I realize that Randiness is a made up word. Yeah, I know I've looked at the list I just can't exactly memorize it all so a couple of times I've picked up a copy of a really popular game only to find out that it's not backwards compatible.
Ohhh, yeah I wish all the Xbox games were just compatible...and it sucks because I just sold my Xbox to help get money for another 360 and now I have all these games that aren't compatible, so I have to try and sell them, and I found out that morrow ind isn't compatible, that was kinda disappointing Yeah, I read an article on the backwards compatibility like a year before it was released, and then never read up on it anymore before I bought my 360 shortly after the release only to find out it wasn't backwards comparable.
It's been a good console, and no red ring of death yet, but backwards compatibility was one of the primary reasons I bought it 'when' I did. You can read my blog on The Great Xbox 360 Computability Hoax if you want more info on the subject.
I still feel like I was duped by Microsoft to this day. Yup, I have like 20 Xbox games and only 5 of them are compatible TD7007 Hey on major nelson he said they just added morrow ind to the list so if you still have that good for you.
From a team of 15 characters (including Wolverine, Cyclops, Storm, Nightcrawler, and all the other big ones), you have to train and lead an elite X-Men fighting force in a real-time RPG adventure. Every X-Person at your command has their own special abilities and weaknesses; Cyclops and Colossus are great for dispatching enemies, while Wolverine and Nightcrawler are better at stealth operations and trap detection.
You'll have control over any squad member you like during battles, building a strategy and unleashing multi-character attacks in certain situations. You can play with up to four players exploring the story mode or beating each other up in the Danger Room.
I loved being able to play as all the characters in a Men game that is actually half decent for once. You can 't even go back to any level you just want to replay and max your characters out.
Nothing beats being able to play as the guys you used to read about in comics back in the day. Being able to smash through all the walls was fun and the characters looked good as well.
The combo of action and RPG has seemed to pay off in several games as of late and this comes along for the ride as well. Gameplay: The first time you do a combo with a teammate be it melee or mutant powers, you are hooked.
The only gripe I have is that some mutants seem unbalanced compared to others...and you eventually can build a team that seems to really kick !&%$@#* with high enough levels. Graphics: A pretty good-looking game, all characters done well and never get lost in backgrounds...some general baddies are kind of dull, but the colorful power executions and varied environments keep the screen full of action.
Sound: The sounds of battle can be somewhat muted, but the team chatter and voice acting of the various mutants (I think actors returning from the cartoon TV show from FOX Saturday mornings...am I old, does anyone else remember them?!) Suggestions: A well done action RPG...a booming genre that seems to be getting the attention it deserves.
The overall look and feel of the game is great, and it's fun to play. The game advertises itself as 4 players but if you're looking for action similar to Hunter: The Reckoning or something, then you wouldn't like the surprise.
While I understand this is an RPG, it would have been nice if we could have just loaded four characters and threw them into battle like Hunter. Only after long conversations can you choose how to end the meeting with one of a few choices.
The extra space helps especially with some awkward camera angles that the game chooses to display. Xavier sounds like Patrick Stewart; I didn't pay attention to the rest of the mutants.
Suggestions: Create an arcade mode where four mutants can just go at it in the War Room or fighting Sentinels. Raven Working On X-Men : Legends Sequel X-MenLegends caught some people off guard as a surprisingly decent game.
Activision and Raven Software have announced today plans to develop a sequel. X-Men : Legends Available Tomorrow Take control of your favorite X-Men characters in this epic role playing game.
“To celebrate Space base Startopias safe passage to Xbox, the new trailer features space-whale-watching.” Read more Focusing primarily on potato farming activities, the “GRIMM Equipment Pack” delivers 14 new pieces of farming machinery, including potato harvesters and planters, weeders, transport belts and trailers.
Bookies is packed with cute animals, brain-teasing missions and goofy mishaps, a perfect recipe for a peaceful evening with loved ones at home. On Xbox Series X, the game will run at a smooth 120 FPS.
King of Seas is an Action Role playing game set in a deadly procedurally generated pirate world. Critically-acclaimed action platformer adds Classic Mode, a highly-anticipated throwback experience, plus Kingdom Crossover, a new map based on 2D side scrolling strategy game Kingdom: Two Crowns.
Enhancements may include higher resolutions, faster frame rates and/or improved textures. Get ready for faster load times, higher resolution, more stable frame rates, and better input latency from Xbox One, Xbox 360, and Original Xbox games.
