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Best Zone Leveling

author
David Lawrence
• Friday, 23 October, 2020
• 21 min read

One of the best changes World of Warcraft: Shadow lands brings to the MMO is a completely revised leveling experience for characters from 1-50. At level one, brand-new WoW players are sent by default to Exile's Reach, the excellent new-player starting experience on a self-contained island.

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Contents

At level 10, both experienced players and new ones are given the starting quests for the latest Battle for Zeroth expansion. If you choose to follow them, they'll lead you to the islands of KUL Tires and Kandahar, where you'll see the most recent chapter of WoW's history.

These more modern quest lines are ideal for new players, as transitioning from them to Shadow lands zones for levels 50-60 will be relatively seamless. You pick up the epic riding skill at 20 and flying at 30 (with no special attunements required for any expansion's zones).

Or try the underrated Mists of Mandarin, which has a sedate leveling style and easygoing quest progression reminiscent of the Andean race it introduced. The Burning Crusade and Cataclysm both involve tons of running, disjointed story lines and antiquated mechanics, so unless you're nostalgic for those zones' experience from your first time around, it's best to avoid them now.

Based on personal experience, it takes about twice the amount of time to level through The Burning Crusade compared to Warlords. First, if your character doesn't have a tank or healing specialization, you'll want to find someone who does to group with as the queues for damage players can be lengthy.

Avoid Warlords of Drano, Legion and Battle for Zeroth, as they offer few or no quests in leveling dungeons. Some leveling items still work in the expansion where they were originally collected, but they are typically only good for secondary (alt) characters.

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Draft of Ten Lands, for instance, works in Battle for Zeroth, but requires you to have a maximum-level main character to buy them. (Image credit: Blizzard)One of the best ways to maximize your leveling speed is to group up with other people, using the game's Party Sync feature to synchronize quests and run dungeons.

As long as you incorporate a new player periodically and sync with them, you'll all be able to repeat dungeons and re-do those quests for full experience. Party Sync can be buggy, so be sure to re-sync before inviting a new character to the group, while also checking everyone is out of instances, vehicles, flight paths and other scenarios that make them busy before re-syncing.

Therefore, if you have been looking for ways to reach the higher levels in Everest, you may be wondering which are the best zones for you to visit. With that in mind, this guide will outline which zones are best for you to visit depending on the level you want to reach.

To help you on your leveling journey, check out the best deals on Everest and EQ2 Platinum, Items, and Power leveling. The tutorial area is a natural place to start to get to level 10 once you have created your character.

Here you will find several NPCs that can offer missions to you, so make sure you speak to all of them then come back once they are completed to get more, and repeat the process. They are able to give you more quests once you have reached level 4, and more NPCs can be found by progressing further into the mine.

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This zone on Lublin is located in, and you will be spending most of your time here fighting against Polar Fiends. You will find a number of Goblin camps over to the right side of the lake, where the Sarah Fortress resides.

You can find this place via the Netherbian Lair, and is a great zone for you to level up. The mobs here can be dangerous due to their ranged attacks, but there is plenty for you to kill around here to get those levels up.

You will also find a lot of mobs in Stone brunt mountain, which can be visited earlier if you choose to. Another Lublin zone of use is the Athena Ruins, which can take you to level 55 if you wish, and can be reached via the Maiden’s Eye.

The Steppes is also worth exploring, since you can find a number of camps with plenty of mobs for you to dispatch. Tasks given from Single here to be completed at the farm do often require a group of players, but the XP that they give make it very worth it.

Meanwhile, the Di rewind Cliffs offer a variety of differing mobs which also give you great XP to make it to 80. Several undead camps make it a great place for you to grind, as well as many other creatures such as werewolves and Minotaur for you to take care of.

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The sheer size of the area is your biggest advantage here, as well as the amount of camps knocking around. These include Veteran Rewards, which can be earned by players who have had an account for an extended period of time.

Whichever method you choose, there are many ways to get your Everest leveling up to speed. Choosing the right zones can be a great method for you to do so, and the fact that there are additional bonus ways to earn more XP, to the extent that you should be reaching the peak levels in no time.

As many of you know, I maintained a guide after 7.3.5 to help people level up alts in preparation for BFA. This was mainly directed at people looking for a quick way to get their Allied race character up to speed.

Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many perspectives and opinions on speed leveling with constructive discussion.

My fastest time in 8.0, from 1 to 110 is a handful of minutes under 41 hours, using a troll warrior. I only include up to level 110, because there's literally an add-on for BFA to tell you the fastest path.

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This guide is primarily going to benefit people rolling alts or allied race characters. For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours (as show in the old thread).

And I believe I made several errors along the way, which could be cleaned up in future runs. I used fully upgraded and enchanted heirlooms; missing only the Dread Pirate Ring.

I was ranked twice along the way by 120s, meaning War Mode PVP was insignificant. 99% of the time when you encounter an enemy player they will be just as interested in questing/ leveling as you, and will leave you alone.

But even if they don't, the amount of time you lose by getting killed and running back to your corpse is more than made up for with the bonus. I guarantee you that no lazy piece of crap camping banker will hang around your body more than 5 minutes if you don't red and let them keep killing you.

