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Best Zone To Level In Shadowlands Pre Patch

author
Brent Mccoy
• Sunday, 08 November, 2020
• 10 min read

Once you’ve decided on a new main for the coming expansion, or possibly alts you’d like to have around, a second question arises. Before there were some questions along the way, as Burning Crusade and Wrath shared a bracket as did Cataclysm and Mists of Mandarin, but you still largely had your path decided by the release order.

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For many players, this is a good excuse to revisit content from the past that used to be out leveled quickly and hard to actually experience in any meaningful way. Burning Crusade, Wrath, and Cataclysm should generally be avoided unless you have a specific quest or activity you hope to complete along the way.

For the average player, this sort of play isn’t exactly desirable, and estimates extrapolated from applying a raw multiplier to what PTR speed runs aren’t accurate. Some zones are improved far more by using these speed run strategies than others, so it’s best to keep the rankings in mind and focus on minimizing your downtime more than quibbling overestimates; the time you spend worrying your choice might not have been perfect is probably enough to cover the difference between them.

It’s hard to keep a dense experience down, and despite several nerfs The Iron Horde campaign from Warlords is still the quickest expansion. It’s important while you’re in Drano to take advantage of grabbing any treasures you see and never miss bonus objectives near your path.

Going far out of your way for one that doesn’t have any quests associated may not be worth it, but missing bonus objectives that are on your path is a good way to really lower the yield in Drano. Picking up just a few that are close to your path quickly adds up to a quest’s worth of experience and even counting the time to get to them, this will probably take only a minute or two.

This is another reason why preexisting knowledge really helps Drano’s speed, knowing the path to get to the harder treasures can add multiple full quests of experience for very little work. Puzzling them out for the first time or even finding someone else’s solution likely takes long enough to make them no longer worthwhile after the nerf.

The zones are suited well to leveling through and leaving, as well, with stories that are mostly self-contained as you search for items important to the main plot of the expansion. The biggest downside is that there are a number of quests that may slow your class hall campaign or professions if you choose to use them as they require dungeon completions.

Class and race-specific starting zones from the “vanilla” World of Warcraft and The Burning Crusade haven’t changed since their inception. Rather than having multiple quest hubs scattered around a relatively large (and oftentimes boring) zone, Exile’s Reach is built with more modern MMO trends in mind.

It’s easy to complete this zone in under an hour, catapulting you a sixth of the way to the current max level in under 60 minutes. The best part about World of Warcraft’s new leveling experience is that you’re no longer expected to consume unequal chunks of its 15-year history to reach its current story.

You don’t have to peer at the absurdly big world map to figure out where to carry on your adventure every hour or two when you out- level wherever it is that you currently are. World of Warcraft site Towhead has done the heavy lifting here, working out the average time it takes to reach level 50 through each expansion zone.

Just like how the vanilla opening zones take longer to complete than their more modern equivalents, newer expansions tend to expedite the leveling experience through sheer quest density and linearity. It took 7 hours to gain 15 levels in our own average player tests without taking most of our own tips into account.

Even Heirloom equipment, a common sight anywhere but the current expansion zone, has had its lucrative EXP bonuses turned off. Instead, you have to trade five 7th Legion Service Medals to Provisioner Stout forge in Battle for Zeroth’s Morals zone.

One often forgotten part of the recent level squish is its effect on when you learn to ride mounts in World of Warcraft. Flying alone will make a dramatic difference in leveling times (you don’t have to worry about finding ways up and down terrain).

You level so fast that it’s entirely possible to forget to upgrade your riding skill along the way, but it’s almost certainly worth the couple of minutes away from your quest hub to pick up. If you don’t have any healing spells of your own to get you healthy between fights, chowing down can keep downtime to a minimum, speeding up the leveling process.

Earlier expansions can be slow on this front, so if you find yourself struggling to keep up with mobs, think about grabbing new gear from the auction house if you have the coin. Assuming you don’t have your heart set on experiencing the story of whichever expansion you choose, Dungeons could offer a faster route to 50 still.

EXP rates have been “normalized” since the patch hit, but they can still offer a dramatic bump in player experience upon completion, often netting you a ding in as little as 10 minutes. Decide on the Battle for Zeroth questline, and you’ll be stuck to its fairly limited selection of early dungeons, for example.

It’s safe to assume the shorter the expansion you choose, the more players you’ll have waiting in the dungeon queues, getting you into them that much faster. If you’re playing a class that can pull off those roles, expect dungeons to be an easy way to hit the level cap.

How you do that is mostly going to boil down to questing around the new zones of Bastion, Maldraxxus, Greenwald and Seventieth (likely in that order), but there are a few ways to speed things along. That mentality will get you running every quest you come across, and while that would usually have been the best strategy in past expansions, it only results in wasted time in Shadow lands.

Before you head into the Shadow lands, get to your nearest auction house and buy Light-Step Hoof plates for your mount, and you’ll forever have yourself a 20% faster ride. Similar to the mount speed buff, Drums of Fury won’t be of much use to classes with skills like Bloodlust and Heroism, but for the rest, it’s a way to benefit from that potent effect, giving you the boost you might need to tackle a powerful quest target on your own.

The first will catapult you forward and give a great boost to speed to help you get from one objective to another, whereas the Goblin Glider can help you safely float down to lower areas of the map without potentially dying in the process. For big bonus quest and kill EXP gains, turn on War Mode at Storm wind or Grammar.

