However, with Blacktops Cold War, the Sniper Rifles have regressed back to how terrible they used to be. With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with.
The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde. As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier.
Even on the first round of the game, it's rare for zombies to be killed with it in one hit. You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity.
Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire. It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health.
If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies. This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task.
Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you. The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Blacktops Cold War).
It does poor damage, even after upgrades, and is too slow to reliably kill zombies. Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options.
The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round. Sniper Rifles are the worst kind of weapon in Cold War Zombies.
Due to its higher rate of fire, it has a lower damage output. With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones.
Call of Duty: BlackOps4 features an incredible Zombies experience with more customization options and challenges than ever before. It's a relatively large map that offers a variety of boss zombies, a new wonder weapon, and other unique features.
But once you find a good spot to train zombies (we recommend the Cafeteria) and get set up with a Magmata, you should have a ton of fun slaying hordes of the living dead. The Zombies Mode can get excruciatingly tough, especially if you are playing solo, and all the same when you have reached higher levels and facing boss enemies.
This prompts careful management of resources, time, and how effectively you could use the tools at your disposal in bringing about the destruction of the undead. Before you start, you should be aware of the perils and threats of each map in the game along with the characters that will support you through it.
Although there are eight characters in total, whether they are playable or not, depends on the actual map where the action takes place. Applicable CharactersBosses and Mini-BossesBlood of the Dead Edward Richthofen, Nikolai Babinski, Take Masai and Tank Dempsey. BrutusIXBruno Delacroix, Diego Recall, Scarlett Rhodes and Stanton Shaw. Blightfathers Gladiator, the TigerVoyage of Despair Bruno Delacroix, Diego Recall, Scarlett Rhodes and Stanton Shaw. BlightfathersClassifiedEdward Richthofen, Nikolai Babinski, Take Masai and Tank Dempsey. Standard Zombies We know that without the machinery to do the killing, there will not be the guts and blood we have come to expect and love from a Call of Duty game.
As for standard weapons, these are gathered from either the Mystery Boxes riddled around each map or off walls for a fair price. For both these weapons, it is highly essential to build up clip size and replenish ammo every occasionally.
GAS : A powerful Sub-machine gun with a decent fire rate, the weapon can be purchased off the walls in the mode. Sniper Rifle : The Paladin HB50 is an install be it for anybody region including head, chest, and shoulders.
VAPR-XKG : Another assault rifle that can quickly pick targets off, and accurately, while you are aiming down the sights. Spitfire : Has the fastest fire rate out of all weapons, even when you won’t kill, you could for sure cripple the enemy down to a handful of health points left.
Rampart 17 : Arguably, the best assault rifle in the game, the weapon does an insane amount of damage especially with the High Caliber attachment. Homunculus : Our list would not be complete without mentioning this powerful variation of the monkey bomb.
To start working on acquiring these, you will first need to head to the Laboratory section in the zombies game menu. You would be able to notice the “Concoctions” heading where the amount of Nebulous Plasma bottles you earn lets you purchase elixirs coming in three packages.
The Nebulous Plasma is the main ingredient you used to purchase the packages consisting of the Elixirs and Talismans at the Laboratory. The amount of these bottles you get depend on the more you level up in a match and the longer you survive.
So depending on how you perform overall, you may expect to obtain six bottles of Nebulous Plasma around reaching level 15th or so. Whenever you raise or lower a weapon, aiming becomes much easier and quicker. Anywhere but Here! Gets you out of harm’s way but teleporting you to a random location and there, blasting away the zombies to let you adapt to your new surroundings. Burned Outage Elixir works until you take three hits of melee damage.
Each melee attack landed by an enemy is converted into bursts of fire damaging the zombies around. Equip MintCooldown time is instantly refreshed on all equipment. Head Stanford a duration of two minutes, Headshots are very likely to install an enemy. Nowhere but ThereInstantly teleport to a downed players' location to revive him or her. Newtonian NegationPurely for fun purposes, for 25 minutes, any zombies killed will float upwards contrary to what Newton might have thought. Stock Optional is taken from your stockpile instead of your weapon’s magazine. Anti Entrapment a duration of thirty seconds, you gain invulnerability to any traps set by players. Point DropsSacrifice 500 of your points in a round in exchange for a power up. Pop Shocks a total of five melee attacks, you can cause extra damage to zombies with electric shock status effect. Arsenal Accelerator five minutes, recharge your special weapon way quicker. AftertasteYour perks will not be lost on getting downed. Scary indeed. Ctrl + For 15 seconds, two standard zombies are converted into allies supporting you in your battle against the undead. Dead of Nuclear Winterson activate a Nuke Power up. In Plain Sight Zombies become oblivious to your activity for 10 seconds. Licensed Contractor are granted a Carpenter Power up. Phantom Reload four minutes, there’s a high chance reloading a weapon won’t consume ammo at all. Who’s Keeping Score? You get access to a double points power up. Sword Flavor a minute, melee attacks will be five times as damaging as they previously were. Shields Grants a shield. Kill Joyous get a power up to install enemy. Immolation Liquidation get a power up for Fire Sale. Alchemical Antithesis a minute, every 10 points earned is rewarded as 1 ammo in the magazine of the weapon. Blood Debtor three minutes, you sacrifice points for taking any damage.
