Original post: After much research and deck building, I have created what I believe to be the best zombie aggro deck ever built. Use Gem palm polluter to make them lose life AND draw a card.
Use Lord of the Undead to get Gem palm polluter back, giving you card advantage and making them lose life. Cyborg and Cabal coffers combined is free MANA ramp.
Undead War chief makes your lords cheaper, allowing you to play them for 2 manas, and you can take out major threats with victim of the night and even pesky indestructible with tragic slip. Sudden spoiling an underrated uncountable card allows you to target protection, indestructible and block flyers, etc.
The combo would be a better idea in multiplayer, when semi-suicide black puts a target on your hard. Don't forget your full art Gravecrrawlers and Diagram Ghouls for cool factor.
Going second, you have hand traps main decked already like Ash Blossom and Infinite Impermanence and you can deal with back row and negates with Twin Twister and Super Polymerization. 3 Uni-Zombie for your main tuner plays and for sending cards to the grave.
2 Glow-Up Bloom to get large bodies like Dooming and Jack-o-Bolan out onto the field or to search LV 5 or higher zombies like Vampire Fräulein. 3 Mizuki which you can choose to play at 2 who summons zombies from grave.
2 Necroworld Banshee to ensure a Zombie World on the field. 3 Super Polymerization to deal with your opponent's board and for a form of interruption when you set it on turn 1.
1 Card Destruction to set up your grave and to get targets for Jack-o-Bolan and Ice Dragon's Prison. Extra Deck isn't that important, so you can choose to play Pot of Extravagance if you want.
1 Chaos Ruler, the Chaotic Magical Dragon for the mill effect. Ironically 1 Rampaging Smash tank Rhynosaber since it's synchro Nearly who can tag out into materials for a LV 7 synchros which would be Red-Eyes Zombie Nero Dragon which is a massive body, and it has a similar monster-stealing effect to Fräulein.
Vampire Sucker for draw power and tribute summoning Dooming LULU. 3 Ghost Belle & Haunted Mansion since it triggers Dooming.
Waiting for an actually good generic Zombie XYZ Monster Continuing to analyze the tribes that occupy the multiverse, we now have to talk about the walking dead.
To keep things spooky for this time of year, let us take a look at some of the zombie decks that you may encounter out in the arena. Many of these are found only in the historic format because we just lost the dread horde from the rotation of standard.
This deck allows a few humans to command the hoards you will create. Using green and black we have the ability to make things respawn and grow to become threats.
Let the zombies eat their brains while you sit back and win the games Use the dead to make them all die with spells that cause sacrifices to occur often.
Deploy swamps to get MANA Play every creature you can Use the removal as needed Force your opponent to sacrifice their creatures to create an opening for yours Strike when they are vulnerable to kill them and win This version of zombie tribal comes from YouTuber Alias.
Gary allows you to drain life equal to your devotion to black. Remove what you need till Gary comes in to save the day and watch the zombies eat some brains.
Autumn is upon us and so the dead prepare for the annual fall festival The top zombie deck on this list is mono black led by the mistress of death herself, Liliana.
Power comes at a price you can draw cards for some life. If you play this right your opponent will hit zero long before you even leave double-digit life totals.
4x Crypt breaker 3x Death Baron 4x Diagram Colossus 4x Gerald's Messenger 4x Grave crawler 4x Relentless Dead 3x Tide hollow Sculler 4x Wayward Servant Maybe board While not the fastest out there, this deck capitalizes on the one advantage zombies have over other tribes: it's resiliency.
Wrath effects won't be enough to stop it, since the zombies will slowly but surely come back from the graveyard. It also doesn't really mind targeted removal: while an exiled Death Baron will set you back for a couple of turns, zombies are multiple and expendable.
I started playing mtg around 2012, and the “Relentless Dead” intro pack was the first deck I owned. Date added1 Everlast updated6 monthsLegalityThis deck is Modern legal.
A ton of other Zombie monsters help this deck out too, including Samurai Skull, Mizuki, Suzuki, Dooming Balerdroch, Glow-Up Bloom, Pyramid Turtle, and Ash Blossom. Vampire Fräulein also makes a good hand trap sorta card.
