Each offers different powers, with some excelling in offense while others stall zombies or produce “Sun” (the resource needed to place plants). Additionally, his attack can't be blocked or reflected, excellently countering annoying Jester or Shield Zombies.
Reed's only failing is a lackluster plant food effect (creating a cloud that can only damage one enemy at a time), but that's a small complaint for a versatile warrior who won't break the bank. For the same price, Cold Snapdragon deals identical damage with the same range (attacking all enemies ahead in a 3×2 area), but with the added bonus of chilling his targets, reducing their movement speed.
Additionally, his frigid nature makes him immune to the frozen winds seen in the Frostbite Caves world. His only downside is being a premium plant, meaning you'll have to pay real money or catch a special event to unlock him, but he's undoubtedly one of the best guardians available.
While damage output is low for his cost, he hits all foes simultaneously and can't have his attack reflected or blocked. And since the beam doesn't contain a fire nature, it won't interfere with the freezing effects of plants like Cold Snapdragon or Frozen Peashooter.
As a final bonus, Laser wields a great plant food attack, striking all forward enemies in the row with a punishing beam. While he costs slightly more sun, his punishing one-use explosion hits a much larger radius, and he arms more quickly, meaning you don't have to worry nearly as much about stalling.
As long as you keep an eye on the situation and remember to plant him slightly in advance, you essentially have a much-cheaper Cherry Bomb whose range can be further improved once you max out his level. Winter Melon costs an insane amount of Sun, but we'll soon see how to quickly accumulate it, mitigating the issue.
And he's worth the investment, slowly lobbing melons that deal heavy splash damage and chill foes. Not many zombies can break through a few columns of Winter Melon, and he's especially handy for free-to-play users who don't have access to as many freezing units.
If you see a Winter Melon about to be eaten and know you won't be able to save it, try shoveling it out of the ground for a partial refund (once you've unlocked the corresponding upgrade). While Gold Bloom takes its sweet time refreshing, it begins levels active (unlike most plants), letting you harness it immediately.
Bloom simply produces an instant dose of a few hundred suns, giving you an enormous amount of energy for free! He's a premium plant, but was available for free in the past special event “Rescue the Gold Bloom”; players who missed out should keep their eyes peeled in case it ever returns.
However, he really excels when combined with Moon flower, who turns his attacks into row-wide beams (similar to Laser Bean) and gives them a stall effect, slowing enemies. His durability is standard, but Sun-shroom's makes an effective last-resort stall tactic, as his low cost means you can use him to briefly fend off zombies without bankrupting.
Primal costs 25 more resources than a regular Sunflower, but automatically produces 75 Sun with each burst. Thus, you're soon acquiring vast amounts of energy that easily compensate for the slight price increase.
This is also vital to a quick defense in higher levels of endless mode, where you'll need to crank out Sun as fast as possible. However, he has the phenomenal addition of detonating enemies in a 3×3 area once eaten/destroyed, essentially providing a free Cherry Bomb, and he has a surprisingly fast recharge for a one-off plant.
Today's units highlight the cream of the literal crop, showcasing the best of nature's defenders. As an ongoing title with constant updates and tweaks, we'll undoubtedly encounter more awesome lawn guardians in the future, and remember that each plant levels up at different rates.
But for now, as we eagerly await our next batch of zombie-slaying flora, vote for your favorite plant, and I'll see you at our next gaming countdown! But they're essential for endless mode, and they have other benefits; their beam hits immediately across the screen (whereas peas have to travel) and pierces through not only zombies, but most enemy shields/defenses.
Apple motor is my favorite, it trivializes anything prior to futuristic and is still a great option end game, and nothing beats moon flower in sun producing capacity I like cauliflower, apple Porter celery stalker, peanut, thyme warp, witch hazel, ghost pepper, jack o lantern and okra.
I use both him and Reed frequently in “Battle” mode, especially when you need cheap units in levels where Sun is limited. Hurricane's also a nice quickly-recharged supplement that pushes zombies back, giving Reeds more time to take down bigger threats.
Sure you put it in the lowest rank in this list, but I honestly don't think Lightning reed is overall that good as people say it is. Sure it's very effective against Jester and chicken zombies and has good range but once you get up to the very high levels it becomes quite unreliable as it has very low attack power.
Toadstool -Chomper 2 .0, creates sun, eats at a longer range and I think it eats faster, sure it costs money but still, Chomper does too, this thing makes poor Choppy here pointless (to be a premium that is) 17. Puff-shroom -Meaning of underrated, this thing when boosted (or in levels with Power Lily) can be VERY OP, the 0 sun, teleporting out and weaker health are meant to balance the plant because let's admit it, if it didn't do that, we'd be spam-placing them in order to do that OP plant food.
St union -I use it a lot, I almost put on the list, but I thought of better plants, so it achieves the highest honorable mention. Cherry Bomb -Explodes in a 3×3 area dealing heavy damage.
Fume-shroom -Closer range Laser Bean that sometimes is better than Laser Bean (and the number 12 entry), it was VERY broken in one update that gave it splash damage but was removed the following update (with Potato's splash ;() 12. It deals more damage for lower sun cost, and its plant food is multi-lane.
