With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. So, we’re going with a maximized salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds.
It takes a second or so to activate, but you’ll get the hang of it, and using your Ether Shroud is a LOT better than getting downed. When you start camping in corners to take out loads of zombies in later rounds, this bad boy will be an absolute godsend.
Of course, start rolling for the Ray Gun when money stops being an issue, as having this in your back pocket along with your Gallo SA12 will make you extremely hard for the undead to take down. The sixth installment of Trey arch's Zombies mode was released in Call Of Duty: Black Ops Cold War.
In Black Ops 3, Snipers were finally a viable weapon in Zombies after being among the worst in the previous entries. However, with Black Ops Cold War, the Sniper Rifles have regressed back to how terrible they used to be.
With the loss of Double Tap 2.0, Sniper Rifles lose what made them viable to begin with. The Pump Action Shotgun does a ton of damage, and when upgraded tears through the zombie horde.
As an added bonus, the Bauer 77 is a wall weapon, meaning you can save some Salvage since you won't have to upgrade it to a Green Tier. Even on the first round of the game, it's rare for zombies to be killed with it in one hit.
You don't have to drop in and upgrade it, as it's available early on in the game as a wall weapon that's already a blue rarity. Fully upgraded, the Gallo SA12 can even easily deal with max health Megatons without the need for Ring Of Fire.
It's one of the few guns in the game that can kill a zombie in one-shot even when they're at maximum health. If you're not shooting the head, the Magnum is going to do practically no damage, to the point it feels like you're just meeting zombies.
This isn't a huge problem in early rounds, however, as zombies speed increases this becomes a near-impossible task. Taking time to aim for the head isn't something you can do when zombies are moving too quickly, and the Magnum will start to fail you.
The DSP 45 is one of the worst guns in the game, having the dishonor of being bad in both Multiplayer and Zombies (something very rare in Black Ops Cold War). It does poor damage, even after upgrades, and is too slow to reliably kill zombies.
Perhaps if Double Tap ever gets added it may get improved, but where it stands now it's one of the worst options. The Ray Gun deals out tons of damage, and generally can be constantly refreshed with ammo every round.
Sniper Rifles are the worst kind of weapon in Cold War Zombies. Due to its higher rate of fire, it has a lower damage output.
With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com.
With loadouts, players can choose to spawn with one of five field upgrades and a weapon of their choice, complete with attachments. Bringing the best weapons to the match, along with knowing what wall guns work best, can make all the difference in outlasting the hordes of Zombies.
Image via TreyarchIt sounds ridiculous at first, but the knife is quickly becoming the meta weapon to start the game with in a loadout. Black Ops Cold War isn't the only Call of Duty title where this weapon destroys and only gets better as each Pack A Punch tier goes up, making it a must grab.
Once the Legs are Pack A Punched, they can tear through trains of Zombies and make the difference between a swarm of death and victory. It's a powerful pickup and can be obtained pretty easily through a quick Easter egg and some harvested zombie souls.
Especially with the Pack A Punch upgrade, it has a ton of ammo, reloads fast, kills quick, and fantastic range. It can typically be found on the wall with higher tiers than the starting loadout weapon, at the downed crash site.
Black Ops Cold War Zombies has a loadout feature that allows players to begin the game with a chosen weapon. Loadouts for Black Ops Cold War Zombies are far simpler than the multiplayer counterpart.
Instead, loadouts in Black Ops Cold War Zombies consist strictly of a field upgrade and a primary weapon. However, that doesn't apply to the knife, which is the best starting weapon in Black Ops Cold War Zombies.
The knife is the most useful tool at the start of Black Ops Cold War Zombies (Image via Trey arch)The knife is the most powerful tool at the start of Black Ops Cold War Zombies, and nothing really comes close. Legendary weapons in Black Ops Cold War have eight attachments and a 300% damage boost.
There are five choices which include upgrades that freeze zombies, heal teammates, or set traps. With upgrades, it even instantly reloads weapons and launches players a short distance forward.
