NOTE: Use the jump button “DEFENSE” at the bottom right of the screen to get back to the table. NOTE: Use the jump button “RAIDING” at the bottom right of the screen to get back to the table.
NOTE: Use the jump button “TIER LIST” at the bottom right of the screen to get back to the table. Once you have beaten Dark Dimension IV, a wide variety of options will be opened for you.
Luckily, Doctor Doom needs only one Fantastic Four Hero which means that Invisible Woman is the best and only choice, especially because she will place a Barrier on Doom bots keeping them alive until Doctor Doom is fully buffed and ready to use his special. Since Doctor Doom grants a free turn to the ally with the highest damage the only logical choice is to add Black Bolt who has the second-highest damage in the game (first is Doctor Doom obviously) to his team.
I know that it will be hard and that majority of players haven’t finished Dark Dimension III yet, but I strongly suggest that you leave all other activities and to invest all in the Pym Tech team which should allow you to clear Dark Dimension IV without too many difficulties. The key member of this team is Ebony Maw whose skill-set undermines Phone’s power when reborn and makes her almost harmless.
This is still a theory craft because we can’t know how Thanos’ Empower works until we see it but according to skill descriptions Black Order has everything needed for becoming a new META in MarvelStrikeForce. This is still a theory-craft but according to the skill description, Yo-Yo and Black Bolt will change the game balance, because Patron will become obsolete.
The trick is that when you face Patron on the opposite side you use Magneto’s special skill that applies to Disrupt instead of mass blind. Because of Disrupt, Phoenix will not be able to apply Stealth on Patron making him vulnerable to Ability Block from Vision.
Doctor Octopus is a new legendary Hero who now makes of Sinister Six team a formidable force who can fight against almost anyone, especially in Alliance War Offense. Rhino is the only Sinister Six tank who will improve the sustenance of the entire team and who will protect the team against Blind and other negative effects, while Shocker is someone who can place Offense Up to all Sinister Six allies which can be decisive for the outcome of the battle.
The only problem is because Electron is faster than Shocker, so she will need to save her ultimate for the second turn of combat which sometimes can be problematic (against teams with initial buffs). This team will not change the balance of the Arena, but they will grant certain victory in Alliance War and Blitz.
They can be even used in Raids since Doctor Octopus can heal his allies after every successful block but if you want to use them in that segment of the game be sure to replace Swarm with Vulture of Mysterious. New Symbiote are primarily a Raid team, but they can be used in Alliance War Offense and Blitz as well.
The Punch Up for Symbiote is now considerably lower, and they can beat much stronger teams in Power now. Anti-Venom and Scream are definitely much better options for this team than Spider-man and Spider-Man Miles so recruiting them and developing them should be your first priority.
After the 3.9 Update Brotherhood of Mutants becomes much stronger with the introduction of Blob and Toad who will grant additional damage potential and utility. You will now be able to play with ease against various teams with more power, that caused big troubles before (stronger S.H.I.E.L.D.
With the introduction of Stature, Ghost and Yellow jacket, Ant-Man and Wasp gained a new more important roles, so now only Nebula is the Hero who is sufficient in your roster. Stature protects this team and grants them evade when their Health drops below 50%, while Ghost is almost untouchable (has Always Evade), counters every incoming attack, and redistributes large portion of Enemy health to his Pym Tech allies.
Along with them Ant-Man and Wasp are not harmless anymore and can challenge the majority of premade synergy teams. Guardians can beat almost all custom teams and they especially effective against Defenders, Fantastic Four, and Brotherhood of Mutants.
Guardians will grant a certain victory in Blitz but still, I do not recommend using them in Alliance War Offense. With the introduction of Iron heart, this team becomes even more powerful since another AOE that could be executed under the effect of Offense Up is available now.
Lack of cleansing, Iron heart makes up for with mass Defense Down which is probably even more useful for Power Armor Team and Falcon. Draw has Taunt at the start meaning that Patron will be safe from Ability Block and early nuke.
North and Captain Marvel duo enables you to assassinate chosen target before the enemy starts playing and Moro is a decent buffer who heals himself when someone dies (including summons) which is ideal for this team. Domino grants a 75% chance of placing Evade on each ally at the start of each turn which is amazing and improves sustenance dramatically.
X-23 synergize with all of them with attacks that focus on injured targets and ignore their defenses totally. All in all, the damage output of X- Force team is simply amazing and most importantly they are capable of cleansing both negative and positive effects becoming a viable option against almost all teams.
It is still early, but I feel that they will be capable of beating punch-up teams that are specialized for Alliance War defense like Guardians or Hydra’s. If my expectations are correct the place of the X- Force team on the MSF Offense Tier List will be adjusted accordingly.
With the introduction of Baron Zero, Crossbones, Winter Soldier and Hydra Grenadier got a new purpose. All members start with the Offense Up, Enamor can clear positive effects on enemies while Invisible Woman provides solid protection and cleansing.
Human Torch buffs the entire team, and he is capable of delivering enormous AOE damage but unfortunately his ultimate can’t be used before the third turn. Ghost Rider punishes everyone who kills his teammate and if he dies he grants 2 ability energy to all allies allowing Dr. Strange to revive him immediately.
Moro also grants additional energy when someone dies, along with decent healing for a most injured ally. Best of all is that Scarlet Witch when in full Supernatural team can start the battle by placing Defense Down on all enemies.
At the top of that, Elsa Blood stone who is otherwise average Hero at best becomes a killing machine in this team. Allies she has the sooner she will play, being able to place 3 rebuffs on all enemies before anyone can react.
When choosing an enemy for this team be sure to avoid Heroes who can place Heal Block or who can quickly cleanse buffs from Nick Fury. After the rework, Free minions with the help of Roman and Minerva become really dangerous since they can sustain a ton of damage and inflict serious punishment against anyone on the opposite side.
Spider-Verse relies on almost permanent rebuffs against the opposite side and decent damage output. With the introduction of Spider-Man Symbiote, this team becomes deadly, but its true power had to be seen in action before we jump to conclusions.
Theory craft says that Spider-Man Symbiote will grant another Stun, mass Slow and decent AOE attack which is much more dangerous than before with Green Goblin. The full potential of Spider-verse is about to be seen in Dark Dimension and Raids, but it is definitely useful in Blitz and AW Offense as well.
Vision provides 2 turns Defense Up for all members at the start of combat. This team will grant you certain victories in Blitz, and it can be usable in AW Offense.
Our custom team relies on 3 powerful Does that can be used in the second turn under the effect of Offense Up. Frankly, Crossbones, You, Kingpin and Hand Sentry who were once Top Tier Heroes now haven’t place in other synergy teams, so it is natural to try to get the best of them in the given circumstances.
If you don’t want to do that you can replace him with Hand Archer getting the almost same attacking potential, but the fact remains that this team has full synergy only with Vision who can choose where to put Ability Block in the first turn and who can easily remove Defense Up in the second. All in all, this team will never fail you and will bring you needed victories in Blitz and AW Offense.
The main character in this team is Black Panther who only can inflict serious damage when he is charged and who plays again after each kill. All other characters are mediocre at best, including Shari who sometimes has better synergy with other Top Tier heroes from your roster.
Nevertheless, Sinister Six has a really powerful initial combo and some Heroes like Vulture or Mysterious can be deadly at moments, but their main problem is their slushiness and Rhino’s incompetence to successfully protect the team against dangerous threats. Sinister Six can successfully prevail against the majority of custom Blitz or Alliance War teams, and they are needed for unlocking Invisible Woman, so it would be wise to maximize them as soon as possible.
If you want to have the best possible Defense in Alliance War then use your Black Order in one of the rooms. No other team provide better protection than Black Order but is often a risk to leave them in the Defense when you might need them in the attack.
Agrarian team is a real Power House in Alliance War defense. This team is currently the best team for this segment of the game, and it can be beaten only by some Patron combinations and X-Men of similar power.
With the introduction of the Red Skull, the Hydra team becomes META in Alliance War Defense. Red Skull is able to revive Hydra Minions 8 times in the row which is amazing.
The obvious course of action would be to kill Red Skull first, but in Alliance War Defense his damage reduction is doubled, and he is immune to Defense Down and Bleed which makes him tougher than any other Protector currently available in the game. At the top of that, all Hydra Minions are recently buffed, and now we have a team that will cause fear to everyone.
Like Guardians, Hydra Minions and Red Skull definitely need to be placed on one defensive slot in Alliance War. This team can be beaten by BOM if you cast Magneto’s special on to Agent Colson in the first turn, by Patron combinations, and by X-Men.
After the recent update, Wave I Avengers are significantly buffed, and now they can be successfully used in Alliance War Defense. The synergy between Avengers is really improved and now some Hero who were average before can be a real menace to any enemy team.
Captain America now can heal allies, while Black Widow and Hawkeye assist each other in every attack. Also, Hawkeye can now use his improved ultimate in the second turn which crucially influences the outcome of the battle.
This team can do almost the same as the original version and this is a nice way to properly use Heroes like Captain America or Quake in Alliance War. Since Pym Deck team equally performs well in both offense and defense, it is entirely up you whether to put them on Hellicarrier or to leave them for attack.
Marauder’s team is made for Alliance War Defense but like in Offense they need 5th member to be fully usable. With the introduction of Emma Frost, the Marauder team becomes META is Alliance War Defense.
With the introduction of Taskmaster, the Mercenary team becomes viable in the Alliance War Defense. Taskmaster himself is very powerful, and he will assist every Mercenary Villain member action until the end of combat or until he dies, making this team more dangerous than any Ms. Marvel /Brawler combination because Taskmaster will under the effect of Offense Up almost the entire battle.
Kill monger is definitely a better option, but if you don’t want to lose the Wakanda team you could use North as well. For certain victory against them, the core Brotherhood team (Magneto, Juggernaut, Pro) should be combined with Vision and Nick Fury or Kingpin.
Vision should use Ability Block on Groot and the outcome of the battle will be decided. Players will often use their Brotherhood team to surely prevail against them and that only is a reason enough to put them in Defense.
They cannot be beaten by random custom teams, and they have solid sustain and regeneration. Recently some players decided to use them in Offense because everyone knows what is needed to beat them but nevertheless, a powerful Defender team still stands as a difficult obstacle in a majority of AW Rooms.
It is always unclear what rebuffs Scientist Supreme will place on your team, and you can never know will there be enough time to clear the room with the presence of annoying A.I.M. Brawlers will always use their best skills on weakest targets, and they will always be assisted by Ms. Marvel enabling you to freely let them defend your room.
Dr. Strange’s ability to constantly revive fallen allies is very annoying, and it can surprise unprepared opponents. If you are dealing against the Supernatural team, be sure to kill Dr. Strange first regardless of the fact that Ghost Rider will punish you.
Patron is the most important Hero for any Raid team, and he can be a part of various combinations. Minerva is another Hero whose presence in the Raid team is of vital importance because her healing cannot be compared with any other.
The other 3 members of this team can be changed according to Node or Power of Heroes in your Roster. The trick is the synergy between Thanos and 2 Legendary Cosmic characters, Black Bolt and Ebony Maw.
With his ultimate Ebony Maw places Slow on all enemies and heals all allies. With the introduction of ISO-8 Ebony Maw can also place vulnerability on enemies if he is equipped with Skirmisher or Raider ISO-8 class.
