With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. There’s nothing quite as good as blasting some zombies with a shotgun, but your best options will vary depending on whether you’re in the early, mid, or late game.
We’re going to forego the handle because it doesn’t provide any useful stats for zombies mode. You can choose to change things up, but we don’t find the scope necessary because of the spread.
We’re going with the 24.8 Task Force barrel, which drastically improves pellet damage against the zombies. It lowers the effective range, but the shotgun is for some ups close and personal zombie-slaying action, so that doesn’t matter.
It has a bonus stat that increases salvage drop rate, which will help immensely in the game’s later rounds. This attachment causes a slower reload speed, but that isn’t very important in the beginning rounds.
Another attachment we can equip to provide some benefits is the Flash Cone 12 GA muzzle. It gives a slight reduction to hip-fire accuracy, but the Ember Sighting Point makes up for it.
It’s not always guaranteed, but there is a very high chance of getting a Ray Gun by completing the in-game Easter Egg. It also deals area of effect damage, making it the ultimate weapon in the game.
You won’t have a problem until level 52 when you’re rocking a Ray Gun because of the super-fast zombie sprinters. Normal enemies who enter gain a burning effect that deals fire damage.
There are always instances when your character gets stuck in a corner, and Ether Shroud allows you an escape route. The sinister tinkle of the mystery box, the mind-bending Easter eggs, the wacky Pack-a-Punch weapons; it’s good to have it all back.
However, in Call of Duty: Black Ops ColdWar’s Zombies mode, players not only have the usual means of acquiring some firepower through the mystery box, wall weapons, or Easter egg rewards, but they can now head into the fight with a custom loadout using any gun they’ve unlocked in the game so far. There’s no definitive answer to what the best weapon in Black Ops ColdWar’s Zombies mode is as it can vary through each play through, and on your own play style.
However, as upgrades and the prospect of Pack-a-Punching come into play later in the game, other weapons emerge as top picks for clearing the massive waves of enemies and chunking damage out of bosses. There is also a melee bonus in Black Ops ColdWarZombies which means that using the knife will rack up a tonne of points for you to spend on future weapon upgrades, perks, and clearing doorways and blockades.
To partner the Knife, we recommend the Healing Aura field upgrade, especially if playing solo. When levelled up using Ethereum crystals, Healing Aura can also knock back zombies, stun bosses, and create a beam that revives allies.
Other honorable mentions for starting weapons include the Stoner LEG for its high ammo count and decent damage, and the Gallo SA12 shotgun, which will one shot enemies for a fair few rounds. Our top picks to chuck in the machine are the M16, the Gallo SA12 shotgun, the Ray Gun (if you’re lucky enough to pull one from the mystery box), and the Knife.
The XM4 and the Stoner LEG are also good alternatives to Pack-a-Punch, but the extended burst fire and high critical damage makes the M16 a beast once upgraded. It does massive damage to bosses, will turn zombies into crawlers if you fire it at the surrounding ground, and can clear trains extremely quickly.
It can be brought into the game with your starting loadout, can be purchased as a Tier 3 wall weapon early on at the crash site section of Die Machine, and when Pack-a-Punched becomes arguably the best gun for clearing hordes of the undead. This means you could walk around with, say, a Ray Gun, and if you get into bother and need to reload, you can one hit melee your way out without switching to the Knife.
Electrobolt Secondary: Closing Argument Field Upgrade: Ring of Fire Tactical: Cymbal Monkey/ Decoy Grenades Lethal: C4/ Molotov As mentioned before, spend your Ethereum Crystals on the melee upgrade to make sure you’re always one-hitting zombies, even with your primary weapon out.
While Healing Aura is a great field upgrade for starting loadouts, we think Ring of Fire is the best for high-round runs. They’ll get you out of tricky spots and can bunch up zombies, so you can go on a safe knifing spree to conserve ammo.
Lethal grenades don’t really play much of a role in the high round meta, but a C4 or Molotov is good for damaging multiple zombies at once. Other things to consider, of course, include getting yourself a full set of perks and holding onto a Self-Revive Support by either crafting one or getting lucky with a random loot drop.
That’s our wrap up of the best weapons and loadouts for Black Ops ColdWar’s Zombies mode. Players can create their own loadouts for Call of Duty: Black Ops Collar Zombies.
Players are able to create their own class similar to the online multiplayer mode. Originally, players began the game with a pistol and would need to generate enough points to purchase stronger weapons.
This adds the benefit of giving a player a machine gun or sniper fairly early into the game. Continue scrolling to keep readingClick the button below to start this article in quick view.
It's easier than ever before to unlock everything players want for a specific gun by jumping into the zombie mode. Ether Shroud: This field upgrade allows players a few moments to become invisible.
The zombie's mode has been a staple in the Call of Duty titles developed by Trey arch. Endless rounds of zombie hordes attack the player until they either escape or die trying.
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With the release of Call of Duty: Black Ops Collar, a whole new era of the Zombies game mode came with it. This iteration of Zombies has made tons of changes from previous entries, making it better for both veterans and beginners alike.
Unlike previous installments, the loadouts change as the game progresses, allowing you to upgrade it to become incredibly overpowered, capable of destroying zombies swiftly. There are multiple things you can do in order to make it harder for zombies to do so much damage to you.
Stems are a Tactical “Grenade” that when used, will instantly start your health regeneration and cause it to recover quicker. Going down in Zombies sets you back quite a bit in this installment with the changes to the Points system, so survivability is more important than ever.
When mixed with Juggling, Armor, and Quick Revive, you get tons of survivability to make it near impossible to down. Shock wave Wonder Weapon, so you never have to spend Essence on Trials or the Mystery Box to only have a chance at getting it.
All you have to do is kill the Megaton and pick up a key card, put it in a computer inside the Weapons Lab, and take the item it gives you to the Living Room. The Mystery Box has been a staple since World At War, however, in Black Ops Collar the mechanics have changed.
The Mystery Box will increase the likelihood of getting a higher rarity gun the latter in the game it is. Kill streaks are a new feature to Zombies in Black Ops Collar, and do incredible amounts of damage.
Armor is new to Black Ops Collar Zombies, and have instantly become as important as Juggling is. Armor gives you a lot more survivability, which is the most important part of Zombies.
While it's tempting to use Salvage to upgrade your starting weapon and guns, it's more important to get Level 3 Armor instead. Afterward, you get teleported to the Dark Ether to watch the cutscene and when you return, there's a crate that you can open that gives you a ton of loot.
It being a Wall Buy takes out any randomness and gives you a guaranteed powerful gun right off the bat. While Ether Shroud gives you a nice escape plan if you ever get cornered, Ring Of Fire makes you devastatingly powerful and capable of flipping through rounds in a matter of minutes.
Getting a melee kill gets you the most Essence gain (that and headshots), and the Knife doesn't drop off for a good while. This is the best way to maximize Essence gain early on and gives you a ton to work with in order to buy your Perks and upgrade your weapons.