Best Zone To Level In Legion

Brent Mccoy
• Saturday, 05 December, 2020
• 10 min read

Each zone has its own self-contained storyline, so you won’t have to worry about missing out on story elements no matter where you start. Pros: You’ll come across a contingent of Demon Hunters as they attempt to repel incoming Legion forces.

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Those of who are interested in getting a jump on (most) crafting profession quests want to head Arjuna immediately. Pros: If you happen to have Goblin Glider Kit or other similar devices and spells, you’ll want to have them handy.

It’s easy to fly and glide around in order to quickly travel to certain quest hubs. Hemingway’s camp is here which means you’ll be helping him catch some big game.

I’d save this zone last or else you’ll be tapping your foot impatiently as you wait for the elevator… and I’m sure we all know from experience how dangerous WoW’s elevators can be. There’s no real reason to start here other than the amount of lore you’d be exposed to as you’ll be assisting Marion and Trade as you progress here.

It can blow your mind and cause you top stop playing temporarily as you process what just happened, which could be a real problem for speed levelers. This is the only way to unlock world quests which will help with rewards that can progress your character, your Artifact weapon, and your Class Order Hall.

One of the best changes World of Warcraft: Shadow lands brings to the MMO is a completely revised leveling experience for characters from 1-50. At level one, brand-new WoW players are sent by default to Exile's Reach, the excellent new-player starting experience on a self-contained island.

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At level 10, both experienced players and new ones are given the starting quests for the latest Battle for Zeroth expansion. If you choose to follow them, they'll lead you to the islands of KUL Tires and Kandahar, where you'll see the most recent chapter of WoW's history.

These more modern quest lines are ideal for new players, as transitioning from them to Shadow lands zones for levels 50-60 will be relatively seamless. You pick up the epic riding skill at 20 and flying at 30 (with no special attunements required for any expansion's zones).

Or try the underrated Mists of Mandarin, which has a sedate leveling style and easygoing quest progression reminiscent of the Andean race it introduced. The Burning Crusade and Cataclysm both involve tons of running, disjointed story lines and antiquated mechanics, so unless you're nostalgic for those zones' experience from your first time around, it's best to avoid them now.

Based on personal experience, it takes about twice the amount of time to level through The Burning Crusade compared to Warlords. First, if your character doesn't have a tank or healing specialization, you'll want to find someone who does to group with as the queues for damage players can be lengthy.

Avoid Warlords of Drano, Legion and Battle for Zeroth, as they offer few or no quests in leveling dungeons. Some leveling items still work in the expansion where they were originally collected, but they are typically only good for secondary (alt) characters.

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Draft of Ten Lands, for instance, works in Battle for Zeroth, but requires you to have a maximum- level main character to buy them. (Image credit: Blizzard)One of the best ways to maximize your leveling speed is to group up with other people, using the game's Party Sync feature to synchronize quests and run dungeons.

As long as you incorporate a new player periodically and sync with them, you'll all be able to repeat dungeons and re-do those quests for full experience. Party Sync can be buggy, so be sure to re-sync before inviting a new character to the group, while also checking everyone is out of instances, vehicles, flight paths and other scenarios that make them busy before re-syncing.

It's also tons of fun since you're levelling with friends, and isn't that ultimately what an MMO like World of Warcraft is all about? World of Warcraft: Legion handles leveling very differently than past expansions.

Similar to Wrath of the Rich King and Cataclysm, you'll have a choice from several zones from where to begin your adventure. This has been paired with a new scaling mechanic which alters the attributes of enemies you engage depending on your level.

Lore: Home to the ruins of an ancient Night Elf civilization. Now corrupted by the Burning Legion, it is home to many distressed ghosts and blue dragon flight.

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Style: Serene with mid-tones, this zone is known for its tall mountains and large bodies of water. Faction: Court of Fronds, a ghostly group that seeks to rid Arjuna of its curse.

Lore: High mountain Lauren and Crowbar dwell here where they wage war against one another. Most Similar To: Grizzly Hills (Wrath of the Rich King) and Stone talon Mountains (Vanilla).

Lore: Two warring Titan keepers reside here, along with the Valid and Walker. Style: Tall, squarely-shaped mountain ridges packed with pine trees and ongoing storms that create rough seas.

Most Similar To: Storm Peaks (Wrath of the Rich King) and Asmara (Vanilla). Style: A beautiful land with dense, green trees, flowers, and flows of fresh water.

Once you’ve decided on a new main for the coming expansion, or possibly alts you’d like to have around, a second question arises. Before there were some questions along the way, as Burning Crusade and Wrath shared a bracket as did Cataclysm and Mists of Mandarin, but you still largely had your path decided by the release order.