(Image credit: Sony)Before you jump into a Black Ops Cold War zombies match, there are some steps you should take to prepare. In the Loadout menu, you’ll have the ability to use the Create a Class function, just like in Multiplayer.
Your progression in Multiplayer mode carries over to Zombies, meaning you’ll be able to use all the attachments for the guns you’ve earned thus far. All of them are decent, but we tend to gravitate towards Energy Mine, as it deals explosive damage.
You upgrade these Skills by using Ethereum Crystals, which are earned by reaching round milestones, completing the Easter Egg, and successfully exfiltrating via chopper. Depending on your play style, you should prioritize certain Skill upgrades over others, but ones that are never a bad choice are Jiggering, and whichever Weapon Class you use.
(Image credit: Sony)Now that you understand how Loadouts work, you should be prepared to actually play. The main flow of the gameplay is similar to older Zombies modes, wherein you survive round after round, killing hordes of undead and using points to buy upgrades and to open up the map.
Specifically, the flow of the game involves surviving by having zombies follow you through the map. The map is designed in such a way that you can bait them into funneling through corridors, so you rarely get overrun.
Repeat this process to stay as safe as possible, while being aware of your points (aka Essence). The Plague hounds are most frequent, and deal high amounts of damage via their gas attacks.
(Image credit: Sony)Your main goal in Black Ops Cold War Zombies, as every, is to acquire the Pack-a-Punch machine, which allows you to upgrade your weapons. Before you do that, though, your objective right from the start is to get out of the beginning area and get to the underground Facility to turn on the power.
To do so, you’ll need to open several doors (or blow through piles of rubble), which costs Essence. If only one person spends Essence on opening doors, that player will be at a severe disadvantage, as they won’t have enough to buy certain perks or upgrades.
Luckily, the objective of turning on the power is marked on your map, so keep surviving the rounds while making your way to the underground area. (Image credit: Sony)As soon as you turn on both Terminals, a large portal will appear in the center of the room.
(Image credit: Sony)The main thing to know about the alternate dimension is that it’s a lot darker, making it harder to see. You’ll have another objective that leads you back outside, but before you interact with it, take a look at the purple crystals found around the middle of the map while outdoors.
(Image credit: Sony)If you’ve made it this far, you should be in good shape to survive for a while. You can also use the Pack-a-Punch machine to apply ammo mods like Napalm Burst, Dead Wire, Refreeze, and Brain Rot.
If you wait any longer, you’re going to have a hard time taking out all the Zombies, as they become more plentiful and are more challenging to defeat. (Image credit: Sony)There are various perks you can acquire throughout the match that enhance your character.
Quick Revive : Reduce the time it takes to regent to full health by 50%. Dead shot Daiquiri : Aiming down sights moves to enemy critical location.
Elemental Pop : Every bullet has a small chance to apply a random base Ammo Mod effect. This station is located in the underground area of the Facility and will let you upgrade the rarity of your weapon, as well as your armor, in exchange for material.
The more valuable upgrades will cost blue salvage, while the lower end ones will only require green, which is more common. (Image credit: Sony)In addition to using salvage to upgrade armor and weapons at an Arsenal station, you can also use it at Crafting Tables.
Here, you’ll find many useful items like Stem Shots, Stun Grenades, and even kill streaks like a Chopper Gunner. (Image credit: Sony)If you look in the sky, you’ll see a large blue beam, indicating the location of the Mystery Box.
The later rounds have a higher chance of giving you a rarer weapon from the Mystery Box, so keep that in mind as you spend your points. You also drop the weapon you swap right on the ground in front of the box, and it’ll stay there for the duration of the match.
Throughout a Black Ops Cold War Zombies match, you’ll come across opportunities to Email via a chopper. Once you do, you’ll have to make your way over to the area where the Quick Revive perk machine is located to board the chopper.
Once you call the chopper, a timer will count down, and you’ll need to take out all the zombies in order to get onboard.