Also need to consider once I hit 40 I will be switching from fury to arms spec to use mortal strike, and will most likely still use this weapon deep into my 40s. After 20-25% CRT without talents I would go sword spec (can use hand of justice trinket as well).
I'm talking about like the human passive racial which increases swords and maces by +5 Weapon skill isn’t that big of a deal while leveling.
The main benefit of weapon skill at 60 is reducing damage lost to glancing blows. You shouldn’t be fighting mobs that cause glancing blows while leveling.
The 5 weapon skill is still worth something like .2 hits and .2 crits which is probably enough to make it better. You want to be living with the best weapon u have, so I wouldn’t take any weapon specs talents until 60.
If I play my gnome warrior, I’ll likely go 2H whatever. I’m pretty sure slam wasn’t normalized, so the axe is best at that level.
Utility Area Damage Resource Cost Reduction Life on Hit Gold Find Class Warrior MANA Cost 1 Type Spell Rarity Basic Disenchant Value None Enchant Cost NA Additional Description The way to tell seasoned warriors from novice ones: the novice ones yell “wheeze” while whirl winding.
A character performing a whirlwind attack cannot be flanked. This bug only occurs when the game (server in multiplayer) is running under Linux or the Mac operating system.
Some multiplayer servers disable this feat because some builders believe it contributes to lag. A whirlwind is defined as a vertical column of wind, or vortex, which is formed by sudden changes in atmospheric pressure.
The energy produced by these winds enable them to pick up the debris of varying sizes, including snow, leaves, water, dust, and even fish. Whirlwinds last for an unspecified period of time, ranging from a few minutes to several hours.
The largest tornado in recorded history was a huge twister that hit El Reno, Oklahoma in 2013, which spanned 2.6 miles in width. Whirlwinds are classified as either major or minor based on how they are formed and the intensity and speed of the wind.
The condensation funnel is made up of powerful winds which can reach 110 miles per hour. While tornadoes are usually associated with the United States, these violent whirlwinds have caused the greatest devastation in Bangladesh.
The Asian nation experienced the deadliest tornado in recorded history in 1989, which killed an estimated 1,300 people. An exceptionally-powerful waterspout struck Grand Harbor in Valletta, Malta in 1555 and caused hundreds of deaths.
Tight organization, iron discipline, refined tactics and powerful weaponry honed the Mongol nomads into a deadly menace for the peoples of Asia and Europe. Even in the absence of communication and supply lines they could quickly mobilize and equip large bodies of troops, move thousands of kilometers and attack seemingly out of nowhere.
Forcing the Chinese Empire to its knees, the Golden Horde stormed through Central Asia to seize the Transcaucasia and ancient Ru's, extending its might as far as the Adriatic Sea. Of all the peoples subjugated by the Mongol hordes, the Russians proved most able to adopt the tactics of the invaders while drawing bitter lessons from their own mistakes and heavy losses in battle.
In 1223, Mongol chieftain Genghis Khan used a feint withdrawal to dupe and obliterate the armies of the Ru's princes on the Kafka River in the present-day Donetsk Region of Ukraine. And in 1377 the Mongols used their superior reconnaissance abilities to fix their enemy and smash Russian units on the Plan River (in the Nizhny Novgorod Region).
At the battle of the River Vodka (in today’s Ryan Region) in 1378 the army of Dmitry Monsoon adopted a Mongolian arc formation and lured the enemy into a pincer movement before destroying them. The irregular Tatar cavalry embodied the fighting traditions of Genghis Khan’s horsemen and sowed terror among the Tsar’s European enemies.
During the Livonia War in the 16th century, Ivan the Terrible’s commanders won many battles against German, Polish and Swedish forces using rapid raids and cavalry charges and the Tatars’ unique forward and rear-guard actions to grind down the enemy. In the 18th century Peter the Great famously reorganized the Russian army along European lines but chose not to meddle with the light cavalry, a vital asset born of the military tradition of the East.
The Tsar had good cause to admire the nomads’ fighting qualities, and so the first Russian Lancer regiments were formed from Tatar horsemen from the Black Sea steppe. Just as the Mongols once used to wear down, lure and surround Russian forces, the Cossack's created a nightmare for the French with their lightning attacks and destruction of supply convoys.
Beyond tactics, the physical appearance of the Russian warrior and his weapons also bore a marked resemblance to that of the Mongols until the military reforms of Peter the Great. Russia was the only European country to widely use the Saddam, the mounted archer’s classic armament, consisting of a taut bow held in a sheath and a covered quiver of arrows.