Many of the new Vampires allow you to Special Summon your opponents monsters from their GY. Also, the new Vampires have an effect where whenever you inflict damage to your opponent, you gain LP equal to the amount of damage you inflicted.
Vampire Duke When this card is Normally Summoned: You can target 1 DARK “Vampire” monster in your Graveyard; Special Summon that target in face-up Defense Position. Vampire Grace While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by a Zombie-Type monster's effect: You can pay 2000 Life Points; Special Summon this card from your Graveyard.
Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the Gas to your field.
You can only use this effect of “Ghost Belle & Haunted Mansion” once per turn. You can only use this effect of “Ghost Ogre & Snow Rabbit” once per turn.
Zombie Master Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
Pyramid Turtle When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. Necroworld Banshee “Zombie World” in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects.
(Quick Effect): You can banish this card from your field or GY; activate 1 “Zombie World” directly from your hand or Deck. Rieger Destroy all monsters your opponent controls.
Bottomless Trap Hole When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. Vampire Fräulein When a monster declares an attack: You can Special Summon this card from your hand in Defense Position.
Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only.
At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the Gas to your field. Vampire Scarlet Scourge If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scarlet Scourge”; Special Summon it, but it cannot attack this turn.
You can only use this effect of “Vampire Scarlet Scourge” once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the Gas to your field.
You can banish this card from your GY; 1 DARK “Vampire” monster you Normally Summon this turn can be Summoned without Attributing. Vampire Retainer If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap from your Deck to your hand.
Vampire Vamp Once per turn, when this card or a “Vampire” monster is Normally Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. When this card is Normally Summoned: You can Special Summon 1 DARK “Vampire” monster from your hand or Deck, except “Shadow Vampire”, but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
Glow-Up Bloom If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monsters from your Deck to your hand, or, if “Zombie World” is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of “Ash Blossom & Joyous Spring” once per turn.
Samurai Skull When this card is Normally Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monsters from your Deck, except “Samurai Skull”.
Pyramid Turtle When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. Suzuki During your Main Phase: You can send 1 Zombie monster from your Deck to the GY.
If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except “Suzuki”; Special Summon 1 Zombie monster from your hand. Vampire's Domain Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normally Summon 1 “Vampire” monster, in addition to your Normal Summon/Set.
Each time your “Vampire” monster inflicts battle damage to your opponent: Gain the same amount of LP. Foolish Burial Send 1 monster from your Deck to the Graveyard.
Vampire Domination When a Spell/Trap Card, or monster effect, is activated while you control a “Vampire” monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. Vampire Awakening Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.
Crimson Knight Vampire Bram 2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to field, but only that monster can attack for the rest of this turn. You can only use this effect of “Crimson Knight Vampire Bram” once per turn.
Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 material from this card; Special Summon 1 of that monster(s) to your field in Defense Position. Atreus, Keeper of Armageddon 2 Level 5 monsters // Once per turn: You can detach a XYZ Material from this card to target 1 face-up card your opponent controls, destroy it.
Tires, Keeper of Genesis 2 Level 5 monsters // This card's effects can only be applied or activated while it has XYZ Material. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls, destroy the target.
During each of your End Phases: Detach 1 XYZ Material from this card. Number 5: Doom Chimera Dragon 2+ Level 5 monsters Gains 1000 ATK for each material attached to it.
This card with material can attack all monsters your opponent controls once each. • Target 1 monster in your GY; attach it to this card as material.
• Target 1 card in your opponent's GY; place it on top of their Deck. Number 24: Dracula the Vampire Dragon 2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 XYZ Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck ; change it to face-down Defense Position.
Number 61: Alxasaurus 2 Level 5 monsters Once per turn: You can detach 1 XYZ Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
Number 101: Silent Honor ARK 2 Level 4 monsters You can detach 2 XYZ Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up XYZ Material. You can only use this effect of “Number 101: Silent Honor ARK” once per turn.
• You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, and if you do, it is treated as a Zombie monster. • If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
Amended Savior 2 Zombie monsters This card's name becomes “Reverend Slayer” while on the field. • You can target 1 “Vend read” card in your GY; add it to your hand.
Br>• During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x200, until the end of this turn.