The only problem with this team might be the fact that you will kill enemies too fast, and it may happen that Patron does not regenerate enough ability energy to summon minions at the start of the next combat. Because of that, you must be careful, and you must allow Patron to execute as many killing strikes as possible.
This team provides endless ability energy recharge and enables you to use Rocket Raccoon’s and Minerva’s ultimate almost every second turn. Also, this team is capable of clearing all nodes in Litmus 6 without using healing packs.
Guardians proved to be a powerful team capable of dealing with almost any threat. That fact reflects also on Raids where they can be your first choice for Cosmic nodes and a secondary team for Litmus 7.
Hello provides sustain and constant healing while all other members of the team have an answer to any possible threats they can meet in Raids. Handball deals with Stealth and Blind, Sigh protects, Loki provides defense, and he softens enemies, while Thor is responsible for a ridiculous amount of damage this team can cause.
Although the Wakanda team proved to be a disappointment in other game segments, for Raids it is quite useful. Kill monger, M’Baku, and Shari have additional skills in Raids and when they are together with Black Panther and Okay they form a formidable force.
Shari provides a lot of sustain but unfortunately, her healing cannot match Minerva’s even in Raids. The problem of this team is the lack of any AOE which could be problematic if you want to use them constantly.
Indeed, Mantis cannot be compared with Minerva, but she has additional abilities in Raids that should provide you almost the same amount of sustain. Point is that if you haven’t succeeded in acquiring Minerva you could have a formidable Raid team with Mantis instead.
Medic and Nick Fury come very handily in Raids, especially for Skill and Global nodes. The X-Menteam may not seem good for Raids because of Phoenix but in reality, this team can be your solution for certain Litmus 7 nodes.
You will probably have to revive Phoenix, but it will pay off in the long term because in this way you will lose less healing packs than if you used some other available teams. Initial Brotherhood’s combo will be sufficient for any starting threat in Litmus 7 which means that you should rely on them in that matter.
His second skill is the strongest AOE in the game that applies to Heal Block on every target. When the skill is used, Doctor Doom removes all Death proofs from all Doom bots and instantly kills them.
Passive ability grants Doctor Doom summoning of one Doom bot per turn: His Base damage is significantly higher than any other Hero in MarvelStrikeForce while his skill set is so overpowered that his sole presence on the battlefield will be enough for winning a battle (at least at the start, while only a few recruited him).
A team made of Doctor Doom, Invisible Woman, Black Bolt, Thanos, and Ebony Maw does not have a counter and will be META for a long time. In my opinion Striker ISO-8 class is the only viable option for Doctor Doom, because you want him to make additional attacks whenever possible.
Because of all this, unlocking Doctor Doom will be extremely hard if possible at all because you will have to finish Dark Dimension IV for doing that. That means that you will need a team made of Tier 15 Heroes who will be able to clear Dark Dimension.
His first skill inflicts moderate damage and reduces the Speed Bar of the target by up to 25% His special ability applies up to 2 Random negative effects to the primary target, transfers 1 positive effect (excluding Taunt), and causes heavy damage to that target.2000 Extra Focus is granted per Pym Tech ally for this attack.
Ghost’s ultimate causes moderate damage to all enemies and prolong negative effects by 1 turn on each target. Passive ability grants him Evade on every turn and heals Pym Tech ally whenever they dodge by up to 15% of Ghost’s Health.
If Ghost has 3 or more Pym Tech allies in Dark Dimension when an enemy gains a positive effect, passive grants him a 75% chance to steal that effect and to apply it on random Pym Tech ally. Additionally, Ghost applies Offense Down on every enemy before their turn, and he and Pym Tech allies are granted +10% Speed as long as they are in Dark Dimension.
Outside of Dark Dimension, Ghost is a Hero who can be extremely useful if combined with Pym Tech allies. He grants them decent healing and provides constant damage while slowing enemies with his basic attacks.
However, he is nothing special outside the Pym Tech team, and he will not be able to help in some custom combinations. His real value is his role in Dark Dimension if he is accompanied by other Pym Tech heroes.
Most importantly he heals all Pym Tech allies when some of them dodge meaning that they will be almost killable in Dark Dimension. If you are someone who just started a game and wandering what team to use in Dark Dimension, do not invest resources in anyone except Pym Tech where Ghost is an essential part and key member because no one can clear Dark Dimension faster than them.
As a spy, Ghost now uses her Quantum phasing powers as an untraceable thief. Her first skill causes minor damage and flips Defense Up on the target.
At the same time, it grants Defense Up to Stature and 1 random Pym Tech or Hero Bio ally. Her special ability attacks the primary target causing moderate damage while granting Stature Taunt+Defense Up+Regeneration at the same time.
Stature’s ultimate attacks primary and adjacent targets causing heavy damage and generates 2 Ability Energy for all Pym Tech allies. Additionally, the Focus of Stature and Pym Tech allies is permanently increased by up to 50%.
In the Dark Dimension, passive ability grants Stature and all Pym Tech allies +20% Max Health. The daughter of Ant-Man, Stature uses her Pym Tech to grow to great heights, drawing fire and stomping down enemy defenses.
Yellow jacket is a Pym Tech Blaster who steals a large portion of Health from his enemies and who can enter into a killing spree depending on the circumstances. His first skill causes minor damage to the single target but attacks for the second time with slightly decreased power.
His special ability steals up to 30% of the single enemy’s Health and grants Yellow jacket Evade and Regeneration. In Dark Dimension it also prolongs all positive effects on Yellow jacket by a duration of 1, up to a maximum of 4.
This attack will repeat itself granting positive effects until all affected targets stay alive. In Dark Dimension passive ability increases Damage to Yellow jacket and all Pym Tech allies by up to 20%.
Along with Wasp, Yellow jacket is the main damage dealer of the Pym Tech team. However, despite the fact that he executes his ultimate under the effect of Offense Up which can be devastating especially if enemies are near dead, I don’t think that he will be used outside of Pym Tech because his base damage is not that great and because of that he cannot benefit from Doctor Doom’s ultimate.
Passive ability clears 1 negative effect from the most injured ally and grants Regeneration to Anti-Venom every turn. The introduction of Anti-Venom will make the Symbiote team extremely powerful for both Raids and Alliance War Offense.
Spider-Man Symbiote, Venom, Carnage, and Scream are natural allies of Anti-Venom, but he can be used in some other combinations if needed. An altered Venom Symbiote turned Eddie Brock into Anti-Venom, a Hero who heals rather than destroys.
Scream is a Villain Symbiote Controller who prevents enemies from being buffed and who is specialized for Stealth targets. Her first skill causes average damage, applies Bleed, and clears 1 positive effect from the primary target.
Her second skill causes medium damage to the single target, clears up to 2 positive effects, and applies Offense Down. She is essential for dealing with Guardians and allows fully developed Symbiote with Anti-Venom to challenge even X-Men.
When the passive ability is maximized it allows Shatter star to heal 20% of his Max Health at the start of each turn. Unlike Long shot, Shatter star is someone who could be used outside a full X-Factor team because he has 2 extremely dangerous AOE abilities.
That, along with certain additional synergies that will be introduced when this team is ready, makes Shatter star very important even though he doesn’t have many uses at the moment. Like Long shot, Shatter star definitely needs Raider ISO-8 class for reaching his full potential.
Champion gladiator from the future of Mojoworld, Shatter star uses his expert swordsmanship and mutant powers as X-Factor’s offensive powerhouse She-Hulk is a City Protector who helps The Fantastic Four in defending HeliCarrier during the Alliance War.
Her first skill attacks the single target causing heavy damage and applying Defense Down. Passive ability grants her healing equal to 15% of her Max Health and increases her damage by 10% per Charge.
The sole purpose of She-Hulk is to replace Enamor if you decide to put your Fantastic Four team in Alliance War defense. His first skill causes heavy damage against the single target and places Slow for up to 2 turns.
If the missing Sinister Six allay is already summoned Speed Bar of Doctor Octopus is filled by 100%. Also, on every block Doctor Octopus heal himself and all Sinister Six allies by 10% of Max Health (20% in War).
In Alliance War when Doctor Octopus’ or a Chargeable Sinister Six allay drops below 20% Health, fill that character’s Speed Bar by 100% and clear Heal Block. Also, in Alliance War Doctor Octopus and all Chargeable Sinister Six allies gain +15% damage.
Doctor Octopus needs Sinister Six allies to show his unbelievable power. Without Doctor Octopus Sinister six is an average team but with him, they become META for Alliance War.
Genius, egomaniac, and mastermind, Doctor Octopus enhances Sinister Six allies and summons them to battle. Swarm is a Sinister Six Controller whose body is made of bees who are ready to obey his orders and harass his enemies.
His first skill causes moderate damage against the primary target and grants him up to 50% Drain. His second skill causes medium damage against the single target and places Disrupted.
If the target has Disrupted already, Swarm attacks it again causing medium damage and places Defense Down. If the target has Defense Down already, Swarm attacks it for the third time causing medium damage and places Slow.
While Swarm is Charged he heals up to 20% of his Max health and flips 2 negative effects into positive every turn. That practically means that he must be in the same team with Doctor Octopus who is the only Hero who can provide Swarm Charged status, but it is important to say that he can be also deadly if combined with Venom, Carnage, Spider-Man and Spider-Man because Swarm’s second ability than could reach its full potential.
A deadly member of the Sinister Six, Swarm exists as a sentient hive of killer bees controlled by one evil mind. Her first skill causes medium damage against the single target and fills her Speed Bar by up to 20%.
Electron’s ultimate attacks the primary target causing heavy Piercing damage and placing Offense Down for up to 2 turns and then attack all other enemies causing medium piercing damage and placing Offense Down for up to 2 turns. Elector gains +100000Extra focus for this attack in Alliance War, and it can’t be counterattacked.
Electron is a decent character who obviously works best with Sinister Six and Doctor Octopus who grants her additional Charged. Her second skill can be devastating against targets with multiple positive effects allowing her to produce some insane damage numbers.
Electron should be equipped with either Raider ISO-8 Car or Striker class depending on the team composition. Electron uses her rage and voltage to unleash massive damage on the Sinister Six’s most vulnerable enemies.
Baron Zero is a Hydra Controller who shows his power in dealing with minions. His first skill causes heavy damage to the single target, and it is always assisted by Hydra Grenadier.
Baron Zero is a Hero specialized for Alliance War Offense who can show his power only when he is in a team with Crossbones, Winter Soldier, and Hydra Grenadier. One thing is certain, Hydra with Red Skull will not have any chance in defense against Baron Zero’s team and that is something that irritates me the most.
All in all, having Baron Zero, Crossbones, and Winter Soldier ready for Alliance War will grant you 1 certain victory and that will free your other teams who dealt with Minions before (Inhuman, Brotherhood, X-Men .) available for other enemies. Aristocrat and Hydra commander, Baron Zero is fueled by contempt for the weak and deals extra damage to minions.
Beast is a master of Mutant science who improves any X-Menteam by healing and granting positive effects. Squirrel Girl is Young Avenger’s City Support who supports Young Avengers and other allies with healing and decent attacking capabilities that places various negative effects on unfortunate enemies.
