Unforgiving controls were intimidating but very satisfying once mastered. Silver stream was one of the most incredible racing tracks ever conceived.
Licensed music including FOOL, Chemical Bros. and The Prodigy. Many of the tracks were darker giving a cheap sense of difficulty.
Never managed to finish higher than 5th in any race, and spent the entire time driving the tracks alone because all the other cars were well ahead of me. Not fun at all. Then after many years I picked up Wipe out Pure for the PSP.
Amidst the blue skies, a link from past to future. The sheltering wings of the protector... And right now, I can add one more to that list: When you save your settings, your controller config and default name don't load unless you check them in the options yourself.
So if you load your data and hop right into a race, “fire weapon” is back to being Circled (if you changed it to Square like I always do), and after the race you'll have to spend a long time entering your initials. Back before it was released the Nintendo SNES and the SEGA Genesis were still the two latest and greatest consoles, the idea of Sony deciding to make a console was sort of distasteful to a lot of gamers.
I watched someone play Toshinden and thought “Eh, looks OK I guess.” Then they played the Wipe out demo and my eyes popped out of my skull, it was the most amazing thing I'd ever seen.
Thinking back, Jumping Flash also deserves some credit. I probably would have bought a PlayStation based on Wipe out alone, but Jumping Flash also made a big impression.
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-AI bugfixes-Enhanced game physics-Assegai craft upgraded (speed +1)Icarus craft upgraded (handling +1)-”next race” option after gaining a gold-Auto-load of saved data on game start-Brighter visibility in tunnels-Certain “invisible walls” removed-Larger text size on the menu screens-Numeric characters available for player name entry-Shadows under the AI craft-Perfect lap indicators (a red “P” next to a lap time)neocon replay bug fixed-Weapon pads readout for a second after use (in W3O you had to judge for yourself if they were active)-Different system for unlocking the tracks/craft.-SE asks you to confirm if you want to overwrite your saved game. W3SE felt a little too loose in places, especially on the classic tracks where the slightest imbalance could cause the craft to bounce uncontrollably.
Wipe out (commonly stylized as without or WipE out) is a series of futuristic anti-gravityracing video games developed by Sony Studio Liverpool (formerly known as Prognosis). The concept of Wipe out was first discussed during a pub conversation, when a Prognosis staff member, Jim Bowers, envisioned an idea of creating a futuristic racing game which featured anti-gravity ships.
Some elements of the game were inspired by Matrix Marauders, an Amiga game released by the Liverpudlian studio in 1990. A beta version of Wipe out appeared in the cult film Hackers, in which the game was being played by the protagonists in a nightclub.
The game's appearance in the film led to Sony purchasing the studio in the following months after its release. Wipe out 2048 was the last game to be developed by Studio Liverpool prior to their closure in August 2012.
The series revolves around players piloting anti-gravity ships through futuristic race environments. The Wipe out games are a series of futuristic racers which involve players piloting anti-gravity ships through various forms of races. The series is known for its extreme speed, range of electronic dance music soundtracks, and consequential difficulty.
Power-ups come in the form of offensive or defensive weaponry, ranging from machine guns, missiles, mines and rockets to energy shields, autopilots, and turboboosts. These power-ups are usually collected by flying over colored X-shaped pads on racetracks.
Chevron-shaped speed pads also feature prominently on racetracks: once flown over, the player's ship receives a momentary boost. Every ship featured in a game is owned by a different racing team, although the number of teams and ships will vary throughout the games.
Each ship has different characteristics: for example, ships will vary in handling, thrust, top speed, shield strength, and occasionally firepower. Every ship is equipped with a compulsory shield that absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire.
If damage is sustained after the shield's depletion, the ship in question will explode and the pilot is consequently eliminated from the race. Standard single races involve the player competing against opponents to finish first and win a gold medal.
As scoring is podium -based, silver and bronze medals are awarded for second and third place, respectively. Tournaments typically contain four or eight single races each; points are scored based on position for each race, and the pilot who accumulates the most points wins.
Time trials and speed laps have the player obtaining the fastest time on a track in either a predetermined number of laps or an individual lap, respectively. “Zone” mode has been featured in every game since Wipe out Fusion and revolves around survival as the player automatically accelerates to extreme speeds.
The mode will only end upon the destruction of the player's ship. “Eliminator” mode was introduced in Wipe out 3 and centers around pilots gaining points for damaging competitors and finishing laps.
“Combat” mode is a slight variation of Eliminator and appears only in Wipe out 2048. The difference between the two is that in Combat, energy is restored through item absorption as opposed to completing a lap.
Wipe out (stylized as wipe'out”) is a futuristic racing video game developed and published by Prognosis. It is the first game in the series and was originally released for the PlayStation and PCs running MS-DOS in 1995, and for the Sega Saturn the following year.
It was also a launch title for the PlayStation in Europe and North America. Set in the year 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several tracks around the world.
Wipe out 2097 (stylized wipe'out” 2 0 97; released as Wipe out XL in North America) is the second game of the franchise and is a direct sequel to the original game. It was first released worldwide in 1996 for the PlayStation, and for the Sega Saturn in the following year.
