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Best X-men Game For Ps2

author
Bob Roberts
• Sunday, 27 December, 2020
• 7 min read

The roster has expanded exponentially over the decades, and while old mainstays like Wolverine will always be around, we’re constantly introduced to new, exciting mutants, and fresh storylines. It’s these qualities that make the X-Men the perfect platform for launching a multitude of video game adaptations.

wolverine origins xbox 360
(Source: www.torrentsbees.com)

Contents

It had a backlit landscape screen, with color, and advanced graphics that put the Game Boy’s to shame. Sega’s X-Men trilogy (X-Men, Game master’s Legacy, and Mojo World) were pretty solid releases.

The first one was released to some respectable fanfare, but Game master’s Legacy improved the formula by including some underutilized villains such as Mister Sinister and Fabian Cortez. Players selected a team of four characters from a large pool of heroes and villains, and then dungeon crawl through levels.

It was an official mod of id Software’s Quake, and required the base game to play. The game received mixed reviews, but diehard X-Men and Quake fans loved it, which was an interesting combination of people.

The game’s plot was based around Dr. Doom and the Masters of Evil launching a diabolical attack on the S.H.I.E.L.D. Then they released 1996’s X-Men Vs. Street Fighter, which was a great fighting game that got fans of both companies excited.

You could either do the typical versus mode, or play arcade mode, where the story was based around Magneto hatching a scheme involving Forge, serving as the sequel to the events in the comic story “Operation: Zero Tolerance.” The game allowed players to pick between several heroes and villains, and included many signature moves from the comics.

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(Source: www.usgamer.net)

There were 18 playable characters (as opposed to 10 in the first entry), controls were tighter, and combos were easier to master. The plot revolved around Professor X sending the X-Men to Kenosha Island to free the captured mutants imprisoned there.

The game was written by Daniel Way, one of the longest-running Deadpool comic writers, and followed every trope you’d expect: interacting with players, breaking the fourth wall, cameos, unicorns, and references to Mexican food. Many people overlooked this Sega Genesis gem, but it was highly anticipated by diehard fans, especially considering the popularity of the ‘90s X-Men cartoon.

It had a great roster of Wolverine, Gambit, Cyclops, and Nightcrawler, and support appearances by Storm, Rogue, Iceman, Archangel, and Jean Grey. The story gave players access to fantastic environments, and even though it was extremely difficult, people loved it.

Character design for the game was inspired from the comics, and the story was written by Larry Ham, involving Logan in a race against time to uncover his past and find the antidote to the deadly Shiva virus coursing through his veins. Though Patrick Stewart revised his role as Charles Xavier, Mark Hamill (strangely enough) voiced Wolverine.

The gameplay pit Wolverine in beat-em-up missions, and players had a bunch of vicious combos at their disposal. The game looked beautiful, so even though some reviewers criticized it for its lack of variety, for the most point, people enjoyed it.

ps2 legends characters female
(Source: www.youtube.com)

X-Men Legends was one of the first X-Men action RPGs, and it introduced an incredibly sensible-yet-never-before-seen system where players selected a team of four mutants to battle through levels. The plot focused on a young student, Alison Crest mere, as she joins Xavier’s school and learns what it means to be an X-Man.

The in-depth story featured loads of familiar faces, gameplay was fun and fast-paced, and it pioneered the sweet concept of special team-up moves. It also featured appealing cel-shaded graphics, making it look like the game had been taken straight from the pages of the comics.

This fighting game featured the X-Men as they appear in the ‘90s animated series, and the story was loosely based on the “Fatal Attractions” comic arc, pitting Professor X against Magneto and his Acolytes. Fans of arcade brawlers loved this game, and it received widespread critical acclaim, so much so that it was later ported to the Sega Saturn, PC, and Sony PlayStation.

The game was re-released for Xbox Live Arcade and the PlayStation Network in 2010, with iOS and Android ports released in 2011. Due to rights issues, though, none of these versions are currently available -- you have to find an old school arcade if you want a chance to play this revolutionary game.

Even though it’s technically not an exclusive X-Mengame, 17 of the featured 23 playable characters in Marvel Vs. Cap com 2 were X-Men heroes or villains. Many of them were completely new, never before seen in a Cap com fighting game (Cable, Silver Samurai, Rogue, Marrow).

legends lukie ps2 game playstation xmen points
(Source: www.lukiegames.com)

This is the gold standard to which all future Marvel-related fighting games would be compared, and it still has a huge community today, with tournaments around the world. With Apocalypse as the big bad, and the combo system of combining two powers to devastating effect, this game outshone the first in almost every way.

It was notable for its expanded roster of playable characters, and its huge number of cameos and references. The game dug deep into Marvel’s storylines, presenting a tale that included Kazan, Vindicator, Shanna the She-Devil, Blink, and many more.