The passive ability allows her to apply Defense Up on Young Avenger ally whenever their health drops below 50% filling their Speed Bar by 30% at the same time. She will definitely make brawlers team (Ms. Marvel, America Chavez, Spider-Man ) viable for different game segments including raids but until Foxiest releases the 5th member of the Young Avengers it is highly unlikely that Squirrel Girl will be important for the overall game balance.
If Emma is charged she causes even greater damage, but she clears positive effects instead. Emma Frost’s ultimate clears Charged from her and all positive effects from all enemies.
Passive ability heals her for up to 15% of Max Health every turn, reduces the speed of all enemies by 10%, and grants her +400% Armor and +500% Resistance while she is Charged. Along with her, this team will become META in Alliance War Defense, and it will be extremely difficult to beat them.
To be effective, all of Emma’s abilities require Mutant Villains, therefore, she is not very strong when combined with other Heroes. Nevertheless, Emma will definitely pay off your investment because with her in the Marauder team, you will be granted at least 1 Defensive victory in Alliance War.
X-23 is an X- Force Brawler who shreds through enemy ranks preventing them from using abilities. Her first skill inflicts medium Piercing damage against a single target and grants her chance for gaining Evade (100% when fully upgraded).
If this ability is blocked or dodged, X-23 performs a bonus attack that is unavoidable causing heavy Piercing damage against the primary target. If X-23 kills a target with her ultimate she repeats the attack against most injured summoned enemies.
All her attacks ignore Armor meaning that when she is combined with Masonic and her damage-boost, X-23 becomes unstoppable. This attack can be assisted by Black Widow or random Skill Military ally.
If Elena or any other allay is in stealth this attack transfers up to 2 positive effects (excluding Taunt) from the primary target to her. Her special ability transfers 1 positive effect (excluding Taunt) from the primary target to Elena and all Skill Military allies and attacks that target causing up to 280% Damage while placing Disrupt for up to 2 turns in the process.
Elena’s ultimate attacks primary and adjacent targets causing up to 300% damage and clearing all Deflects. Passive ability grants Stealth to Elena whenever she is affected with Offense Up.
Elena Below is similar to Black Widow in many aspects except that she cannot Stun or place Speed on her allies. Also, she has a special synergy with Black Widow meaning that she can be successfully used along with Red Guardian, Kill monger, and Punisher even before other Skill Military Heroes are introduced (current Skill Military team with Black Widow is probably better for Alliance War offense than Defenders, Avengers and Wakanda who must be dissembled if you want to use Elena and Red Guardian).
Unfortunately, at this moment it is impossible to assemble a usable team with Elena where she can get Offense Up during the battle (which would significantly expand the duration of Stealth), so we will have to wait for new Skill Military Heroes before Elena reaches her full potential. With Raider class, she can more often exploit increased damage to Critical hits while with Skirmisher class she will be able to constantly place Vulnerability and you will not worry either she will steal buffs or not, because her Focus will be significantly increased.
Elena Below’s training in Russia’s “Red Room” allows her to strike with deadly precision, dealing bonus Critical Damage to her enemies. Masonic’s ultimate attacks all enemies causing heavy damage and applying to Heal Block for up to 2 turns.
Passive ability grants her barrier equal to up to 10% of her maximum Health at the start of combat and equal to 5% of her Max Health on every subsequent enemy turn filling her Speed Bar by 10% While she is under Barrier her Armor is increased by up to 30%. Masonic is a heavy hitter who plays very often since her Speed Bar is filled after every enemy turn.
At the top of that if she is ignored she can build up a Barrier so strong that she could be almost impenetrable. Masonic Teenage Warhead is a Mutant Brawler whose explosive hits are so hard, they knock positive effects off her target.
Her first skill causes medium damage to the single target granting her +50% CRT Chance while executing it and a certain assist from the X- Force ally. Her special ability allows her to transfer all negative effects (when fully upgraded) from self and each X- Force ally to Deadpool increasing his Speed Bar by up to 80% after which she attacks the most injured target and its adjacent allies causing heavy damage.
Passive ability grants her increased Speed Bar at the start of combat, up to 75% chance to place Evade on each X- Force ally on their turn, and increases Dodge Chance and CRT Damage for her and all X- Force allies. Her main purpose will be to assure certain victory in Alliance War Offense along with the rest of the X- Force team.
Domino is X- Force’s Controller whose Mutant luck lets her allies Dodge and deal deadlier Critical hits. This ability is repeated up to 4 times, and it fills Speed Bar for all Black Order and Thanos allies while reducing Speed Bar of all enemies depending on the number of Black Order allies.
Passive ability grants Ebony Maw 2 Regeneration, 2 Death proof, and Immunity for up to 2 turns at the start of combat and fills Thanos’ Speed bar by 25% per Black Order ally. At the top of that passive ability permanently increases Resistance to all Black Order and Thanos allies.
His skill-set is made to counter Phoenix’s rebirth combo meaning that Black Order will be definitely a new Meta for the Arena. Ebony Maw is powerful and important only in the Black Order team but his special and ultimate ability can be used with all other Heroes especially in Raids.
The Black Order’s Support, Ebony Maw aids Thanos by granting positive effects to allies Cull Obsidian is a Black Order Protector who punishes anyone who attacks Thanos or Ebony Maw.
It also heals him for up to 20% of his Max Health and removes all negative effects if Ebony Maw is in the same team. Cull Obsidian’s ultimate causes devastating damage against the single target which can be increased depending on the number of Death proofs Cull Obsidian has and transfers all positive effects from that target to him.
Passive ability grants Cull Obsidian Defense Up for up to 2 turns at the start of combat and enables him to retaliate to anyone who attacks Ebony Maw or Thanos causing heavy damage. When Cull Obsidian’s Health drops below 75%,50%, and 25% he gains +1 Death proof up to a maximum of 5.
At the top of that, it permanently increases Max Health for all Black Order and Thanos allies by up to 30%. Cull Obsidian is an irreplaceable part of the mighty Black Order/Thanos team and only because of that, he must be obtained as soon as possible.
His basic attacks are devastating and when he is in full Black Order team he can sustain more damage than any other Protector in the game. Since Cull Obsidian retaliates whenever someone attacks a Black Order ally it would be the best that he is equipped with Skirmisher ISO-8 class which would allow him to place Vulnerability on the entire enemy team very fast and to clear positive effect if the target has already been affected with Vulnerability.
Cull Obsidian’s price is 100 shards but currently, he cannot be obtained from any existing Orb. Cull Obsidian is a Protector who guards the Black Order and retaliates against those who would defy Thanos.
His first skill inflicts heavy damage against a single target and steals up to 3 positive effects. All targets affected with Bleed receive additional attack that causes minimal piercing damage.
Taskmaster is the Hero who will allow you to assemble another sure-to-win Blitz team with characters you rarely used before and that’s only is important enough to get him as soon as possible. A master of combat mimicry, Taskmaster uses his skill to steal positive effects from enemies.
Corvus Grieve is a Cosmic Brawler who uses Stealth to his benefit and attacks the most injured targets. His first skill causes moderate piercing damage against the single target and clears up to 2 positive effects.
His special ability targets the most injured enemy causing massive piercing damage while ignoring Taunt and Stealth in the process. Corvus’ ultimate attacks primary and all adjacent targets causing heavy piercing damage.
If Corvus is in Stealth, his ultimate deals double damage against targets under the effect of Defense Up. His passive ability grants him Offense Up for 2 turns at the start of combat.
Also, whenever an enemy drops below 50% HP Corvus gains 1 Stealth up to a maximum of 2. However, he is needed for getting Thanos’ empowered version therefore he is essential for the Black Order team that will be the future META in the Arena.
Corvus Grieve uses Stealth and Piercing to infiltrate and eliminate the Black Order’s enemies. Her first skill attacks the single target causing heavy damage and clearing up to 2 positive effects.
If this skill is fully upgraded, it will always be assisted by an ally Corvus Grieve. Proximal’s ultimate attack single target causing heavy piercing damage.
At the same time, it applies Slow and Stun, and changes the target’s Speed Bar by up to -85%. Passive ability grants her Speed Up at the start of combat and enables Thanos to activate Space Stone.
Additionally, it permanently increases Proximal’s, Thanos’ and the Black Order’s Focus by up to 30%. If fully upgraded, the passive ability enables Proximal to always clear Stealth from the most injured target.
Like Corvus Grieve, Proximal is also an average Hero at best if she is not in Black Order Team. On the other hand, she grants the second Infinity Stone to Thanos, therefore, she is essential for the Black Order team that will be the future Meta in the Arena.
Proximal Midnight should be obtained and maximized immediately even other members of the Black Order are unavailable at the moment. As the Black Order’s deadly Controller, Proximal Midnight uses her spear to manipulate Status Effects.
His second skill summons up to 3 Hydra Minions with enhanced damage and Health. It also fills the Speed Bar for Red Skull and all allies by up to 30% and if in Alliance War Defense, generates 2 ability energy for the caster.
Red Skull’s ultimate places the Offense Up on the entire team (when fully upgraded), attacks the primary target causing massive damage, and calls for an assist from up to 5 Hydra allies at 50% of their base damage. Additionally, Red Skull’s and Hydra Minion’s Speed and Damage are increased by up to 15%.
It is sufficient to say that the introduction of the Red Skull will completely change the existing balance in the Alliance War. It is still a theory craft, but according to skill descriptions, the Hydra team with Red Skull will be almost unbeatable in Alliance War Defense.
Ability to revive Hydra Minions 8 times in a row, immunity to Bleed and Defense Down and doubled reduction against all attacks makes Red Skull better than Agent Colson and any of the Guardians if we talk about Alliance War Defense. Since he is a summoner who attacks a single target with both of his offensive skills there are 3 options for Red Skull when we talk about iSO-8.
There is also another option which is viable and that is to give him a Healer class to further increase the sustenance of the Hydra team. Hatred incarnate, Red Skull uses his cunning and ruthless efficiency to lead Hydra to victory in War.
Jessica Jones is a Defender Controller who provides her allies with additional energy. Jessica’s ultimate hits the primary target for 300% of her base damage and clears positive effects from the enemy.
Jessica is also capable to provide her allies additional resistance from her passive ability. Mister Sinister is Mutant Marauder who uses clones of other Heroes to help him against his enemies.
His first skill causes medium damage which is increased depending on the number of non-cloned Marauder allies. His second skill clears Heal Bloc from 2 most injured allies and grants Mister Sinister Offense Up for 2 turns.
At the top of all that, the second skill also heals all allies and clones for a considerable amount of Health. Mister Sinister’s ultimate summons a clone of the primary target whose power scales with Mister Sinister’s stats instead of primary targets and applies Defense Up on the clone.
Also, in War Defense, his ultimate generates 2 Ability Energy for all Marauders and cloned allies. Passive ability grants Mister Sinister 3 Ability Energy at the start of combat, heals him at the start of each turn depending on the number of Marauder allies, and applies Regeneration to the 2 most injured Mutant allies every turn.
Along with Strife, Mister Sinister will be an ideal addition to Sabre tooth and Mystique whose importance started to fade away in the last few months after the introduction of X-Men and other new Heroes. Mister Sinister’s price is 100 shards currently available in Offers and House of Essex Orbs.
