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Can You Beat Zombies Ate My Neighbors

author
Elaine Sutton
• Monday, 23 November, 2020
• 9 min read

Level Password 5 CYZ 9 BRX 13 CFD 17 MAN 21 VERB 25 QLIK 29 DNK 33 PDH 37 BKR 41 BPM 45 BNY In the Genesis version of ZombiesAteMyNeighbors, the game over message is spelled out in blood that comes down the screen.

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(Source: www.engadget.com)

Contents

One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level.

Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies. While not a massive commercial success, the game has been well-received for its graphical style, humor and deep gameplay.

They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, squid men, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, and the game's namesake, zombies. If the player does not find a neighbor fast enough, an enemy will kill them when touched, preventing them from being saved for the remainder of the game or until an “Extra Bonus Victim” is awarded.

Players can also collect various types of weapons, such as Uzi Water guns, bazookas, weed cutters, explosive soda cans, ice popsicles, tomatoes, silverware, plates, ancient crosses, fire extinguishers and martian bubble guns each with their own effectiveness against certain types of enemies. The AMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper.

Mike Earlier of Sega-16.com said the variety of weapons shows off the game's “tongue in cheek nature by giving you weapons and items like silverware, dishes, soda can grenades, a weed whacker, keys, bazookas as well as health packs.” The Armchair Empire similarly praised the variety and strategy that the weapon system incorporated.

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Corrie Dillard of Nintendolife.com said the graphics do not “exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen.” He ended his review by affectionately calling the game a “second-rate horror movie” version of Contra.

Game FAQs described the Xbox 360 game Monster Madness: Battle for Suburbia as “a tribute to the classic ZombiesAteMyNeighbors due to its similar gameplay, scenario, and B-Movie humor. Originally, Ghoul Patrol was not intended to be released as a sequel to ZombiesAteMyNeighbors, but was re-worked as such to increase sales.

In 1997, Quasars released a game for Sony's PlayStation and Sega's Sega Saturn titled Her's Adventures, which uses the same basic gameplay format and mechanics as ZombiesAteMyNeighbors, but instead parodies ancient Greek mythology. Maniac Mansion: Day of the Tentacle, another game developed by Quasars, is referenced in ZombiesAteMyNeighbors through a secret level.

The film is being penned and produced by screenwriter John Dark, known for his work on James Wan's Insidious and Aaron Sims' Archetype. At the time of report, the film was in the process of securing rights from Quasars and obtaining a director as well as financing.

One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level.

Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies. While not a great commercial success, the game was well-received for its graphical style, humor and deep gameplay.

It spawned a sequel, Ghoul Patrol, released in 1994. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, spiders, squid men, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, mummies, chainsaw-wielding maniacs, “pod people” (aggressive alien clones of the players), and the game's namesake, zombies.

In each of the 48 stages, which includes seven optional bonus levels, the players must rescue numerous types of neighbors, including barbecue chefs, teachers, babies, tourists, inspectors, soldiers, dogs and cheerleaders. All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the remainder of the game or until an “Extra Bonus Victim” is awarded.

On some levels, daytime gradually turns to night. Upon nightfall, tourists transform into werewolves and cannot be saved; the game counts it as if they had been killed.

The game is lost if the players lose all of their lives or if all the neighbors are killed. Scoring points earns players neighbors to save and extra lives.

These include keys that open up doors, health packs that restore health, and potions with various effects such as increasing speed or temporarily transforming the player into a powerful monster. Players can also collect various types of weapons, such as an Uzi water gun, bazookas, weed-whackers, explosive soda cans, ice pops, tomatoes, Silverware, dishes, ancient crucifixes, flamethrowers, fire extinguishers and Martian bubble guns, each with their own effectiveness against certain types of enemies.

Music for the game was composed by Joseph “Joe” McDermott. The game was developed on the Super Nintendo, before it was ported to the Sega Genesis about halfway through.

The AMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper. The developer wanted to include battery save in the game but was unable to as they could not afford it.

The monsters in the game are based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre. Weapon effectiveness is also based on these depictions; werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix.

The PAL Sega Mega Drive release was renamed Zombies The game was subject to some censorship. Nintendo of America ordered all depictions of blood and gore be removed or changed to purple ooze.

Reviewers of the game often cited its humor, two-player mode, graphics and music as some of its best aspects. Mike Earlier of Sega-16.com said the variety of weapons shows off the game's “tongue in cheek nature by giving you weapons and items like, silverware, dishes, soda can grenades, a weed whacker, keys, bazookas as well as health packs”.

Critics agreed the co-op mode is “highly recommended”. The game's “colorful and detailed” graphics have been praised as well as its soundtrack which Sable called an “homage to the spooky, over the top music found in old, scary flicks”.

He went on to mention the sound effects are equally impressive. Corrie Dillard of Nintendolife.com said the graphics do not “exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen”.

He ended his review by affectionately calling the game a second-rate horror movie version of Contra. Upon the game's release for the Virtual Console, ZombiesAteMyNeighbors received immense praise and earned an Editor's Choice Award from IGN.

The game has been regarded as one of “the most requested additions to the VC system even before the Wii launch”. In 1997, Quasars released a game for Sony's PlayStation and Sega's Sega Saturn titled Her's Adventures, which uses the same basic gameplay format and mechanics as ZombiesAteMyNeighbors.

Programmer Chris Long cited ZombiesAteMyNeighbors as a major influence on his 1997 game Swag man. Day of the Tentacle, another game developed by Quasars, is referenced in ZombiesAteMyNeighbors through a secret level.

Comparisons to the game Dead Rising, released for the Xbox 360 in 2006, have been drawn, Lucas Thomas of IGN saying ZombiesAteMyNeighbors is basically a comical 16-bit template for the new Xbox 360 release, Dead Rising. And like that game, this one arms you with a pretty bizarre arsenal.

Weed whackers, exploding soda cans and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead.” A sequel entitled Ghoul Patrol was released in 1994, but was not as well-received as its predecessor.

Originally, Ghoul Patrol was not intended to be released as a sequel to ZombiesAteMyNeighbors, but was re-worked as such to increase sales. As of 2011 , a film based on the game was in development.

The film was being penned and produced by screenwriter and director John Dark, known for his work on James Wan's Insidious and Aaron Sims' Archetype. At the time of report, the film was in the process of securing rights from Quasars and obtaining a director as well as financing.

CS1 main: archived copy as title (link) CS1 main: bot: original URL status unknown (link) ^ a b Zombies Ate My Neighbours, and they're shambling towards the VC”. ^ “Nintendo: Banned in the USA”.

^ “Nintendo Offers Downloadable Halloween Fun from Axe to Zombies ". “The cult classic comes to Virtual Console, just in time for Halloween”.

^ “International House of Mojo: Day of the Tentacle”. “Excl: Horror-Comedy Zombies Ate My Neighbors in Development” Archived February 7, 2011, at the Payback Machine.

^ Williams, Owen (February 4, 2011) Zombies Ate My Neighbors Onscreen” Archived October 20, 2012, at the Payback Machine. “ Zombies Ate My Neighbors Movie Likely Stuck in Development Purgatory”.

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