For many players, this is a good excuse to revisit content from the past that used to be out leveled quickly and hard to actually experience in any meaningful way. Burning Crusade, Wrath, and Cataclysm should generally be avoided unless you have a specific quest or activity you hope to complete along the way.
For the average player, this sort of play isn’t exactly desirable, and estimates extrapolated from applying a raw multiplier to what PTR speed runs aren’t accurate. Some zones are improved far more by using these speed run strategies than others, so it’s best to keep the rankings in mind and focus on minimizing your downtime more than quibbling overestimates; the time you spend worrying your choice might not have been perfect is probably enough to cover the difference between them.
It’s hard to keep a dense experience down, and despite several nerfs The Iron Horde campaign from Warlords is still the quickest expansion. It’s important while you’re in Drano to take advantage of grabbing any treasures you see and never miss bonus objectives near your path.
Going far out of your way for one that doesn’t have any quests associated may not be worth it, but missing bonus objectives that are on your path is a good way to really lower the yield in Drano. Picking up just a few that are close to your path quickly adds up to a quest’s worth of experience and even counting the time to get to them, this will probably take only a minute or two.
This is another reason why preexisting knowledge really helps Drano’s speed, knowing the path to get to the harder treasures can add multiple full quests of experience for very little work. Puzzling them out for the first time or even finding someone else’s solution likely takes long enough to make them no longer worthwhile after the nerf.
The zones are suited well to leveling through and leaving, as well, with stories that are mostly self-contained as you search for items important to the main plot of the expansion. The biggest downside is that there are a number of quests that may slow your class hall campaign or professions if you choose to use them as they require dungeon completions.
Although this scaling feature is enabled by speaking to Chrome within Grammar or Storm wind, characters aren't limited to a single expansion and can switch at anytime for specific storylines or to mix up the leveling process. Players going through the Classic and Cataclysm zones in Salvador will experience stories centered around the Night Elves, Drained, Orcs, Lauren, and Trolls.
Players must find the Pillars of Creation, seal the Tomb of Sarges, and invade Argus to end the Burning Legion's threat once and for all. While everyone still levels quicker than ever, the scaling update ensures players can finally see some World of Warcraft's greatest storylines in their entirety rather than having the journey cut short.
One of the best changes World of Warcraft: Shadow lands brings to the MMO is a completely revised leveling experience for characters from 1-50. At level one, brand-new WoW players are sent by default to Exile's Reach, the excellent new-player starting experience on a self-contained island.
The island is a well-paced and engaging adventure that packs ten levels into an hour or two of your time. At level 10, both experienced players and new ones are given the starting quests for the latest Battle for Zeroth expansion.
If you choose to follow them, they'll lead you to the islands of KUL Tires and Kandahar, where you'll see the most recent chapter of WoW's history. These more modern quest lines are ideal for new players, as transitioning from them to Shadow lands zones for levels 50-60 will be relatively seamless.
You pick up the epic riding skill at 20 and flying at 30 (with no special attunements required for any expansion's zones). Or try the underrated Mists of Mandarin, which has a sedate leveling style and easygoing quest progression reminiscent of the Andean race it introduced.
The Burning Crusade and Cataclysm both involve tons of running, disjointed story lines and antiquated mechanics, so unless you're nostalgic for those zones' experience from your first time around, it's best to avoid them now. Based on personal experience, it takes about twice the amount of time to level through The Burning Crusade compared to Warlords.
First, if your character doesn't have a tank or healing specialization, you'll want to find someone who does to group with as the queues for damage players can be lengthy. Avoid Warlords of Drano, Legion and Battle for Zeroth, as they offer few or no quests in leveling dungeons.
Some leveling items still work in the expansion where they were originally collected, but they are typically only good for secondary (alt) characters. Draft of Ten Lands, for instance, works in Battle for Zeroth, but requires you to have a maximum- level main character to buy them.
(Image credit: Blizzard)One of the best ways to maximize your leveling speed is to group up with other people, using the game's Party Sync feature to synchronize quests and run dungeons. As long as you incorporate a new player periodically and sync with them, you'll all be able to repeat dungeons and re-do those quests for full experience.
Light forged Drained, for example, get extra experience points for killing demons, so The Burning Crusade and Legion are excellent options for them. Similarly, Andean get double the rested XP, and so being able to log out in a place where they can gain rest might be a concern, making expansions like Wrath of the Rich King and others with a fair amount of settlements a good option for them.
Will players leveling in Legion find the Artifact Weapon mechanics slowing them down? Speaking of things that are expansion-specific, if you haven’t earned flight via the Pathfinding achievements in Warlords or Legion, that may not be as influential a decision as it was in previous expansions.
However, Battle for Zeroth currently appears to be keeping its Pathfinder requirement, which could make it a frustrating expansion to level through. For myself, looking at the expansions and remembering how much I enjoyed certain ones as leveling experiences, I think the strongest contenders are Legion, Warlords of Drano, Wrath of the Rich King, and Mists of Mandarin.
I think if I had to rate them, it would depend on if I were playing a Light forged Drained or not, but for pure ease of getting XP from quests, for having the most varied dungeons to run, and for the least amount of travel time problems between quest hubs, I’d make the following call. Legion is similar, but I think for a lot of players Wrath of the Rich King combines decent quest flow with nostalgia that will keep them playing, and that’s worth considering.
So if you playing Horde or Alliance, Which is the only two factions in the game that are playable then you will need gold. So, before you choose the shortest path for attaining that gold, you should consider the pros and cons of the game.
The best part about farming gold is that you will never have to with hold yourself from the epic items that you and your created need. Those who are the hunters would need the gold in World of Warcraft to get hold of a pet that can be trained and upgraded in a faster manner.
You can get hold of the World of Warcraft gold through the various online farming guides. For instance, certain characters in the World of Warcraft tend to drop goods in larger quantities, as compared to others.
Make sure you are always picking up as much as you can hold and sell it not only to the shops but on the AH depending on what the item is. Keeping these simple and effective World of Warcraft tips for farming gold ensures that you are able to upgrade your player's weapons, arms, pets, etc.
World of Warcraft Classic is available now, which means that Horde and Alliance players are beginning select the best WoW classes to power through starting zones and level up. One of the staples of the vanilla WoW experience is the hardships of travel and few starting races understand that pain more than the Alliance's Night Elves.
In World of Warcraft, Night Elves start on an island called Teldrassil that is a long way from the heart of the Alliance in the Eastern Kingdoms. Some players may want to make the long trek to Storm wind to meet up with friends, or just explore the capital city, before they've done much leveling and this can be a daunting task.
Continue scrolling to keep readingClick the button below to start this article in quick view. Keep in mind that low level players making their way to Storm wind are inevitably going to run into some trouble.
Even on Normal WoW Classic realms though, there will be some high level mobs along the way. To start the journey, head to the portal and travel from Parnassus to the docks.
After arriving in Aubergine, players should take the boat from Long Wash to Menthol Harbor. This is a super deadly stroll through the Wetlands that will require a lot of corpses running for most players.
Keep in mind that dying during this portion of the run is basically unavoidable if you are under level 25. Visit the Deep run Tram in Tinker Town for the last leg of the journey.
It's definitely a bit of a painful process, but, hey, isn't that what returning to WoW Classic is all about? Be sure to check back for more WoW Classic strategy guides, news, and updates in the coming days.