Farms built underground have a time-independent drop rate, and will remain within your personal spawn range for hostiles when you go mining, but their effectiveness depends on the amount of unlit caverns in your vicinity, which provide alternative places for mobs to spawn. However, building one in survival is rather dangerous, and due to their height they will stop working completely when you descend underground to mine resources.
The Nether is difficult to farm, as water evaporates and most mobs are immune to fire. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs.
Music Discs drop only when a skeleton or stray kills the creepers, requiring special setup beforehand. At 500 XP per respawned dragon, the Under Dragon is the largest renewable in the game. By using an unload chunk and TNT duplication bug, it is possible to farm this on a large scale in certain Minecraft versions.
Undermine Nosecone Have 5% chance to spawn when under pearl lands. Andersen attempt to kill undermines that spawn from under pearls.
Collins avoid warped fungi (including in a flower pot), nether portals, and respawn anchors. SkeletonArrowBoneBowBowRandom ArmorCarved Pumpkin Jack o'Lantern Spawns in the Over world when dark, Skeleton Dungeon spawner, Soul Sand Valley, and sometimes in the nether fortress.
SlimeSlimeball None Spawns in Swamp biomes or in slime chunks below y level 40. Vex Nosecone Can be summoned by evoke They are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage.
VindicatorOminous BannerAxeSpawns in woodland mansions, during raid or in patrols . A vindicator named Johnny is hostile to every mob except fasts and villagers.
Witch Glass BottleGlowstone DustRedstone Outsider EyeStickSugarGunpowderPotion of HealingPotion of Fire ResistancePotion of SwiftnessPotion of Water BreathingSpawns in Swamp huts, anywhere in the Over world when dark, during raids or when villager struck by lightning. Combined PiglinRotten Freehold NuggetGold Ingot Golden Woodcarver Pumpkin Jack o'Lantern Spawns in the Nether and in the Over world near Nether Portals, or when pig struck by lightning.
TIP: If you are making a room that relies on darkness to spawn mobs, cave sounds and bats are good signs that your spawner is dark enough to let hostile mobs spawn. The easiest possible design consists of a large, empty area of simple shape, with one or more holes in the ground for the mobs to drop through.
Trapdoors can also be controlled with Redstone, so one could shut off the farm by closing the holes remotely. The whole room is closed by a roof to create a minimal light level.
The channels are lined with open trapdoors to trick the mobs into falling in, and the water transports them into the grinders. Such a design requires a bit of planning to ensure that there is no stationary water in which the mobs might get stuck, reducing effectiveness.
Compact canal design A very easily built design can be made in a 20×20 area, using eight water source blocks to fill the channels, which are exactly eight blocks long so that the water stops exactly at the edges of the central hole. Shrinking the design can be done by using signs to cut off the water flow at the edge of the sinkhole, forcing the mobs to fall into the central hole.
Its small size of 10×10 or 20×20 (inner area) makes it able to be incorporated into larger construction projects without trouble. The parts of the water between the wall and the blocks is closed over to provide more spawning area.
Active Systems can correct that problem, using Redstone and Dispensers filled with a Water bucket to flood the spawning grounds repeatedly, flushing all mobs into the channels to be transported to the grinders. This design takes advantage of the fact that undead mobs will search for protection from the sunlight.
This farm is very easy to build and only requires a good amount of opaque blocks and trapdoors. Once day breaks, any undead mobs will walk toward the farm to escape the sun.
For a fully automatic design, the pit could be filled with magma blocks. Bottom layer: The dispenser (facing up, surrounded by opaque blocks (e.g. cobblestone) to hold the water.
This method uses turtle eggs in the 1.13 update which has the unique property of attracting zombies and their variants, this can be used in combination with open trapdoors above a drop to lure any undead mobs into a killing chamber. Typically, used for gold farms in the nether to trade with regular Higgins and for collecting the drops from regular zombies in the over world such as rotten flesh to trade with the cleric villager.
