You’ll obviously need to explore the map and find these Perks once you’ve assigned them, but it’s a definite edge that you can give yourself in Zombies. He's written for The Guardian, Paste Magazine, and Kodak, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.
Call of Duty’s Zombies mode is all about survival and making sure you are stocked up to take out the horde. Some of the best Black Ops 4 zombies moments come from the chaos the comes from things falling apart.
When your plan starts to crumble, you’ll want some perks to fall back on to ensure your survival. To customize these perks simply go into your create a class menu while in the Zombies lobby.
Since you can only hold four perks at any given time, we’ve chosen the best Black Ops 4 zombies perks to take along with you for the fight. This perk is great because carrying a third weapon not only gives you more variety, but it helps ammo management.
Having a third fully loaded weapon decreases the overall amount of time you’re running around without ammunition. Getting headshots will again conserve ammo and at higher levels it will be key to slaughtering the horde.
The enemies will get more powerful as the rounds increase and headshots will be key in taking them down quickly. Having a team with the quick revive perk will help you get back on your feet before you get overwhelmed.
What’s special in COD BO4 is that you can select before each match 4 perks that you want to be purchasable on the map. Greatly reduce Trap and Fast Travel cooldowns.
Dying Wish: Instead of entering Last Stand the Player goes Berserk for 9 seconds. Stone Cold Stronghold: Standing your ground creates a defensive circle which boosts damage and armor over time while inside.
Victorious Tortoise: Shields block damage from all directions when held. Dead shot Dealer: Aiming down sight snaps to the enemy’s head: reduce hip-spread and recoil when firing.
Bandolier Bandit: Carry increased ammo stock. Winter’s Wail: When hit by a melee attack generate a frost explosion that will freeze or slow enemies nearby.
Secret Sauce: Receive a random Perk not assigned to another slot. These are all the perks in Call of Duty Black Ops 4’s Zombies Mode.
Who's Who was added exclusively to the Die Rise map in Black Ops 2, and, luckily, that's where it stayed. Tombstone Soda was only featured in Transit and was eventually replaced by a gobble gum.
This perk allowed players to be revived with their entire inventory, which was amazing for the time. One caveat though, was that the player would have to return to the spot in which they died within a certain amount for time to regain their items.
This gobble gum gives the same effect minus the guns, allowing players to be revived with their perks. For starters, it makes players see zombies that have a green gas leaking from them.
This perk was a welcome addition for fans and utilized the dolphin dive mechanic. It also protected players from the backlash of firing the ray gun too close to a zombie.
The best part about this perk was the explosion that would happen when a player would dive from a higher elevation. Mob of the Dead introduced the Electric Cherry perk which offered a new way to protect yourself against the zombies.
This perk made an electrical shock wave emanate from the player whenever they reloaded their weapon. Additionally, the shock wave became stronger depending on how many bullets remain in the magazine.
Technically, there are two different versions of Double Tap Root Beer, the second of which first appeared in Transit. Originally, this perk increased the fire rate of all bullet weapons by 33%.
Widow's Wine is one of the most essential perks, as it drastically increases a player's chances of survival. Assuming they've got enough grenades in reserve, an attacking zombie will be immobilized by a sudden burst of webs.
Adding the ability to carry another weapon is a must-have for players hoping to make it to high rounds in which ammo can often run dry quickly. Speed Cola is another perk that is hard to imagine a zombies game without.
It simply increases the player's reload speed, and, while this may not sound extremely useful, when facing down a horde of zombies, a faster reload speed means the difference between life and death. He is a gamer at heart who volunteered at Impulse Gamer writing reviews before finding work at Valet, inc. Carter enjoys everything from puzzle platformers to high action shooters, ultimately loves a good RPG.
Stone Cold Stronghold The Zombies Mode can get excruciatingly tough, especially if you are playing solo, and all the same when you have reached higher levels and facing boss enemies.
This prompts careful management of resources, time, and how effectively you could use the tools at your disposal in bringing about the destruction of the undead. Before you start, you should be aware of the perils and threats of each map in the game along with the characters that will support you through it.
