With swarming, token generation, life drain, and other tricks up their rotten sleeves, zombies make for entertaining decks that occasionally dip into colors beyond black. Plus, his ability immediately destroys any human that inflicts damage to you (whether combat or effect), punishing one of the largest subtypes in the game.
Basically, Piraeus is a bulky but powerful, hard to block tank who grants your non-humans a free revival, and his legendary status makes him available as a monoblack commander in EDS. Noxious Ghoul's 3/3 stats are disappointing for his hefty chunk of five manas, but when he or another zombie enters the field, non-zombies get -1/-1 for the rest of the turn.
Diagram's downside is that she enters the field tapped, but without haste, creatures won't be able to attack on their summoning turn anyway, making Ghoul an excellent first-turn play. Admittedly, minions are a fairly rare type; as of this writing, there's only about 40 in the entire game, but it's still a helpful boost since most belong to the black faction.
If you're unlucky, this might grant your opponent some free units too, but either way, you should come out ahead if you've been tending your graveyard with proper zombie supports. 2/4 isn't great on a five-cost creature, but at least his toughness can survive a Lightning Bolt, ” and Asphodel wields an excellent entrance effect: when he joins the battle, you take life from each opponent (and add it to your own) equal to your devotion to black.
Devotion is measured by adding the number of black symbols in MANA costs of permanents you control; counting Asphodel's, you'll bear at least two, but with your other units, can easily exceed seven or more. Cranking out that much damage while recovering health can really turn the tide of a match, especially in multiplayer, where you'll sap life from every opponent.
3/2 is decent for his cost, and although Messenger enters the field tapped, he makes a target opponent lose two life. Crypt breaker bears the typically low 1/1 stats of a single cost creature, but his MANA ability does exactly what you need zombies to do: stock your graveyard and swarm.
Normally, discarding is a disadvantage, but it's a quick way for zombies to fill your graveyard, and the token creature will stave off attacks in the meantime. Crypt breaker also lets you tap three of your untapped zombies and lose a life to draw a card, adeptly replenishing your depleted hand.
Between their synergies with the graveyard and others within their ranks, it's not hard to see why Zombies are one of the most popular tribes in Magic: The Gathering. The two things that many tribal players want to do the most is buff up their creatures and reduce their costs, and Undead War chief covers both of these bases.
Living Death is a card that takes your graveyard strategies and turns them up to eleven. This means that like many of your other zombies, she can be sacrificed and reanimated, allowing you to reap repeated benefits from her tutoring ability.
As if that wasn't enough, Army of the damned possesses flashback, meaning it can be cast again from your graveyard, creating yet another thirteen zombie tokens. This means that with one single card, you are capable of creating twenty-six zombie tokens.
Entomb and Buried Alive are two cards with similar abilities that a zombie deck would not want to be without. Luckily, zombie decks have a reputation for graveyard abilities, meaning that these tutored cards often might as well be in your hand.
While not all zombie decks possess blue, those that do have the benefit of being able to include the enchantment Rooftop Storm. It is not uncommon for a zombie -tribal player to win a given game within a turn or two of playing a Rooftop Storm, so be prepared to have a target painted on your back as soon as you cast it, as the other players will likely band together to try to stop your ensuing zombie onslaught.
With the ability to sacrifice creatures at any time to create two colorless manas, you'd be hard-pressed to find a more efficient way of generating massive amounts of value in a zombie tribal deck. Packed with three potent abilities, The Scarab God does everything that you'd want in a zombie tribal deck.
By simply controlling zombies, The Scarab God whittles down your opponent's life total while stacking your deck for the coming turns! And the vast majority of Liliana's synergize in fantastic fashion with zombie tribal decks.
In similar synergistic fashion, Liliana, untouched by death allows for zombies to be cast from your graveyard, and Liliana, Dread hoard General's ability to draw you cards whenever creatures die pairs well with nearly any Zombie Strategy. About The Author Paul Salvo (119 Articles Published) Staff Writer, Paul Salvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts.
While individual zombies tend to be weak, they often arrive en masse, can boost each other, and are easily recovered from the graveyard. This offers a cheaper and safer alternative to “Grave born Muse”, sacrificing some life to ensure your hand never runs out.
The fact that skeletons get the bonus too opens up new possibilities for your deck, potentially letting you mix in creatures like “Augur of Skulls”. Grotto only provides colorless MANA, but most black cards have some leeway in their casting costs anyway, so it's rarely an issue.
And instead of tapping Grotto for MANA, you can instead exhaust it and pay one black to put a zombie from your graveyard on top of your deck, letting you quickly redraw defeated monsters. This also offers a minor anti-mill tactic, helping prevent your deck from running out (which can be a potential weakness of zombie themes).
But he can also tap and spend two manas to return a zombie from your graveyard to your hand, an excellent way to recover lost units. Master's stats are a solid 2/3, and he automatically grants other zombies swamp walk (making them unlockable against opponents who control a swamp) and lets them regenerate by spending a black MANA.
Again, keep in mind these traits also benefit opposing zombies, but you can gimmick the swamp walk effect by using the land “Cyborg, Tomb of Mammoth”. The latter effect empowers War chief himself, turning his pathetic 1/1 stats into a workable 3/2, but more importantly, it morphs your moderate 2/2 zombie tokens into bulky 4/3 warriors.
Today we've examined many powerful undead supports, and don't miss out on spells that amass zombie tokens and offer them various benefits (like “Dread horde Invasion”). Zombies offer a versatile theme with various color-pairing options and hundreds of members to choose from, and I highly recommend them to any black-faction players.
But for now, as we eagerly await Wizards of the Coast's next expansion of walking dead, vote for your favorite card, and I'll see you at our next MTG countdown! Lord of Accursed has replaced Death Baron and have substituted Dread Wanderer in place of Carthage and Cemetery Reaper.
But the card draw really helped in play testing to accelerate the other 1 MANA zombie drops, and it helped get rid of unnecessary land or paired with Grave crawler. Original post: After much research and deck building, I have created what I believe to be the best zombie aggro deck ever built.
Use Gem palm polluter to make them lose life AND draw a card. Use Lord of the Undead to get Gem palm polluter back, giving you card advantage and making them lose life.
Cyborg and Cabal coffers combined is free MANA ramp. Undead War chief makes your lords cheaper, allowing you to play them for 2 manas, and you can take out major threats with victim of the night and even pesky indestructible with tragic slip.
Sudden spoiling an underrated uncountable card allows you to target protection, indestructible and block flyers, etc. The combo would be a better idea in multiplayer, when semi-suicide black puts a target on your hard.
Create a 2/2 black Zombie creature token. , : Put target creature card from a graveyard onto the battlefield under your control.
When Crypt Champion enters the battlefield, sacrifice it unless was spent to cast it. Tap three untapped Zombies you control: You draw a card, and you lose 1 life.
Activate this ability only if an opponent isn't touching their hand (of cards) . Remove a +1/+1 counter from Death bringer Choctaw: It deals 1 damage to any target.
Sacrifice a Sparkling: Target creature gets -1/-1 until end of turn. Whenever another Zombie you control dies, target opponent loses 1 life.
That creature is a black Zombie in addition to its other colors and types. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
If you don't control one, create a 0/0 black Zombie Army creature token first.) , Sacrifice another creature or planes walker: Put two +1/+1 counters on Dreadmalkin.