But one Mongol military tradition flourishes to this day in Russia and worldwide: the cry of “Hurrah!” Drawn from the Mongolian root “your” meaning “hit”, it still echoes down the centuries from the thundering charges of Genghis Khan’s horsemen. The game is oriented on presenting an exaggerated, fantastical take on pro wrestling, featuring a robust combat system designed around grappling and spectacular, powerful blows.
Whirlwind is a 3D action game, set from an over-the-shoulder third-person perspective which gives the player a wide view of the screen at all times. Defeating an opponent can occur through multiple ways, some dependent on the specific match or mode, but the three most common methods of doing so consist of either lowering the opponent's Stamina Bar to zero, pinning them down or keeping them outside the ring for a 10-second countdown, or hitting them with a TKO Attack.
These methods of victory all also count for the opponent as well, so players must be careful to react to attempts by their enemies to use these very skills against them. Based on the rule set, players can also take advantage of stage elements such as ropes, tables, ladders, and more to gain footing in their battles.
Aside from striking opponents and evading blows with perfect timing, the player can also raise Hype by Taunting, which can be performed by holding down the Onyx's left bumper. While Taunting, the player's Hype steadily rises as they excite the crowd; while this does leave the player open to attack if they are not careful, swift timing enables them to cancel out of the taunt immediately, which has the bonus potential to garner even more Hype.
After obtaining a full Hype Meter, the player is able to expend it to increase their Star Power, a level-based system based on a 0-3 scale. Though difficult to land, TKO Attacks are so powerful that hitting an opponent with them downs them instantly, causing the user to win the match regardless of the current score.
Acts as a double jump with a spinning hatbox around it, good for striking larger foes who just happen to be nearby. Though you can be avoided or anti-aired, and missing leaves you open as you get off the ground, it's an easy way to disrupt an opponent and debilitate them.
Disorients an opponent and has the ability to throw them onto the ropes, where they bounce off and can be hit by a Palm Strike for heavy damage. Possibility for easy retaliation after the duplex if you aren't careful, as if puts your foe immediately behind you, right within striking distance.
Take on the career of wrestling phenomenon Whirlwind Wayne in this simple tournament style mode! The specific rule set- activating/deactivating Hype, altering timers and rounds, and choosing which stage elements are brought in can be adjusted freely.
A modified version of Royal Rumble with 2-v-2 team-based combat rather than the solo style of the prior mode. Last Ride matches have a singular unique objective: throwing the opponent into a car at the end of a much longer ring than normal.
But as the effective tutorial match, he doesn't have much of a choice. Unlike most wrestlers that Wayne will find herself facing, Fred is just a normal human who really doesn't have anything going for him other than natural training and the adoration of his fans. The demon thing would certainly explain how wild she gets in the ring, though... Bloodhound's greatest strength while fighting is her agility and flexibility in combat, making her highly evasive and difficult to directly pin down.
She tends to play more on the ropes than in the arena itself, climbing up to a perch before leaping at Wayne in order to tackle and pin her. He's slippery and evasive, so while he does barely any damage with his attacks, he can evade them with ease and tends to counter with a body tackle that can knock Wayne out of the ring.
The best way to deal with him is to make his strategy backfire- once he's out of the ring, keep up the offensive to ensure he can't get back in. Also note that the crowd doesn't like Rico's tactics very much, and as such, you shouldn't have to worry about managing his Hype; he will probably never get to use a TKO Attack.
Mighty Marty The Strength of an Ox Plumber-turned-wrestler Martin Sanchez is known for his absurd musculature, striking poses, silly facial hair, and jolly nature, making him one of the most popular competitors in the field when it comes to children. Though his immense strength would seem to make him a formidable opponent to Wayne, he's actually very eager and kind to her, wishing her the best of luck when they fight.
He's very well-rounded, combining the skills of all prior competitors and taking command of both the ring, the ropes, and the outside of the arena. As a nice, friendly competitor, he doesn't play offensively that much to start off, simply trying to counter Wayne's own attacks to the best of his ability and interrupt her Rush In with a palm strike of his own.
That hasn't stopped him from rising up the ranks of the major leagues, putting on a serious attitude and harnessing what seems to be some form of cytokinesis for his attacks. Is this just for show, or does he have actual superpowers? Big Pig is a very defense-oriented fighter, owing to a protective layer of thick fat.
Once Big Pig reaches his first level of Star Power, he gains an additional infusion of flaming energy in many of his strikes- if they hit, they will stun you and make you more vulnerable. While Big Pig can't be thrown well, his proportions make it harder for him to get off the ground, so either whittle down his HP or pin him at every opportunity.
Her one-two Bunny Slap is fearsome for its stunning potential, and she also has a penchant for duplex attacks as a followup. As such, she is a battle one will have to play defensively, letting her wear herself out with her leaping strikes and waiting for her to get winded before grabbing her.