There are four major roles in every game of Zombies that you need to choose before a match starts. Each Zombie killed adds a little to the bar which when completely filled, can be used for activating the special ability.
Mods can also be upgraded using Raven Tokens, which you earn during your Rank advancements. However, you must be careful using it as all the attention is diverted to your nearest teammate, and he might be downed quickly.
Field Medic It reduces the revival time of fallen allies to half. Explosive Handler This mod gives you and your teammates two grenades whenever Free fire is used.
II When this mod is activated, all the weapons you use behave like they have been upgraded to their maximum. Squad Tactics When this mod is activated, it grants you and your nearby teammates 150% headshot multiplier bonus.
Just like Camouflage, this must be used strategically because when this is activated, all the Zombies converge on the frontline player and start attacking him. This must be used very carefully because although the frontline player gets a damage boost he may still be under threat because if he gets surrounded, he will be downed quickly.
This is useful when you want to lure the zombies to a trap or making them concentrate on a single location to take them out easily. It also allows a nice distraction if the remaining team wants to open doors or valves.
Determination With this mod, you earn two Patchily points every time Frontline is activated. Team Effort With this mod, all your teammates receive the base damage boost when Frontline is activated.
Shell shock is great for emergency situations, and it gives the team a quick breather before the Zombies get back to their feet. Protector This mod gives all your teammates a free Patchily point when they are hit with Shell shock.
Fiery Burst With this mod enabled, every time you use Shell shock, Zombies hit by it are set on fire and getting 3% damage to their health. Exploit Weakness With this mod, the damage dealt with stunned Zombies is tripled.
Defibrillate This is a very useful mod as it all fallen teammates are instantly revived when they are hit with a Shell shock. They affect your base skills rather than your role specific special abilities.
Preventative Medicine It increases the bleed out time for each of your team member. Dutiful Medic With this mod, first hit deals you no damage when you are reviving a fallen teammate.
Discipline This mod increases the accuracy and damage dealt with the Zombies while you are crouched or prone. Finishing Blow This mod allows you to deal double melee damage to Zombies who are down to less than half of their total health.
Resourceful This mod increases the chances to spawn power-ups from dead enemies. This concludes our Call of Duty WW2Zombies Final Reich Loadouts Guide.
I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode.
With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. By the time you reach level 8 in Call of Duty WW2 multiplayer, you will have access to five classes which you can customize to your liking.
This Call of Duty WW2 Multiplayer Loadouts Guide will tell you how to make the best possible classes and what they can be used for. Call of Duty WW2 multiplayer brings the series back to its roots with boots on the ground gameplay.
Read on to find out how to figure out which weapons work best with which training and how you can utilize them efficiently. Attachments in Call of Duty WW2 range from bayonets to full metal jacket rounds.
They have Passive Bonuses, a Special Weapon, and Basic Training when you get Prestige. Divisions in Call of Duty WW2 multiplayer push you towards a certain gameplay style which corresponds well with what they provide.
Basic training is something akin to the perk system found in the previous iterations of the game. Try to pick grenades in the loadouts which work best with your game mode that you are playing in.
The Type 100 is very versatile, so it works well with the infantry class in Call of Duty WW2 multiplayer. Rapid fire makes it better up close and gunslinger is perfect for hip firing while sprinting.
Sledgehammer Games’ Call of Duty: WWII Nazi Zombies makes some big changes to the popular game mode, and you’ll need to learn a few new things in order to survive against the undead. There are a total of four special abilities in Cod WW2Zombies : Camouflage, Control, Free fire, and Shell shock.
Don’t be misled that the mod abilities in the preset loadouts are tied to specific classes. The only exclusive perks in Cod WW2Zombies are those that enhance your specific special ability.
Mods such as Preventative Medicine and Dutiful Medic, which lengthens the bleed out time for the whole party and prevents you from taking damage from one hit while reviving a teammate, respectively, are part of universal mods. For example, if want to play the support role, you can equip the Shell shock special ability alongside the Protector mod to give all teammates one armor.
If you’re aiming to finish the game mode’s casual path Easter Egg alone, one of the best special abilities to equip is Camouflage. Using this special ability makes you go unnoticed by all zombies, so you can use it as a panic button when you find yourself in a corner surrounded by enemies.
The Camouflage ability also helps greatly during one mundane task in the casual path. While you can reacquire all your weapons for a small price, you’ll have to repurchase all the Blitz you lost.
When you’re knocked down, all your Blitz will be marked at certain points of the bleeding meter. If your teammate fails to revive you before the meter reaches a certain Blitz, you’ll lose that perk and have to repurchase it.
This can be found at the Village Entrance or the area where you spawn in the 1st round. Laufenblitz (2,000 Jolts): Increases your sprint speed and enables you to run indefinitely.
This can be found in the sewers or specifically near the area where you jump down after using the pilot light. This is found in the command room near the table where you craft the Tesla Gun.
Schildblitz (2,000 Jolts): Gives you a damaging burst of electricity whenever you reload your weapon. Best of all, it walks at a snail’s pace, which means you don’t have to bother killing it unless it’s blocking your way.
If you’re having trouble with this zombie type, simply use a trap to eliminate it instantly. To unlock the Pack-a-Punch in The Final Reich, simply ride down the sewer pipes in the Tower, Command Room, and the laboratory.
This gun can instantly kill multiple normal zombies in the early rounds. With an armor or Geistschild equipped, you can take a total of three fatal hits before you get downed.
By the time you reach the armor price cap of 10,000 Jolts, you’ll likely have run out of money to purchase ammo, weapons, and upgrades.