Weapon : GALLO SA12 Barrel : 24.8 Task Force Body : Ember Sighting Point Magazine : Sta nag 12 Round Tube Muzzle : Flash Cone 12 GA Stock : Marathon Stock We’re going to forego the handle because it doesn’t provide any useful stats for zombies mode.
You can choose to change things up, but we don’t find the scope necessary because of the spread. We’re going with the 24.8 Task Force barrel, which drastically improves pellet damage against the zombies.
It lowers the effective range, but the shotgun is for some ups close and personal zombie-slaying action, so that doesn’t matter. It has a bonus stat that increases salvage drop rate, which will help immensely in the game’s later rounds.
It gives a slight reduction to hip-fire accuracy, but the Ember Sighting Point makes up for it. It’s not always guaranteed, but there is a very high chance of getting a Ray Gun by completing the in-game Easter Egg.
It also deals area of effect damage, making it the ultimate weapon in the game. You won’t have a problem until level 52 when you’re rocking a Ray Gun because of the super-fast zombie sprinters.
Normal enemies who enter gain a burning effect that deals fire damage. There are always instances when your character gets stuck in a corner, and Ether Shroud allows you an escape route.
I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode.
With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. In this Call of Duty Black Ops 4 Create Class Level Guide, we’ll detail exactly how to unlock the create a class option in Black Ops 4.
It’s got a ton of info on the game, including breakdowns of Zombies, Blackout and the Multiplayer Mode proper. In Black Ops 4, you’ll have to use the premade classes supplied by Trey arch for the first hour or so.
Level 5 isn’t too hard to get to, it took us under an hour in fact, so you’ll be making your own classes in no time at all. While you’re plugging away trying to reach level 5 in Black Ops 4, you’ll want to run with the best class possible.
You’ll be able to make use of Operator Mods, Wildcards and customize Perks to suit your play style. Well, while a lot of it does come down to personal preference, there are certain weapons and perks that are proving to be very good in the meta.
Primary Weapon: GAS Secondary: Strife Perk1: Scavenger Perk 2: Lightweight Perk 3: Ghost Wildcard: Primary Operator Mod Gear: Stem Shot Equipment: Special Issue Optics: Reflex Attachments: Quick draw, Long Ball (II) From here, you can customize your classes to your heart's content, and don't have to worry about loading into a match accidentally.
Plenty of Christmas noobs will be filling up the Call of Duty: Black Ops 4 servers this holiday season. To help new players quickly get set up to kill hordes of the living dead, we've put together this guide with the best beginner loadouts for Black Ops 4 Zombies.
These two tabs provide a unique set of classes for the different Zombies storylines in Black Ops 4. At the time of writing, there are only two Zombies maps that use the Ether Story: Blood of the Dead and Classified.
Once you level up and unlock more perks, Elixirs, Equipment, and Start Weapons, you can begin to have some more fun in Zombies create-a-class. Players can create their own loadouts for Call of Duty: Black Ops Cold War Zombies.
Players are able to create their own class similar to the online multiplayer mode. Originally, players began the game with a pistol and would need to generate enough points to purchase stronger weapons.
This adds the benefit of giving a player a machine gun or sniper fairly early into the game. Continue scrolling to keep readingClick the button below to start this article in quick view.
It's easier than ever before to unlock everything players want for a specific gun by jumping into the zombie mode. Ether Shroud: This field upgrade allows players a few moments to become invisible.
The zombie's mode has been a staple in the Call of Duty titles developed by Trey arch. Endless rounds of zombie hordes attack the player until they either escape or die trying.
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The sinister tinkle of the mystery box, the mind-bending Easter eggs, the wacky Pack-a-Punch weapons; it’s good to have it all back. However, in Call of Duty: Black Ops Cold War’s Zombies mode, players not only have the usual means of acquiring some firepower through the mystery box, wall weapons, or Easter egg rewards, but they can now head into the fight with a custom loadout using any gun they’ve unlocked in the game so far.
There’s no definitive answer to what the best weapon in Black Ops Cold War’s Zombies mode is as it can vary through each play through, and on your own play style. However, as upgrades and the prospect of Pack-a-Punching come into play later in the game, other weapons emerge as top picks for clearing the massive waves of enemies and chunking damage out of bosses.
There is also a melee bonus in Black Ops Cold War Zombies which means that using the knife will rack up a tonne of points for you to spend on future weapon upgrades, perks, and clearing doorways and blockades. When levelled up using Ethereum crystals, Healing Aura can also knock back zombies, stun bosses, and create a beam that revives allies.
Other honorable mentions for starting weapons include the Stoner LEG for its high ammo count and decent damage, and the Gallo SA12 shotgun, which will one shot enemies for a fair few rounds. Our top picks to chuck in the machine are the M16, the Gallo SA12 shotgun, the Ray Gun (if you’re lucky enough to pull one from the mystery box), and the Knife.
The XM4 and the Stoner LEG are also good alternatives to Pack-a-Punch, but the extended burst fire and high critical damage makes the M16 a beast once upgraded. It does massive damage to bosses, will turn zombies into crawlers if you fire it at the surrounding ground, and can clear trains extremely quickly.
It can be brought into the game with your starting loadout, can be purchased as a Tier 3 wall weapon early on at the crash site section of Die Machine, and when Pack-a-Punched becomes arguably the best gun for clearing hordes of the undead. This means you could walk around with, say, a Ray Gun, and if you get into bother and need to reload, you can one hit melee your way out without switching to the Knife.
As mentioned before, spend your Ethereum Crystals on the melee upgrade to make sure you’re always one-hitting zombies, even with your primary weapon out. While Healing Aura is a great field upgrade for starting loadouts, we think Ring of Fire is the best for high-round runs.
They’ll get you out of tricky spots and can bunch up zombies, so you can go on a safe knifing spree to conserve ammo. Lethal grenades don’t really play much of a role in the high round meta, but a C4 or Molotov is good for damaging multiple zombies at once.
Other things to consider, of course, include getting yourself a full set of perks and holding onto a Self-Revive Support by either crafting one or getting lucky with a random loot drop. That’s our wrap up of the best weapons and loadouts for Black Ops Cold War’s Zombies mode.