You're going to want to have as much as possible prepared in advance, so you can focus and spend as little time on resupplying or farming when you should be questing. Set up your UI on your main account, then copy the profile.

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Also, make sure you're in a guild with the 10% riding speed bonus unless you're a class that already gets a mount-speed buff. And if you don't have both Drano and Legion Pathfinder completed, FFS do yourself a favor and finish it before leveling any alts.

In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. At the bare minimum you make sure all the armor pieces upgraded to 110, since this is the lion's share of your experience increase.

Neck and Ring upgrades are secondary, but still important due to being able to enchant them. Trinkets can't be enchanted, but you'll want them at max as well, if only to save time by not having to worry about replacing them as you level.

Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling.

Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. It's important to note that Andean can not use this mount until they finish their starting zone and pick a faction.

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I honestly wasn't 100% certain which enchants where best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions.

The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. You'll also want to make sure to pick a cloak enchant with a 2% speed increase.

In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. This enchants have a level requirement of 80/85, but can't be placed on items above ill 136.

The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy.

Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up. For the most part you'll be in fairly flat zones until LVL 60, and after that you'll have flying mounts.

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Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this.

I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+.

Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100). Once you reach the Mop level range, you can buy food with any buff from inns or at the shrine.

Siege of Grammar on mythic has crates scattered around the city with various flasks of that level range, if you want to farm free stuff. Elixirs serve the same purpose as Flasks, but the buff expires if you die.

You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.

Potions serve more utilitarian purposes, and it's up to you to decide whether to make use of them. The most common is the Swiftness Potion, which can provide you a handy boost in speed while going after annoying quest objectives indoors.

Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. Strangely enough, during the Data/MOP levels, herbs drop to being worth only 1% of a quest, while mining maintains the full 10% value.

Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion.

Even though scaling will increase the level of the quests and mobs in those zones, the layout and design of them is built for a player with no mount. So you'll blaze through them and gain more exp/hour than higher level zones which assume you DO have a mount.

I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this.

That, and WOULD and TBC zones are the slowest part of the leveling process. As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone.

Remember to set your hearth at whatever quest hub you're working on currently. This can save you a little time by earthing back instead of running to turn in quests.

Being in a guild with the hasty-hearth bonus will drop your cooldown to 15 minutes(or play a shaman). Silver pine Forest and Hills brad Foothills are hands down the best exp/h available to horde.

Western Plague Lands : Despite being a shared zone with the quests out of Mender's Stead and Hearth glen, I found GPL to still be wonderful exp/h. Hinterlands only do the initial quests in Recants Village: Bottles, Turtles, Wolves, Dwarves, Lurch's Lunch, hearth back.

You may have to fly to Sun Rock Retreat in Stone talon, then ride down, or find a spot to hop over the canyon at the north end of the Northern Barrens side. Red ridge Mountains : Lots of people don't like it, but I think the quest density and layout are pretty good.

Western Plague Lands : Just as good for Alliance as it is for Horde. Good use of earthing highly recommended achieving high exp/h West fall : Very easy to waste time running back and forth, but like Asmara for horde, MUCH better with a faster mount.

Northern STV : Proximity to Storm wind makes this basically an Alliance zone. The PETA buff is an extra bonus if you're willing to farm ears.

You can waste a lot of travel time back and forth with the quests out of Warmest if you're not careful. Grizzly Hills/Howling Fjord/Zulu'Dark : By the time you finish Korean and Dragon blight, you shouldn't have to do much more to ding 80.

I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, ID WILL be your best exp/h for this level range.

DATA vs MOP: 80-91 These two expansions are virtually identical in terms of exp/h. I personally favor Mount Heal, and think it's very slightly faster.

But if you know Jade Forest well you can just as easily keep up there, and it has the advantage of a few treasures worth EXP. Every time I've tested Valley of Four Winds or Peephole, or any other zone in MOP/DATA's level range, they were worse exp/h.

You should not even need to fully complete both zones to ding 91, so it's more important to just pick one and go. 8.1 Update: Treasures are heavily nerfed past level 104.

However, it requires combat and level 92 to begin, and treasures are more relaxed and easy. Second: The reason you wait til 91 to go to Won is because you can't use the 20% garrison Exp Potions until 91.

The Dark Portal scenario takes like an hour and change. From there, fly to your respective faction starting zone (Frost fire Ridge or MV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario).

Once you have your potions, proceed to complete all the bonus objectives in your starting zone. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.

At 96 the standard wisdom is to immediately drop what you're doing and proceed to Spires of Arab and do the quests to unlock the Inn, granting a further 20% experience bonus while in that zone. However, if you decided to go to Spires immediately at 96, restrict yourself only to bonus objectives and again leave Treasures until you're 100+.

At 98, you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. I would recommend waiting for a natural pause, such as earthing to repair and clear your bags.

From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up. 101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100.

I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarre things). For some reason Legion treasures are not worth any experience like they are in Won...except in Stormed.

Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Zeroth and first piece of Aerate gear from the BFA opening quest. It doesn't take long and provides pretty high power levels.

