Armor wise, I usually use the Bank Chieftain, which gives you constant health regeneration, and I just swap mods out as I need. To tackle the great challenges presented in this game, it's important to have the best weapons at your disposal.
Whether you're traversing the Sunday or headed through Bank territory, it might be best to stock up on the 10 best weapons in the entire game. Updated by Madison Lennon on March 1st, 2020: It has been several years since HorizonZeroDawn was released and yet the game remains extremely popular.
The Tear blaster is especially helpful for the bigger machines since it can remove their powerful cannons and weapons. Like the majority of weapons in the game, the Rope caster has several variations that make it more powerful.
The ranged weapon is particularly helpful when you encounter machines that can fly, such as Storm birds and Glint hawks, as it easily allows you to tie them to the ground, so they can't take flight. If you like using arrows most of the time when fighting machines, the Striker Bow will come in handy for you.
Similar to the Ice rail and the Storms linger, the Forge fire is another weapon you can get in The Cut during the Frozen Wilds DLC. Instead of ice or electricity, the Forge fire can unleash a wave of fire, akin to that of the Bellow back's fireball attack.
It's super helpful when you encounter the Frost claws in Frozen Wild who are very hard to beat. While the Spear is a worthy melee weapon for the majority of the game, it's nice that you can finally get a complete upgrade with the addition of the Lance which is an excellent aid to Ally during many of the fights.
It is also helpful since it can potentially inflict shock damage to the machines or enemies you're fighting against. Combine that with the precision aiming maneuver, and the Shadow Hunter Bow becomes one of the best tools in the game.
However, the Shadow Trip caster maintains its usefulness by giving Ally three different traps to throw down. It provides an extra method for dispatching machines and humans as well as gives Ally a bit more breathing room when tackling multiple opponents at once.
The Precision Arrows deal a lot of damage and can take out enemy humans with a single headshot. Tear blast Arrows can rip annoying parts of machines, giving Ally the edge against Thunder jaws and Ravagers.
Where most weapons are variations of primitive equipment, the Rattler is something that feels a bit more modern. It deals a lot of damage, can penetrate armor quite well, and the status effects can make any fight a cinch when used properly.
However, HorizonZeroDawn ensures that using a slingshot has its own advantages, the greatest of which being its impressive blast damage. Slingshots can be used to attach bombs to machines, which deal massive damage and can cause them to stagger.
The best of the bunch is the Lodge Blast Sling, which offers three different bomb types and excellent stats. However, this sling can only be obtained if Ally makes herself known by conquering all 15 of the Hunting Grounds in the game.
To compensate for this difficulty spike, the game introduces some new weapons that give players an advantage is this new location. Bank weapons are some of the best in the game, as they were released to account for the increased difficulty of The Frozen Wilds.
Considering that The Frozen Wilds also offers a lot of powerful modifications, it's easy to turn this into the strongest weapon in the game. Each of its three arrow types sports a different element, which is used to stun or give players the right opening they need to secure a critical hit.
While it might seem like a difficult task, there's no denying that the Lodge War Bow is worth the effort. Fully charged shots can dismantle machines quicker than most other weapons in its class.
Its standard form is strong and sturdy, but complete the side quest for Vargas, and you get rewarded with the Improved Storms linger. After doing a ton of experimenting with rolling for perfect mods and learning a lot I decided to share some knowledge I have gained with the community.
I only discuss Very Rare Mods with Triple Stat Bonuses. You will realize why when you read the section below on farming these mods.
So if anyone has rolled a 3 bonus Freeze or Shock weapon mod with Handling as secondary stat please let me know. I have seen enough rolls that I am convinced handling as secondary stat with primary Shock or Freeze is not possible.
The following % rolls for the primary stat guarantees a triple bonus mod: The easiest to buy the Special Modification Box from merchants, these always contain a very rare mod.
Accumulate an inventory of a bunch of these boxes (I usually have 15 – 20 before I start rolling). For convenience drop the boxes on the ground and pick them up, so they are all together at the end of your treasure box inventory (don't drop more than a dozen on ground at a time or the game may remove some).
Now you have a bunch of opened but uncollected treasure boxes containing very rare mods all in a row at the end of you inventory. Every time you reload the game these boxes will Re-Roll as a different value Very Rare Mod.
Go to your treasure box inventory and hit up to jump to the end. Ignore everything that is not a primary % that guarantees a triple mod as outlined above.
If there is a good-looking roll, collect it, then check it in your mod list to see what the 2nd and 3rd stat are. Keep reloading, checking, saving after obtaining a perfect roll, reloading, checking, etc... Until you have worn down you inventory of very rare mod boxes so its no longer time efficient to keep re rolling them.
Note: I have been doing this rolling after reaching Meridian, not sure if the regular mod boxes sold in earlier parts of game are possible to roll as very rare. My most common method is I use regular modification boxes ($100), these will on occasion contain a very rare mod.
And if it does, you open the box, don't collect contents, save game, just like outlined above, and it will always contain a very rare mod. So what I do is I go where there is a merchant and a save spot right beside each other (usually near Meridian).
Save the game Go to merchant and buy 6 reg mod boxes. As long as you are starting from the same save point the merchants mod boxes and their contents will be exactly the same.
If you buy 6 reg boxes from the merchant and there are none containing a very rare? Using this method takes some time with reloading and opening different boxes to reset merchant list, but I usually average a cost of around $300 per very rare mod box.
That pretty much concludes the breakdown on modification types, rolls, farming mods, etc... Perks will help you make the most of the weapons in HorizonZeroDawn, as will modifiers that target different elemental weaknesses.
(Image credit: Sony Interactive Entertainment)As you've already seen, the Frozen Wilds contains some of the best weapons in Horizon, so it should be no surprise to see another one make this list. The Improved Ice rail is an ice cannon, able to freeze enemies as well as damage them, and has a hell of a kick to it.
Devastating at close range, but you'll probably want to keep your distance for most of the game, which stops the Improved Ice rail from being a truly essential weapon in Ally's arsenal. It can launch vials and proximity bombs towards enemies, and can be great for dealing big damage in one go, although it's nowhere near as accurate as a bow and arrow.
(Image credit: Sony Interactive Entertainment)Much like the Improved Ice rail, the Shadow Rattler’s effectiveness is hindered by the fact that it’s most effective at close quarters, and Ally (and the game) is built more for ranged fighting. It clearly isn't as showy or as powerful as the other weapons, but Ally would be pretty damn lost without it.
Don’t rush in and try and club a Thunder jaw to death, but don't completely underestimate Ally's melee skills either. The contents of this article are entirely independent and solely reflect the editorial opinion of PC Gamer.