This enables World PVP, which can ultimately slow you down, but if you’re not being slaughtered by a member of the opposite faction every 20 minutes or so, you’ll probably level faster than without it. You don’t have to settle for the same Covenant as your first character, so while you might choose your main based on the best overall raid damage for Castle Natalia, alts can make use of powerful AOE and survival skills afforded by a Covenant like the Syrian to maximize leveling throughput.

Legendary player/streamer Mephisto actually has a spreadsheet with optimal Shadow lands leveling routes, but they’re relatively difficult for the average player to make sense of in a pinch. Rather than decipher each step, it’s best to glance at it as you play to keep you from picking up any notoriously long, arduous quests while grabbing the quicker, easier ones instead.

It took me 90 minutes to get through the horde starting zone, roughly. I don't have any numbers to compare it to on leveling 1-10 through the other starting zones.

Most of them have at least 1 or 2 annoying pickup quests that might be tough to skip when XP gets normalized. The exception is for Allied race DNS start at level 10 and instantly go to their main city hub.

You'd have to really hate yourself to spend the time doing the DK starting zone. The dungeon queues available to you change immediately and Chrome is in the middle of the Storm wind and Org.

I'd much rather do it in a way that keeps me sane rather than sleuthing to take 30 minutes off my 12-16 hour leveling experience. You'll notice there is no “classic” option As you level from 10-50, more dungeons from each expansion will come open.

I am assuming the balance of how difficult/quick things are today will be the same as they are in preach. 10-20 will be very easy in BC, but at 20, the harder dungeons start to come out.

I've done Heal from 80-90 for the past few months, so I'm not sure I will ever touch Mop unless someone gets creative and comes up with something neat for it. This could be viable depending upon how the bonus objective quest XP plays out.

Most of the dungeons are a total joke at normal difficulty if you know them. Freehold spamming may fall into the sleuthing category and for some reason I'd rather have 3 paladins on one account on one server than level 4 characters at once instead of 5.

Last edited by z0k : 09-17-2020 at 01:07 PM Reason: clarified some points Really helps those of use who love information overload but don't have the time to put into PTR testing.

When my teams hit Legion I don't bother doing the intro quests which have to been done solo in scenarios...you can just drop off the side of Malayan and then swim over and start questing. Member You don't have to do the weapon quest at all if you don't plan on using the random dungeon feature in Legion.

Member That still does not sound ideal in the slightest, but thanks for sharing, because I did not know about this and always dread going into Legion as a result. It would be really nice if they allowed you to skip it, and maybe that's a change they will make or have made in preach, but I haven't explored it.

The exception is for Allied race DNS start at level 10 and instantly go to their main city hub. You'd have to really hate yourself to spend the time doing the DK starting zone.

Mate, there must be dozens of us who enjoy the DK starting area. The dungeon queues available to you change immediately and Chrome is in the middle of the Storm wind and Org.

Is there an intro quest of some sort for each expansion before the dungeons are accessible in the LED tool, or can you just talk to Chrome, switch it up, and then have access to that expansion's dungeons right then and there? 10-20 will be very easy in BC, but at 20, the harder dungeons start to come out.

This could be viable depending upon how the bonus objective quest XP plays out. They may have not been active on the PTR, but if so, I hope that we could just do the same of' log-in-when-the-invasion-is-up-to-quickly-get-a-chunk-of-XP to slowly level a team while not giving it too much time/thought.

Ultimately, I hope they don't end up over-tuning the dungeons, simply because with everyone being spread out across several expansions, in parallel, and unable to easily access another expansion's dungeon queue (outside the Data/Classic combo), I would expect the tank and healer populations to be thinner than usual, at least in certain expansions. If dungeons go back to being more forgiving, as one would expect since they're just leveling content, then it will be easier for solo players to enjoy them, and in turn, multi boxers, as well.

Do not send me a PM if what you want to talk about isn't absolutely private. Ask your questions on the forum where others can also benefit from the information.

Author of the almost unknown and heavily neglected blog: Multiboxology Mate, there must be dozens of us who enjoy the DK starting area.

I want a watch of video, including webcam, of you doing the stupid quest where you have to poke them with the daggers to tell you the truth. Auchindoun has a couple trash pulls that aren't fun.

Ultimately, I hope they don't end up over-tuning the dungeons, simply because with everyone being spread out across several expansions, in parallel, and unable to easily access another expansion's dungeon queue (outside the Data/Classic combo), I would expect the tank and healer populations to be thinner than usual, at least in certain expansions. If dungeons go back to being more forgiving, as one would expect since they're just leveling content, then it will be easier for solo players to enjoy them, and in turn, multi boxers, as well.

There is a mechanism in place where the game will prompt you if you wait too long in queue. I haven't seen it firsthand, but it asks you if you want to expand to other adventure timelines.

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Sources
1 marketplace.xbox.com - https://marketplace.xbox.com/en-US/Product/Zumba-Fitness/66acd000-77fe-1000-9115-d8024d4a07da
2 hardcoregamer.com - https://hardcoregamer.com/2013/11/23/review-zumba-fitness-world-party-xbox-one/63515/
3 www.newegg.com - https://www.newegg.com/p/pl
4 www.g2a.com - https://www.g2a.com/just-dance-2020-xbox-live-xbox-one-key-global-i10000188660005
5 www.thesource.ca - https://www.thesource.ca/en-ca/gaming/xbox/xbox-one-games/just-dance-2020-for-xbox-one-/p/108083988
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8 hip2save.com - https://hip2save.com/2018/12/12/just-dance-2017-xbox-one-video-game-only-7-99-shipped-more/
9 store.ubi.com - https://store.ubi.com/uk/just-dance--2017/575926216b54a461388b4567.html