Mister Sinister is a master of genetics, capable of cloning enemies for his nefarious needs. Mystique is a Mutant Controller capable of stealing enemy buffs and harassing stealth targets.
Passive ability grants Mystique Evade and Bleed resistance at the start of the combat. All of Mystique’s abilities are significantly boosted if her allay is Magneto or Mister Sinister.
His first skill inflicts medium damage and has a chance to grant him the additional charge and ability energy. It seems that Juggernaut is an average Hero at best if he is not in the same team as Magneto, but if he is he could be a force you can rely on.
Agent Colson is a Tech Controller who is trained to protect Helicarrier with his S.H.I.E.L.D allies. While on War Defense, this skill also transfers 4 positive effects from primary target to all no-Minion S.H.I.E.L.D.
Additionally, in War Defense, ultimate clears all positive effects from the enemy with the most damage. On War Defense, Colson’s passive ability grants up to 40% increased Max Health to him and S.H.I.E.L.D.
However, Brotherhood of Mutants is the counter for them still but Magnet needs to open the fight with his special on Colson. With 2 of his skills, Agent Colson attacks all enemies, therefore, he should be equipped with the Raider ISO-8 class in order to place Vulnerability on multiple opponents.
America Chavez is a Cosmic Brawler who shreds through the defenses of her opponents with mighty strikes. Her second skill also inflicts heavy damage which is increased with each Hero Brawler in the team.
Passive ability grants her and all Hero Brawlers 20% increased Max Health. America Chavez is the Hero who will be a great addition to Brawler Team.
Her base damage which is enormous and the fact that she applies Defense Down with basic ability makes her very valuable in any brawler team with Ms. Marvel. As a single-target damage dealer America Chavez and her team will benefit the most if she is equipped with Skirmisher ISO-8 class.
America Chavez price is only 15 shards which will be obtainable through Blitz at start. America Chavez hits hard enough to punch through reality itself and is even stronger with Hero Brawler allies.
Ant-Man is an Avenger Controller who can slow the whole enemy team and disable priority targets, Ant-Man’s second skill also inflicts a medium amount of damage and applies Ability Block on target for 2 turns.
Ant-Man should be equipped with Raider ISO-8 class because he can open the battle with an AOE that can place Vulnerability on multiple opponents. Black Bolt is a Cosmic Inhuman Blaster who destroys his opponents using his voice and who is especially deadly against Villain Tech Characters.
His first skill inflicts heavy damage and clears up to 2 positive effects from the target. If the target has Slow, Black Bolt flip up to 2 negative effects on the self.
His second skill delivers attack which is unavoidable and inflicts massive damage against a single target. Black Bolt’s ultimate strikes all enemies causing devastating damage.
Passive ability enables him to prevent all enemies killed by Black Bolt from reviving and applies to Disrupt clearing up to 3 positive effects at the same time to the target which summons additional enemies. Besides that, Resistance and Max Health are increased permanently for Black Bolt and all Inhuman allies.
Black Bolt is a Top Tier Character whose role will be to counter enemies like Patron, Minerva, or Scientist Supreme. His basic damage output is incredible, and it is even higher than Captain Marvel.
He may also be equipped with Raider class but since he cannot use his AOE early in the battle, it is definitely better that some of his allies can place Vulnerability on enemies, so he can exploit that with his increased damage. The King of the Inhuman, Black Bolt is a Blaster whose voice deals massive damage and prevents enemies from reviving.
Black Panther is a relentless attacker who inflicts damage to all enemies when he is under 50% of his health. His first skill is mediocre but when upgraded it infuses the primary target with a Slow and dealing extra Piercing damage.
His second skill also causes mediocre Piercing damage but provides Black Panther with Counter and Offense Up. Black Panther’s ultimate chains to 2 additional targets for a high amount of damage or attack all enemies if charged.
Black Widow is the fastest character in-game who buffs her allies with Speed Up. Her second skill gives Stealth for 2 turns, clear all negative effects from her, and has a chance to buff allies with Speed Up.
Black Widow is a stealthy saboteur who steals enemy advantages and delivers disabling attacks Blob is a Mutant Protector who uses his mass to protect Brotherhood allies and to cause immense pain against a group of enemies.
He has a natural synergy with Magneto and Toad and can adopt buffs from other Brotherhood allies. His first skill inflicts heavy damage against the single target and applies Slow.
Passive ability grants Blob Offense Up for 2 turns at the start of combat and Taunt whenever Brotherhood allay drops below 50% health. On every enemy turn, Blob applies +1 Deflect up to a maximum of 3 to adjacent allies.
This practically means that Blob will counterattack at 100% certainty when he is in the full Brotherhood team. As someone who can retaliate against every attack Blob should be equipped with Raider ISO-8 class in order to place Vulnerability as often as possible and to increase his AOE damage with critical strikes.
Blob is a mutant Protector whose immense mass absorbs damage and Deflects attacks aimed at allies. Bullseye is a Mercenary Blaster who harasses enemies with massive damage to the single target.
Bullseye is a part of the Mercenary team who can assist every Taskmaster’s attack and as such, he needs to be maximized whenever possible. He can be obtained early in the game and investing resources in him is very smart move.
As a pure damage dealer, Bullseye needs a Striker ISO-8 class to reach his full potential. His cost is 15 shards which are obtainable through premium orbs, and 4-9 Heroes Assemble campaign mission.
Bullseye is a ruthless mercenary who takes down single targets with focused damage and perfect accuracy Cable is a powerful Mutant Blaster who works best with Deadpool and the rest of the X- Force team.
Cable’s first skill inflicts heavy damage and gives him charged status. Cable’s price is 45 shards obtainable through Mystic Forces Rising 1-9 mission.
Cable is a time-traveler from the future who can manipulate turn order and charge up attacks to blast his enemies. Captain America is an Avenger Protector who buffs his allies with Defense Up and provides additional energy.
His first skill delivers medium damage, can chain to additional target and has 50% chance to apply Defense Up on Captain America. Captain America main strength is his block chance which is increased for every Avenger ally in the team.
Captain America is a resilient leader who provides energy to his team while blocking enemy attacks Captain Marvel is a Free Military Brawler who is basically immune to negative effects and who has immense destructive power while in Binary Form.
Her second skill inflicts heavy damage and clears all buffs from the primary target. Captain Marvel’s ultimate grants Binary Form which clears all negative effects from her and assassinates the target for an enormous amount of damage.
While in Binary Form, passive ability grants her increased damage, armor, focus and resistance. Additionally, while in Binary Form, she heals her self and attacks all enemies for 150% of her base damage at the end of each turn.
Carnage is a Spider-Verse Villain who shreds through his enemies with ferocious attacks and feeds his anger on their pain and suffering. Carnage damage output could be enormous, and he will definitely fit in the Symbiote team, especially because of his Speed and Health.
Carnage will obviously work best with Venom and the rest of Symbiots, but he could be a great asset in any squad filled with Heroes who can apply negative effects (Quake, Pro, etc.). Because of all these reasons, his price is 100 shards which are obtainable through offers, Psychotic Orbs and Alliance War Store.
Carnage is an insane brawler that viciously tears through foes with negative effects, attacking more frequently as their health decreases. His passive ability grants Defense Up to him and all X-Men at the start of combat if Phoenix is an ally and enables him to retaliate to anyone who attacks him if he is Charged.
Also, Colossus’ passive ability grants him +1000% Resistance while he is under the effect of Defense Up and increases his and X-Men allies Health by 20%. Colossus uses his organic steel skin to protect the X-Men and harm enemies who attack him.
His first skill inflicts medium damage and has a chance to apply Offense Down to target. Crossbones ultimate delivers one of the highest AOE damage in the game, but he also hurts himself in the process.
He should be equipped with Raider ISO-8 class to maximize the damage output of his ultimate. Crystal is a Cosmic Inhuman Blaster who utilizes elements of Nature against her enemies.
Her first skill inflicts medium damage 2 times in a row and applies Slow and Bleed. Crystal’s Ultimate is very powerful, and it inflicts heavy damage to all enemies which can be almost doubled against Slowed opponents.
Passive ability enables her to provide healing and clear negative effects to Inhuman ally whose Health drops below 50%. Crystal is an amazing Inhuman who will be an irreplaceable member of the Black Bolt team.
Keep in mind that her damage output is doubled against slowed targets meaning that she has a great Synergy with Quake, Barney, Gravity, etc. Since she had 2 AOE abilities she should be equipped with Raider ISO-8 class which will allow her to place Vulnerability on the entire enemy team while increasing her damage potential in the process.
Crystal is a member of the Inhuman royal family, whose mastery of the elements makes her a versatile Blaster. Cyclops is a Mutant Blaster who uses devastating X-rays from his eyes to weaken and harm his enemies.
His first skill inflicts moderate damage against a single target and has a chance to apply Defense Down for 1 turn. His second skill causes heavy damage against the primary target and places Taunt on 2 most injured opponents.
Both Wolverine and random ally will use basic skills when supporting Cyclops. Cyclops’ ultimate causes medium damage against all enemies and applies Slow on each target.
If he does not retaliate he will call for an assist from Wolverine whose damage can be increased if the ability is fully upgraded for this attack. Cyclops grants his teammates extra attacks and assails his enemies with optic blasts.
His second skill inflicts medium damage, chains to additional targets, and gives Counter to Daredevil. Daredevil ultimate can be cast in the first round and can strike multiple enemies for 480% of his base damage.
He starts with three stars and his shards can be obtained through Premium Orbs, Arena store, and 8-9 Nexus campaign mission. If in hi team are enough Heroes who can place Vulnerability he could be equipped with Striker class as well.
Her second skill steals the percentage of Health from all enemies and heals herself for the same amount while applies Regeneration to all allies at the same time. Phoenix’s ultimate inflicts heavy damage to all enemies and clears up to 3 positive effects from each target.
This attack cannot be resisted since Dark Phoenix receives 50000% Extra focus for it. Her passive ability enables her to inflict medium damage to all enemies when she spawns as Dark Phoenix and to apply Defense Down for 2 turns on each target simultaneously.
Risen from the ashes, the Dark Phoenix unleashes a torrent of cosmic fire on her enemies. Her first skill inflicts medium damage and clears 2 positive effects from a single target.
Phoenix is a legendary character who will change the balance in MarvelStrikeForce and whose skill set is so powerful that X-MenTeam with her will be almost unbeatable in the days to come. However, improved stats will remain after reborn so increasing critical chance or damage is the best course of action.
Jean Grey absorbs her enemies’ negative status effects, being reborn as Dark Phoenix if she Falls in battle. His first skill inflicts medium Piercing damage and applies Offense down to the enemy target.
Doctor Strange’s ultimate revives the dead ally and heals the rest of the team for the high amount of Health. In addition to all that, Doctor Strange has the ability to fill up the Speed Bar of his allies at the start of each turn.
Doctor Strange should be equipped with either healer or Skirmisher class depending on the needs of his current team. Doctor Strange is Sorcerer Supreme and versatile healer with the ability to remove effects from friends and foes.
Draw is a Guardian Protector capable of withstanding a ridiculous amount of damage. Draw main strength is his passive ability to automatically cast taunt on the start of each fight.
Her second skill causes moderate damage but clears positive effect from the enemy and grants Stealth to Electra. Electra’s ultimate assassinates the target for 530% of her base damage and when upgraded it can be cast in the second round of the combat.