Of course, when the point count reaches zero, you will start taking damage. Extra Credit 1,250 point power up is gained. Wall-To-Wall Clearance thirty seconds, unlock wall buy Fire Sale. Free Firefox thirty seconds, ammo is not consumed upon firing. Undead Man Wallingford a minute Slow down all zombies to shambling speed. Power Keg You are granted a Full Power up. Wall Powered you first purchase a weapon off a wall, the subsequent purchase would already have the ‘Pack-a-Punch’ effect applied on it. Join The PartySpectating players will be spawned immediately. Cache Back Max Ammo power up is granted. Once you have selected a Talisman from the “Create a Class” menu, you will consume it as soon as the round starts, and it cannot be re-used again.
Charm of ImpatienceRespawn near the end of the current round or after 100 zombies have been killed after deathCharm of the MiserReduced Pack-a-Punch costCoagulated CrystalIncreases last stand durationDimensional Pocket: Acid Domain an extra Acid Bomb ChargeDimensional Pocket: ClaymoreGain an extra Claymore ChargeDimensional Pocket: Craggier an extra Frag ChargeDimensional Pocket: Wrath Regain an extra Wrath Fire ChargeMinor Amulet of the 1st CircleReduces the cost of the Dan/Brew PackFrugal FetishReduces the cost the shieldEnergized AmuletIncreases earn rate of Special Weapon ExperienceMinor Amulet of the 2nd CircleReduces the cost of the Ra/Cola Packing Amulet of the 3rd CircleReduces the cost of the Zeus/Soda Packing Amulet of the 4th CircleReduces the cost of the Odin/Tonic Packing Token of SuperiorityStart the match with a Minor Virtuoso’s Charmers box pull is guaranteed to be a box only weaponDimensional Pocket: SentrySentry only consumes 50% Charge Major Amulet of the 1st CircleS tart the game with the Dan/Brew Pack Major Amulet of the 2nd CircleS tart the game with the Ra/Cola Pack Major Amulet of the 3rd CircleS tart the game with the Zeus/Soda Pack Major Amulet of the 4th CircleS tart the game with the Odin/Tonic Packing Reinforced CharmIncreased Shield durability Major Virtuoso’s Charmers box pull is guaranteed to be an Major Token of SuperiorityStart the match with an Charged CrystalS tart with Level 2 WeaponGrand Amulet of the 1st CircleT he Dan/Brew Perk can never be Strand Amulet of the 2nd CircleT he Ra/Cola Perk can never be Strand Amulet of the 3rd CircleT he Zeus/Soda Perk can never be Strand amulet of the 4th CircleT he Odin/Tonic Perk can never be Lost major reinforced CharmGreatly Increased Shield DurabilityGrand Token of SuperiorityStart the Match with an Lugsail of the 4th CircleCI the modifier for Odin/Tonic Perk when you acquire it, even if you do not have the first threeSupercharged CrystalS tart with Level 3 Special Weapon On difficult maps, especially IX where zombies and mini-bosses will constantly swarm you in sheer numbers, the fight can become almost unfair. Deemed the toughest map by many players as of late, not only do you battle zombies but a ferocious tiger as well.
Additionally, in the labyrinthine layout, gladiator zombies and standard ones will always be at your back and would not give you a moment to breathe. The other two important ones are “Dying Wish” to keep fighting even when you are near the downed state and the “Quick Revive” so health is regenerated faster, and you can survive for long.
You can go with anything on the last perk, but we recommend choosing the ‘Electric Burst’ to damage enemies even when reloading. For the specialist weapon, the Hammer of Valhalla to cause incredible shock damage and stun via Thunder Strike and Lightning Bolt.
Alternatively, a second choice should be the Viper and Dragon special weapon as it will really help in taking out hordes of zombies but may struggle against stronger enemies like the gladiators. The strategy is to roam around the Inner sanctum room, running loops, while using the Homunculus to distract enemies and using the full power of your firearms to deal damage.
