This perk allowed players to be revived with their entire inventory, which was amazing for the time. One caveat though, was that the player would have to return to the spot in which they died within a certain amount for time to regain their items.
This gobble gum gives the same effect minus the guns, allowing players to be revived with their perks. For starters, it makes players see zombies that have a green gas leaking from them.
This perk was a welcome addition for fans and utilized the dolphin dive mechanic. It also protected players from the backlash of firing the ray gun too close to a zombie.
The best part about this perk was the explosion that would happen when a player would dive from a higher elevation. Mob of the Dead introduced the Electric Cherry perk which offered a new way to protect yourself against the zombies.
This perk made an electrical shock wave emanate from the player whenever they reloaded their weapon. Additionally, the shock wave became stronger depending on how many bullets remain in the magazine.
Technically, there are two different versions of Double Tap Root Beer, the second of which first appeared in Transit. Quick revive is among the essentials of any player playing alone in a zombies map.
Widow's Wine is one of the most essential perks, as it drastically increases a player's chances of survival. Assuming they've got enough grenades in reserve, an attacking zombie will be immobilized by a sudden burst of webs.
Adding the ability to carry another weapon is a must-have for players hoping to make it to high rounds in which ammo can often run dry quickly. Speed Cola is another perk that is hard to imagine a zombies game without.
It simply increases the player's reload speed, and, while this may not sound extremely useful, when facing down a horde of zombies, a faster reload speed means the difference between life and death. He is a gamer at heart who volunteered at Impulse Gamer writing reviews before finding work at Valet, inc. Carter enjoys everything from puzzle platformers to high action shooters, ultimately loves a good RPG.
In recent years he received his bachelor's degree in creative writing from Full Sail University in Winter Park, Florida. Call of Duty: Black Ops Cold War will deliver multiple new maps that are played across a variety of modes.
Currently, the known variations of modes in Black Ops Cold War are: standard multiplayer at 6v6, Combined Arms at 12v12, and Fire team at 40 players. Express is a roughly U-shaped map featuring two train tracks looping around the transportation hub’s main hall.
Players can expect plenty of close-quarters combat in the hall, but should note that its glass ceiling leaves it susceptible to enemy Score streaks. These areas are also great places to watch one of the high-speed trains bolt by the station on one of the tracks, where it won’t hesitate to take out any Operator who doesn’t mind the gap.
A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion.
Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive 6v6 combat, especially in objective modes where the central courtyard draws in action from all sides. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™ machine at the Galaxy Room: This is where Stitch and Adler get reacquainted.
Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels. NATO Special Forces shutdown a hidden Perseus training facility, built to practice an assassination attempt against the POTUS.
Perseus ups the ante by targeting a NATO base in Hanover, West Germany, during a joint military exercise. Surrounding the street is a hotel with a pool (complete with a working diving board), clubs, and even a beach.
Snipers will populate the sand dunes and SMG/AR players will use the conveniently placed rock lanes to cross into enemy territory. In the middle rests a downed airplane that provides cover from the snipers on the opposite side of the map.
This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.
Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.
With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Moldova. This map is specifically made for the Fire team modes and features combat in large cabins and forest land.
We’ll continue to update this post as we learn more about what maps will be available in Call of Duty: Black Ops Cold War at launch. New features have been introduced such as Field Upgrades (which have replaced Specialists from Black Ops 3 and 4).
Each Perk and Field Upgrade is distinct; some aren't worth taking a second look at, and others are the most essential things in the game. Frost Blast often delays the inevitable, rather than helping you out of a tight spot.
The Energy Mine does linger, so you can put it in a place to run into with a train of zombies, but you can accomplish the same with much less effort with just a C4. Dead shot Daiquiri was widely considered to be one of the worst Perks in the previous Zombies installments.
This trend continues in Black Ops Cold War, although being able to upgrade it improves it slightly. Healing Aura isn't necessarily bad, however, it's something that you will only need on rare occasions.
After being gone in Black Ops 4, Speed Cola returns in a traditional Perk machine. Like previous installments, Speed Cola is a useful Perk but doesn't directly help you in any major way.
When used a ring forms and when standing inside it you do more damage while Zombies entering into it will be slowed down. While it won't be saving you from any situation, it will make you into a giant threat to zombies.
Elemental Pop is the first Perk new to Black Ops Cold War, and it immediately stands out as one of the best. Elemental Pop will randomly trigger an alternate ammo type even if it is not attached to your gun.
Having access to more powerful alternate ammo types is never going to be a bad thing, and it affects all weapons. However, with its Black Ops Cold War iteration, it also boosts the speed it takes for your health to start regenerating again.
This means that Quick Revive is such a necessity in Black Ops Cold War, as maintaining full health is so important in Zombies. It also gives more incentive to use it in Solo, as originally it would just act as an extra life.
Ether Shroud stands out as the best Field Upgrade in the entire game. Ether Shroud is the ultimate tool to save you when you mess up, and that's what makes it so good.
After being missing from Black Ops 4, Juggling returns and reclaims its title as best Perk in the game. With how damaging some zombies can be such as the Megaton, having extra health can make or break a run.