With the power and speed of Xbox Series X|S, your favorite games play better than ever. The digital titles that you own and are part of the Back Combat game catalog will automatically show up in the “Ready to Install” section on your Xbox One or Xbox Series X|S.
Is Xbox Live Gold required for backward compatibility? However, it is required for any standard Xbox Live Gold feature like online multiplayer.
*Specific features vary by game; download required (Xbox .com/game-compatibility). Xbox Series S: Use with digital games only; console does not play physical discs.
Online console multiplayer requires Xbox Game Pass Ultimate or Xbox Live Gold (memberships sold separately). X-MenLegends follows Alison Crest mere, a young mutant who has the ability to summon and control volcanic activity.
As Alison is taught to control her powers at the X-Mansion, the X-Men are sent on several missions. Eventually the X-Men learn of Magneto's plan to cover the Earth in darkness from his base on Asteroid M.
X-MenLegends received generally positive reviews from critics. Reviewers praised Raven's variation on cel-shaded graphics.
Due to the success of the game a sequel was made, X-MenLegends II: Rise of Apocalypse. X-MenLegends awards players for using their mutant powers against an enemy simultaneously, known as a combo.
This concept would later evolve into “Fusions” in Marvel Ultimate Alliance 2. Players choose a team of up to four characters from a larger group of X-Men.
As players proceed through the game, additional X-Men are unlocked. Cooperative play features a refined combat system and the ability to interact with non-player characters.
The game also features a skirmish mode, which allows players to fight against each other or against waves of computer-controlled enemies. Items found during gameplay can also be equipped to further enhance a character's abilities.
Characters can combine attacks to create a combo, in which two or more players use their mutant powers on a single enemy at the same time. The characters' special abilities can be used to create a “Super Combo” when combined with a “Extreme Power” which become available at level 15.
The X-Mansion serves as a hub that the team returns to after each mission. While at the mansion, one player controls Alison Crest mere as she explores and learns about herself and the other X-Men.
Here players can also view loading screen art, cinematic, and comic book covers acquired during gameplay. Biographies of the X-Men and their enemies can be accessed on computers located in the mansion.
Players can participate in an X-Men trivia game, which rewards experience points for correct answers. Additionally, players can access the Danger Room's computer to play challenge missions unlocked during gameplay.
The players have two vendors available to them: Forge, who sells equipment and the Pollock Healer, who provides health and energy packs as well as training disks for use in the Danger Room. Forge becomes available after Alison contacts him accidentally from the X-Mansion, and Healer can be accessed following the third mission.
However, the game is played from an isometric point of view. Characters are two-dimensional sprites based on their three-dimensional console counterparts, and levels are redesigned to meet the limitations of the isometric point of view.
Cutscenes were reused from the console versions, but are rendered at a much lower frame rate. Players can link with other N-Gage systems for four-player cooperative gameplay using GSM cellular technology.
It is played from the perspective of a teenage girl named Alison Crest mere, a mutant with the ability to control volcanic activity. At the start of the game, Alison is abducted by the Genetic Research and Security Organization (GRS).
She is in turn rescued from Mystique and Blob by the X-Men Wolverine and Cyclops, who take her to the Xavier Institute to explore her powers. As Alison trains, the X-Men investigate an Alaskan research facility being attacked by the Brotherhood of Mutants, then rescue Gambit from the Warlocks.
They then try to stop the Brotherhood from rescuing Magneto from captivity aboard the U.S.S. Mystique is able to penetrate the defenses and free Magneto, and the ensuing damage caused by the Brotherhood leaves the X-Men to rescue several Arbiter crew members.
With Alison's training complete, she takes the code name Magma and the X-Men travel to Russia to help Colossus prevent the Brotherhood from obtaining weapons-grade plutonium. After accomplishing this mission, they discover that Colossus's sister, Island, is in a coma from a psychic hold placed on her by the Shadow King.
Professor Xavier, Emma Frost, and Jean Grey enter the astral plane to save her. They succeed, but in the process Xavier is captured by the Shadow King.
After Xavier's capture, the X-Men learn that General William Kincaid, a leader in the anti-mutant movement, is building mutant-hunting Sentinels. Magneto travels to his base on Asteroid M, where he reveals his plan to cover the Earth in darkness.