Although there are eight characters in total, whether they are playable or not, depends on the actual map where the action takes place. Applicable CharactersBosses and Mini-BossesBlood of the Dead Edward Richthofen, Nikolai Babinski, Take Masai and Tank Dempsey. BrutusIXBruno Delacroix, Diego Recall, Scarlett Rhodes and Stanton Shaw. Blightfathers Gladiator, the TigerVoyage of Despair Bruno Delacroix, Diego Recall, Scarlett Rhodes and Stanton Shaw. BlightfathersClassifiedEdward Richthofen, Nikolai Babinski, Take Masai and Tank Dempsey. Standard Zombies We know that without the machinery to do the killing, there will not be the guts and blood we have come to expect and love from a Call of Duty game.
As for standard weapons, these are gathered from either the Mystery Boxes riddled around each map or off walls for a fair price. For both these weapons, it is highly essential to build up clip size and replenish ammo every occasionally.
GAS : A powerful Sub-machine gun with a decent fire rate, the weapon can be purchased off the walls in the mode. Sniper Rifle : The Paladin HB50 is an install be it for anybody region including head, chest, and shoulders.
VAPR-XKG : Another assault rifle that can quickly pick targets off, and accurately, while you are aiming down the sights. Spitfire : Has the fastest fire rate out of all weapons, even when you won’t kill, you could for sure cripple the enemy down to a handful of health points left.
Rampart 17 : Arguably, the best assault rifle in the game, the weapon does an insane amount of damage especially with the High Caliber attachment. Homunculus : Our list would not be complete without mentioning this powerful variation of the monkey bomb.
To start working on acquiring these, you will first need to head to the Laboratory section in the zombies game menu. You would be able to notice the “Concoctions” heading where the amount of Nebulous Plasma bottles you earn lets you purchase elixirs coming in three packages.
The Nebulous Plasma is the main ingredient you used to purchase the packages consisting of the Elixirs and Talismans at the Laboratory. The amount of these bottles you get depend on the more you level up in a match and the longer you survive.
So depending on how you perform overall, you may expect to obtain six bottles of Nebulous Plasma around reaching level 15th or so. Whenever you raise or lower a weapon, aiming becomes much easier and quicker. Anywhere but Here! Gets you out of harm’s way but teleporting you to a random location and there, blasting away the zombies to let you adapt to your new surroundings. Burned Outage Elixir works until you take three hits of melee damage.
Each melee attack landed by an enemy is converted into bursts of fire damaging the zombies around. Equip MintCooldown time is instantly refreshed on all equipment. Head Stanford a duration of two minutes, Headshots are very likely to install an enemy. Nowhere but ThereInstantly teleport to a downed players' location to revive him or her. Newtonian NegationPurely for fun purposes, for 25 minutes, any zombies killed will float upwards contrary to what Newton might have thought. Stock Optional is taken from your stockpile instead of your weapon’s magazine. Anti Entrapment a duration of thirty seconds, you gain invulnerability to any traps set by players. Point DropsSacrifice 500 of your points in a round in exchange for a power up. Pop Shocks a total of five melee attacks, you can cause extra damage to zombies with electric shock status effect. Arsenal Accelerator five minutes, recharge your special weapon way quicker. AftertasteYour perks will not be lost on getting downed. Scary indeed. Ctrl + For 15 seconds, two standard zombies are converted into allies supporting you in your battle against the undead. Dead of Nuclear Winterson activate a Nuke Power up. In Plain Sight Zombies become oblivious to your activity for 10 seconds. Licensed Contractor are granted a Carpenter Power up. Phantom Reload four minutes, there’s a high chance reloading a weapon won’t consume ammo at all. Who’s Keeping Score? You get access to a double points power up. Sword Flavor a minute, melee attacks will be five times as damaging as they previously were. Shields Grants a shield. Kill Joyous get a power up to install enemy. Immolation Liquidation get a power up for Fire Sale. Alchemical Antithesis a minute, every 10 points earned is rewarded as 1 ammo in the magazine of the weapon. Blood Debtor three minutes, you sacrifice points for taking any damage.