Set in the year 2097, the game revolves around players racing in the F5000 anti-gravity racing league. The game was first unveiled to the public in the form of a pre-alpha demo at the Electronic Entertainment Expo in May 1996.
Music was mostly recorded from Prognosis's in-house music team, Cold Storage, for versions released outside the PlayStation. Wipe out 64 is the third installment of the series and is the only Wipe out title not to be released on a Sony console.
It was released exclusively for the Nintendo 64 in November 1998 for North America, and later in 1999 for Europe. The game is set one year after the events of Wipe out 2097 and shares the same anti-gravity racing league.
Wipe out 64 reuses most of the racetracks featured in the previous games, albeit with mirrored layouts and different locations. Wipe out 3 (stylized as wip3out in Europe and Japan) is the fourth title in the franchise and was first released in September 1999 for the PlayStation, where players race in the F7200 league.
An enhanced edition entitled Wipe out 3 Special Edition was released exclusively in Europe on 14 July 2000; featuring minor changes to gameplay, such as different craft physics, auto-loading of saves and artificial intelligence bug fixes. As with the first two games, Prognosis once again hired The Designers Republic to assist in development.
The Sheffield -based company, known for its underground techno album covers, provided “visual candy” to Wipe out 3's graphics, designing the game's icons, billboards, and color schemes. The game also featured music from Propeller heads, and with The Chemical Brothers and Orbital, returning from the first Wipe out.
Prognosis selected DJ Sasha to serve as the game's music director. Wipe out Fusion (stylized as without fusion) is the fifth installment of the series and was first released on the PlayStation 2 in 2002.
The game was the first to be developed by the newly-renamed Sony Studio Liverpool. It is set in the year 2160 and revolves around players competing in the corrupt F9000 anti-gravity racing league.
After the success of the previous games, the development team wanted to target Wipe out Fusion at an “older, savvier crowd” by making it stand out from the F-Zero series, which some critics had often compared it to. Wipe out Pure (stylized as wipe'out pure) is the sixth game in the series and was released simultaneously with the launch of the PlayStation Portable in 2005.
The game takes place in the year 2197, exactly 100 years after Wipe out 2097, and centers around players competing in the FX300 anti-gravity racing league. Development of the game started in August 2003 and lasted until early 2005.
Wipe out Pulse (stylized as without pulse) is the seventh installment and was first released for the PlayStation Portable in 2007. A port for the PlayStation 2 was released exclusively in Europe in June 2009, featuring enhanced graphics and all the game's downloadable content.
The game takes place one year after the events of Wipe out Pure and has players compete in the FX400 anti-gravity racing league. Development of the game was centered around focusing on the feedback left by fans on the previous game, with many fans complaining of Wipe out Pure's difficulty, thus prompting Studio Liverpool to improve on aspects where they had thought they failed.
The game features sixteen licensed music tracks from techno artists, including Freighter, DJ Fresh, and Stream. Wipe out HD (stylized as WipE out HD) is the eighth title in the franchise and is the first to be released on the PS3 via PlayStation Network worldwide in 2008, although a retail version was later released exclusively in Europe the next year.
A major expansion pack titled Wipe out HD Fury was released worldwide via the PlayStation Network worldwide in July 2009. This time, players compete in the FX350 anti-gravity racing league, set a year prior to the FX400 league, featuring a handful of racetracks from Wipe out Pure and Wipe out Pulse (although all content has been upgraded to render 1080p visuals in 60 frames per second).
According to the game's director, the team made the decision to release the game as a PlayStation Store exclusive title before development in order to stress that downloadable content did not have to be focused on “small games”. Wipe out HD's expansion pack, Fury, received controversy over its in-game advertising, with many players complaining of extended loading times, as well as consternation about advertising being retroactively added into a game that had already been paid for.
The advertisements were removed soon after several complaints were made by players. The game was also chosen as a free PlayStation Store offering as part of Sony's “Welcome Back” program due to the 2011 PlayStation Network outage.
Wipe out 2048 is the ninth and final game in the series to be developed by Studio Liverpool prior to their closure in August 2012. The game was released as a launch title for the PlayStation Vita in early 2012 and centers around players competing in the Anti-Gravity Racing Championships.
It is set in the year 2048 and acts as a prequel to the first Wipe out game, therefore including Street racing. Wipe out 2048 was developed alongside the PlayStation Vita console itself, and acted as a “tested” for the device.
The game was developed by Clever Beans, EPOS Game Studios, and Dev. Wipe out Omega Collection was announced in December 2016 and released in June 2017.
All games in the Wipe out franchise were developed by Sony Studio Liverpool. The conceptualization of Wipe out revolved around Prognosis designer Nick Duncombe's idea of creating a racing game using the same types of anti-gravity vehicles from his experience with Powerdrome, a title first released on the Atari ST in 1988.
The game's futuristic vehicle designs were based on Matrix Marauders, a 1994 Amiga 3D grid-based strategy game whose concept was developed by fellow Prognosis employee Jim Bowers. The name Wipe out was decided upon during a pub conversation, and was inspired by the instrumental song Wipe Out by The Surfaces.