Elsa Blood stone is a Supernatural Blaster, born in Aristocracy, who uses her shotgun to harass opponents. Her first skill inflicts minimum piercing damage, but it can attack to up to 5 times in a turn.
With the introduction of Elsa and Ghost Rider, Scarlet Witch, Moro, and Dr. The Supernatural team is now the force to be reckoned with and Elsa Blood stone is in the center of that synergy.
Elsa’s price is 45 shards that be obtainable through Nexus 5-3 Campaign mission. Falcon is a Tech Blaster who wears a power armor with wings and whose specialty is the destroying of helicarrier’s defenses.
His first skill inflicts medium damage and grants a bonus attack if the target has any positive effects. His second skill increases the speed bar of all allies depending on the number of enemies with positive effects and removes stealth from all targets.
At the first glance, it may seem that Falcon is not that good because his damage output is mediocre, but in the right team (Power Armor) he can be very deadly, especially in Alliance War, against all enemies who rely on buffs. Falcon is a soldier who excels at War and deals massive damage to enemies who have multiple positive effects.
Her first skill inflicts heavy damage to the target and has a 40% chance for one or two bonus attacks. Her second skill does not hit that hard but always Chain to up to 2 adjacent targets and fills her Speed Bar by 100% on the kill.
It may seem that there are better damage dealers in the game but Zamora’s speed and critical chance along with her ability to play multiple times after kills make her the deadliest brawler for any new player. To increase her Critical chance even further Zamora has to be equipped with Raider ISO-8 class.
Ghost Rider is a Supernatural Brawler who mistreats his enemies with various negative effects and who will avenge the death of every ally. His first skill inflicts a medium amount of damage to the single target and applies Bleed for 2 Turns.
Ghost Rider’s ultimate deal massive damage to the single target and applies Offense and Defense Down. Additionally, Ghost Rider drains up to 200% of the damage done but after that, he loses 1 Charge.
Passive ability grants 2 Ability Energy to all allies when Ghost Rider dies and enables him to cause massive damage to any target who killed one of his ally after which he is being charged with 5 Charges. Also, whenever a negative effect is applied to an enemy Ghost Rider increases the Speed Bar of self and all Supernatural allies by up to 3%.
Lastly, Ghost Rider increases Max Health and Focus to himself and all Supernatural allies by up to 40%. Ghost Rider is a beast who needs to be killed first, or he will utterly destroy the entire enemy team as the battle progress.
Combined with Elsa Blood stone and other Supernatural Heroes or with Ms. Marvel and Brawlers he becomes unstoppable. Ghost Rider applies rebuffs with all his skills which means that he needs as much Focus as possible to be effective.
Because of that and since he retaliates whenever his allay dies it is best to equip him with Skirmisher ISO-8 Class to maximize the potency of his skills and exploit free attacks. Ghost Rider’s price is 100 shards currently available only in Offers and Devil’s Pact Orbs.
As the Spirit of Vengeance, Ghost Rider brutally inflicts damage on those who harm his allies. Gravity is a Bio Controller who improves his A.I'm allies and applies negative effects on enemies.
When an enemy drops below 50% Health, Gravity’s passive ability increases the duration of negative effects by +1 to up to a maximum of 5. Gravity has a great synergy with other A.I'm characters who are now reworked and pose a formidable threat to anyone on the opposite side.
Green Goblin’s ultimate is AOE based, and it inflicts medium damage to primary and up to 4 additional targets. Green Goblin could be a very powerful Hero, but he is too slow and with the introduction of Doctor Octopus he lost his place in the Sinister Six team.
Green Goblin is a fierce villain who strips positive effects from his foes with fire and explosives. With his second skill, Groot applies Death proof and Defense Up on 4 allies with the lowest Health.
Passive ability grants him a 10% chance for reviving with 10% of his Health and buffs allies with Defense Up when Groot dies. Additionally, anyone who strikes Groot has a chance (always on passive level 5) to be affected with Slow for 2 turns.
After the 2.3.0 update, he is considerably stronger, becoming a vital part of the Guardians and Cosmic team. Hawkeye’s ultimate inflicts up to 190% of his base damage to all enemy targets and slows them in the process.
The passive ability also grants him Assist Now on allied Black Widow’s turn. To increase the power of his basic attacks Hawkeye should be equipped with Raider ISO-8 class.
Hawkeye is an expert archer who delivers unavoidable attacks to disable his foes His first skill inflicts medium damage against the single target and grants an assist from an Agrarian ally when it is fully upgraded.
Additionally, it has a chance (100% when fully upgraded) to remove the Heal Block from him and all Agrarian allies. However, being part of the Agrarian team is good enough that Handball is considered as must have character.
Handball’s price is 100 shards currently obtainable in Offers, Gatekeeper Orbs and Arena Store. The all-seeing guardian of the Bi frost, Handball removes stealth from foes so Guardians may strike.
Held is an Agrarian Controller who summons the dead and prevents enemies from using Death proof. Her second skill inflicts medium damage to the single target and applies Disrupted for up to 2 turns.
Held’s ultimate clears up to 3 Death proofs from all enemies with Focus increased by 5000% and delivers heavy damage to all targets. Also, up to 4 negative effects from the primary target are spread to the entire enemy team and if there are any non-summoned Guardians, 2 Regeneration buffs are granted to them.
Held is an amazing Hero who will grant Loki, Thor, Handball, and Sigh, a crucial role in the game. Her summons is very useful, and they are practically impossible to be killed while Held is alive.
Held can also be combined with other Heroes who can place useful rebuffs at the start of combat (for example Vision plays before her and when he places Ability Block on the target, Held will spread that rebuff on the entire enemy team which can be crucial for the battle outcome). The Goddess of Death, Held spreads negative effects to foes while aided by her Undead Agrarian.
Human Torch is a Cosmic Blaster who boosts the Offense and Damage to Enamor and his fellow Fantastic Four Allies. His first skill inflicts medium damage and applies Bleed to up to 2 turns on the single target.
His second skill inflicts heavy damage on the primary target and infuses him, Enamor, and Fantastic Four allies with Offense Up. Human Torch is really powerful, but his might can only be seen when he is in the same team with Enamor and other Fantastic Four Heroes.
A hotheaded Blaster, the Human Torch burns his enemies and boosts his allies’ offense. Passive ability grants Iceman 1 Revive during the battle with up to 40% restored Health.
If enemies are under the effect of Slow, Iceman always attacks them on their turn and reduces their Armor and Damage by 10% if the passive ability is fully upgraded. If someone tries to place Slow on Iceman, he is automatically granted a Barrier equal to 5% of his Health.
Iceman is the second new member of the Astonishing X-Menteam (along with Kitty Pride) and he has really impressive controlling abilities. His damage output is mediocre, but he is definitely someone who can be extremely useful in Raids and other specific situations where you will need to control enemies by constantly slowing them.
He will not need an extra Focus for placing Slow but since he can make bonus attacks on every enemy turn it might be best to equip him with a fully improved Skirmisher class. He can also benefit from Raider class since almost all his attacks are AOE but the gain is not as with Skirmisher that can remove positive effects in the process.
One of the original X-Men, Bobby Drake’s mutant power to control cold allows him to slow and freeze his enemies. Invisible Woman is a Bio Protector who shields her allies with an energy barrier and weakens all enemies.
Her first skill inflicts medium damage and grants her barrier equal to up to 10% of her Max Health. Additionally, Stealth is removed from all enemies and from the highest Health ally who is immediately granted with 3 Deflects and Immunity for 2 turns.
Invisible Woman’s ultimate applies Offense Down on all enemies for 2 turns and grants barrier to all allies equal to 40% of her Max Health. Her full potential is reached when she is combined with Enamor and other Fantastic Four characters, but she can be used with other Heroes as well with the almost same success.
Invisible Woman is a Protector who grants Barrier to her teammates and reveals hidden enemies. Iron Fist is a Mystic Brawler who heal himself and delivers deadly blows.
Inner Peace is his second skill, and it heals him for a moderate amount and clears negative effects. Iron Fist is an underestimated hero who can sometimes be useful in some segments of the MarvelStrikeForce.
Iron Fist is a versatile martial artist with healing abilities and a powerful single-target attack. Iron Man is an Avenger Blaster with one of the highest base damage in the game.
His first skill delivers heavy damage and has a chance to hit adjacent targets. Iron Man’s main weakness is his speed but nevertheless, he has one of the highest damage outputs in the game especially if he is in the team with Power Armor Allies or Captain America.
To further increase his Critical Chance, Iron Man needs to be equipped with Raider ISO-8 class. Obtaining Iron Man was once a really hard task because his price is 310 shards which can be obtained only through the legendary Iron Man Event, but now his Legendary Event is always opened, and you can recruit him easily after some time.
Her first skill inflicts moderate damage against the single target, and it is granted an Assist from Iron Man. Iron heart’s ultimate attacks all enemies causing moderate damage and applying Defense Down on each target.
Passive ability enables Iron heart to place Defense Up to self and all Power Armor allies for 2 turns at the start of combat. She doesn’t have dodge chance, and she cannot cleanse but on the other hand, she can apply Defense Down, she is faster and most importantly she has synergy with Rescue’s Offense Up.
The introduction of Iron heart will free Vision to be used in other teams making some forgotten Heroes viable for Alliance War and Blitz again. Like the majority of Power Armor Heroes, Iron heart also needs a Raider ISO-8 class to reach her full potential.
Iron heart is a teen super-genius who hinders enemies while enhancing Power Armor and TECH allies. Barney is a Cosmic Inhuman Controller who slows enemies and flips their buffs into negative effects.
If the target has a negative effect Korea’s Critical Chance is increased for the basic attack which cannot be dodged. Upon executing the second skill, the Speed Bar of the primary target is decreased by up to 20%.
Barney’s Ultimate causes devastating damage against the single target, clearing up to 3 positive effects with increased Focus and applying Disrupted if Black Bolt is an ally. Passive ability chooses one random enemy and flips its one positive effect into negative.
Barney is a decent Hero who has a great synergy with Black Bolt and Crystal. Depending on the situation Barney should be equipped with either Raider or Skirmisher ISO-8 class.
An Inhuman Controller, Barney uses his power to see his enemies’ weakness to strike at them with surgical precision. Kill monger is a Mercenary Wakanda Blaster who improves his critical chance with each strike delivering unbearable pain to his opponents.
If the skill inflicts critical damage another 2 draining strikes are granted to the same target and 1 charge is lost. Passive ability grants 20% critical chance per Charge and 20% Drain with each strike (cumulative with Drain caused by first skill), enables Kill monger to attack most injured enemy whenever he receives Defense Up and contribute him with the permanent chance (20% per Wakanda Ally) for Counterattack in raids.
He must be equipped with Raider ISO-8 class because all his skills are significantly empowered after critical strikes. Kill monger is a lethal assassin who drains health from enemies and eliminates weakened targets.
His first skill inflicts medium damage and provides the Kingpin with a chance to gain assistance from others. Kingpin doesn’t have Taunt but his ability to apply Offense Up to the whole team at the beginning of the second turn in battle makes him extremely useful.
