September 28, 2016 Then you have fun maps, which are usually decent maps, but lack features like big EE's and buyable endings, but you can have fun with these as they have some additional game modes like gun game, headshots only, and you can tweak the settings before the game starts to suit your needs.
Arguably the hardest custom Was map due to no upgraded weapons, limited access to box, endless spawns of zombies and the only way out is to get lucky enough to not run out of ammo before you make enough points to buy out, you art running anywhere as the map is so tight you just have to sprat and pray. Upon release many thought this was an impossible map but it isn't, it just requires a fair but of RNG at the start to get you going.
But again this map is hard as it gets later in, the zombies get faster, stronger, and you just Can't stop killing them otherwise you will be overwhelmed and end up dying. This is basically octagonal on steroids with Flame zombies and other specials zombies and is considered even harder by most, but it just requires a different approach but is easily beatable with a coordinated team unlike octagonal where there is no real strategy.
All available maps have one to three download links from different platforms, and it's all sorted in alphabetical order for you with a key to move between each letter easily which is updated to each update or patch that is released from the mapmakers. You are responsible for backing up your map folder before attempting installation.
UGX -Mods is not responsible for any damage done to your installation or map/mod due to user error. If you are updating your root folder from an earlier version of UGX Mod Standalone, you will need to recompile your UGX Mod. Ff for the changes to take effect.
It is very important that you make sure your map does not use any GSC files which UGX Mod is already modifying. This should not be difficult for most people, since you have to have a basic knowledge of scripting to have even modified _zombie mode.GSC in the first place (I would hope).
A. UGX Mod cannot be installed unless you are the developer and compiler of the map. You must be using our custom dlc3.csv and zombiemode.csv, and you must make sure you properly renamed the root/zone_source/English/asset list/map name_ignore.csv to match your map's ff name.
Expanding on the classic zombie gameplay, we've included 5 separate game modes each offering a unique experience: Gun Game: This was a favorite from UGX Christmas, and it's been tweaked and improved to be even better than before.
Arcade Mode: Our specially tweaked variant of traditional zombie gameplay, Arcade Mode includes 8+ new power ups and a special boss zombie round. Timed gameplay can optionally be activated on all five game modes, and on certain UGX official map releases there will be an option to enable objective gameplay too; this will be specific and unique to individual maps.
We've also been working very hard to include a huge selection of modern weapons from Call of Duty 4 and Black Ops, as well as awesome wonder-weapons such as the Thunder Gun and Winter's Howl. If the copter is equipped with a camera trigger, it can be triggered through AGCS, if not, the camera needs to be set to take an image every few seconds.
The GoPro was set to take a picture every 2 seconds. We created a mission with 5 waypoints at an altitude of 30 m. Each waypoint has a wait action for 15 seconds to allow the camera to take a picture.
Also, since the camera is taking a picture every 2 seconds, multiple pictures at the same location help you to better understand which images are taken at which waypoints. Please note that each waypoint has coordinates in the form of 55.1234567 and 22.1234567. Unless your camera is equipped with the function of geotagging images, please take note of the coordinates for each of the waypoint images, they are later going to be used during processing.
Please note that the step 3 can be made a lot easier if the copter is equipped with a camera trigger. Camera Trigger action can simply be added to each waypoint in AGCS and thus each image automatically is taken at each waypoint and scripts used to combine coordinates from telemetry with pictures.
6) Now go to Process - Options - DSM and Orthodontic tab In this tab make sure that Google Maps Tiles and KM and Mapbox Tiles are checked. This might take some time depending on number of images.