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For many players, this is a good excuse to revisit content from the past that used to be out leveled quickly and hard to actually experience in any meaningful way. Burning Crusade, Wrath, and Cataclysm should generally be avoided unless you have a specific quest or activity you hope to complete along the way.

For the average player, this sort of play isn’t exactly desirable, and estimates extrapolated from applying a raw multiplier to what PTR speed runs aren’t accurate. Some zones are improved far more by using these speed run strategies than others, so it’s best to keep the rankings in mind and focus on minimizing your downtime more than quibbling overestimates; the time you spend worrying your choice might not have been perfect is probably enough to cover the difference between them.

It’s hard to keep a dense experience down, and despite several nerfs The Iron Horde campaign from Warlords is still the quickest expansion. It’s important while you’re in Drano to take advantage of grabbing any treasures you see and never miss bonus objectives near your path.

Going far out of your way for one that doesn’t have any quests associated may not be worth it, but missing bonus objectives that are on your path is a good way to really lower the yield in Drano. Picking up just a few that are close to your path quickly adds up to a quest’s worth of experience and even counting the time to get to them, this will probably take only a minute or two.

This is another reason why preexisting knowledge really helps Drano’s speed, knowing the path to get to the harder treasures can add multiple full quests of experience for very little work. Puzzling them out for the first time or even finding someone else’s solution likely takes long enough to make them no longer worthwhile after the nerf.

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The zones are suited well to leveling through and leaving, as well, with stories that are mostly self-contained as you search for items important to the main plot of the expansion. The biggest downside is that there are a number of quests that may slow your class hall campaign or professions if you choose to use them as they require dungeon completions.

I know that the zones scale to your level now in Legion and that it would be best if we completed all the zones for fastest AP gains, but keeping in mind all other factors (e.g. High mountain seems to be a bitch from what I've heard; Vast´IR vs Heal in Data, etc), what would be the optimal zone order to follow in Legion for fastest 110? I found the best way to do it is to simply leave High mountain till last, just keep in mind to do enough quests there to get friendly, so you can easily unlock world quests.

Apart from that there's no real cookie cutter route. You could possibly go Azana and Val'Shankar before Stormed due to the annoying long intro scenario in that zone.

I agree with Spitfire that eventually you will want to finish all the zones, but that can be left until after hitting 110, opening Samar, and getting gear to unlock Heroics. Other thing you will have to think about is that the Hunter Order Hall is in High mountain.

High Overlord I don't get how people keep saying they get to 110 in 3 zones. I have levelled 3 chars, and needed all 4 zones + a few dungeons to ding 110 (I always levelled them in 1 go, ignored class hall quests, was never rested, ignored profession quests).

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Blood sail Admiral Anything but high mountain with a land mount, trust me LOL, but you have to do them all anyway War chief Unless you have very little rested XP (likely to be the case for many live), I agree that you'll hit 110 by the 3rd zone, especially if you do your class quests and profession stuff; for which you'll want to start in Arjuna.

Blood sail Admiral Originally Posted by Florida I found the best way to do it is to simply leave High mountain till last, just keep in mind to do enough quests there to get friendly, so you can easily unlock world quests.

Apart from that there's no real cookie cutter route. You could possibly go Azana and Val'Shankar before Stormed due to the annoying long intro scenario in that zone.

Arjuna: the arena area thing with the big sea giant + that area near a legion portal with a demon hunter (others?) I leveled in 2 1/2 zones with one gathering prof, 2 dungeons, and some class order hall things that reward a little XP.

Before the story of the zone ramps up in earnest, there are a couple of chains that you do where you go help some NPCs bearish by. (High mountain is the zone I'm leaving for when it goes live, and Val Sarah is the zone I did part way, though I did go to a couple of the areas I didn't quest in for world quests and a class quest later.

It is just as important as eating healthy, sleeping properly and so on. But there is also one more fundamental truth about Americans that plays to our favor: we love to smash down those we lift.

Well, annoying is subjective I guess, it's your average 10 – 20 min scenario depending on if you rush through it or stay a while and listen to the lore. But it rewards very little xp, and it's a distraction more than anything while trying to level at a reasonable pace.

High mountain is a bit nasty because mountains and paths up and down taking long, sometimes confusing. The part that you can choose the zones at anytime you want to play it with nice rewards for every zone at the end, with bonus objectives for fast XP again (same like Won of course) and you mostly can choose the points where you want to quest in a zone and don't have to strictly follow a line of quests... I think it improved again.

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