Making several sets of doors can increase the speed with which the mobs move towards the hole. The easiest configuration consists of a wall of doors (Iron on Hard difficulty to prevent Zombies from smashing them, or fence gates, or maybe trapdoors somehow.
This design works only with a 2-block high roof to prevent the mobs from jumping, and even then might fail on spiders. However, it requires considerably more common ingredients than the iron door variant.
Such systems can also be used to “store” mobs after gathering them from the farm, so that they later can be killed for the rare drops and experience. This farm design uses large slides to push mobs off ledges.
Build a tunnel with a height of 3 blocks and a width equal to the size of your gathering holes (usually 2). Mine forward to a length of 8 Blocks, so that water placed at the start ends exactly at the drop.
Repeat, but one block lower, so that the mobs fall from one funnel part to the next. Mine out the roof at the higher level for 2 or 3 more blocks to prevent spider clinging to the walls from clogging up the funnel.
Transporting mobs and items downward is trivial, simply let them drop a chute with a water brake at the bottom. Or omit the water brake when you want the mobs to die from fall damage.
When arriving at the right height, flowing water on top of the topmost ladder is enough to dislodge them. Slides will not swim in versions prior to Java Edition 1.8, which can be used to separate them from other mobs.
As of Java Edition 1.13 and Bedrock Edition 1.5.0, a block of soul sand can be placed at the bottom of a column of water source blocks to force entities quickly upwards, while also supplying air for long distances. If soul sand is not used, undead mobs can be separated from the others because they will not swim upwards.
Passive Systems do not change to kill the mobs, they rely on constantly available damage sources. Traditional mob grinders used “Lava Blades” and “Drowning Traps”.
While, newer models use magma blocks to kill mobs above the mine cart/hopper retrieval system. Active Systems have to change configuration to actually kill mobs, usually in the form of Redstone devices.
The most known might be the “Piston Grinder”, which applies suffocation damage by pushing an opaque block into the head of the mob. EXP farms are systems that capture and soften up the mobs, but rely on the player to deliver the killing blow, so that the rare drops and experience can be gathered.
An example would be a nearly-lethal falling height which would reduce the majority of mobs to half a heart, easily killed even without a weapon. Also, on bedrock edition one can make a piston push a trident back and forth for AFK XP.
With the Hopper, it becomes easy to collect the dropped items, even without player interference. This makes fully automatic mob farms possible where the loot will be deposited in a chest for easy accessibility.
You should clear out the entire chunk where the mob farm is by playing torches. The game has a limit on the number of hostile mobs per chunk, so it's a good idea to make sure all of them spawn in the farm.
When playing SVP Minecraft, there are some things you don’t want to worry about like finding food. Playing survival is a lot of fun, but no-one wants to stop working on their latest build because they have run out of iron.
Each of these farms will provide some of the most basic materials that every player needs but hates to search for. Setting up a simple farm for wheat, carrots, or potatoes early on will help stave off hunger and free up time to focus on more important things than finding food.
Seeds are found from breaking tall grass, which is very abundant in just about every biome aside from glacial, desert, and badlands. Screen grab via Minecraft Java EditionSugarcane is essential to enchant weapons and generally make life easier all around.
A sugarcane farm can be easily automated with some basic Redstone engineering. Place pistons, preferably on the level above the sugarcane, to break the two upper blocks of growth.
This farm will automatically break the sugarcane once it reaches maturity and knocks the pieces into the water below. Create a stream of flowing water and have it feed into a hopper and chest to gather everything while you are away.
Screen grab via Minecraft Java Edition last thing that players want to worry about when playing survival is food. This farm solves that problem by providing a near-infinite source of cooked steak as well as leather.
Screen grab via Minecraft Java EditionS tart by placing your chest wherever you want to pick up your steak and leather. When the farm is running, the cooked steak and leather will drop through the soul sand and into the hoppers.
You will need to place a sign on one of the building blocks on this layer to prevent water from flowing into the lava. Screen grab via Minecraft Java EditionOnce the signs are in place, you can add the lava and water and close off the rest of the farm.