Recently his influence on the game was almost diminished by after the introduction of Baron Zero and the Hydra attack team, Kingpin can shine again. In order to help his team the most, Kingpin should be equipped with Healer ISO-8 class.
Kingpin is a demanding crime boss who summons bodyguards and orders allies to attack. Kitty Pride is a Mutant Protector who helps her To astonish X-Men allies with Defense Up and Evade and who prevents enemies from being buffed.
Her first ability causes moderate damage against the single target and clears up to 2 positive effects. In Raids, on every Kitty’s turn, she places Defense Up on up to 2 most injured Astonishing X-Men allies and her while on every enemy turn she has a chance (20%, 40%, 100%) to place Evade on the most injured Astonishing X-Men ally and self.
After Yo-Yo, Kitty Pride is another Protector whose sustenance relies on her ability to evade attacks and who passively protects allies in every turn instead of taking the hits by herself. Outside the Astonishing X-Menteam, Kitty is just a Protector with increased Dodge rate who removes buffs and flips Taunt but in synergy, she becomes extremely powerful especially in Raids where her potential threatens to be greater even than Anti-Venom’s.
Kitty Pride can be used as a replacement for Locke or Storm in the original X-Menteam as someone who will remove buffs, flip Taunt and place Disrupt, but her full potential will only be reached when in full Astonishing X-Menteam. The heart of the X-Men, Kitty Pride uses her power to phase through solid matter and her dragon pet, Lockheed, to disrupt enemies and protect allies.
North the Pursuer is a Free Blaster who inflicts Taunt and Heal Block on his targets. His second skill also delivers medium damage but applies Taunt to the target and grants assistance to North.
His passive ability grants him Speed Up when an enemy dies and at the start of each combat. North is a very useful hero for various segments of the game because he is a cosmic blaster who can successfully replace almost any damage dealer in Free, Mercenary, or custom Patron’s team.
North The Pursuer is a relentless tracker who uses cybernetic enhancements to mark and disable his targets. Loki is the Agrarian Controller who uses his cunning magic to expose enemy vulnerabilities and clone himself.
His first ability inflicts heavy damage and provides Loki with a 30% chance to gain Evade. Additionally, Loki’s passive ability reduces enemy resistances by -30% and places Invisibility whenever Agrarian drops below 50% HP.
Long shot is a Mutant Blaster with significantly increased Critical Chance who harass opponents with his clinically precise attacks and whose presence on the Battlefield sharpens the potency of all X-Factor allies. His first skill causes moderate damage against the single target and activates the weaker bonus attack.
Long shot’s ultimate assassinates the primary target for up to 550% damage with 50% increased Critical Chance. The damage to this attack is increased by an amount equal to Long shot’s Critical Chance.
Passive ability fills Speed Bar by up to 20% for Long shot and all X-Factor allies. He has a synergy with X-Factor allies who benefit from his presence even more and special synergy with Shatter star who increases the potency of Long shot’s critical strikes allowing him to make additional strikes when using the basic ability.
Long shot has no utility whatsoever (besides the single stack of Bleed he applies with his special ability) therefore he must rely on the potency of his attacks and the fact that he can heal himself every turn. However, without full X-Factor synergy Long shot is just a decent Hero who will not bring balance changes to the game.
Obviously, Long shot must be equipped with Raider ISO-8 Class because he needs every percent of critical chance he can get. His first skill delivers a high amount of damage and has a chance to grant assistance to Luke Cage from the Hero ally.
His passive ability fills up his Speed Bar by 15% on spawn and by an additional 15% per brotherhood ally. Upon enemy Critical, there is a 30% chance that Magneto casts Speed Up on self and all Brotherhood allies.
His price is 310 shards which can be obtained only through Magneto Event for which you will need other mutant Heroes. Magneto is a master of magnetic fields who can shift enemy positions and empower his Brotherhood allies.
Mantis is a Cosmic Healer who can manipulate the minds of her opponents and who is specialized for Raids. Her first skill inflicts medium damage and applies Stun to the target if Mantis is Charged.
Her second skill heals her and adjacent allies for a medium amount of Health and has a chance to apply Regeneration. Passive ability grants her chance (100% on Level 5) to gain Charge at the start of combat, increases her maximum HP for each Guardian ally, and heals all allies for a portion of her Max Health at the start of each turn.
Mantis is a hero who will not change the balance of the game in Arena or Blitz but her presence in the raids will be extremely important to anyone who uses Guardians. Mantis is a cosmic healer who can stun foes and redistribute health to an injured ally.
His second skill taunts enemies, grant up to 2 Counters to M’Baku and enable him to enter the Charged status. It must be said that the damage output of his ultimate is not very high which means that M’Baku will not have many uses outside the Wakanda team.
In my opinion, M’Baku already has enough survivability so anymore will not benefit him much, therefore, I should equip him with either Striker or Healer ISO-8 class depending on your needs. M’Baku is the noble leader of the Atari tribe who protects his own and relentlessly assaults his enemies.
Minerva is A Free Support who takes a portion of health from all enemies in order to redistribute it to allies. Minerva’s ultimate steal 15% of health from enemies and redistribute it to all allies who receive additional healing as well.
Free allies also receive a random positive effect after the death of each enemy. Minerva is a brilliant Free geneticist that uses her mastery of biology to weaken foes and replenish her allies.
Mister Fantastic’s price is 45 shards available in Premium Orbs and The Nexus 5-9 Campaign mission. Mister Fantastic is a Controller who uses his hyper-genius to remove positive effects from foes.
His first skill causes heavy damage and applies one or two random negative effects. Moro could be a very useful hero for certain fights and his ability to blind can counter heavy damage AOE skills (except Crossbones Detonate) making him an ideal Blitz hero.
Ms. Marvel’s ultimate causes medium damage to all enemies and provides her with a 40% chance per target hit to generate 1 Ability Energy to random HERO ally. Ms. Marvel is a very interesting hero who has higher base damage than Iron Man and more Health than Captain America.
However, after the introduction of Squirrel Girl and America Chavez, it is not hard for MS. Marvel to be a part of an extremely strong Brawler team. Depending on what you are wanting to enhance, Ms. Mabel should use either Fortifier or Raider ISO-8 class.
Ms. Marvel is a plucky superhero brawler who assists and generates ability energy for her allies. Since he already has increased focus, More should be equipped with Raider ISO-8 class to exploit the fact that she opens the battle with an AOE ability which will allow him to place Vulnerability on multiple targets.
Enamor is a Mutant Brawler who is specialized for helping Fantastic Four allies in the Alliance War. Enamor makes his Fantastic Four allies a nightmare to anyone in Alliance War Defense that is for sure.
With the introduction of She-Hulk the importance of Enamor is somewhat decreased since she will be used only in AW Offense. Enamor obviously needs Raider ISO-8 class to reach his full potential and to fully exploit his AOE ability in AW Offense.
Enamor’s price is 100 shards currently obtainable in Premium and Mega Orbs and in Raid Store. Enamor is a mutant Brawler who helps The Fantastic Four wash away enemy teams during War.
Nebula is a relentless Cosmic Brawler who constantly harasses enemies with her fast strikes. Her first skill delivers medium damage but also applies Speed Up to Nebula.
Since I cannot place her in any but the totally random custom team I think that it is irrelevant what ISO-8 class should be bestowed upon her. Nebula currently can not be farmed (luckily)except in via Premium Orbs.
His first skill inflicts heavy damage and has a chance to chain to up to 4 adjacent enemies. In addition, on critical Nick Fury grants 1 ability energy to the random ally.
His second skill heals all allies for a medium amount of Health and grants him Defense Up. This skill also applies all positive effects on Nick Fury to the rest of the team.
Since Nick Fury grants additional energy with every critical strike of his basic attack it is logical to give him the Raider ISO-8 class. However, as he has only 1 attacking ability it might be better to equip him with Healer class to increases the sustenance of his S.H.I.E.L.D.
His price is 310 shards obtainable only through Nick Fury Legendary Event (5 Free characters with 5 stars). Her first skill inflicts medium damage and has a 50% chance to apply Slow for 2 turns.
His first skill inflicts medium damage and has a high chance to gain an assist from HAND ally. Additionally, Nob provides his HAND allies with a chance to revive upon death.
Nob doesn’t offer anything worth mentioning to the roster and his only purpose at this moment is to be developed on 5 stars, so he can help in unlocking Phoenix. Okay is a Wakanda Controller Hero who harasses her enemies with constant, piercing attacks.
Okay’s ultimate grants her Offense Up before performing a full piercing attack to the single target for a high amount of damage that delays the enemy’s turn. Passive ability applies Immunity on Okay whenever she is under the effect of Defense Up and grants her 1 Charge when she or Wakanda allay performs a critical strike.
As someone who will assist on almost every Wakanda turn and since she lacks Focus to place Defense Down constantly, Okay needs Skirmisher ISO-8 class to reach her full potential. Okay is the general of the Dora Mile who uses precision attacks to break down enemy defenses.
Locke is a cunning X-Men brawler who transfers negative effects from her allies to the selected enemy target. Her passive ability grants her Evade and Counter at the start of combat, 1000% Resistance against Disrupted rebuff, and applies to Evade+Counter to X-Men ally which Health drops below 50%.
The introduction of Locke officially ended the Brotherhood reign in the Arena and just because of that she became an irreplaceable asset in every roster. Locke’s price is 45 shards currently available in Cosmic Conflicts 3-6 Campaign mission.
Locke’s psychic abilities remove negative status effects from allies and place them on her foes. Punisher is a versatile City Blaster who delivers AOE damage to his enemies.
His first skill inflicts heavy Piercing damage and has a small chance to chain to up to 2 additional targets. His second skill causes medium Piercing damage to primary and adjacent targets.
Punisher is one of the first heroes who join your team and the fact that he is a blaster makes him very useful for both Challenges and Blitz. After the Defender update, Punisher has a special synergy with Daredevil and his damage output is boosted.
However, it is questionable does Raider class offer higher overall damage output than Striker class, in the end. Punisher is a vicious blaster who deals piercing damage to multiple targets.
Pro is a naughty Brotherhood Blaster who uses fire attacks and harasses enemies with bleed. It would be logical that he is given Raider class since he always strikes more than 1 target but his physical damage is so low that it is literally the same if he has 100% Critical Chance or 0%.
Pro price is 45 shards, and he is obtainable through Premium Orbs and Alliance War Store. Pro is a hotheaded fire-starter who excels at burning enemies in an area to inflict damage over time.
Her second skill inflicts medium damage and has a chance to chain to 2 adjacent targets as well. Quake’s ultimate delivers up to 320% of her base damage to all enemies and applies Offense Down to all targets.
Since she hits multiple targets with all her skills it might be best to equip her with raider ISO-8 Class. Quake price is 45 shards which can be farmed in the Arena store, Mega and Premium orbs, and via the Heroes Assemble 6-6 Campaign mission.
Agent who disrupts the enemy team by weakening groups of foes and removing their advantages. Al Skill Military allies and Red Guardian additionally receives Regeneration.
Passive Ability grants Taunt and Defense Up to Red Guardian, and places Speed on all Skill Military allies at the start of a battle. However, his full potential will be seen only when new Skill Military Hero are introduced because at this point it is highly unlikely that anyone will use Punisher and Kill monger to assemble a team with Red Guardian and Elena Below.