I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BFA content. Many other people have claimed that you can level up quickly by using only island expeditions.

This has the advantage of raw speed, but not anything else, such as progress on the war campaign or reputations, or flight paths(some of which you may already have unlocked from your main. UPDATE: There is now a flight path item for BFA, and doubloon vendor for Islands which has experience potions that you can send to you alts.

Incursions are the BFA version of Invasions, and also have very good exp rewards. Before you leave Mandarin/Data for Won, take a few minutes to set your regular hearthstone to the shrine.

It might seem good to do this right after character creation by having a guilty summon you, but you'll want to use your hearth for quest hubs before then. That tiny little of rested exp is insignificant...but you never know when something might come up, and you'll have to leave for a longer period of time than you expected.

Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. The idea is to find the fastest possible leveling method, NOT to argue about how good or bad individuals are.

In the preparation section, you could add Goblin Gliders which are always super useful. I also recommend picking North rend Engineering and Drano Archeology as temporary professions.

As a sidenote, I would recommend taking a bit more of time, but level in zones that give cities' rep, namely leveling only in those zones until 60 and as alternative to fuel'Dana the argent tournament dailies. Andean Monk Invasions just got reactivated a few days ago, but after 110 they're not worth doing.

In the preparation section, you could add Goblin Gliders which are always super useful. I also recommend picking North rend Engineering and Drano Archeology as temporary professions.

I'll add gliders to the guide, although I can't think of a situation where it would save a significant amount of time. As for taking engineering, it would come at a cost of herbalism, which accounts for a fair amount of convenient exp along the way.

As a sidenote, I would recommend taking a bit more of time, but level in zones that give cities' rep, namely leveling only in those zones until 60 and as alternative to fuel'Dana the argent tournament dailies. They're quite a bit out of the way to get to, requiring a long flight to the tourney grounds.

If more people are leveling, more competition and War Mode encounters happen. Consider counteracting PVP by using the DMF buff to male up for turning war mode off.

Scarab Lord Remember, for BFA, you get full Legion Invasion exp (minus the bonus XP reward), even at level 110. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're going to be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit.

Titan Originally Posted by ERBA Run Fang A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're going to be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit.

Sadly, AFAIK Alliance just doesn't have any zones to rival Silver pine into Hills brad. Sadly, AFAIK Alliance just doesn't have any zones to rival Silver pine into Hills brad.

Granted, I didn't have War Mode on, so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky, but I definitely won't be going to that zone again for future heritage armor runs.

Granted, I didn't have War Mode on, so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky, but I definitely won't be going to that zone again for future heritage armor runs.

I'm not familiar with Horde zones really but Dark shore into Elwood is pretty great EXP. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.

I've never had an issue with respawns unless I'm trying to quest 30 seconds behind someone who just cleared the same area. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.

In all the times I've been through there I've never had to spend 15 minutes killing Murdoch for those idols. They're quite a bit out of the way to get to, requiring a long flight to the tourney grounds.

As for reputations with cities: This is a secondary consideration, since it only gives vendor discounts that can be overpowered by gold from a main character Well honestly I did the argent tournament to get the squire and buy the bridle (which is NOT account bound) that gives you character remote access to bank and mail, very useful when you need them and far away from those.

I'm still in the middle of the argent tournament, but it is leveling my alts from 70 til 80 with 30-40 min daily and getting rep and coins for the bridle, allowing to focus on my high levels in KUL tires and Kandahar. I also have a second account with high level that boosts me in the jousting dailies. Winning them instantly lol.

You can also skip the maidens city quests after you get access to the champion dailies, if you find them too much of a burden. Well honestly I did the argent tournament to get the squire and buy the bridle (which is NOT account bound) that gives you character remote access to bank and mail, very useful when you need them and far away from those.

I'm still in the middle of the argent tournament, but it is leveling my alts from 70 til 80 with 30-40 min daily and getting rep and coins for the bridle, allowing to focus on my high levels in KUL tires and Kandahar. I also have a second account with high level that boosts me in the jousting dailies. Winning them instantly lol.

You can also skip the maidens city quests after you get access to the champion dailies, if you find them too much of a burden. The guide isn't really set up that way, but I'm sure it works if you don't want to spend a lot of time each day.

High Overlord Thanks, going to follow this guide when I unlock the new allied race. This guide got me tempted to actually level an alt, but I was wondering if you had given any thought to the time it takes you to do all the preparations.

Sadly, AFAIK Alliance just doesn't have any zones to rival Silver pine into Hills brad. Before the priest could have soloed the heroic dungeon with just power word: pain on each mob.

This guide got me tempted to actually level an alt, but I was wondering if you had given any thought to the time it takes you to do all the preparations. I focused on getting the achievements I was missing for the Lore master, so not the most efficient route by any means.

I was using full enchanted heirlooms (minus the ring) and the WoW-Pro add-on though, as well as having War Mode turned on all the way. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in Won.

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3 www.etonline.com - https://www.etonline.com/rihannas-savage-x-fenty-show-collection-shop-the-new-pieces-now-153947
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