In Black Ops 3, Snipers were finally a viable weapon in Zombies after being among the worst in the previous entries. However, with Black Ops Cold War, the Sniper Rifles have regressed back to how terrible they used to be.
With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with. The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde.
As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier. Even on the first round of the game, it's rare for zombies to be killed with it in one hit.
You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity. Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire.
It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health. If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies.
This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task. Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you.
The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Cold War). It does poor damage, even after upgrades, and is too slow to reliably kill zombies.
Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in Cold War Zombies. Due to its higher rate of fire, it has a lower damage output.
With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.
Whether you brave it alone, play with friends, or go online to team up with others, battling against a horde of zombies is a lot of fun and throughout the years there have been some incredible versions of it. Updated by Matthew Wilkinson on April 18th, 2020: The Zombies' mode of Call Of Duty has always proven to be incredibly popular, with every map having some positives and negatives.
Anybody who has played Buried will know all too well how scary and creepy this map is, with the haunted house being a terrifying experience that is not really recommended for people who get scared easily. This map came under some criticism for being a little gimmicky when it was first released, with the game allowing you to play as famous world leaders; John F. Kennedy, Fidel Castro, and Richard Nixon.
Some gamers were unable to look past that fact early on, but, once you got to play the Five map, it was a lot of fun, with tight spaces and very few places to hide keeping you on the edge of your toes throughout. Five also brought a new form of enemy with the Pentagon Thai, who took things to a new level with his attempts to steal your weapons, causing problems for people throughout.
It felt like one big game of Clue by taking place in a huge mansion, and COD did a great job of bringing more than just Zombies into things, with vampires and werewolves helping to make this even scarier than normal. Charles Dance, Kaiser Sutherland, Brian Blessed, and Helena Botham Carter were all featured here, and they added a lot of fun.
Inspired by the 1940s New Orleans Jazz scene, the fictional More City was a perfect environment and switched things up for Zombies, going from the traditional bleak colors to something a little more vibrant, which was met with positive and negative feedback. This is the final map in the series, and, because of that, everything is ramped up to make this very difficult, although it does bring the story arch together satisfyingly that left everyone happy.
Her Eisendrache may just take the number one prize in terms of visuals, with this map being absolutely stunning to play through with incredible detail-packed to both interact with and in the background. The elemental staves added something fresh to the combat, with giant robots walking around the landscape, giving something else to the gamer to think about, with a look to the sky being needed to avoid being crushed.
This map was full of story reveals that brought things to an end in a perfect way, mixing emotion and impactful moments with fantastic gameplay and graphics. If you want a really fun Zombies experience, then Mob of the Dead is probably the perfect choice for you, with a fantastic atmosphere with a gangster feel that also didn't take itself overly seriously.
This map did have elements of dark humor which were welcomed, while also having an incredible story that had a real thriller feel with a brilliant payoff that was well worth dedicating some time for. Taking place on Alcatraz, the location chosen was superb and fit the zombies franchise well, with a hidden Johnny Cash song and the return of the introduction of the Tommy Gun, this map had it all.
This was the starting point for Zombies, with this being a surprise mini-game that people weren't aware of until they unlocked it, which took place after players completed the World at War's main solo campaign. Once you had made your way through the game you actually bought, you were given a huge bonus of the Yacht Her Unto ten map, which provided an incredible experience that nobody had prepared for.
While it still has the dark theme that would be expected from the game, it also has some amazingly vibrant neon lights that give the map a pop of color. The whole map takes place in a zombie infected amusement park with rides blaring around and a hilarious MC who keeps things entertaining throughout.
Since Her Raise originally debuted within World at War, Trey arch has remastered the map on two more occasions, proving it is a major hit for the franchise, and that is why it ranks so highly on this list. The brilliance of this map was that it had a genuinely eerie and strange feel to it, with the theater being the main hub, with deserted and ripped apart chairs, cobwebs everywhere, and a dark moody atmosphere.
There’s nothing quite as good as blasting some zombies with a shotgun, but your best options will vary depending on whether you’re in the early, mid, or late game. Below we have a list of the best weapon and best attachments to pick to help you progress in Die Machine.
Weapon : GALLO SA12 Barrel : 24.8 Task Force Body : Ember Sighting Point Magazine : Sta nag 12 Round Tube Muzzle : Flash Cone 12 GA Stock : Marathon Stock We’re going to forego the handle because it doesn’t provide any useful stats for zombies mode.
You can choose to change things up, but we don’t find the scope necessary because of the spread. We’re going with the 24.8 Task Force barrel, which drastically improves pellet damage against the zombies.
It lowers the effective range, but the shotgun is for some ups close and personal zombie-slaying action, so that doesn’t matter. It has a bonus stat that increases salvage drop rate, which will help immensely in the game’s later rounds.
It gives a slight reduction to hip-fire accuracy, but the Ember Sighting Point makes up for it. It’s not always guaranteed, but there is a very high chance of getting a Ray Gun by completing the in-game Easter Egg.
It also deals area of effect damage, making it the ultimate weapon in the game. You won’t have a problem until level 52 when you’re rocking a Ray Gun because of the super-fast zombie sprinters.
Normal enemies who enter gain a burning effect that deals fire damage. There are always instances when your character gets stuck in a corner, and Ether Shroud allows you an escape route.
You only want to kill enough zombies to unlock and make progress through the map to understand all the secrets and solve all the objectives, and work out how to get to the finale.” “By Wave 5 your pistol isn't very effective, and so you need to have got your hands on a submachine gun or a shotgun,” Horsey says.
So as you move through the map you’ll want to think carefully about the decisions you make, like when you should upgrade your weapon to stay ahead of that curve.” Lone players can focus on upgrades that increase their attacking power and improve their defenses.
Weapons Don’t concern yourself too much with how guns are balanced in the competitive modes, because they’re tuned very differently for Nazi Zombies. It turns out the zombie union is not very strong, and they complain bitterly at each negotiation every year.” Since you’re often outnumbered, you shouldn’t worry about fairness.
Special abilities If it’s tempting to plump for the ability that lets you launch a shock wave to scatter and stun zombies, or another that temporarily gives you infinite ammo, Horsey recommends a more passive alternative, with an option that essentially renders you invisible, so zombies will leave you be. Progression “The map can be unlocked and the finale reached independent of wave count,” Horsey says, which basically means you can progress at your own pace, though on later waves you’ll naturally face a greater threat.