Meanwhile, the X-Men free Xavier, who defeats the Shadow King in a psychic battle. After defeating Magneto, they search for the Tradition, a device used to pilot the asteroid.
They encounter General Kincaid, who pilots Master Mold, a larger and more powerful prototype Sentinel. After defeating General Kincaid, the X-Men locate the Tradition, and Magma uses her powers to steer the asteroid back into space.
The X-Men's victory on Asteroid M is watched by Apocalypse, who makes his upcoming plot from his base. In the game's epilogue, a television news anchor reports that Magneto is still at large and General Kincaid has been arrested for crimes against humanity.
The game ends with the President of the United States thanking the X-Men for their service. As development moved along, we added more and more elements of action and combat to it.
One thing that remained a consistent mantra through development of the game over the last few years has been the team. Even when moved to action, we went into it with the idea that you are controlling a team.
The game is Raven Software's first console title; after a number of successful titles for personal computers, it wanted to expand into the console market. The company developed the three console versions simultaneously, and used Vicarious Visions Alchemy engine as a base for the game.
After deciding to make an X-Men RPG”, staff began brainstorming story, gameplay and design ideas. Raven wanted to feature a team-based dynamic, something it felt was absent in previous X-Men games.
The original concept featured turned-based gameplay, similar to a Final Fantasy game. However, the team concluded that players would prefer more action that allowed control of the character's superpowers.
The genre switch proved problematic to maintaining the team aspect of gameplay. The group experimented with several gameplay models, and opted for one that allowed players to freely switch characters.
The final product mimics isometric dungeon crawling video games. Raven designed gameplay with strategy in mind; each character's abilities allow different interactions with the environment and other characters.
For example, a physically strong character like Colossus can break walls but is unable to reach certain areas that require the ability to fly, and Iceman is able to freeze enemies so that other characters can easily defeat them. Staff hoped that the differences would force players to switch characters regularly during missions.
Extraction points, specific locations that players can switch characters, were added to allow players to continue without a game over in the event one or more team member was defeated. Raven included flash back missions as an homage to the franchise and based some on specific comic book issues.
Originally a single-player game, Raven eventually incorporated simultaneous cooperative gameplay. The developers chose to not create an online multi-player mode, stating that the gameplay was “designed around localized encounters”.
The game's story was penned by a group of former Marvel writers known as Man of Action, consisting of Duncan Rousseau, Joe Casey, Joe Kelly, and Steven T. Eagle, with Stan Lee consulting. Man of Action also stated that the script for X-MenLegends was in excess of five hundred pages.
Patrick Stewart reprised his role as Professor Xavier from the X-Men films, while Tony Jay voiced Magneto. Ed Abner lent his voice as Healer, a Morlockshaman.
Lou Diamond Phillips voiced Forge, a Native American mutant whose power grants him intuitive talent for inventing mechanical devices. Danica Cellar voiced Jubilee, a young mutant who generates plasmids from her fingertips.
Veteran voice actors Steven Blum, Grey Demise, Dee Bradley Baker, Robin Akin Downs and Dorian Hardwood also lent voices as Wolverine, Mystique, Nightcrawler, Cyclops and Shadow King, respectively. Characters were selected from different time lines in the X-Men universe.
Art lead Brian Pelletizer said that they took the most memorable characters from the last 40 years and grouped them together. X-MenLegends uses CEL shading to give the characters a comic-like appearance.
However, Raven cited that they opted for then-high resolution textures to stay away from “cartoon looking” characters. Character costumes were inspired by Marvel Comics' Ultimate X-Men, but some X-Men playable in X-MenLegends had not appeared in the comics at the time of its release so, with permission from Marvel, Raven created unique looks for those characters.
During development Raven tried visual formats for the X-Men, including using their New X-Men uniforms as well as removing the cel-shaded look from the characters. In contrast, the backstories, relationships and personalities of the X-Men were taken from Marvel's mainstream universe.
Angel was also to be included in the game, and was to be voiced by André Sogliuzzo, but was cut from the final build. ReceptionReview scoresPublicationScore GCN-GagePS2 Xbox Euro gamer 7/10 Game Informer 9/10 7/10 9/10 9/10 Gamer GameS pot 8.2/108.1/108.2/108.2/10 GameSpyIGN 8.4/10 8.3/108.4/10 8.4/10 Nintendo Power 4.1/5 Detroit Free Press The Sydney Morning Herald Aggregate scores GameRankings 81.98% 76.13% 80.50% 83.36% Meta critic 81/100 79/100 79/100 82/100 X-MenLegends received mostly positive reviews, with the Xbox version receiving the highest aggregate scores of 83.36% at GameRankings and 82/100 at Meta critic.
