But fret not, for we are here to clear all doubts and shed some light on the workings of the system, the individual perks, and how they might impact your game. Also, worth mentioning, going prone in front of the perk machines will still net a player bonus of 100 essence.
Every subsequent perk purchase will increase the cost by 500, regardless of which order they’re obtained in. Every perk contains three tiers of increasingly useful abilities that players can purchase through the Ethereum crystals.
Screen grab via: HeliozThe complete effects of this perk will allow players to regenerate health faster, receive additional health while sprinting, less fall damage, and even some immunity against explosives. Tier 3 effect is, arguably, the most important upgrade to have as many Zombies veterans would concur.
Screen grab via: HeliozPlayers will essentially be doubling up the reload speed when they get all the way to tier 3. This will definitely come in handy when you’re gunning your way through droves of zombies and don’t have the time to reload.
It essentially becomes a support-focused perk with its base effect being ‘ Drink to recover health and revive faster by 50%’. Screen grab via: Helios Tier 1: Downed crawl speed is increased by 100%.
Screen grab via: Heliopolis perk improves not just your movement speed, but also regeneration, sliding, and gives you the ability to fire while sprinting. Screen grab via: Heliopolis is the newest perk in Call of Duty Zombies.
Tier 1: Equipment damage also has a small chance to apply a random base Ammo Mod effect. Screen grab via: Heliopolis perk introduces the element of surprise to your equipment damage and could potentially freeze and incinerate the Zombies with, say, a frag grenade.
Screen grab via: HeliozPlayers who rely heavily on tanking their way through would definitely benefit from this perk’s base effect: Aiming down sight moves to enemy critical location. Tier 1: Deal 100% extra critical damage if an enemy is at full health.
Screen grab via: Helios Dead shot Daiquiri is definitely a weapon-focused perk that trickles down its effects to improved abilities, multipliers, decreased hip-fire spread and recoil, and even the ability to carry a third weapon. A combination of these two will also ensure that you don’t die early and lose your perks.
Other than these two, Dead shot Daiquiri can buff up the damage that you deal and let you romp your way through the game. Speed cola could also potentially improve your tactical advantage when used in conjunction with Dead shot Daiquiri.
It’s sometimes hard to believe the impact the original zombies experience has unleashed on the world. Aside from granting you enhanced skills and stats, they can provide boosts to your team as a whole too.
Now, most Call of Duty games feature umpteen perks and only allow the player to carry a limited amount of them. Black Ops Collar dispenses with the notion of selective picking and instead says “if you can afford it, buy it”.
Given the unpredictable and volatile nature of zombies, it’s hard to say for sure what will happen on your run. ), risking your own neck to save teammates, and buying weapons etc, money will be scarce.
In order to fully maximize your survival capabilities, here is a quick rundown of each perk, and our selection of the bestzombiesperks in Treyarch‘s Black Ops Collar. Everyone has had that scenario in which they run headfirst into a random room, and it happens to be populated with every zombie in that particular round.
Furthermore, it’s fantastic for rushing to a teammate to revive them and also increases your base movement when walking/aiming. Juggling couldn’t be any higher on this list even if climbed to the top of the Burj Khalifa and professed its claim as best perk ever”.
More health, more chances of survival, and a necessity for long games of zombies. Immensely useful for the later rounds when even fodder zombies hit like Mike Tyson.
Zombie involves a surprising amount of strategy to succeed. These perk machines with their catchy jingles can give you a decent leg-up on the endless waves of the undead.
While the four-perk limit has been removed in Black Ops Collar, points are scarce in the early rounds of Zombies, so it is crucial to spend them on the stuff with the biggest benefit. The perk gives a 50% boost to your base health which is extremely helpful when the mini-boss zombies start spawning.
This perk gives a significant boost to your overall speed which is great for reaching high rounds. Training zombies around the map is just made so much easier with the increased sprint speed provided by Stamina, making it extremely necessary and one of the bestZombiesperks.
