The zombies' leader, the brilliant Dr. Zombies, managed to beat the plants by contacting his future self and bringing back advanced Z-Tech from the future, including the extremely powerful Much that gave the zombies the advantage over the plants. Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius ruler Dr. Zombies, and also likely thanks to the tech from the future.
There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. Zombie Image Health Variants Primary weapon damage * Abilities Classic FPS class Foot Soldier 125 Camo RangerSuper CommandoGeneral SupremoTank Commander Arctic Troopers TrooperCenturionPark RangerScuba Soldier Z-1 Assault Blaster 4-7 (impact damage)5-9 (critical damage) Sprocket Jump Zombie Stink CloudMulti-RocketRocket Leaper Stink Cloud Soldier class Engineer 125 WelderPainterMechanicElectricianPlumberLandscaperSanitation ExpertRoadie ZAC Perry Concrete Launcher 40 (impact/critical damage)20 (splash damage) Sonic Grenade Bolt BlasterJackhammerProximity Sonic Pinatubo Jackhammer Engineer class Scientist 100 ChemistPhysicistDr.
Beam critical damage) Bonus passive ability variant Legendary Breakfast Brain 200 Break-fistsBatter Spatter 4-26 (punches)3-5 (long range impact damage)3-6 (long range critical damage) Fast rate of fire variant/Bonus passive ability Super Rare *beam's exact damage varies depending on distance Karate Zombie Can punch Plants at close range.
Mr. Electron Deals electric damage to nearby Plants, counterpart to the Lightning Reed MEDIUM RANGE: ELECTRIC Explode Bot Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom CLOSE RANGE: EXPLOSIVE Loudmouth Bot Temporarily stuns nearby Plants, counterpart to the Goop-shroom MEDIUM RANGE: STUN Breaker Bot Punches through Plant shields, counterpart to the Fume-shroom MEDIUM RANGE: ARMOR BREAKER Uplink Bot Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot LONG RANGE: AIRSTRIKE Mr. A reference of NASA (National Aeronautics and Space Administration).
The shooter title that this whole wiki has been waiting for. And out of the characters they're using, there are certainly some outstanding ones, and some that fall short on the game.
For a trade off of 25 health you now have the highest damage per second in the game. Given that the player has decent accuracy, spam the right trigger and your target is dead in less than a second.
That and the ridiculous reload and the Chili Bean Bomb earns the plant this title. While he has good damage up close, his long and mid range game is pathetic.
And the damage may not be enough sometimes for the extreme accuracy required to play him. Now that his starting health is buffed which remedy him a little, his speed is surprisingly outstanding for a Chomper.
This thing can two-shot any zombie that's not an All-Star or a Super Brain with her final two bullets. She is also capable of taking down the two mentioned zombies in four shots.
This makes Zen Cactus amazing in Garden Ops, as well as being the bane of any sneaky vanquish streaker zombie. Logically, she has the slowest rate of fire out of any Cactus.
Infamous for cluttering the beta, this bounty hunter is a direct upgrade from the original. The overheat is worth for the significantly increased damage and freezing capability.
Then shoot at it continuously, put up your shield in the process to ensure no health is lost. By the time the stun wears off, the freeze takes effect.
Give her the fastest movement speed in the game assuming you've also obtained the speed upgrade, and she does 15 damage per thistle. WHY IS THE FULLY CHARGED SHOT F***ING HOMING LOL I DON'T GET IT.
Imagine a homing fiery big ball of death flying straight at your face with little to no possible method of escaping it. The weapon doesn't do a lot of damage and the freezing doesn't really help that much.
It also helps him as an assaulter due to the increased mobility, and helps his horrible normal movement speed. Decent but the slow projectile speed makes him horrible in 1v1s.
He has a rather accurate projectile, and it freezes in only four shots for its speed! Roadie Z is basically a Chemist with 150 health.
54 damage for a fast firing rate, and an increased speed, and the ability to self heal. The only way to stop this guy is when you happen to spot him halfway across the map and snipe him.
Tennis Star is extremely mobile, and you barely have reduced speed when zooming. Cricket Star has broken damage and is pretty accurate, and also fun to use.