After the beta version of Wipe out appeared in the cult film Hackers, Sony expressed interest in Prognosis on the basis of the “impressive work” they had produced with 3D graphics. In September 1995, Sony purchased the Liverpool -based company outright.
Subsequent development of Wipe out 2097 spanned seven months, and a nightclub tour in conjunction with Red Bull was set up in order to help advertise the game. The game's art, in-game branding, and packaging were made by Sheffield -based The Designers Republic.
For the development of Wipe out 3, Prognosis once again hired The Designers Republic to assist in development. Lead artist Nicky Westcott wanted to make the game to look like a “believable future” in order to retain a believable sensibility.
Wipe out 3 was also the first game to benefit from the PlayStation's analogue sticks, which were used to offer smoother control of the player's craft. Pre-production of Wipe out Pure began in August 2003 and full production commenced in October of that year.
The team received development kits of the then-upcoming PlayStation Portable the following year, and was made aware that Wipe out Pure was going to be a launch title for that console. During development, Studio Liverpool created user interfaces and custom plugins for 3D computer graphics software entirely from scratch in order to help speed up the process.
Wipe out HD was first announced during E3 2007, and was revealed to be a downloadable-only title. The game's director, Tony Buckley, said in a retrospective interview that the studio made the decision to release the game as a PlayStation Store exclusive title before development.
There was a significant delay when reports emerged that the game's Zone Mode had failed epilepsy testing, and that it would have to be redesigned before it could be released. Wipe out 2048 was developed in parallel with the PlayStation Vita itself, and had acted as a “tested” for the console.
On 8 August 2012, Sony officially shut down Studio Liverpool as part of an effort to focus on alternative investment plans. At the time of their closure, the studio was working on a future Wipe out title for the PlayStation 4, which was reported to have been in development for 12 to 18 months.
The Wipe out series has been well-received by critics. Its fast-paced gameplay, high-quality visuals, and prominent techno soundtracks have been cited as hallmarks of the series.
Upon release, the first Wipe out game was widely praised for its electronica soundtrack, originality, and outstanding visuals; however, a critic at the time questioned its longevity and potential to hold a long lifespan in comparison to Super Mario Kart. In retrospect, Wipe out was described as being synonymous with Sony's debut gaming hardware and as an early showcase for 3D graphics in console gaming.
The game also increased awareness of the underground techno community in England, as it was one of the first games to include licensed music. The second installment of the series, Wipe out 2097, was released to critical acclaim.
Reviewers unanimously commended its innovation, graphics, and unique blend of techno music. IGN ranked it as the 13th best PlayStation game of all time in 2002, and The Official PlayStation Magazine named it the fifth best in 1997.
In addition, Wipe out 2097 also ranks as the fourth best PlayStation game of all time at GameRankings. Wipe out 64 received generally positive reviews, with some critics asserting that it was a superior game to F-Zero X in regard to graphics, atmosphere, and track design, though others noted that it did not reach the standards of its predecessor, Wipe out 2097.
The fourth installment of the series, Wipe out 3, was positively received upon release; critics lauded the graphics, fast-paced gameplay, and music, although many reviews felt that the game's steep learning curve was a major fault. Wipe out Fusion was more negatively received by critics; the graphics received mixed responses, with one reviewer saying that it looked like an “early first generation PS2 game”, despite another opining that the visuals had improved over all of its predecessors.
At the time of Wipe out Fusion's release in 2001, critics recognized the fact that techno music was an integral part of the series. Wipe out Pure and Wipe out Pulse both received very positive reviews upon release, with critics praising their visual effects, attention to detail, and track design.
Wipe out HD, along with its Fury expansion pack, also received very positive reviews, with many critics agreeing that it offered the best visual representation of any Wipe out game due to it being upscaled in full 1080p and rendered in 60 frames per second. It was nominated for the “Outstanding Achievement in Sound Design” category in the 12th Annual Interactive Achievement Awards and was also nominated under the racing category for the 28th Golden Joystick Awards.
The final installment in the franchise to be developed by Studio Liverpool, Wipe out 2048, received generally positive reviews despite it being the lowest ranked game overall. Critics cohesively commended the graphics and visuals, and also regarded it as a showcase for the PlayStation Vita's power.
^ Although all Wipe out titles have been developed by Sony Studio Liverpool before their closure, Wipe out Omega Collection was developed by various other studios (despite the original games featured within the collection being developed by Studio Liverpool). ^ Wipeout's co-creator looks back at three decades of racing games”.
WipE out : The rise and fall of Sony Studio Liverpool”. ^ Wipe out 2048 To Introduce New Weapons System, Online Campaign”.
“The Game as Elegant Fashion Statement”. “The Return of the Game That Kick started an Era; Prognosis Announces Complete Band Lineup for Wipe out 3”.
“Post-launch Without HD ads a scary look at possible future”. “Sony removes in-game advert following load-time increase”.
^ “Details for PlayStation Network and Priority Customer Appreciation Program in North America”. ^ “Details Of The Welcome Back Program For SEE Users”.
Academy of Interactive Arts & Sciences. “28th Annual Golden Joystick Awards done and dusted, here are your winners”.