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Best Zombie Tribal Cards

author
Maria Garcia
• Thursday, 17 December, 2020
• 8 min read

Between their synergies with the graveyard and others within their ranks, it's not hard to see why Zombies are one of the most popular tribes in Magic: The Gathering. The two things that many tribal players want to do the most is buff up their creatures and reduce their costs, and Undead War chief covers both of these bases.

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Contents

Reducing the cost of each zombie you cast by one MANA as well as providing each zombie you control with +2/+1 rather than the usual +1/+1 that most “lords” tend to provide, you'd be hard-pressed to find a zombie tribal Commander deck that doesn't want an Undead War chief in its ranks. Living Death is a card that takes your graveyard strategies and turns them up to eleven.

As if that wasn't enough, Army of the damned possesses flashback, meaning it can be cast again from your graveyard, creating yet another thirteen zombie tokens. This means that with one single card, you are capable of creating twenty-six zombie tokens.

Entomb and Buried Alive are two cards with similar abilities that a zombie deck would not want to be without. Luckily, zombie decks have a reputation for graveyard abilities, meaning that these tutored cards often might as well be in your hand.

With the ability to sacrifice creatures at any time to create two colorless manas, you'd be hard-pressed to find a more efficient way of generating massive amounts of value in a zombie tribal deck. For four manas, The Scarab God can exile a creature from any players' graveyard, creating a token that is a copy of that card except its power and toughness are 4/4, and it's a black zombie.

In similar synergistic fashion, Liliana, untouched by death allows for zombies to be cast from your graveyard, and Liliana, Dread hoard General's ability to draw you cards whenever creatures die pairs well with nearly any Zombie Strategy. About The Author Paul Salvo (119 Articles Published) Staff Writer, Paul Salvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts.

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Having access to blue certainly helps the Commander game with self mill in addition to protection with counterspells after you're all set up. If your zombie strategy involves dumping as many tokens on the board as possible, it's hard to imagine a better commander than Ghoul caller Lisa.

Also, make sure to stack your deck with massive-powered creatures since Gerald mills ALL players when looking for the ingredients for his masterpieces. To be honest, despite the excellent three-colour combos Sultan gives you, Sides's on board ability of milling and making a 2/2 zombie isn't super spectacular.

What Sides does give you is a reliable way to fill your graveyard and access to an awesome three-colour wedge, with some incidental zombie synergy. One of the main reasons is simple; the Commander tax hardly ever applies to this guy.

You can cast The Scarab God all game long for the regular fireman which, let's be honest, is way too cheap for a card with this power level. I feel like since Lisa and Gerald and The Scarab God have invaded the tribal scene, Grim grin, Corpse-Born doesn't get quite as much love as he used to.

Being a sac outlet on legs that gets bigger the number of creatures you sacrifice, PLUS having spot removal built right in makes Grim grin a formidable zombie tribal leader still. While that may seem, weird Sedaris is a great commander for those guys and brings a lot of value to the table.

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Easily one of the most underrated generals in EDS, Sedaris, The Traitor King has great synergy with zombies, whether through graveyard unearthing or combo enabling. The reason he's underrated is probably the fact that unearth isn't a real sought after ability in Commander.

The fact that you have to exile the creature is definitely not attractive to commander players who like to squeeze every last bit of value from every card in every zone. Trust me, Unearth is WAY better than it looks and if you don't mind exiling a few zombies, it'll steal you games you never thought you could win.

Bimodal the Necromancer costs way too much, and I only included him here because he happens to be a great zombie tribal card, but certainly not a commander. I mean you CAN run him, but his ability to steal dying creatures makes him a massive lightning rod.

Between their synergies with the graveyard and others within their ranks, it’s not hard to see why Zombies are one of the most popular tribes in Magic: The Gathering. The two things that many tribal players want to do the most is buff up their creatures and reduce their costs, and Undead War chief covers both of these bases.

Reducing the cost of each zombie you cast by one MANA as well as providing each zombie you control with +2/+1 rather than the usual +1/+1 that most “lords” tend to provide, you’d be hard-pressed to find a zombie tribal Commander deck that doesn’t want an Undead War chief in its ranks. This means that like many of your other zombies, she can be sacrificed and reanimated, allowing you to reap repeated benefits from her tutoring ability.

For eight manas, Army of the Damned is a sorcery that creates thirteen zombie tokens! As if that wasn’t enough, Army of the damned possesses flashback, meaning it can be cast again from your graveyard, creating yet another thirteen zombie tokens.

This means that with one single card, you are capable of creating twenty-six zombie tokens. Entomb and Buried Alive are two cards with similar abilities that a zombie deck would not want to be without.

Luckily, zombie decks have a reputation for graveyard abilities, meaning that these tutored cards often might as well be in your hand. While not all zombie decks possess blue, those that do have the benefit of being able to include the enchantment Rooftop Storm.

This means that no matter the circumstance of death, Grave crawler can be repeatedly cast, allowing for extremely strong synergies with cards like Grim grin, Corpse-Born With the ability to sacrifice creatures at any time to create two colorless manas, you’d be hard-pressed to find a more efficient way of generating massive amounts of value in a zombie tribal deck.

By simply controlling zombies, The Scarab God whittles down your opponent’s life total while stacking your deck for the coming turns! In similar synergistic fashion, Liliana, untouched by death allows for zombies to be cast from your graveyard, and Liliana, Dread hoard General’s ability to draw you cards whenever creatures die pairs well with nearly any Zombie Strategy.

Continuing to analyze the tribes that occupy the multiverse, we now have to talk about the walking dead. To keep things spooky for this time of year, let us take a look at some of the zombie decks that you may encounter out in the arena.

Many of these are found only in the historic format because we just lost the dread horde from the rotation of standard. Whether for glory or casual fun, these decks are perfect for any necromancer looking to experiment with zombies.

The only standard deck list of zombies that is purely tribal synergy. This deck allows a few humans to command the hoards you will create.

Using green and black we have the ability to make things respawn and grow to become threats. Play aggressively and send the zombies to feast on your opponents' entrails.

Our goal is to amass a hoard and use Gary to drain our opponent Deploy swamps and conjure up the dead dudes As always use removal as needed murder must be timed right Send the hoard in to attack as much as you can Either consume the opponent or drain them with Gary for the win Built for the historic format, this deck pulls cards from many sets to create a wonderful mono black tribal synergizing mob of the undead.

Low MANA curve Pure zombie tribal Simple to construct Very easy to tweak to make stronger Liliana is in this deck Deploy swamps for MANA Cast cheap zombies to start piling up corpses.

The top zombie deck on this list is mono black led by the mistress of death herself, Liliana. Power comes at a price you can draw cards for some life.

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3 decider.com - https://decider.com/2020/11/17/wheel-of-fortune-declaring-victory-flub/
4 www.nydailynews.com - https://www.nydailynews.com/entertainment/tv/game-show-gaffes-top-8-greatest-blunders-tv-history-article-1.2172523
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