With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. The sixth installment of Trey arch's Zombies mode was released in Call Of Duty: Black Ops Collar.
In Black Ops 3, Snipers were finally a viable weapon in Zombies after being among the worst in the previous entries. However, with Black Ops Collar, the Sniper Rifles have regressed back to how terrible they used to be.
With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with. The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde.
As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier. Even on the first round of the game, it's rare for zombies to be killed with it in one hit.
You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity. Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire.
It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health. However, the issue with the Magnum comes from the fact it is only good with headshots.
If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies. This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task.
Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you. The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Collar).
It does poor damage, even after upgrades, and is too slow to reliably kill zombies. Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options.
The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round. Sniper Rifles are the worst kind of weapon in ColdWarZombies.
Due to its higher rate of fire, it has a lower damage output. With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones.
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The sinister tinkle of the mystery box, the mind-bending Easter eggs, the wacky Pack-a-Punch weapons; it’s good to have it all back. However, in Call of Duty: Black Ops ColdWar’s Zombies mode, players not only have the usual means of acquiring some firepower through the mystery box, wall weapons, or Easter egg rewards, but they can now head into the fight with a custom loadout using any gun they’ve unlocked in the game so far.
There’s no definitive answer to what the best weapon in Black Ops ColdWar’s Zombies mode is as it can vary through each play through, and on your own play style. However, as upgrades and the prospect of Pack-a-Punching come into play later in the game, other weapons emerge as top picks for clearing the massive waves of enemies and chunking damage out of bosses.
There is also a melee bonus in Black Ops ColdWarZombies which means that using the knife will rack up a tonne of points for you to spend on future weapon upgrades, perks, and clearing doorways and blockades. To partner the Knife, we recommend the Healing Aura field upgrade, especially if playing solo.
When levelled up using Ethereum crystals, Healing Aura can also knock back zombies, stun bosses, and create a beam that revives allies. Other honorable mentions for starting weapons include the Stoner LEG for its high ammo count and decent damage, and the Gallo SA12 shotgun, which will one shot enemies for a fair few rounds.
Our top picks to chuck in the machine are the M16, the Gallo SA12 shotgun, the Ray Gun (if you’re lucky enough to pull one from the mystery box), and the Knife. The XM4 and the Stoner LEG are also good alternatives to Pack-a-Punch, but the extended burst fire and high critical damage makes the M16 a beast once upgraded.
It does massive damage to bosses, will turn zombies into crawlers if you fire it at the surrounding ground, and can clear trains extremely quickly. It can be brought into the game with your starting loadout, can be purchased as a Tier 3 wall weapon early on at the crash site section of Die Machine, and when Pack-a-Punched becomes arguably the best gun for clearing hordes of the undead.
As mentioned before, spend your Ethereum Crystals on the melee upgrade to make sure you’re always one-hitting zombies, even with your primary weapon out. While Healing Aura is a great field upgrade for starting loadouts, we think Ring of Fire is the best for high-round runs.
They’ll get you out of tricky spots and can bunch up zombies, so you can go on a safe knifing spree to conserve ammo. Lethal grenades don’t really play much of a role in the high round meta, but a C4 or Molotov is good for damaging multiple zombies at once.
Other things to consider, of course, include getting yourself a full set of perks and holding onto a Self-Revive Support by either crafting one or getting lucky with a random loot drop. That’s our wrap up of the best weapons and loadouts for Black Ops ColdWar’s Zombies mode.
Black Ops Collar Zombies has a loadout feature that allows players to begin the game with a chosen weapon. Loadouts for Black Ops ColdWarZombies are far simpler than the multiplayer counterpart.
Instead, loadouts in Black Ops ColdWarZombies consist strictly of a field upgrade and a primary weapon. The knife is the most useful tool at the start of Black Ops ColdWarZombies (Image via Trey arch)The knife is the most powerful tool at the start of Black Ops ColdWarZombies, and nothing really comes close.
As rounds continue, the chance of getting a legendary rarity weapon in the mystery box increases. Legendary weapons in Black Ops Collar have eight attachments and a 300% damage boost.
There are five choices which include upgrades that freeze zombies, heal teammates, or set traps. With upgrades, it even instantly reloads weapons and launches players a short distance forward.
Bringing the best weapons to the match, along with knowing what wall guns work best, can make all the difference in outlasting the hordes of Zombies. Image via TreyarchIt sounds ridiculous at first, but the knife is quickly becoming the meta weapon to start the game with in a loadout.
Black Ops Collar isn't the only Call of Duty title where this weapon destroys and only gets better as each Pack A Punch tier goes up, making it a must grab. Once the Legs are Pack A Punched, they can tear through trains of Zombies and make the difference between a swarm of death and victory.
It's a powerful pickup and can be obtained pretty easily through a quick Easter egg and some harvested zombie souls. Image via Reach Gallo SA12 in Black Ops ColdWarZombies can tear through hordes of zombies and the mini-bosses fairly easily.
Especially with the Pack A Punch upgrade, it has a ton of ammo, reloads fast, kills quick, and fantastic range. It can typically be found on the wall with higher tiers than the starting loadout weapon, at the downed crash site.
Zombies mode in Call of Duty: Black Ops Collar can be approached in a number of different ways, from searching for Easter eggs and hunting Dark Ether crystals to simply shredding zombies with the mode's best weapons. The best of this weapon's four elemental upgrades is probably the Electrobolt, which uses lightning energy to roast the undead.
Barrel : 24.8” Task Force Body : SWAT 5mW Laser Sight Magazine : Sta nag 12 Round Tube Handle : MIKE Force Rear Grip Muzzle : Serpent Wrap Stock : Marathon Stock Perks : Gunshot, Ghost, Pack-A-Punch The Ray Gun has seen its ups and downs in terms of power since its first appearance in Call of Duty: World at War, but Collar has made this weapon a viable zombie killer once again.
It uses powerful projectiles that blast through waves of zombies like a hot knife through butter. The Ray Gun appears (extremely) rarely inside mystery boxes.
If you want to up the difficulty in Zombies, you can simply use the Knife, which is the perfect melee weapon. The best part is that you can upgrade it by way of a Pack-A-Punch machine, which will turn it into the Closing Argument.
These are the best weapons for Zombies mode in Call of Duty: Black Ops Collar. For more on Call of Duty: Black Ops Collar, visit the game's main page for more tips and tricks, as well as our official review.