I can’t wait to see new Skill Military characters because Red Guardian grants that they will have an insanely strong Protector who will help them in many ways. Russian warrior of the Cold War, Red Guardian uses his boldness and military tactics to steal positive effects from enemies and grant them to his allies.
Rescue is a Power Armor Tech Support who guards her allies with energy and improve their offensive capabilities. Her passive ability grants barrier to Power Armor allies at the start of combat and when their Health drops below 50%.
Additionally, Rescue’s and Power Armor allies’ Max Health is increased by 10%. Rescue will be a decent addition to your Power Armor team in Alliance War but other than that she will not have many uses.
Her ability to place Offense Up on all Power Armor allies before their second turn is the fuel that moves this team forward and makes them more powerful than the majority of other teams when we talk about AW Offense. The sole purpose of Rescue is to live long enough to cast her ultimate and empower her Power Armor ally.
Rhino is Spider-Verse Protector and a member of Sinister Six whose favorite prey are City Heroes and characters who rely on blinding their opponents. Passive ability grants him Counter at the start of combat and increased health per Sinister Six ally.
Additionally, when someone uses Blind against Rhino, his Speed Bar is changed by up to 100%, and he clears 1 negative effect from self and all allies. Since he causes serious damage with all his abilities, that virtue should be improved by giving him the Striker or Raider ISO-8 class.
Rocket Raccoon is a powerful Guardian Blaster who works best when he is in a team with Groot. His first skill doesn’t inflict heavy damage but hits both primary and adjacent targets.
His second skill delivers heavy damage to the primary target and has a chance to grant assistance from the ally. His passive ability is also very powerful, and it grants 40% chance to applies 2 positive effects on 2 random allies each turn.
Rocket Raccoon is very strong Blaster and should be unlocked as soon as possible because he has multiple roles in every game segment. Rocket Raccoon is an aggressive scrapper who inflicts terrible damage to foes at range.
His first skill delivers medium damage and clears all positive effects from the target. Combined with other Free minions he forms a formidable team that will grant you certain victories in all game segments except Arena.
Roman the Accuser is a Free fanatic who purifies his allies and denies the abilities of his foes. Sabre tooth is a feral brawler, member of the Mutants Brotherhood, who obliterates his opponents with prodigious attacks.
All his abilities are an example of raw strength and the sole purpose of Sabre tooth is to devastate anyone who opposes him. Passive ability grants Sabre tooth 5% increased damage per Brotherhood ally and Death proof when his HP drops below 50%.
As you can see Sabre tooth is a Villain (improved) version of Wolverine and his only role at the moment is to carry the Marauder team with Emma Frost. Since he strikes multiple targets with 2 of his skills it is only logical to equip him with Raider ISO-8 class.
His price is 45 shards, obtainable through Premium Orbs, Sabre tooth’s Blitz, and Raid Store. Sabre tooth is a savage, regenerating brute that shreds single targets and chains to additional enemies.
Scarlet Witch is an Avenger Mystic Controller who harasses her enemies with various negative effects while redistributing allies’ health at the same time. Her first skill inflicts medium Piercing damage and applies 1-2 random negative effects on the target.
Her passive ability grants her a chance to spread negative effects from each enemy to their adjacent allies. Scarlet Witch could be a very useful hero for all segments of the game although she is lacking decent damage output.
Her first skill delivers medium damage to the target and applies 2 random negative effects. His second skill grants him and all Sinister Six allies Offense Up and infuses him with 1 ability energy.
Shocker’s ultimate delivers medium Piercing damage to primary and adjacent targets. Shocker is a decent Hero who should be an answer for anyone who wants to counter Defenders.
With the introduction of Doctor Octopus Shocker remained a vital part of new Sinister Six team, so he should be maximized as soon as possible. Shocker needs all the additional damage he can get, so he should be given a Striker ISO-8 class without doubt.
Shocker’s price is 15 shards obtainable in Heroes Assemble 3-9 and Cosmic 1-9 Campaign missions. Shocker uses his Tech sonic bursts to damage entire teams and strengthen his Sinister Six allies.
Passive ability grants healing to the lowest health ally at the start of each Shari’s turn which is increased if Shari is charged and applies Speed Up on all Wakanda allies at the start of the combat. She is meant to lead Wakanda in Raid battles but her skill-set allows her to be part of some other custom-made teams.
Okay is a scientific genius who uses her Vibranium-powered tech to heal those in need and power up her fellow Wakanda. Sigh is an Agrarian Protector who uses her sword and shield to protect allies and harass enemies with rapid attacks.
Her second skill inflicts medium damage to the single target granting Taunt and up to 3 Counters to Sigh at the same time. Sigh is a decent Protector with a huge block chance if she is in a fully Agrarian team.
The ability to counter-attack several times while she is under the effect of Taunt can be very useful especially against near-death targets. Since Sardines are META in Alliance War defense IF should be unlocked asap.
Sigh’s price is 45 shards obtainable in Premium and Mega Orbs, and War Supplies. Shield Maiden of Asgard, Sigh combines counterattacks and Taunt to protect her fellow Guardians.
Spider-Man is a vicious City Brawler with a high dodge rate who can chain his attacks and stun enemies. His first skill delivers medium damage and has a 50% chance to chain up to 1 adjacent target.
His special ability also inflicts medium damage but applies Slow and change enemies’ Speed Bar by -50%. Additionally, Miles gains Stealth and prolongs all negative effects on an enemy by 1 turn.
Miles’ ultimate strikes all enemies for a medium amount of damage and applies disrupted for 2 turns on primary and up to 1 additional target. Miles Morales controls the field with web blasts and electrical shocks that prolong negative effects and apply Disrupted.
This skill cannot be countered and when it is fully upgraded Defense Down lasts 2 turns. Spider-Man Symbiote’s ultimate causes massive damage against primary target and applies Stun.
Passive ability grants Spider-Man Symbiote and all his Hero Spider-Verse and Symbiote allies increased Maximum Health. With the introduction of Anti-Venom and Scream, his influence on the game is significantly increased especially since he is a must-have character for Dark Dimension 3.
Spider-Man Symbiote’s price is 180 shards which were obtainable through login Events, but now he is available only through Milestone Orbs. Star-Lord is a Guardian Controller who grants additional energy to allies and blinds enemies.
His first skill inflicts heavy damage and has a chance to chain to 2 additional enemies. His second skill provides a random ally with 2 ability energy and applies blind to 2 enemies.
Additionally, Star-Lord has a chance to grant random ally with 1-2 ability energy each turn. His price is 310 shards which will be obtainable only through legendary Star-Lord Event (5 Guardian or Ravager Heroes with 5 stars).
Star-Lord is a charismatic leader who generates ability energy for allies and distracts enemies. Her first skill inflicts medium damage to the single target and grants one charge to Storm.
If Storm is already charged her first skill strikes primary and adjacent targets for medium damage. Above all that, Storm has a 50% chance to apply Speed Up and Assist Now on her X-Man and X- Force allies.
Storm’s skillet makes her ideal for raids especially if combined with Beast, Cyclops, Colossus and Phoenix. Since all of her skills affects multiple targets it is only logical to equip her with Raider ISO-8 class.
Storm is a powerful weather controller that charges up devastating attacks to lead her mutant allies to victory. Strife is a Mutant Marauder who protects his team with constant Taunt and disables enemies with Ability Block.
The second skill applies Taunt on Strife with 3 Deflects and Barrier equal to 15% of his Max Health. Strife’s ultimate causes heavy damage to the primary and adjacent targets and applies Ability Block on them.
Passive ability increases Strife’s Speed Bar at the start of combat by 10% per Mutant Villain ally. Also, at the start of each turn if Strife has Taunt on himself he receives 1 Deflect up to a maximum of 3.
On War Defense, Strife gains additional Resistance and Focus along with his Mutant and Villain allies. Strife is a very powerful tank and in combination with Emma Frost, Mister Sinister, Mystique and Sabre tooth he poses a great threat to anyone.
Despite the fact that he has a serious damage potential, the only purpose of Strife is to avoid being killed and to do that he obviously needs a Fortifier ISO-8 class. Thanos is a brutal Mystic Protector who hits all targets and drains their health.
His second skill inflicts heavy damage to the single target applying Offense Down on the enemy and Taunt on Thanos. While taunting Thanos has increased resistance to the point that he is immune to all enemy rebuffs and additionally he has a chance to provide ability energy to himself and all Cosmic allies after each kill.
Thanos is a key member of the future META team in the Arena, therefore, he should be obtained and maximized as soon as possible. Thanos is a Titan Eternal who delivers crushing blows that drain foes and taunt his enemies.
His second skill inflicts medium damage to the single target but grants to up to bonus attacks. Passive ability grants The Thing counter-attack whenever someone attacks him and increases the Armor of Enamor and other Fantastic Four allies.
He alone is nothing special and truth to be told his qualities are below average but when he is combined with other Fantastic Four allies he becomes a killing machine. Thor strikes really hard, but he is very slow for a blaster and that is the reason why you don’t see him often in other Arena or Blitz teams.
After the rework, Thor hits even harder, and he can also generate Charges which allows him to execute a monstrous AOE attack for free. Thor is the God of Thunder who deals great damage and weakens multiple foes.
Toad is a Mutant Controller who has amphibian anatomy that allows him to rebuff enemies with each strike. His second skill attacks primary and adjacent targets causing moderate damage and prolonging negative effects by 1 turn.
Toad’s ultimate first cleanse all rebuffs from him and then attacks the primary target causing moderate damage and clearing up to 2 positive effects. After the initial strike Toad chains to up to 5 additional targets causing the same effect.
Passive ability grants Toad a significant Dodge Chance and fills the Speed Bar at the start of combat by 15% per Brotherhood ally. In the Alliance War, the Focus of Toad and his Brotherhood allies is increased by up to 60%.
Toad may not seem that powerful since his skills inflict average damage but in the Brotherhood team with Blob he will be under the Offense Up almost all the time, and he will assist on every second ally’s turn which will increase the overall team’s damage output amazingly. He should be equipped with either Skirmisher or Raider ISO-8 class depending on your team composition.
A Sniveling sidekick, Toad manipulates enemy Status Effects while striking from behind his allies. His passive ability increases the Speed Bar of the whole team after each kill, grants Ultimusand 10% Block chance per non-Minion Free ally and permanently grants 20% Block chance for him and non-Minion Free allies.
Also, whoever an enemy Taunts Litmus’ Speed Bar is increased by up to 30%. Litmus hits very hard, and he has durability like a protector, but he is also the slowest brawler in the game.
To make sure that he will always steal positive effects from the target Litmus has to be equipped with Skirmisher ISO-8 class. Litmus is a Free warlord and eternal who generates overwhelming energy blasts and force fields.
His first skill inflicts heavy damage and copies positive effects from the target as well as clears them. Patron’s ultimate is the most powerful single target skill in the game, even stronger than Iron Fist and Iron Man ultimate, and it inflicts double damage against targets with Defense Up providing Patron with 1 ability energy per buff at the same time.
His passive grants him 1 Revive per combat and prolongs positive effects on him and all Tech Villains for 1 turn after every Kill. To make sure that Torn will earn enough killing blows to maintain his ability energy flow be sure to equip him with Striker ISO-8 class and to combine him with Heroes who can place Vulnerability on enemies.