Many best of” X-Men video game lists mysteriously have this one missing from the top 10, but we refused to make that mistake. It had a large roster, challenging bosses, great graphics for the time, and numerous cameos.

Beyond the repetitive beat-em-up, button-mashing gameplay, the game's story mode lasted about 8 hours, and it didn't really matter what kind of choices you made. It was a laughable effort for an RPG where you could customize one of three characters, and the graphics were hardly up to the standards of most PS3/360/Wii games.

The Sega Genesis was a hot commodity, and was marketed as the “cool” console (after all, it did what Nintendo't!) And the first-ever full 16-bit graphic X-Mengame was highly anticipated by fans, especially given the popularity of the '90s X-Men cartoon series.

ps2 official game
(Source: www.youtube.com)

From the roster of Wolverine, Gambit, Cyclops and Nightcrawler with support character appearances from Storm, Rogue, Iceman, Archangel and Jean Grey; to a story that gave players access to incredible environments, X-Men hit a lot of the right notes. Not only were the enemies ridiculously placed, but there were stupidly inscrutable jumps, and the bosses just would not die.

Oh, and there was that infamous puzzle in the fifth level, “Mojo's Crunch”, that actually required you to press the reset button on your Genesis. Based on “Uncanny X-Men #123-125, the player takes control of Spider-Man, Storm, Wolverine, Gambit, and Cyclops in different levels made to emphasize the strengths of each character.

Level, Wolverine had the fun house, Gambit got a “Raiders of the Lost Ark”rescue cave, and Cyclops got to fight Sentinels in Kenosha. Everyone from Juggernaut and Master Mold to N'astir and Selene make appearances, albeit somewhat difficult to recognize.

The game was criticized for its difficult controls and lukewarm portrayals of superheroes, but it holds up surprisingly well. X-Men : Children of the Atom” was classic Cap com (so much so that many of the move sets and character sprites would later be used in another entry on this list), and it showed.

The game featured Colossus, Cyclops, Iceman, Locke, Storm and Wolverine as playable heroes, with villains including Omega Red, Sentinel, Silver Samurai, Spiral, Juggernaut and Magneto. After the ridiculously difficult grind of X-Men in 1993, X-Men 2: Clone Wars” was a refreshing change of pace.

ps2 game official pc screenshot romulation iso playstation usa points extra upload speed screenshots
(Source: www.romulation.net)

Among the improvements in the game were a larger roster, with Beast, Cyclops, Gambit, Nightcrawler, Locke, Wolverine and Magneto all playable in the game, challenging bosses, and (of course) numerous cameo appearances from villains in adversarial roles, such as Apocalypse, Exodus, Death bird and many more. The best change to the game from its predecessor was the abolishment of the mutant power energy gauge.

Executing powers at the same time would sometimes result in a new, more incredible display of combat, gaining the player more experience points and bragging rights. It used a cel-shaded style that captured the comic book feel better than any of its predecessors, and the ability to grab collectables that gave more information about the X-Men's history was a nice added bonus.

In many ways, it felt like a predecessor to the wildly popular film -- which may explain why there was a more recent reissue of the game for modern consoles. Written by Daniel Way, one of the longest-running Deadpool comic writers ever, the game follows every trope that you'd expect a “Deadpool” game to have: breaking the fourth wall, interacting with the actual player, cameos galore, Cable, unicorns, references to Mexican food, and -- of course -- Death.

That's right, this is the one instance in which the licensed video game was actually better than the movie it was based on. The violence was definitely the highlight of the game, and made the player actually feel like they were controlling the best there is at what he does.

The combo system of combining two powers to devastating effect returned for the sequel, with Apocalypse as the big bad. The game was particularly notable for its expanded roster of playable characters and incredible number of references and cameos.

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(Source: www.ign.com)

While the game lost Jubilee, Magma, Locke, Emma Frost, and Beast, it gained far more than it lost, picking up the likes of Bishop, Rogue, Gunfire, Scarlet Witch, Deadpool, and even Iron Man. Plus, there were some platform exclusive characters on PSP, which gave X-Force fans some real love with Cable and Cannonball.

This game dug deep into the Marvel vault, presenting a story that included Kazan, Vindicator, Shanna the She-Devil, Blink and many more. Despite the advance of technology in modern video games, sometimes there's just no way to combat a classic.

The game was notable not just for its 6-player roster (which was drawn from the “Pride of the X-Men animated film) but for its 6-player arcade cabinet that allowed all X-Men to be played at the same time. In fact, X-Men holds a Guinness World Record for most simultaneous players on an arcade game.

Out of the 23 playable Marvel characters in the beloved fighting game, 17 of them are X-Men heroes or villains. This is the gold standard by which all future Marvel-related fighting games were measured, and it still has a healthy community today.

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