With swarming, token generation, life drain, and other tricks up their rotten sleeves, zombies make for entertaining decks that occasionally dip into colors beyond black. Plus, his ability immediately destroys any human that inflicts damage to you (whether combat or effect), punishing one of the largest subtypes in the game.
Basically, Piraeus is a bulky but powerful, hard to block tank who grants your non-humans a free revival, and his legendary status makes him available as a monoblack commander in EDS. Diagram's downside is that she enters the field tapped, but without haste, creatures won't be able to attack on their summoning turn anyway, making Ghoul an excellent first-turn play.
Combining the black swamps with red mountains yields this legendary zombie/dragon blend who admittedly supports his dragon kin more than his zombie. Admittedly, minions are a fairly rare type; as of this writing, there's only about 40 in the entire game, but it's still a helpful boost since most belong to the black faction.
If you're unlucky, this might grant your opponent some free units too, but either way, you should come out ahead if you've been tending your graveyard with proper zombie supports. 2/4 isn't great on a five-cost creature, but at least his toughness can survive a Lightning Bolt, ” and Asphodel wields an excellent entrance effect: when he joins the battle, you take life from each opponent (and add it to your own) equal to your devotion to black.
Devotion is measured by adding the number of black symbols in MANA costs of permanents you control; counting Asphodel's, you'll bear at least two, but with your other units, can easily exceed seven or more. Cranking out that much damage while recovering health can really turn the tide of a match, especially in multiplayer, where you'll sap life from every opponent.
3/2 is decent for his cost, and although Messenger enters the field tapped, he makes a target opponent lose two life. Crypt breaker bears the typically low 1/1 stats of a single cost creature, but his MANA ability does exactly what you need zombies to do: stock your graveyard and swarm.
Crypt breaker also lets you tap three of your untapped zombies and lose a life to draw a card, adeptly replenishing your depleted hand. Death is no obstacle for this undead, giving you an excellent way to spend leftover MANA and continuously refiled a unit to sacrifice with other abilities.
Grave crawler has long been a staple in my blacks zombie decks and won me several games with his ongoing revivals; fortunately, he's available for less than nine dollars! Enchantment “Endless Ranks of the Dead” creates zombie tokens each turn based on how many you control (combing with itself), while “Call to the Grave” forces players to continuously sacrifice non-zombie creatures.
While individual zombies tend to be weak, they often arrive en masse, can boost each other, and are easily recovered from the graveyard. This offers a cheaper and safer alternative to “Grave born Muse”, sacrificing some life to ensure your hand never runs out.
The fact that skeletons get the bonus too opens up new possibilities for your deck, potentially letting you mix in creatures like “Augur of Skulls”. Grotto only provides colorless MANA, but most black cards have some leeway in their casting costs anyway, so it's rarely an issue.
And instead of tapping Grotto for MANA, you can instead exhaust it and pay one black to put a zombie from your graveyard on top of your deck, letting you quickly redraw defeated monsters. This also offers a minor anti-mill tactic, helping prevent your deck from running out (which can be a potential weakness of zombie themes).
But he can also tap and spend two manas to return a zombie from your graveyard to your hand, an excellent way to recover lost units. Master's stats are a solid 2/3, and he automatically grants other zombies swamp walk (making them unlockable against opponents who control a swamp) and lets them regenerate by spending a black MANA.
Again, keep in mind these traits also benefit opposing zombies, but you can gimmick the swamp walk effect by using the land “Cyborg, Tomb of Mammoth”. The latter effect empowers War chief himself, turning his pathetic 1/1 stats into a workable 3/2, but more importantly, it morphs your moderate 2/2 zombie tokens into bulky 4/3 warriors.
Today we've examined many powerful undead supports, and don't miss out on spells that amass zombie tokens and offer them various benefits (like “Dread horde Invasion”). Zombies offer a versatile theme with various color-pairing options and hundreds of members to choose from, and I highly recommend them to any black-faction players.
But for now, as we eagerly await Wizards of the Coast's next expansion of walking dead, vote for your favorite card, and I'll see you at our next MTG countdown! Continuing to analyze the tribes that occupy the multiverse, we now have to talk about the walking dead.
To keep things spooky for this time of year, let us take a look at some of the zombie decks that you may encounter out in the arena. Many of these are found only in the historic format because we just lost the dread horde from the rotation of standard.
This deck allows a few humans to command the hoards you will create. Using green and black we have the ability to make things respawn and grow to become threats.
Let the zombies eat their brains while you sit back and win the games Use the dead to make them all die with spells that cause sacrifices to occur often.
Deploy swamps to get MANA Play every creature you can Use the removal as needed Force your opponent to sacrifice their creatures to create an opening for yours Strike when they are vulnerable to kill them and win Gary allows you to drain life equal to your devotion to black.
So in a mono black deck, your devotion rises quickly. Remove what you need till Gary comes in to save the day and watch the zombies eat some brains.
Autumn is upon us and so the dead prepare for the annual fall festival The top zombie deck on this list is mono black led by the mistress of death herself, Liliana.
Power comes at a price you can draw cards for some life. If you play this right your opponent will hit zero long before you even leave double-digit life totals.
Lord of Accursed has replaced Death Baron and have substituted Dread Wanderer in place of Carthage and Cemetery Reaper. But the card draw really helped in play testing to accelerate the other 1 MANA zombie drops, and it helped get rid of unnecessary land or paired with Grave crawler.
Original post: After much research and deck building, I have created what I believe to be the best zombie aggro deck ever built. Use Gem palm polluter to make them lose life AND draw a card.
Use Lord of the Undead to get Gem palm polluter back, giving you card advantage and making them lose life. Cyborg and Cabal coffers combined is free MANA ramp.
Undead War chief makes your lords cheaper, allowing you to play them for 2 manas, and you can take out major threats with victim of the night and even pesky indestructible with tragic slip. Sudden spoiling an underrated uncountable card allows you to target protection, indestructible and block flyers, etc.
The combo would be a better idea in multiplayer, when semi-suicide black puts a target on your hard. Don't forget your full art Gravecrrawlers and Diagram Ghouls for cool factor.