Best Zombies Set Up

Elaine Sutton
• Monday, 04 January, 2021
• 9 min read

I’d recommend doing this early on and upgrading it as you go, since being able to choose your own attachments is a fantastic way to maximize your salvage and loot drops. No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode.

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With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.

It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.

Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. The sinister tinkle of the mystery box, the mind-bending Easter eggs, the wacky Pack-a-Punch weapons; it’s good to have it all back.

However, in Call of Duty: Black Ops Cold War’s Zombies mode, players not only have the usual means of acquiring some firepower through the mystery box, wall weapons, or Easter egg rewards, but they can now head into the fight with a custom loadout using any gun they’ve unlocked in the game so far. There’s no definitive answer to what the best weapon in Black Ops Cold War’s Zombies mode is as it can vary through each play through, and on your own play style.

However, as upgrades and the prospect of Pack-a-Punching come into play later in the game, other weapons emerge as top picks for clearing the massive waves of enemies and chunking damage out of bosses. There is also a melee bonus in Black Ops Cold War Zombies which means that using the knife will rack up a tonne of points for you to spend on future weapon upgrades, perks, and clearing doorways and blockades.

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When levelled up using Ethereum crystals, Healing Aura can also knock back zombies, stun bosses, and create a beam that revives allies. Other honorable mentions for starting weapons include the Stoner LEG for its high ammo count and decent damage, and the Gallo SA12 shotgun, which will one shot enemies for a fair few rounds.

Our top picks to chuck in the machine are the M16, the Gallo SA12 shotgun, the Ray Gun (if you’re lucky enough to pull one from the mystery box), and the Knife. The XM4 and the Stoner LEG are also good alternatives to Pack-a-Punch, but the extended burst fire and high critical damage makes the M16 a beast once upgraded.

It does massive damage to bosses, will turn zombies into crawlers if you fire it at the surrounding ground, and can clear trains extremely quickly. It can be brought into the game with your starting loadout, can be purchased as a Tier 3 wall weapon early on at the crash site section of Die Machine, and when Pack-a-Punched becomes arguably the best gun for clearing hordes of the undead.

So, if you’re looking to stay alive as long as possible in Black Ops Cold War Zombies, what’s the best loadout to end up with? As mentioned before, spend your Ethereum Crystals on the melee upgrade to make sure you’re always one-hitting zombies, even with your primary weapon out.

While Healing Aura is a great field upgrade for starting loadouts, we think Ring of Fire is the best for high-round runs. They’ll get you out of tricky spots and can bunch upzombies, so you can go on a safe knifing spree to conserve ammo.

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Lethal grenades don’t really play much of a role in the high round meta, but a C4 or Molotov is good for damaging multiple zombies at once. Other things to consider, of course, include getting yourself a full set of perks and holding onto a Self-Revive Support by either crafting one or getting lucky with a random loot drop.

I have been playing this game for years, and the survival endless has had me hooked for a while now. Some I couldn't figure out how to do, such as the laddering, and others seemed silly, like a jobless setup.

My strategy has them in the back as well because they kill the Digger Zombies. With this setup, you will never have to replant a spike rock in the back, and the Digger Zombies don't give you any trouble.

I used these on almost every level, keeping those slots full, so I could easily drop a Coffee Bean on one quickly at the appropriate times. But I definitely used them any time there were Bungee Zombies, and had one on hand to use when my Cobs were all used, but I needed to slow down Zombies for a few seconds to allow the Cobs to recharge.

If you use these right when the Bungee Zombies are about to come down, it freezes them long enough for the Gloom Shrooms and Cattails to kill them, rendering the Umbrella Plant pretty much useless. After that, if you play the game smart, you really don't need any Sunflowers.

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Once my sun is maxed out, I will usually replant a Gloom-Shroom in that spot. However, only one Cattail is not enough to handle the Balloon Zombies, and after several levels of losing Cobs to Balloon Zombies who dropped out of the sky onto my Cobs, I realized I needed two Cattails.

Remember, Winter Melons and Gloom-Shrooms do nothing to stop or slow down Balloon Zombies. When Jack-in-the-Box Zombies are on a level, I restock with plants that are in the front of the screen because if I don't kill them fast enough, they can wipe out a whole row of Gloom-Shrooms and Spike Rocks in the front, so I make sure to have those on hand to replant quickly when needed.