Of course, when the point count reaches zero, you will start taking damage. Extra Credit 1,250 point power up is gained. Wall-To-Wall Clearance thirty seconds, unlock wall buy Fire Sale. Free Firefox thirty seconds, ammo is not consumed upon firing. Undead Man Wallingford a minute Slow down all zombies to shambling speed. Power Keg You are granted a Full Power up. Wall Powered you first purchase a weapon off a wall, the subsequent purchase would already have the ‘Pack-a-Punch’ effect applied on it. Join The PartySpectating players will be spawned immediately. Cache Back Max Ammo power up is granted. Once you have selected a Talisman from the “Create a Class” menu, you will consume it as soon as the round starts, and it cannot be re-used again.
Charm of ImpatienceRespawn near the end of the current round or after 100 zombies have been killed after deathCharm of the MiserReduced Pack-a-Punch costCoagulated CrystalIncreases last stand durationDimensional Pocket: Acid Domain an extra Acid Bomb ChargeDimensional Pocket: ClaymoreGain an extra Claymore ChargeDimensional Pocket: Craggier an extra Frag ChargeDimensional Pocket: Wrath Regain an extra Wrath Fire ChargeMinor Amulet of the 1st CircleReduces the cost of the Dan/Brew PackFrugal FetishReduces the cost the shieldEnergized AmuletIncreases earn rate of Special Weapon ExperienceMinor Amulet of the 2nd CircleReduces the cost of the Ra/Cola Packing Amulet of the 3rd CircleReduces the cost of the Zeus/Soda Packing Amulet of the 4th CircleReduces the cost of the Odin/Tonic Packing Token of SuperiorityStart the match with a Minor Virtuoso’s Charmers box pull is guaranteed to be a box only weaponDimensional Pocket: SentrySentry only consumes 50% Charge Major Amulet of the 1st CircleS tart the game with the Dan/Brew Pack Major Amulet of the 2nd CircleS tart the game with the Ra/Cola Pack Major Amulet of the 3rd CircleS tart the game with the Zeus/Soda Pack Major Amulet of the 4th CircleS tart the game with the Odin/Tonic Packing Reinforced CharmIncreased Shield durability Major Virtuoso’s Charmers box pull is guaranteed to be an Major Token of SuperiorityStart the match with an Charged CrystalS tart with Level 2 WeaponGrand Amulet of the 1st CircleT he Dan/Brew Perk can never be Strand Amulet of the 2nd CircleT he Ra/Cola Perk can never be Strand Amulet of the 3rd CircleT he Zeus/Soda Perk can never be Strand amulet of the 4th CircleT he Odin/Tonic Perk can never be Lost major reinforced CharmGreatly Increased Shield DurabilityGrand Token of SuperiorityStart the Match with an Lugsail of the 4th CircleCI the modifier for Odin/Tonic Perk when you acquire it, even if you do not have the first threeSupercharged CrystalS tart with Level 3 Special Weapon On difficult maps, especially IX where zombies and mini-bosses will constantly swarm you in sheer numbers, the fight can become almost unfair. Deemed the toughest map by many players as of late, not only do you battle zombies but a ferocious tiger as well.
Additionally, in the labyrinthine layout, gladiator zombies and standard ones will always be at your back and would not give you a moment to breathe. Your primary strategy would be to first grab Homunculus from the Mystery Boxes on the map.
The other two important ones are “Dying Wish” to keep fighting even when you are near the downed state and the “Quick Revive” so health is regenerated faster, and you can survive for long. You can go with anything on the last perk, but we recommend choosing the ‘Electric Burst’ to damage enemies even when reloading.
For the specialist weapon, the Hammer of Valhalla to cause incredible shock damage and stun via Thunder Strike and Lightning Bolt. Alternatively, a second choice should be the Viper and Dragon special weapon as it will really help in taking out hordes of zombies but may struggle against stronger enemies like the gladiators.
The strategy is to roam around the Inner sanctum room, running loops, while using the Homunculus to distract enemies and using the full power of your firearms to deal damage. Keep moving around the round until you charge your special weapon, the Hammer, at which point take full advantage of it to deal some extra damage, especially to the boss enemies.
