Best Upgrades Zombies

Christina Perez
• Saturday, 16 January, 2021
• 7 min read

I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode.

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With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.

It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.

Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. Call of Duty: Black Ops Cold War has reinvented the Zombies' mode in a major way.

Changes fans have been asking for have been listened to, from bringing back the iconic Juggling to making the Ray Gun good again. One of the new features introduced to Black Ops Cold War is the ability to upgrade parts of your loadout.

In Zombies, as you play, you'll obtain Ethereum Crystals that can be used to purchase these upgrades. Elemental Pop is a Perk new to Black Ops Cold War, and one that you should throw Ethereum Crystals at right away.

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When it's at Tier 1, it will also give Equipment a chance to trigger an alternate ammo type. Shotguns are useful against any enemies, taking care of Plague hounds and regular Zombies with just one shot and even able to do a large chunk of damage to Megatons.

All the alternate ammo types can be upgraded, but unfortunately, Brain Rot is the weakest of the bunch. This is useful in maps with small corridors since they'll body block other zombies, but Die Machine is too open for this to come into play.

When used, you'll become completely invisible to all zombies, allowing you to get out of a corner or revive a downed teammate. Dead shot Daiquiri continues its curse of being the worst Perk in the game in Black Ops Cold War.

On the bright side, upgrading it does boost it a bit, but not nearly enough to warrant using early Ethereum Crystals on it. Its Tier 1 greatly increases the amount of critical hit damage does when an enemy is at full health.

None of these will have major effects on your game, and even though there is no Perk Limit, there's barely a reason to buy Dead shot Daiquiri. Unsurprisingly, the best Perk in the game; Juggling should be the first thing you use Ethereum Crystals on.

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Upgrading Juggling all the way gives you an incredible amount of survivability, which is the most importing thing in Zombies. You will never play a game without Juggling in your arsenal, and since it's so good, it should be upgraded to its max Tier as soon as possible.

Sniper Rifles were once pretty good back in the Black Ops 3 days, however, those days are long gone and Sniper Rifles are among the worst guns in Black Ops Cold War's Zombies, only ahead of Launchers. Zombies are too high octane to take time to properly use a Sniper Rifle, and as such, upgrading them should be the last thing you do.

Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. Cold War Zombies has reinvented the mode and made one of the bestZombies experiences to date.

New features have been introduced such as Field Upgrades (which have replaced Specialists from Black Ops 3 and 4). Each Perk and Field Upgrade is distinct; some aren't worth taking a second look at, and others are the most essential things in the game.

Frost Blast often delays the inevitable, rather than helping you out of a tight spot. The Energy Mine does linger, so you can put it in a place to run into with a train of zombies, but you can accomplish the same with much less effort with just a C4.

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Dead shot Daiquiri was widely considered to be one of the worst Perks in the previous Zombies installments. This trend continues in Black Ops Cold War, although being able to upgrade it improves it slightly.

After being gone in Black Ops 4, Speed Cola returns in a traditional Perk machine. Like previous installments, Speed Cola is a useful Perk but doesn't directly help you in any major way.

Fully upgraded Stamina is fantastic is as well, as you're likely to be shooting at Zombies while walking backward. When used a ring forms and when standing inside it you do more damage while Zombies entering into it will be slowed down.

While it won't be saving you from any situation, it will make you into a giant threat to zombies. Elemental Pop is the first Perk new to Black Ops Cold War, and it immediately stands out as one of the best.

Elemental Pop will randomly trigger an alternate ammo type even if it is not attached to your gun. Having access to more powerful alternate ammo types is never going to be a bad thing, and it affects all weapons.

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However, with its Black Ops Cold War iteration, it also boosts the speed it takes for your health to start regenerating again. This means that Quick Revive is such a necessity in Black Ops Cold War, as maintaining full health is so important in Zombies.

It also gives more incentive to use it in Solo, as originally it would just act as an extra life. Ether Shroud is the ultimate tool to save you when you mess up, and that's what makes it so good.

After being missing from Black Ops 4, Juggling returns and reclaims its title as best Perk in the game. With how damaging some zombies can be such as the Megaton, having extra health can make or break a run.

Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. The day has finally arrived, and the world has fully embraced the Call of Duty : Black Ops Cold War Zombie apocalypse.

Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage.

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Each bullet has a chance to stun normal enemies for 2 seconds (15-second cooldown). Each bullet has a chance to slow normal enemies by 30% at their run speed for 3 seconds (3-second cooldown).

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