Keep moving around the round until you charge your special weapon, the Hammer, at which point take full advantage of it to deal some extra damage, especially to the boss enemies. Reloading the weapon occasionally will ensure the electric shock stuns the enemies a little, so you can rush away.
Near the stairs' region, you will have spawn points very close to each other as well as services like the Pack-a-Punch and weapons off walls, so we recommend sticking around this area. The recommended specialized weapon is the Ragnarök DG-5 as it causes quite some damage and stuns in a huge radius of attack.
Your Wonder Weapon here will be the Spectral Shield which you can upgrade several times to highly beneficial effects. Aiming and shooting the Magmata at the ground will attract dozens of zombies only for them to be burned to chips.
Again, shoot the Magmata at the floor, twice or thrice, and the boss would take enough damage and die quicker than you can count to 10. First, we will advise you to pick up weapons, preferably, assault rifles or SMS with high fire-rate.
This will trigger the emergence of two heavily armored champions who will only be vulnerable to gunfire at the head and arms section. As is the case with previous COD games, interacting with certain items on the map will cue a sound that only lasts for a little.
However, if you managed to interact with all the items that are capable of producing the special sound effect, you will be treated to a completely secret song. The first one is located under the wooden staircase situated towards the entrance of Dan Tower.
For the second one, head to the Burial Chamber of Ra Tower and move near the brazier to find the coin between two chests. To trigger the Easter Egg song here, you need to interact with three vodka bottles riddled around the map.
The second one is in the Central Filing section towards the back, where you will find the bottle atop the cabinets. The last one is in the Porcine Research Laboratory towards the back and left corner of the area, where you will find the bottle in a cabinet.
You will uncover this secret song while working on acquiring the Gold Spork Wonder Weapon. Note them down and then head to the location of the cage at the bottom of Citadel Tunnels.
The first coin is near the wooden crate found at the bottom of the staircase in Forecastle. The Lower Grand Staircase area has the coin high up, stuck in the ceiling.
The final coin is situated on the small luggage raft at Sun Deck. Although zombies are a bit tougher, there are multiple revives and all purchases for ammo and weapons is completely free.
High Score Once you manage to rack up 250k points, the Trophy will unlock. Equip the Overkill Gatling gun from the ‘Create a class’ menu before you head into the round.
Straw Purchase Gift any Wonder Weapon obtained from a Mystery Box to a teammate. Prestigious Award Raise XP of 25 weapons in the mode to the max level.
Workaholic Relapse Your goal for this Trophy is to acquire all Zombies Perks in a single game. My Home is the Arena To earn this Trophy, you will need to reach wave 20 without opening a single gate.
Venerated Warrior You get this after triggering a lengthy Easter Egg that results in a boss fight involving two elephants. Skilled Adversary Out of the four banners in the arena section, you need to knife the rope of anyone to trigger a series of short and easy challenges.
Now simply use the Pack-a-Punch machine on your Strife and keep spending 2500 points until you imbue it with the BrainPop effect. Consolation prize Use the Death of Orion Wonder Weapon and eliminate nine zombies with a single uncharged shot.
A little, Pack Here, a little Punch There Use the Pack-a-Punch service at all four locations on the map: Engine Room, The Grand Staircase, Poop Deck and Cargo Hold. Rock, Paper, Plasma After you have reached level 20 and above, you will notice burning, lava-riddled zombies surrounding you.
You would need to drain water from some rooms to fully reveal the fast travel portals. Stoking the Flames Target the Stoker enemy on its weak point and eliminate it by concentrating damage there.
Stowaway Spend five successive rounds in the Cargo Hold area be it drained or otherwise. A high water level slows down zombies but may prove to be harder for you to shoot them.
Trialing Experience Just head to the Poop Deck region of the map and interact with the floating Sentinel Artifact symbol to earn the Trophy. Hot Stuff Coming Through All you need to do is obtain a Blunder and upgrade it all the way to the Magmata Wonder Weapon.
Senseless Axe of Violence Use the Hell Redeemer, kill the maximum number of zombies. At Trick You managed to kill the Warden with every variation of the powerful shotgun: Blunder, Accident, and Magmata.
Historical Reenactment You managed to unlock and equip Hell’s Retriever, Spoon, Blunder and Tommy Gun, all at the same time. Throw a Dog a Bone You need to feed a zombie to three wolf heads situated on the map.
The first one is in Model Industries, the second in Citadel in the prison area and the last one in the gondola near the Warden’s house.