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Best Zombie Upgrades Cold War

author
Brent Mccoy
• Thursday, 12 November, 2020
• 7 min read

Call of Duty: Black Ops Collar has reinvented the Zombies' mode in a major way. Changes fans have been asking for have been listened to, from bringing back the iconic Juggling to making the Ray Gun good again.

Contents

One of the new features introduced to Black Ops Collar is the ability to upgrade parts of your loadout. In Zombies, as you play, you'll obtain Ethereum Crystals that can be used to purchase these upgrades.

Elemental Pop is a Perk new to Black Ops Collar, and one that you should throw Ethereum Crystals at right away. When it's at Tier 1, it will also give Equipment a chance to trigger an alternate ammo type.

Shotguns are useful against any enemies, taking care of Plague hounds and regular Zombies with just one shot and even able to do a large chunk of damage to Megatons. All the alternate ammo types can be upgraded, but unfortunately, Brain Rot is the weakest of the bunch.

This is useful in maps with small corridors since they'll body block other zombies, but Die Machine is too open for this to come into play. When used, you'll become completely invisible to all zombies, allowing you to get out of a corner or revive a downed teammate.

Dead shot Daiquiri continues its curse of being the worst Perk in the game in Black Ops Collar. On the bright side, upgrading it does boost it a bit, but not nearly enough to warrant using early Ethereum Crystals on it.

Its Tier 1 greatly increases the amount of critical hit damage does when an enemy is at full health. None of these will have major effects on your game, and even though there is no Perk Limit, there's barely a reason to buy Dead shot Daiquiri.

Unsurprisingly, the best Perk in the game; Juggling should be the first thing you use Ethereum Crystals on. Upgrading Juggling all the way gives you an incredible amount of survivability, which is the most importing thing in Zombies.

You will never play a game without Juggling in your arsenal, and since it's so good, it should be upgraded to its max Tier as soon as possible. Sniper Rifles were once pretty good back in the Black Ops 3 days, however, those days are long gone and Sniper Rifles are among the worst guns in Black Ops ColdWar's Zombies, only ahead of Launchers.

Zombies are too high octane to take time to properly use a Sniper Rifle, and as such, upgrading them should be the last thing you do. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.

I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops ColdWar’s Zombies mode.

With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.

It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.

Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. New features have been introduced such as Field Upgrades (which have replaced Specialists from Black Ops 3 and 4).

Each Perk and Field Upgrade is distinct; some aren't worth taking a second look at, and others are the most essential things in the game. Upgrading it doesn't change much with it, only giving you an extra charge and doubling the range.

The Energy Mine does linger, so you can put it in a place to run into with a train of zombies, but you can accomplish the same with much less effort with just a C4. Dead shot Daiquiri was widely considered to be one of the worst Perks in the previous Zombies installments.

This trend continues in Black Ops Collar, although being able to upgrade it improves it slightly. Healing Aura isn't necessarily bad, however, it's something that you will only need on rare occasions.

After being gone in Black Ops 4, Speed Cola returns in a traditional Perk machine. Like previous installments, Speed Cola is a useful Perk but doesn't directly help you in any major way.

Fully upgraded Stamina is fantastic is as well, as you're likely to be shooting at Zombies while walking backward. When used a ring forms and when standing inside it you do more damage while Zombies entering into it will be slowed down.

While it won't be saving you from any situation, it will make you into a giant threat to zombies. Elemental Pop is the first Perk new to Black Ops Collar, and it immediately stands out as one of the best.

Elemental Pop will randomly trigger an alternate ammo type even if it is not attached to your gun. Having access to more powerful alternate ammo types is never going to be a bad thing, and it affects all weapons.

However, with its Black Ops Collar iteration, it also boosts the speed it takes for your health to start regenerating again. This means that Quick Revive is such a necessity in Black Ops Collar, as maintaining full health is so important in Zombies.

It also gives more incentive to use it in Solo, as originally it would just act as an extra life. Ether Shroud is the ultimate tool to save you when you mess up, and that's what makes it so good.

After being missing from Black Ops 4, Juggling returns and reclaims its title as best Perk in the game. With how damaging some zombies can be such as the Megaton, having extra health can make or break a run.

Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. In the Call of Duty: Black Ops Collar Zombies Mode, you are given a set of Skills that you can use in your gameplay, one of which are the Field Upgrade skills.

In this guide, we have detailed the information on the usage of these skills in each Tier. There are ten Field Upgrade skills in Collar Zombies, each having its own use.

Using each of these Field Upgrade skills requires Ethereum crystals. Below is a list of each Skill along with their Tiers, so you can decide which one best suits your play style in Blogs Collar zombies.

Frost Blast A Short-Range Freeze, really helpful in slowing down the opponent as it Creates a frigid blast of wind that deals frost damage, which slows down any opponent coming in its contact. At Tier 1, the duration of the Frost Blast increases by 3 seconds.

Energy Mine A Cosmic Landmine which creates a mine of pure energy that detonates on proximity of enemies, hence causing damage. In case you have an opponent on your back, simply drop these mines and clear the area.

At Tier 2, the beam takes out standard adversaries while stunning special opponents. Standard enemies coming in contact, receive a burning effect that deals fire damage for few seconds.

At Tier 3, when inside the ring, you can take ammo from your stockpile instead of the magazine. Elemental Pop There’s a possibility that each bullet applies to a random base Ammo Mod effect.

At Tier 1, Equipment damage also has possibility to be applied a random base Ammo Mod effect. At Tar 2, increases the recharging speed of Field Upgrades by 20%.

At Tier 3, increasing the speed of walking while aiming down. At Tier 2, decreases 50% the time it takes to regain health.

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2 www.imdb.com - https://www.imdb.com/title/tt13117230/
3 www.realityblurred.com - https://www.realityblurred.com/realitytv/2020/04/wipeout-returning-tbs/
4 abcwipeout.fandom.com - https://abcwipeout.fandom.com/wiki/Wipeout_Wiki
5 en.wikipedia.org - https://en.wikipedia.org/wiki/Wipeout_(2008_U.S._game_show)