If you make sure to control whoever has man coverage on the running back then you can bring an extra body if your opponent keeps the RB in to block. Even though this is from base formation, it can be used against shotgun-heavy offenses, especially if you tinker with your lineup and put some man coverage experts at your safety spots.
Playbooks: BUF, CAR, IN, CLE, DAL, DET, IND, KC, MIN, NE, NO, OAK, PHI This 5 man blitz requires a few adjustments to make certain gets quick pressure.
With this blitz you are a little weak against trips and will need to make a few zone adjustments, but it works very well against balanced offensive formations and especially outside runs and play action. So there you have it, three blitzes that don't require sending the house to get consistent and reliable pressure.
There'll be notes about the type of defensive scheme the playbook in particular promotes, as well as any especially noteworthy coverage or blitz plays. It primarily revolves around 3-4 and Nickel/Dime formations, and below we've highlighted some noteworthy plays from the Bears' playbook.
The Lions defensive playbooks has 3-4 and 4-3 formations, before going into big nickel, dime, and dollar packages. Play one of the deep corner backs in blue zones, and bring them down to help out the linebackers in coverage.
He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kodak, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.
The design of this zone blitz is to get pressure from the right outside linebacker. Behind the blitz there are 6 defenders playing zone coverage.
His overall speed beats out even base Pick and Cunningham, but his throw power is only 88. His moves in the open field will be great, but this is still Madden, so you still have to be worried about getting hit and fumbling.
Basically, the positives and negatives both really shine through on the MVP front-runner, and that’s fine, but it’s tough to feel super confident in him beating out Pick or Cunningham right now. Johnson gets 94 speed, 94 acceleration, 93 agility, 93 elusiveness, 85 spin moves, 92 June, 89 carries, 88 break tackle, 72 catching.
But we just got littered with unreal NFL 100 running backs last weekend, so this comes off as a letdown. CJ2K is an all-time Madden favorite, so he has that cache going for him, but it’s hard to not see these ratings and immediately compare him to Barry Sanders.
This is a problem you always run into with any card-collecting mode each season, but the timing makes this especially awkward because it doesn’t feel like the hard work to get the CJ2K Master is even worth doing when NFL 100 RBS are out there right now and fresh in everyone’s mind. Novice does have very good mobility, and does work in a 4-3 scheme, but his speed is a little misleading.
In a more pass-heavy system where you spy and contain in more ways than to just stop Dashing Dead eye or Escape Artist he could be better, but that’s not the case here. This Ross card is a bit of a tease because he has some wonderful speed and overall athleticism, but he may not actually be a great receiver.
That being said, he should be a good budget receiver as a deep threat and even maybe on special teams. Also, he’s an easy sell on a Bengals theme team that will take any good players it can get right now.
Players Available Between 11/29 at 8 p.m. EST to 11/30 at 8 a.m. EST Abram has 90 speed, 88 acceleration, 83 agility, 72 man coverage, 75 zone coverage, 85 awareness, 85 play recognition, 87 pursuit, 79 tackling and 95 power. He’s going to be good on the Raiders theme team, and he’s also just a nice looking card if you want to play close to the line.
His speed is minimum 90, and while the agility rating stinks, he can get in the box and still get back into the secondary and deal with all but the top-tier receivers. The top-end speed is elite, but he’s going to struggle when under pressure, and so I think he still ends up behind the Picks and Cunningham's of the world so far.
Allen has 85 speed, 87 acceleration, 82 agility, 81 strength, 80 blocks shedding, 90 pursuit, 87 tackling, 89 power, 87 awareness, 87 play recognition, 86 finesse moves. That being said, he still forms a nice trio on a Jaguars defensive line with Calais Campbell and John Henderson.
Players Available Between 11/30 at 8 p.m. EST to 12/1 at 8 a.m. EST Hunt has 82 speed, 85 acceleration, 75 agility, 84 strength, 82 block shedding, 87 pursuit, 79 tackling, 81 power, 85 awareness, 85 play recognition, 84 power moves. He’s got wonderful speed for a defensive tackle, and while his strength means he’s 100 percent a 4-3 DT, he’s going to fill that role quite well.
Again, the caveats with the run game apply, but he’s going to be able to put a lot of heat on the QB if he gets through, and he’s fast enough to deal with QBs who try to scramble up through the middle of the line. Smith gets 87 speed, 91 acceleration, 86 agility, 86 jumping, 87 awareness, 87 play recognition, 76 block shedding, 91 pursuit, 85 tackling, 92 power, 84 zone coverage.
Even without Lurker, Jayson Smith will be able to deal with a lot of passes thrown over the middle as well with that 86 jumping. Players Available Between 12/1 at 8 a.m. EST to 12/1 at 8 p.m. EST Sweat has 89 speed, 91 acceleration, 80 agility, 78 strength, 79 blocks shed, 89 pursuit, 87 tackling, 87 power, 85 jumping, 84 awareness, 84 play recognition, 83 finesse moves.
This is a saucy card, but basically a lot of what I said about Jayson Smith applies here once again, except now he’s an OLD rather than an MLB. He’s also going to be a dangerous threat after the catch, and overall this looks like a slam dunk for a Jets theme team.
The BUT team has been handing out a wide variety of rather awesome corner backs lately, but the poor old Vikings have not been graced with any lately, which is a shame because elsewhere the defense is rather strong. Still, he has the sort of speed you must have to be a top-tier CB in this game, he just doesn’t have the coverage skills to perhaps keep up if he can’t jam a receiver at the line.
He becomes the top-rated RT at a base-level (tied with Ryan Rack), and his speed really stands out for a tackle. Again, the run meta is here to stay for now, and having someone who can really move his butt on these stretch plays while still holding up in every situation is key.
He has very good base speed for FS, and I see this as a very usable card, especially in a user’s hands. That being said, Met calf is one of those players who will be a Madden legend in a couple of years, and this is by no means bad for an 89 overall.
It’s a bit of a funny card in that you almost want to throw it to him more in traffic, and his release is good enough that he’s going to be able to go deep and leap with corners and safeties for 50/50 balls. Cook has 90 speed, 91 acceleration, 93 agility, 88 elusiveness, 86 spin, 90 June, 88 carrying, 90 break tackle, 66 catching.
The design of this zone blitz is to get pressure on the quarterback from the left side linebacker, without sacrificing the pass coverage. Switch to the WET and hot route him to blitz (optional).
If the free safety is not moved up within four yards of the line of scrimmage, then he will be the one gets the pressure on the quarterback. This assumes that the weak side defensive tackle has not been hot routed to bluff blitz.