Ammo mods have returned to Black Ops Cold War Zombies, with a total of 4 upgradeable ones to choose from. Available for 2,000 points after pack-a-punching on a separate tab, ammo mods give you a huge advantage when fighting waves of Zombies.
Bullets deal fire damage, each bullet has a chance to apply a burn effect on normal enemies, dealing 10% of their maximum health in fire damage over 5 seconds. Tier 1: Initial burn effect deals 5% of enemy maximum health in fire damage.
Tier 3: Double the electric field damage. Each bullet has a chance to slow normal enemies by 30% of their run speed for 3 seconds.
Tier 2: Slowed enemy duration increased to 5 seconds. Each bullet has a chance to turn a normal enemy to an ally for 15 seconds before dying.
Tier 1: Turned enemy explodes on death-dealing toxic damage. Call of Duty: Black Ops Cold War will deliver multiple new maps that are played across a variety of modes.
Currently, the known variations of modes in Black Ops Cold War are: standard multiplayer at 6v6, Combined Arms at 12v12, and Fire team at 40 players. Express is a roughly U-shaped map featuring two train tracks looping around the transportation hub’s main hall.
Players can expect plenty of close-quarters combat in the hall, but should note that its glass ceiling leaves it susceptible to enemy Score streaks. These areas are also great places to watch one of the high-speed trains bolt by the station on one of the tracks, where it won’t hesitate to take out any Operator who doesn’t mind the gap.
A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion.
Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive 6v6 combat, especially in objective modes where the central courtyard draws in action from all sides. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™ machine at the Galaxy Room: This is where Stitch and Adler get reacquainted.
Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels. NATO Special Forces shutdown a hidden Perseus training facility, built to practice an assassination attempt against the POTUS.
Perseus ups the ante by targeting a NATO base in Hanover, West Germany, during a joint military exercise. Surrounding the street is a hotel with a pool (complete with a working diving board), clubs, and even a beach.
Snipers will populate the sand dunes and SMG/AR players will use the conveniently placed rock lanes to cross into enemy territory. In the middle rests a downed airplane that provides cover from the snipers on the opposite side of the map.
This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.
Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.
With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Moldova. This map is specifically made for the Fire team modes and features combat in large cabins and forest land.
We’ll continue to update this post as we learn more about what maps will be available in Call of Duty: Black Ops Cold War at launch. While most of the fun in Black Ops Cold War‘s Zombies mode comes from simply blasting the undead away, it’s a complex mode full of secrets to uncover and upgrades to unlock.
If they’re confusing you a little, here’s everything you need to know about how to get ammo mods in Black Ops Cold War Zombies, how to upgrade them, and what they do. They essentially add effects to the rounds you’re using that burn, freeze or stun the zombies you’re fighting to avoid.
Much like other things in the game, you’re also able to upgrade Ammo Mods using Ethereum Crystals. Tier 1: Adds an electrical force field around enemies affected by the ammo mod.
Tier 1: Does 5% of the enemies’ maximum health in fire damage upon initial impact. Tier 3: Makes the burn effect deal 20% of the enemies maximum health, still lasting 10 seconds.
That’s everything you need to know about how to get ammo mods in Black Ops Cold War Zombies, how to upgrade them, and what they do. For more tips and tricks on the game, including the Zombies mode, be sure to check out our wiki guide or search for Twin finite.
In Black Ops Cold War, Zombies introduces Ammo Mods as another way you can take the fight back to the undead Nazis. Ammo Mods, short for modifications, are Field Upgrades in Black Ops Cold War Zombies that change the way your bullets behave.
However, Ammo Mods can be purchased in-game from the robot-dummy on the edge of the Pack-A-Punch Chamber in Die Machine. Ammo Mods are useful in a number of scenarios, particularly at increasing the efficiency at which you kill enemies.
At the base Tier, Napalm Burst adds fire damage to bullets. More specifically, each bullet has a chance to apply a burn effect on normal enemies that deals 10% of their maximum health in fire damage over 5 seconds.
At the base Tier, Dead Wire adds an electric damage modification to your gun. At Tier One, Dead Wire adds an electrical field around stunned enemies.
At the base Tier, Refreeze applies frost damage to your bullets. At Tier One, Refreeze adds a modification that means slowed enemies take 25% more damage.
I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode.
With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down.