Patron is a powerful robotic tyrant that summons drones to eliminate any threat to his mechanical regime. Venom is a gargantuan lizard who infects enemies with nasty debuffs, and he is very hard to kill.
His first skill inflicts medium damage but also applies Bleed and flips positive effects into negative. Venom is irreplaceable part of Symbiote team and as such he needs to be unlocked and maximized immediately.
Venom needs extra Focus to place his rebuffs so equipping him with Skirmisher ISo-8 class in an obvious course of action Vision is an Avenger Controller with high dodge rate who can inflict Ability Block and Offense Down to his enemies.
Vision is a synthetic being that avoids enemy attacks and disables his foes. Additionally, if those targets are City Heroes, Vulture applies Offense Down for up to 2 turns.
Vulture’s ultimate strikes all enemies for a medium amount of damage and lower their Speed Bar by up to 25%. Passive ability grants him increased Speed Bar at the start of combat depending on the number of City Hero enemies.
Vulture preys on enemies with negative status effects while dealing extra damage to City Heroes. War Machine is a mechanized soldier who helps Avengers with his guided missiles, cluster bombs, and auto-target minigun.
His special ability bombards primary and adjacent targets for the small amount of damage up to 3 times. Also, War Machine has a chance (100% on maximum rank) to apply Taunt on enemies whose Health is below 50%.
His main strength is his ultimate which is one of the strongest AOE in the game (next to Crossbones) if War Machine is allied with 4 Hero characters. War Machine is an armored soldier who uses an arsenal of weapons to bombard his foes.
Wasp ultimate hit all targets in the enemy team for 270% of her base damage and this ability cannot be Countered. Wasp works best with Ant-Man because Ant-Man applies to Evade to her at the start of every combat which means that she always can stun if they are on the same team.
Wasp is highly elusive blaster capable of stunning and chaining to multiple opponents Winter Soldier is a relentless Hydra Blaster who inflicts Bleed and Heal Block and delivers Piercing damage.
His second skill deals medium damage to the single target and has a chance for bonus attack. Winter Soldier’s ultimate inflict one of the highest damage in the game on the single target and also applies to Heal Block.
However since he is very slow before introduction of Baron Zero he was considered as lowest Tier character. Winter Soldier is an elite Hydra agent who assaults his chosen target with deadly attacks that prevent healing.
Wolverine is a vicious brawler who shreds his enemies with Piercing attacks and Bleeds. His first skill delivers medium Piercing damage and applies Bleed on critical strikes.
Wolverine passive ability grants him healing of 10% of his health at the start of each turn and chance to Revive upon death. As a part of X-Menteam, Wolverine can have his place in that team but truth to be told there are much better options than him even though he now has synergy with certain heroes (Cyclops, Colossus).
Wolverine is a mutant armed with adamantine claws that ignore armor and tear through his opponents. His first skill inflicts medium Piercing damage and clears up to 2 positive effects from the target.
You’s ultimate delivers medium unbridgeable Piercing damage to all enemies. It may not seem that now, but You was the best supporter in TH game 2 years ago and his skills were applicable to any team synergy.
You is a leader who can summon Ravagers allies and deliver high piercing damage. And Inhuman allies with Defense Up and Evade while applying Offense Down to all enemies at the same time.
Her first skill inflicts minor damage and clears Counter with the chance (100% when fully upgraded) to grant assistance from a random Inhuman ally. Her second skill inflicts minor damage to the single target but grants 2 bonus attacks.
Yo-Yo’s ultimate inflicts medium damage to all enemies and has a chance (100% when fully upgraded) to grant all Inhuman allies 1 ability energy. Yo-Yo is not an ordinary Protector since she has no Taunt, nor increased Health or Block chance but her ability to apply Defense Up, Offense Down, and Evade during the whole combat and her dodge rate makes her probably the best Protector in the game currently.
She is definitely a Top Tier Hero who will be an irreplaceable part of incredible Inhuman team. Yoko is very squishy without his dodge and has to be alive as long as possible, therefore equipping him with Fortifier ISO-8 class is only logical solution.
Is a secret branch of Hydra organization made of ingenious, inventive scientist and their sidekicks who devoted their lives to achieving a technological means to rule the world and overthrow foreign governments. Security’s price is 45 shards which can be farmed in 5-3 Villains United campaign mission, or obtained in premium orbs.
Security has a decent chance to apply slow while attacking, and she also has a nice damage output for a protector. Her Taunt ability heals him for a moderate amount as well, but she casts 2 turns slow on herself during a process.
Security’s passive ability gives her additional resistance and transfers 1 negative effects from her and each A.I.M. Researcher’s price is 45 shards obtainable in premium orbs and Arena store.
Researcher is a supporter with a moderate attack and chance to rebuff his opponents with Offense Down. This gargantuan character has the chance to lower enemy defenses while attacking, and he can buff himself with Offense Up, same as adjacent A.I.M.
Additionally, he has the passive ability which grants him healing for a small amount every turn but also rebuffs him with Defense Down at the start of combat. Monstrosity’s main weakness is his low speed but if he is protected well he could be a killing machine.
Assaulter can be farmed later in the game in 5-3 Heroes Assemble campaign mission and his price is 45 shards. Assaulter’s passive ability grants him additional damage and health, and fills the Speed Bar of him and adjacent ally by up to 10% on his turn.
He is very fast (for a controller) and he can heal himself for a large amount of health inflicting himself with a random rebuff at the same time. Best of all is that his speed and Health can be enhanced by upgrading his passive skill and his passive is always placing up to 2 random negative effects on him at the start of each turn allowing him to rebuff enemies with each strike (if he is rebuffed with Offense Down it automatically becomes Offense Up).
Injector is a virulent attacker who prevents healing and passes negative effects on his targets. You can get Hand Sorceress at the beginning of the game as you start Villain campaign missions.
It is important to realize that Hand Assassin is needed for unlocking Phoenix, therefore she should be farmed as soon as possible. Hand Assassin delivers heavy damage, and she is able to apply to Heal Block on target.
Villain, City, Mystic, Controller, Hand, Martial Artist, Minion Hand Blade master is a versatile damage dealer with high speed and the ability to chain his attacks to a single target multiple times.
His ability to apply stealth and evade on all allies made him one of the best protectors in the game overall, but after the introduction of new Heroes who have multiple options in dealing with Stealth characters and significantly increased damage potential, Hand Sentry influence on the game slowly diminished. Hand Sentry is an expert martial artist who conceals allies with smoke bombs.
Hydra Sniper should be equipped with the Raider ISO-8 class to further increase his Critical Chance. He has a very strong attack, for a support character, which deals massive piercing damage and applies to Heal Block.
Hydra Scientist’s healing is slightly weaker compared to other supports, but he applies Death proof in addition. With his passive Hydra Scientist increases the Maximum Health of all Hydra Minion allies and Red Skull by up to 20% and places Regeneration and up to 2 random positive effects on 2 most injured allies every turn.
Hydra Rifle Trooper should be equipped with either Striker or Raider ISO-8 class, Hydra Grenadier was not of the weakest Minions in MarvelStrikeForce but with the introduction of Baron Zero this character has a new role and can be really dangerous in Baron Zero’s offensive Hydra team despite the fact that he is almost harmless in any other combination.
Hydra Grenadier should be equipped with either Skirmisher, Striker, or Raider SIO-8 class depending on the situation. Hydra Armored Guard is a typical protector who delivers piercing damage and can taunt his enemies while clearing negative effects from himself and healing himself.
Passive ability increases the Armor of all Hydra allies and grants him minor healing at the start of each turn. To increase healing received from his passive ability Hydra Armored Guard has to be equipped with Healer ISO-8 class.
Free Empire, formerly known as Raul, extends around the whole Greater Magellanic Cloud with Haley and Regular as its home planets. Free Empire is governed by a technologically advanced alien race with militaristic aspirations.
All important decisions and strategic moves are controlled by the Supreme Intelligence, making the Free Empire a military-technocratic dictatorship. He has mediocre damage output, but he has a chance to gain counter (100% on Level 6 of the skill) while attacking his target.
Free Royal Guard’s main strength is the armor bonus he gains from his passive skill, his speed which makes him play before most other heroes and minions and the ability to generate ability energy to Free allies whenever he is attacked. Free Reaper has the ability to inflict massive damage to the enemy while applying Bleed at the same time.
Free Oracle’s first skill inflicts medium damage and grants ability energy to his allies. Obviously, Free Oracle needs the Healer ISO-8 class to reach his full potential.
Also, Free Noble can be gained later in the game by farming the 1-6 Cosmic campaign mission. This character generates a massive damage output while providing her allies with additional energy, Team Attack, and Offense Up at the same time.
With her basic skill, she has a chance to clear positive effects from an enemy generating 1 Ability Energy for up to 2 allies. Free Cyborg is an elite armed cybernetics that enhances speed, and strength.
A mercenary is an individual who fights for money in various types of armed conflicts and who is not part of any government or political cause. In the Marvel Universe, the most famous mercenaries are Deadpool, Bullseye and North the Pursuer.
The mercenary soldier is obtainable at the beginning of the game when you start villain campaign missions. Mercenary Soldier has decent damaged output and smoke grenade ability which strikes the main target and adjacent units.
Mercenary Lieutenant is versatile support with high speed and ability to provide his allies with energy and offense up. As a main Support Hero of the mighty Mercenary team, Lieutenant needs the Healer ISO-8 class to reach his full potential.
Mercenary Lieutenant is a field leader who makes allies faster and stronger. Ravagers are an interstellar crime organization made up of pirates, bounty hunters, mercenaries, smugglers, and thieves.
He is able to heal two most damaged allies for a fair amount of health every second turn (when enhanced). Ravager Stitches is a space faring doctor who prioritizes healing the most severe wounds over those that will merely leave a cool scar.
Ravager Bruiser is a boarding expert who uses an energy shield to deflect attacks. As a damage dealer, Ravager Boomer will benefit the most from the Striker or Raider ISO-8 class.
Ravager Boomer is a heavily armed space pirate who supports his allies with plasma cannon fire His main ability is to retaliate whenever someone attacks ally next to him which means that you need to place him between Nick Fury and S.H.I.E.L.D.
Security is moderately expensive and his cost is 45 shards obtainable through orbs and Arena store. Security’s main strength is his passive which enables him to automatically cast taunt when his allies are under 50% health.
With a 50% block chance, he is almost impenetrable, and he will sustain any damaging skill with minimum health loss. Security is a non-lethal combat specialist with a protective shield and baton that stuns opponents.
Minion, who can infuse injured allies with stealth and steal positive effects for Nick Fury. Operative’s price is 15 shards, and she is obtainable through orbs and 4-3 Heroic Assemble campaign mission.
Operative in a team, Nick Fury is safe from attacks because if the enemy focuses on him, S.H.I.E.L.D. Operative will clear any existing buff from the enemy and transfer it to Nick Fury.
With the introduction of Agent Colson, the Operative’s role has been slowly diminished, but she can still be used with success. Operative is an agent who specializes in protecting vulnerable VIP’s with stealth and emergency medical aid.
With her second skill, she offers decent healing to all allies and revives Colson with 50% Health if he is dead. Assault joins you at the start of the game, and he is good for damaging clusters of enemy minions.