Snapdragon -That powerful fire breathing, close-ranged dragon we all love (at least more Than most other choices), only problem is that it doesn't work with ice and sometimes the lack of projectiles can be annoying against certain zombies (MC Bomb and Turquoise Skull for example) but as for the ice thing, apparently we might get that soon. Hurricane / Thyme Warp -Both set zombies back while sharing their own ways of being original.
Thyme Warp does whole lawn but heals and Hurricane sends 1 lane back and slows them. Cactus -In PV, let's all admit it, she stunk, but in this game she gets a big boost.
Going through multiple zombies like a Boomerang, deals damage to zombies on it like a Spike weed and has that boost plant food effect that turns a part of it blue like a... Torchwood? Anyways, I don't buy money plants, but I enjoy using her in that one conveyor belt level and piñata parties.
Infant / Chard Guard -Both are pretty good, Infant has well...infinite health (in a way) and Chard Guard is Spring Bean 2 .0. Chard Guard is best for stalling and Infant is best for Snap...dragons.
Celery Stalker -Pretty much Potato Mine and Squash but better, can almost kill a bucket head, deals heavy damage fast, has defense and even though the plant food is unoriginal, let me just say I finished the level that I had it boosted on in about a minute or less. Red Stinger -Honestly, if you get an alliance almost as soon as the world your in releases, your off to a good start, and it is pretty powerful and original.
It creates more of itself when it defeats a zombie but doesn't work if A. On a grave, water, lava tiles etc or B. If it's on another plant. Winter Melon -Ok, you'll all kill me if I don't put this, but I personally don't like this plant too much, it costs a lot and is only useful mainly for endless zones, though I do think it's powerful in ToB, so I put him here as 3.EZ to mark he's better than the above for Endless Zones.
Also, I heard it draws good (Ok, I had to make a Mushroom joke ok?) Deals normal damage most of the time but can also shoot paralyzing butter.
Seriously, I combo it with Lava Guava and now Celery Stalker. Phat Beet -Everyone wanted Gloom-shroom, we get Phat instead...not that he's HORRIBLE, he was given as a hint for Garlic but still...it could've been done better, it deals less damage and Garlic is most likely it's only reason...which still needs Pumpkin for its full effect and no more last stand endless or survival endless (in which we keep the same things we planted) so it becomes pointless, also, while I like Phat Beet, we could've simply been given Gloom back.
Pea-nut -Fan-service gone horribly wrong (well...a plant on the main bad stuff list is that too), it has weak health (even lower when first introduced), doesn't fire 2 peas at a time when it has 2 heads (the f***? Snow Pea -Similar to Pea-nut, another plant makes this pointless for money, if this appeared in Ancient Egypt (way to go China) this would've not been here, but it does, and a plant at least 10% better than it was introduced...in the same update.
Sunflower -For being the 1st sun-producing plant, I can understand, but the game's biggest mistake? Giving Twin Sunflower in the 1st real world.
Peashooter -Like the above, 1st plant given, but it lacks AOE (once again, 1st plant) and it suffers the same problem Sunflower had, getting 2 .0 way too early in the game though Repeater had a (somewhat) better reason for appearing early so... I'll give that a break. Cabbage-pult -So...let's see what makes this better than Peashooter...uh... AoE (somewhat) and better plant food.
Though I do use him a lot in NMT because of Punk over here (and why he's 11 instead of higher on this list of the bad stuff) 10. Garlic -Suffers same issue as Magnet, so good in the 1st game, so bad in the 2nd...and all because of fan-service.
Also, other than the fact Phat Beet exists, NMT doesn't seem like the best place to introduce it. Starfruit -At first, I forgot about this, and then I remembered something, there's a plant that does better AND is free called Rutabaga ...and it also flies in BWB.
While 40 damage is good, it pretty has Electric Blueberry's issue, that it takes forever to actually DO anything, and it lacks splash, which seems with logic, it would because oh IDK, THERE SEEMS TO BE A SPLASH WHEN IT HITS A ZOMBIE! The plant food saves it (somewhat) and it deals ok damage for the cost.
Pea Pod / Torch wood -The only combo on the bad list, anyways, I honestly don't want to admit it, but Pea Pod is overpriced sun-wise but as for Torch wood, I'm happy to say it being premium is pointless. Costing money, it doesn't give splash damage, meaning only plants like Pea Pod and Repeater and benefited by it and it (for some reason) costs money when a better fire-pea related plant called Fire Peashooter exists...and is free.
These 2 are only meant for each other in a combo-like fashion like maybe a plant like Garlic and something later on the list. Boomerang -I'm so getting hate from a certain user here (oh what am I saying, I already got hate from them XD) but let's admit it, while each of the other choices have some flaws, Boomerang is the clear “awkward” one, like how every group of friends has that awkward one.
Garlic costs only 50 sun which is good for its cost, sure Garlic needs to be bitten and Sweet Potato uses the “force” but still! Toadstool aka Chomper 2 .0, only worse thing about THAT is the sun cost, but Toadstool makes its own sun, this thing can just die in a fire.