The Gamete version was rated next highest, scoring 81.98% at GameRankings and 81/100 at Meta critic. The N-Gage version garnered scores similar to its console counterparts, receiving 76.13% and 79/100 at GameRankings and Meta critic, respectively.
In 2011, Gamer retrospectively listed “the melee combat, ability to customize your stats, and multiplayer” among the strong points of X-MenLegends, adding that the game “was so successful that it created a well-received sequel and paved the way for the Marvel Ultimate Alliance series”. IGN's Hilary Goldstein stated, “to capture the 'comic book feel', Raven Soft chose to go for a cel-shaded look with Legends.
GameS pot reviewer Jeff German pointed out that though the characters are cel-shaded, the environments are not, making them easy to distinguish. The gameplay was lauded for its role-playing elements, character powers and melee combat.
Euro gamer praised the Xbox version's control system for character powers and melee attacks, as well as the “fluid” combat. Reviewers found that the artificial intelligence (AI) was lacking, and recommended the game's multiplayer.
Opinions were generally mixed on the subject of voice acting. X- Play reviewer Russ Fischer called it “purely average”, though he made an exception for Patrick Stewart's portrayal of Professor Xavier.
IGN noted that while some voice acting fit the characters well, others seemed out of place. The N-Gage version was praised for the ability to play cooperatively using the N-Gage's Bluetooth technology.
Reviewers also found that the game's graphics were “very strong” and that “everything looks amazing”. The presence of voice acting in the N-Gage port was also praised, with Games reviewer Justin Deeper stating the audio clips seemed to be “lifted right out of other versions”.
He criticized the AI, however, for being “ bit stupid at inopportune times” and for failing to use the game's healing abilities at important moments. X-MenLegends sold enough copies to be inducted into the budget lines for all three consoles on which it was released: PlayStation 2's Greatest Hits, Gamete's Player's Choice, and Xbox's Platinum Hits.
By July 2006, the PlayStation 2 version of X-MenLegends had sold 800,000 copies and earned $28 million in the United States. Next Generation ranked it as the 74th highest-selling game launched for the PlayStation 2, Xbox or Gamete between January 2000 and July 2006 in that country.
A sequel, X-MenLegends II: Rise of Apocalypse was released for all major platforms in the fall of 2005, and the N-Gage later that year. Barking Lizards again helped port the game, this time to mobile phone devices.
The success of the X-MenLegends series led Raven Software, Marvel, and Activision to create the video game Marvel: Ultimate Alliance, which was released on several consoles, handheld devices and the PC in 2007. Barking Lizards, Vicarious Visions and Been ox handled the ports for different platforms.
Marvel: Ultimate Alliance was followed by Marvel: Ultimate Alliance 2, jointly developed by Vicarious Visions, n-Space and Savage Entertainment. Marvel Ultimate Alliance 2 was released on several consoles and handhelds in the fall of 2009.
Jean, can you use your telekinetic powers to hold the ship together? ... Alison : MMM, those are good suggestions, but I had a name in mind already.
Colossus : Because of Magneto's attack the reactor is close to critical mass. Shadow King : I should have thought it's obvious, Xavier.
“Activision Announces The Ultimate Mutant Marvel Team-Up With X-Men : Legends ". X-Men Legends -- Robert Gee Video Interview”.
Players can pick four characters to engage in simultaneous combat, including Iceman, Gambit, Forge, Beast, Jean Grey, Wolverine, Cyclops, Storm, Colossus, Locke, Nightcrawler, Angel, and seven more ^ Garrett, Patrick (2004-10-12). “ “The Good, the Bad, and the Juggernaut, Bitch: A Look at X-Men Games”.
Campbell, Colin; Laser, Joe (July 29, 2006). CS1 main: multiple names: authors list (link) X-Men Legends II: Rise of Apocalypse Information for Gamete”.
X-Men Legends II: Rise of Apocalypse Information for PlayStation 2". X-Men Legends II: Rise of Apocalypse Information for Xbox ".
“Marvel: Ultimate Alliance Information for PlayStation 2”. “Marvel: Ultimate Alliance Information for PlayStation 3”.