Quick Revive can be found in the pond for 2,500 on solo but 500 points are added to the cost for each player with you in a group session (for example, three people including yourself would make it 3,500). If you need more help with Black Ops Collar, you can check out our full wiki here.
ColdWarZombies has reinvented the mode and made one of the bestZombies experiences to date. New features have been introduced such as Field Upgrades (which have replaced Specialists from Black Ops 3 and 4).
Each Perk and Field Upgrade is distinct; some aren't worth taking a second look at, and others are the most essential things in the game. Frost Blast often delays the inevitable, rather than helping you out of a tight spot.
The Energy Mine does linger, so you can put it in a place to run into with a train of zombies, but you can accomplish the same with much less effort with just a C4. Dead shot Daiquiri was widely considered to be one of the worst Perks in the previous Zombies installments.
This trend continues in Black Ops Collar, although being able to upgrade it improves it slightly. Healing Aura isn't necessarily bad, however, it's something that you will only need on rare occasions.
After being gone in Black Ops 4, Speed Cola returns in a traditional Perk machine. Like previous installments, Speed Cola is a useful Perk but doesn't directly help you in any major way.
When used a ring forms and when standing inside it you do more damage while Zombies entering into it will be slowed down. While it won't be saving you from any situation, it will make you into a giant threat to zombies.
Elemental Pop is the first Perk new to Black Ops Collar, and it immediately stands out as one of the best. Elemental Pop will randomly trigger an alternate ammo type even if it is not attached to your gun.
Having access to more powerful alternate ammo types is never going to be a bad thing, and it affects all weapons. However, with its Black Ops Collar iteration, it also boosts the speed it takes for your health to start regenerating again.
This means that Quick Revive is such a necessity in Black Ops Collar, as maintaining full health is so important in Zombies. It also gives more incentive to use it in Solo, as originally it would just act as an extra life.
Ether Shroud is the ultimate tool to save you when you mess up, and that's what makes it so good. After being missing from Black Ops 4, Juggling returns and reclaims its title as best Perk in the game.
With how damaging some zombies can be such as the Megaton, having extra health can make or break a run. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.
The sixth installment of the Zombies' mode has arrived with Call of Duty: Black Ops Collar, and with it a whole new system that's unlike any before it. Everyone knows the Perk Jingle, but Tombstone has only ever appeared in two maps, that being Transit and Town in Black Ops 2.
Dying is even more punishing, and with Tombstone, you can completely avoid these downsides all together (assuming your teammates can finish the round on their own). Self Revives immediately make Who's Who useless in that engine, and even if they didn't exist, having to fend off with your loadout starting weapon in later rounds would still be impossible.
It was far and away the best Perk in the game, essentially giving you an extra life as if you lost all your health you wouldn't go down and were invisible for a few seconds to get away from the horde. However, this kind of “get out of jail free card” is just too good for Zombies, and took a lot of the challenge out of it.
There are already tools to get you out of bad situations like Stun Grenades and Ether Shroud while being much more balanced than Dying Wish ever was. It's had a strange history since then, coming and going until it finally made a full return in Black Ops 4 as PhD Slider.
The other Perk that Ascension introduced is already in the game (Stamina), so it only makes sense PhD Flopped joins that. Pack-A-Punching is instant as well, and with no Elixir system, Time slip simply doesn't have a place in the new game.
Double Tap is the only one of the original 4 Perks that didn't make a return in Collar. Without it, snipers are easily the worst gun in the game with the lack of bullet penetration they have.
It would boost up the viability of all weapons, and the upgrade system can make the Perk even better. Vulture Aid drops bullets that replenish ammo as well as make mist that caused zombies to ignore you if you stood into it.
Not to mention Ether Shroud and Ammo Crates both do what Vulture Aid already did. Something that a lot of people would have never expected to want back, Mule Kick is the perfect Perk for Collar.
With Perk upgrades, it can even get rid of the downsides of Mule Kick, that being losing the gun if you go down. Death Perception was one of the worst Perks in Black Ops 4, a game filled with amazing ones.
It already shows you where zombies are, and the UAV scans happen frequently to make Death Perception useless. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.