Reloading the weapon occasionally will ensure the electric shock stuns the enemies a little, so you can rush away. Near the stairs' region, you will have spawn points very close to each other as well as services like the Pack-a-Punch and weapons off walls, so we recommend sticking around this area.
The recommended specialized weapon is the Ragnarök DG-5 as it causes quite some damage and stuns in a huge radius of attack. Your Wonder Weapon here will be the Spectral Shield which you can upgrade several times to highly beneficial effects.
Aiming and shooting the Magmata at the ground will attract dozens of zombies only for them to be burned to chips. Again, shoot the Magmata at the floor, twice or thrice, and the boss would take enough damage and die quicker than you can count to 10.
First, we will advise you to pick up weapons, preferably, assault rifles or SMS with high fire-rate. This will trigger the emergence of two heavily armored champions who will only be vulnerable to gunfire at the head and arms section.
As is the case with previous COD games, interacting with certain items on the map will cue a sound that only lasts for a little. However, if you managed to interact with all the items that are capable of producing the special sound effect, you will be treated to a completely secret song.
The first one is located under the wooden staircase situated towards the entrance of Dan Tower. For the second one, head to the Burial Chamber of Ra Tower and move near the brazier to find the coin between two chests.
To trigger the Easter Egg song here, you need to interact with three vodka bottles riddled around the map. The second one is in the Central Filing section towards the back, where you will find the bottle atop the cabinets.
The last one is in the Porcine Research Laboratory towards the back and left corner of the area, where you will find the bottle in a cabinet. You will uncover this secret song while working on acquiring the Gold Spork Wonder Weapon.
Note them down and then head to the location of the cage at the bottom of Citadel Tunnels. The first coin is near the wooden crate found at the bottom of the staircase in Forecastle.
The Lower Grand Staircase area has the coin high up, stuck in the ceiling. The final coin is situated on the small luggage raft at Sun Deck.
Although zombies are a bit tougher, there are multiple revives and all purchases for ammo and weapons is completely free. High Score Once you manage to rack up 250k points, the Trophy will unlock.
Equip the Overkill Gatling gun from the ‘Create a class’ menu before you head into the round. Prestigious Award Raise XP of 25 weapons in the mode to the max level.
Workaholic Relapse Your goal for this Trophy is to acquire all ZombiesPerks in a single game. My Home is the Arena To earn this Trophy, you will need to reach wave 20 without opening a single gate.
Venerated Warrior You get this after triggering a lengthy Easter Egg that results in a boss fight involving two elephants. Skilled Adversary Out of the four banners in the arena section, you need to knife the rope of anyone to trigger a series of short and easy challenges.
Now simply use the Pack-a-Punch machine on your Strife and keep spending 2500 points until you imbue it with the BrainPop effect. Consolation prize Use the Death of Orion Wonder Weapon and eliminate nine zombies with a single uncharged shot.
A little, Pack Here, a little Punch There Use the Pack-a-Punch service at all four locations on the map: Engine Room, The Grand Staircase, Poop Deck and Cargo Hold. Rock, Paper, Plasma After you have reached level 20 and above, you will notice burning, lava-riddled zombies surrounding you.
You would need to drain water from some rooms to fully reveal the fast travel portals. Stoking the Flames Target the Stoker enemy on its weak point and eliminate it by concentrating damage there.
Trialing Experience Just head to the Poop Deck region of the map and interact with the floating Sentinel Artifact symbol to earn the Trophy. Hot Stuff Coming Through All you need to do is obtain a Blunder and upgrade it all the way to the Magmata Wonder Weapon.
Senseless Axe of Violence Use the Hell Redeemer, kill the maximum number of zombies. At Trick You managed to kill the Warden with every variation of the powerful shotgun: Blunder, Accident, and Magmata.
Historical Reenactment You managed to unlock and equip Hell’s Retriever, Spoon, Blunder and Tommy Gun, all at the same time. Throw a Dog a Bone You need to feed a zombie to three wolf heads situated on the map.
The first one is in Model Industries, the second in Citadel in the prison area and the last one in the gondola near the Warden’s house.