Build up the walls around the platform a couple of layers and leave a block open for you to get access to the cows inside. The next part is the tricky bit and may require some stairs or some help from a benevolent server mod with access to the creative menu.
Once the cows are happily bobbing in the water flow in the platform, use some wheat for breeding them. It gives you quick access to an ample food supply, and leather is useful for a lot of things, particularly making books needed for enchanting.
A simple farm requires some hoppers, a chest, and a block or flowing water for eggs to fall through. Servers with shop plugins or mods often allow players to sell eggs.
Eggs aren’t usually worth much, but a farm generating a lot of them will allow players to rack up the currency steadily over time. Finally, lead some chickens into the enclosed space or use eggs to spawn them and block it off.
Screen grab via Minecraft Java EditionThese farms can be a bit difficult to make for newer players, but it is handy. Iron is essential in the game for making tools, armor, and a lot of Redstone components.
You can trick zombies into mine carts by placing one on the ground, getting a zombie’s attention, then playing tag with the little green irritant while running around the mine cart as close as possible until it finally gets the picture and jumps in. After you have the zombie in the cart, you will need to build a small platform for the little fella at the center of where you want your farm to be.
Use some rails and Redstone to push the zombie into position on the platform and place a block above his head, so he doesn’t get a sunburn. Screen grab via Minecraft Java Edition would be the best time to name the zombie using the name tag.
The elevated platform will help lengthen water flow and push the golems into the killing chamber. Once that is completed, fence in the upper platforms on three sides and find a village.
Screen grab via Minecraft Java Edition it is time to make the killing chamber to cook up your iron golems. Use hoppers to create a floor for this chamber and feed all of them into a chest, so you can collect your goodies.
Fill the three by three block space so that the lava won’t flow down into the collection chamber and burn up all the iron before it reaches the hoppers. Do the same thing two layers above the first sign floor to prevent water flow from turning the lava into obsidian.
If water from the uppermost platform flows down into the collection chambers, you may have to extend it, so the source blocks are further away from the chamber until the water stops flowing just as it reaches the edge of the lower platform. Screen grab via Minecraft Java EditionFinally, remove the upper blocks from the sides of the zombie’s platform.
While this farm is very time-consuming, it will give you an infinite source of iron so long as the zombie and the villagers remain loaded. Screen grab via Minecraft Java Edition Screen grab via Minecraft Java EditionS lime farms are beneficial for Redstone engineers or players that plan on building a lot of Redstone devices.
Slimeball also tend to be in constant demand on some SVP servers, especially in the early game. Leave the layer immediately around the slab clear to be sure the golem drops onto it.
Build the golem on top of the slab using iron blocks and a jack o’ lantern. Finally, dig out an area around the cactus and fill it with hoppers running into a chest to collect the slime drops.
Screen grab via Minecraft Java EditionAnother common version uses magma blocks over a layer of hoppers instead of the cactus. Ideally, you’ll want a skeleton or zombie spawner in the over world as these mobs tend to drop better loot.
Spawners can be found in dungeons, mine shafts, woodland mansions, strongholds, and nether fortresses. All it requires is a pickaxe, some buckets of water, a sign, and a slab if there are smaller mobs like baby zombies.
If the area around the spawner is open, you should seal it off, so there aren’t any chances for mobs to sneak out. Create a chamber several blocks below the spawner where the shaft ends, so you can grind XP and pick up loot.
Make sure there is a small one block window for you to access the shaft and the mobs that are dropping into it. Pour a single water block in each of the corners of the dungeon or area where the mobs are spawning.
When the mobs spawn, the flowing water will force them down the shaft and into the chamber below. Place a sign about three blocks above the bottom of the shaft to stop the water flow before it fills your grinding chamber.
Screen grab via Minecraft Java EditionOnce all of this is completed, remove any light sources in the room with the spawner. The hoppers will catch any loot that is dropped by mobs dying while you aren’t actively using the farm.