Both are also armed with Imp Punts, a very good ability to aid your retreat, and Sprint Tackle, an ability to plow through a whole group of plants to escape. While I like his Imp form, the Much is atrocious.
The improved-but-still-slow speed isn't very worth it for 50 less health, especially when you die instantly to Born's Shuck Shot. Electron Brain has a very good punch combo and a broken long range weapon.
Comic has a good long range weapon, but his punch is mediocre at best. Super Brain is meh, the laser isn't very reliable.
In the beta I was like, “Oh no...” (because of an accident that his weapon was Captain Cannon's), but he managed to regain my trust with his new and improved version. His shotgun's firing rate is just insane to the point of being comparable to Zoologist's.
Also, the projectile speed is pretty bad for a sniper. This is Coasters Confirmed, coming at you with a countdown of my personal opinion of the rankings of the PV games.
In case you don't know, although you wouldn't be on this wiki if you didn't know this, Plants vs. Zombies is a tower defense game where you grow an army of strange plants to fend off incoming zombies and save your brain from being eaten. It also feels a lot more charming than most of the other games do nowadays.
The newest installment in the PV franchise, Plants vs. Zombies Heroes is a card game where you play as one of ten heroes on either side and battle against other players to win. The heroes are beautifully designed and filled with personality.
But the main reason I love this game so much is the implementation of cards. They've managed to fit classic staples of the series such as Peashooters and Sunflowers into the game seamlessly, while also adding new characters like Steel Magnolia or The Godfather that seem to fit in just as well as the more classic characters.
The only real complaint I have is that the story mode kinda sucks. Being the sequel to the beloved casual shooter “Garden Warfare” is not an easy task.
But Garden Warfare 2 manages to fill the original's shoes while expanding on it. All eight classes from the first one come back, while additionally adding six new classes: the scout Imp who can convert to a giant tank character called the Much, a mobile tank called Citron made to counter the deadly Imp, a magical sorceress named Rose who specializes in crowd control, a powerful action fighter Super Brain who deals powerful close-range attacks, a fighter known as Kernel Corn filling in the role of the Foot Soldier on the plants team, and a shotgun/sniper pirate called Captain Dead beard.
This plus beautiful maps, inventive game modes, fun costumes, and hundreds of unlockable variants adds up to a pretty cool game. Say what you want about Trials of Gnomes, you can't deny how much fun this is to play.
Garden Warfare was PvZ's original shooter game: complete with eight classes, twelve maps, nine game modes, and thousands of customizations. I absolutely adore this game for its diversity of characters and beautiful setting.
The one thing that is nice about this game in comparison to its successor is the amount of charm. I don't know if it's the suburban setting, the slightly faded color scheme, or the relaxing background music, but I feel that this game is a little more homey than GW2 is.
Probably the biggest thing about this version, however, is that, unlike its International counterpart, this doesn't feel dead. Sure, this game has lots of flaws, but it narrowly makes it above the International version for these reasons.
While this game does have charm and a pretty nice setting, there are not very many plants to get, and the zombies sprites are on the strange side. I really wish I could put this higher on the list, but unfortunately this game was plagued from the start by being free-to-play.
If you look past that, the beginning of the game only featured three worlds: Ancient Egypt, Pirate Seas, and Wild West. Then Far Future came, and fans were overjoyed when it took everything they loved about the first three worlds and added to it.
However, things took a turn for the worse when PV launched Dark Ages. It took there perfect formula for a good world and shoved it out the window.
Twenty unbearable levels, miniscule unlockable, and stupidly overpowered zombies were only some of its problems. Things went more downhill after the insanely difficult Big Wave Beach.
Frostbite Caves and Lost City were a gleam of hope, but that was shorty shot down after Neon Mixtape Tour (what? There are some good things about this, the beautiful graphics and instant classics such as Snapdragon and Laser Bean, but that can not overcome all the flaws.
I don't know whose idea it was to base a casual, family-friendly tower defense game after an old Chinese folk legend. I don't know where to start with how sick this game makes me feel.