Having the right setup and choosing the right plants for each level is only part of the skill needed to play into the high levels. It takes a lot of practice with the game to know which plants to choose each level, and when to deploy your cobs and other plants to blow up or freeze zombies.

It is a skill that will only come when you put time into playing a game. Someone could set a nice piano in front of me and I still couldn't make it sound good.

Reply below, and I may challenge you with your setup and see if I can beat your high number! Mastering the undead mode is no mean feat, which is why we've put together this Black Ops Cold War Zombies guide for you.

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In the Loadout menu, you’ll have the ability to use the Create a Class function, just like in Multiplayer. Your progression in Multiplayer mode carries over to Zombies, meaning you’ll be able to use all the attachments for the guns you’ve earned thus far.

All of them are decent, but we tend to gravitate towards Energy Mine, as it deals explosive damage. You upgrade these Skills by using Ethereum Crystals, which are earned by reaching round milestones, completing the Easter Egg, and successfully exfiltrating via chopper.

Depending on your play style, you should prioritize certain Skill upgrades over others, but ones that are never a bad choice are Jiggering, and whichever Weapon Class you use. (Image credit: Sony)Now that you understand how Loadouts work, you should be prepared to actually play.

The main flow of the gameplay is similar to older Zombies modes, wherein you survive round after round, killing hordes of undead and using points to buy upgrades and to open up the map. Specifically, the flow of the game involves surviving by having zombies follow you through the map.

The map is designed in such a way that you can bait them into funneling through corridors, so you rarely get overrun. Repeat this process to stay as safe as possible, while being aware of your points (aka Essence).

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The Plague hounds are most frequent, and deal high amounts of damage via their gas attacks. (Image credit: Sony)Your main goal in Black Ops Cold War Zombies, as every, is to acquire the Pack-a-Punch machine, which allows you to upgrade your weapons.

Before you do that, though, your objective right from the start is to get out of the beginning area and get to the underground Facility to turn on the power. To do so, you’ll need to open several doors (or blow through piles of rubble), which costs Essence.

If only one person spends Essence on opening doors, that player will be at a severe disadvantage, as they won’t have enough to buy certain perks or upgrades. Luckily, the objective of turning on the power is marked on your map, so keep surviving the rounds while making your way to the underground area.

(Image credit: Sony)As soon as you turn on both Terminals, a large portal will appear in the center of the room. (Image credit: Sony)The main thing to know about the alternate dimension is that it’s a lot darker, making it harder to see.

You’ll have another objective that leads you back outside, but before you interact with it, take a look at the purple crystals found around the middle of the map while outdoors. (Image credit: Sony)If you’ve made it this far, you should be in good shape to survive for a while.

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You can also use the Pack-a-Punch machine to apply ammo mods like Napalm Burst, Dead Wire, Refreeze, and Brain Rot. If you wait any longer, you’re going to have a hard time taking out all the Zombies, as they become more plentiful and are more challenging to defeat.

(Image credit: Sony)There are various perks you can acquire throughout the match that enhance your character. Quick Revive : Reduce the time it takes to regent to full health by 50%.

Dead shot Daiquiri : Aiming down sights moves to enemy critical location. Elemental Pop : Every bullet has a small chance to apply a random base Ammo Mod effect.

This station is located in the underground area of the Facility and will let you upgrade the rarity of your weapon, as well as your armor, in exchange for material. The more valuable upgrades will cost blue salvage, while the lower end ones will only require green, which is more common.

(Image credit: Sony)In addition to using salvage to upgrade armor and weapons at an Arsenal station, you can also use it at Crafting Tables. Here, you’ll find many useful items like Stem Shots, Stun Grenades, and even kill streaks like a Chopper Gunner.

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(Image credit: Sony)If you look in the sky, you’ll see a large blue beam, indicating the location of the Mystery Box. The later rounds have a higher chance of giving you a rarer weapon from the Mystery Box, so keep that in mind as you spend your points.

You also drop the weapon you swap right on the ground in front of the box, and it’ll stay there for the duration of the match. Throughout a Black Ops Cold War Zombies match, you’ll come across opportunities to Email via a chopper.

Once you do, you’ll have to make your way over to the area where the Quick Revive perk machine is located to board the chopper. Once you call the chopper, a timer will count down, and you’ll need to take out all the zombies in order to get onboard.

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