However, with Black Ops Collar, the Sniper Rifles have regressed back to how terrible they used to be. With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with.
The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde. As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier.
Even on the first round of the game, it's rare for zombies to be killed with it in one hit. You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity.
Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire. It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health.
If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies. This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task.
Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you. Shock wave has five different variations, the base form as well as four elemental versions.
The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Collar). It does poor damage, even after upgrades, and is too slow to reliably kill zombies.
Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in ColdWarZombies. Due to its higher rate of fire, it has a lower damage output.
Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. Black Ops Collar arrived a few weeks ago and players are absolutely loving it.
For those who don’t know, the Zombies' mode has always been present in the previous Black Ops games and is well-received by everyone. This time, it has arrived with a few changes linked to custom loadouts, weapons, and more.
But this has changed in Black Ops War as the M16 is perfect for both the early and later rounds of the Zombies mode. The best part about it is that you can further increase its magazine capacity by upgrading it and even convert it to a 6 bullet burst AR.
In most cases, it will take your enemy down with a single shot, that is if you accurately hit the target. The Gala SA12 can be useful during the early rounds, and can even help you survive till the end once upgraded.
The Ray Gun is easily the most popular weapon in the previous as well as the current Zombies mode. The weapon is really deadly as it can take down entire hordes of undead enemies without any problems.
The reason why this weapon is so popular is because it offers infinite ammo. This weapon is ideal for those who aren’t a big fan of refilling their ammo supply again and again.
These were some of the best weapons to use in Call of Duty: Black Ops ColdWarZombies mode. In any case, we hope that our post will help you with choosing the right weapons to fight against that dead.
Also, make sure to check out how you can level up weapons quickly in Black Ops Collar before you leave. Assault Rifles often form the backbone of a Call Of Duty: Collar class and loadout.
We’re not going to bury the vital information in swathes of text, so here goes: the best Assault Rifle in Call Of Duty: Collar is the Rig 6. Accurate, controllable, and effective at longer ranges, the Rig is an extremely reliable primary weapon for most engagements.
The Rig 6 takes the top spot in this early stage of ColdWar’s lifetime thanks to its superior accuracy and reliability over longer distances. With the right attachments, the Rig can become a powerful rifle with laser-like precision, capable of multiple headshots in an instant from across the map.
This makes the AK-47 an excellent choice for running and gunning, as you can use attachments to quite significantly improve the handling stats of this punchy rifle. The XM4 is a reliable and deadly Assault Rifle which lacks the precision of the Rig and the damage to the AK-47, but tries to make up for it with a host of balanced stats across the board.
It’s a great base from which to construct an excellent mid-range weapon with the right selection of attachments, and while it doesn’t take our top spot at the moment, it’s more than capable on any battlefield. Some pretty rough horizontal recoil is what knocks the QBZ-83 down to the bottom of the pack in our Collar Assault Rifles tier list.
It’s a shame, because otherwise the GBZ is a fine weapon, boasting a slightly higher damage per shot than the XM4 and the quickest ADS speed of any Assault Rifle. This edition of Zombies has brought in a ton of new elements into the beloved game mode.
There are new weapon rarity, custom loadouts, and exclusive field upgrades. This means there is more thought and planning with the goal of lasting as long as possible before the Zombies finally win.
The knife is not a glamorous weapon, nor is it difficult to obtain, but it is very important in Black Ops ColdWarZombies. It will not be as useful in the later rounds as the Zombies' health grows and their frequency increases, but since it's free, it cracks the top five.
It is certainly not the best option if you are trying to clear all the Zombies at once, but it is great for players who do not like to or forget to refill their ammo during the rounds. The Ray Gun is back atop the list of the best weapons to use in Zombies.
After a few years when it was not really used by a lot of players, Collar Black Ops has brought it back to royalty. Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article.
There’s nothing quite as good as blasting some zombies with a shotgun, but your best options will vary depending on whether you’re in the early, mid, or late game. Below we have a list of the best weapon and best attachments to pick to help you progress in Die Machine.
Weapon : GALLO SA12 Barrel : 24.8 Task Force Body : Ember Sighting Point Magazine : Sta nag 12 Round Tube Muzzle : Flash Cone 12 GA Stock : Marathon Stock We’re going to forego the handle because it doesn’t provide any useful stats for zombies mode.
You can choose to change things up, but we don’t find the scope necessary because of the spread. We’re going with the 24.8 Task Force barrel, which drastically improves pellet damage against the zombies.
It lowers the effective range, but the shotgun is for some ups close and personal zombie-slaying action, so that doesn’t matter. It has a bonus stat that increases salvage drop rate, which will help immensely in the game’s later rounds.
It’s not always guaranteed, but there is a very high chance of getting a Ray Gun by completing the in-game Easter Egg. It also deals area of effect damage, making it the ultimate weapon in the game.
You won’t have a problem until level 52 when you’re rocking a Ray Gun because of the super-fast zombie sprinters. Normal enemies who enter gain a burning effect that deals fire damage.
Ether Shroud is our top pick because it allows you an escape when things get too hot. There are always instances when your character gets stuck in a corner, and Ether Shroud allows you an escape route.