constantly like a bad juggler. The damage and frustration Snake causes racks up fairly quickly, but more than that, it's sustained throughout pretty much the whole match since he can always just drop stuff at his feet or rely on his heavy weight and wonderful recover to keep him alive even if he takes a big hit to the face.
Even with some nerfs to powerful tools like neutral air, the Kid Icarus rep is still one of the best characters in Ultimate overall which is a testament to her strength with Joker, Pikachu and Peach all above her at number five. If you don't agree with these numbers and match up ratings, for Smash or any of the games we cover, make your voice heard by bringing your own experiences to the board.
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This is a random ranking of the best (most featured) Zones currently around (in my strange European hours). 16-Firetwist / Murder Inc. (blaster / stalker) This top badger doesn't like to die, he has a stash of jump kits to fly high but when he goes down he is worth his damage.
Good at evasion but not afraid to stay to die or win. 07-Majestrix (Blaster, empath) My dear Maj is one of the best players in the PVP zone.
Almost unwatchable with empath and always ready for even unequal clashes. This always drunk Latino blaster uses all the tricks, knows how to escape and is always ready for battle.
78-Mono (blaster, tanker, sentinel, dome) Some say they saw him not AFK and that he fought very well. 11-Dark Humor / Cleo (blaster / stalker) Quite new to PVP has grown a lot, in the zone he does not avoid the clash and always makes you have fun.
For sure, it is Condo, he hit RV hoping that someone falls into his trap and ends up in Arena duel. Bunch of stalks/blasts/MM's) Everyone speaks bad of Dank but in PVP zone it is a lot of fun.
Press question mark to learn the rest of the keyboard shortcuts I'm relatively new and have worked my way through Mid Gunner, Belmont's, a little of Robin, Spam Shakiness BYU, and now playing with Camus.
But in Smash, the Heavies just get juggled without the same threat and ability to command space like in other games. You're not going to walk into Holy Water, or bombs, or w/e.
I love the wall play style and want to know who the best Waller's are. Ever since I started playing ultimate (which was like right as joker came out) I've gained King K. Room because I really wanted to see him in smash.
But once I started taking my play to the next level I saw that K. Rool is considered low tier by the vast majority of competitive players. I see so many people with 2 stock rule sets and don’t see the appeal.
I've been trying to take a break from this game because lately, it's been making me furious due to all the toxic people and my anger issues I've been coming across lately for the last 2 months. Because of all of my rage and issues, I tend to have bad habits that I usually don't make, and I do certain moves out of anger.
I end up playing the game and I would get really mad, which would make me quit. The cycle would repeat for a bit, and I'm slowly starting to dislike playing the game because of it.
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Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. I suck at using combo characters and enjoy keep away.
Who are some of the best for that? My favorite characters id prefer to pick from Swamp thing, atrocious, blue beetle, daresay, flash, brainier, doctor fate, scarecrow, Looking for experienced Halo Wars 2 teammates.
I haven't personally tried him yet, but Daresay is supposedly one of the destroyers in the game. The best Zoner out of the characters that I've used so far seems to be Harley Quinn. Her D, F+X and D, B+Y specials (sorry, I don't remember their actual names) and the hyenas for her character power can hit from any distance.
I would also imagine that Green Arrow and Dead shot would both be good zones since their whole gimmicks are based around using ranged weapons. Doctor Fate would be fun for you if you don't mind the technicality.
He uses a combination of projectiles, traps and teleports to zone & runaway. I've only played Daresay a little in the multiverse stuff, but he definitely seems like a good Zoner with some good up-close burst damage on top. Swamp Thing has some zoning tools but is more of a heavy-hitter/tank than runaway.
What sucks is bad mechanics and poor programming and an inability to balance gameplay. If you've played some of the fates that I have, I doubt you'd be so pro win by any means.