Instead, it relies on its ultrasonic cries for echolocation to flit about in darkness. Omega Ruby Cuba remains quietly unmoving in a dark spot during the bright daylight hours. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.
It may make the target flinch.15 Wing Attack 6010035--The target is struck with large, imposing wings spread wide to inflict damage.19 Confuse Ray --10010--The target is exposed to a sinister ray that triggers confusion.23 Swift 60--20--Star-shaped rays are shot at the opposing team. This attack never misses.26 Air Cutter 609525--The user launches razor-like wind to slash the opposing team.
Critical hits land more easily.30 Acrobatics 5510015--The user nimbly strikes the target. It may also leave the target badly poisoned.41 Haze ----30--The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.45 Air Slash 75951530The user attacks with a blade of air that slices even the sky.
It may confuse the target.7 Astonish 301001530The user attacks the target while shouting in a startling fashion. It may make the target flinch.13 Wing Attack 6010035--The target is struck with large, imposing wings spread wide to inflict damage.17 Confuse Ray --10010--The target is exposed to a sinister ray that triggers confusion.19 Air Cutter 609525--The user launches razor-like wind to slash the opposing team.
Critical hits land more easily.23 Swift 60--20--Star-shaped rays are shot at the opposing team. It may also make the target flinch.43 Quick Guard ----15--The user protects itself and its allies from priority moves.
If used in succession, its chance of failing rises.TM & HM AttacksTM06 Toxic --9010--A move that leaves the target badly poisoned. Its power is doubled if the target is poisoned.TM10 Hidden Power 6010015--A unique attack that varies in type depending on the Pokémon using it.TM11 Sunny Day ----5--The user intensifies the sun for five turns, powering up Fire-type moves.TM12 Taunt --10020--The target is taunted into a rage that allows it to use only attack moves for three turns.TM17 Protect ----10--It enables the user to evade all attacks.
It may also poison the target.TM40 Aerial Ace 60--20--The user confounds the target with speed, then slashes. ATK stat.HM02 Fly 909515--The user soars, then strikes its target on the second turn.
Defog ----15-- Details A strong wind blows away the target's obstacles such as Reflect or Light Screen. Feint Attack 60--20-- Details The user approaches the target disarmingly, then throws a sucker punch.
Hypnosis --6020-- Details The user employs hypnotic suggestion to make the target fall into a deep sleep. Nasty Plot ----20-- Details The user stimulates its brain by thinking bad thoughts.
Pursuit 4010020-- Details An attack move that inflicts double damage if used on a target that is switching out of battle. Quick Attack 4010030-- Details The user lunges at the target at a speed that makes it almost invisible.
Whirlwind ----20-- Details The target is blown away, to be replaced by another Pokémon in its party. Zen Headbutt 80901520 Details The user focuses its willpower to its head and attacks the target.
Heat Wave 95901010The user attacks by exhaling hot breath on the opposing team. Snatch ----10--The user steals the effects of any healing or stat-changing move the opponent attempts to use.
?9010--The user chomps hard on the target with its sharp front fangs. Zen Headbutt 80901520The user focuses its willpower to its head and attacks the target.
If the target is holding a Berry, the user eats it and gains its effect. Captivate --10020--Gen IV TM78If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.
?10015--Gen IV TM83The user draws power to attack by using its held Berry. If the target is holding a Berry, the user eats it and gains its effect.
PokemonTypeZubat Poison/Flying Meditate Fighting/ Psychic Whisper Normal Axes Dragon Whisper Horde Normalizes is just a very short and straightforward path. The lone researcher inside can fully heal your Pokémon.
Check for free items in the garden mazes on each side and engage any Trainer you see. At the end of the route, you meet Sing and Dexia, assistants to Professor Sycamore, who explain a little about the new Fairy type.
Again, follow Sing west up South Boulevard to the Sycamore Pokémon Lab to meet with the professor. Upon winning, Sycamore allows you pick one of his Kant starters as a reward and offers the remaining two to Shauna and Rival.
Returning to the first floor initiates brief conversation with a new, sinister looking character Lysander, who mentions your Hold Caster and making the world a more beautiful place. Shauna decides she's going to check out the Trainer PR Videos, and Rival asks you to meet them shortly at Café Solar.
You overhear a conversation between Lysander and Diana, a famous movie star who also reveals to be a Pokémon Trainer. They're talking about eternal youth or something, and after they depart, Rival asks you to compete with them to be the best trainer in all of Kilos.
These are extra powers of various effects like boosting you Pokémon's stats, their EXP gained, or the prize money you earn. Take a moment to familiarize yourself with this new feature and continue through to Route 5 leading to Campier Town.
You're greeted on the other side by a Lucio and Gym Leader Katrina of Shalom City. The first house you cross to the north has TM46 Thief, and the male punk, Cassius, is the person who helps run the PC Boxes here in Kilos.
Skate towards the center of town and then go upward to Shabbiness Castle to meet up with Shauna. Before skipping town, you might want to stop at the Hotel on the Southwest corner to meet Mr.
You will quickly come to a fork in the road, but ignore Route 6 for now, and stay running straight through. As usual, you need the Poke Flute to wake him, which you learn is currently at Par fum Palace down Route 6.
Route 6 is a short treeline road leading to Par fum Palace with only a few trainers and Centipedes that ambush you from the shrubs. From there, toucan walk down either side of avenue through the tall grass where you'll find more trainers, items, and plenty of new Pokémon (like Hon edge, Oldish, Secret, and Es purr or Slur puff depending on your game), or skip it for a dash to the gates of Par fum.
When you approach the gates, you learn that simply gaining entrance to place will cost you 1,000 Pokédollars. There's quite literally nothing of interest inside anyway, so leave through large double doors in the middle to the gardens.
Head back to the west wing of the palace and through the last set of doors before the stairs. Check the shelf on the left side to learn an incident regarding this subject occurred sometime in Shalom City.
Return to the sleeping Normal on Route 7, and wake him up by using the Poke Flute in your bag. Following your encounter, the palace owner returns to allow the... karate guy to keep the flute, and you're then free to cross the bridge.
Tier no and Trevor catch up with you, so Rival decides to organize a double battle between the four of you. ’D It would be a good idea to talk to the NPC at the bottom of the stairs to get Rock Smash, which you need to use in various spots in the game.
They invite you to view fossils in Glittering Cave where an assistant there might have relevant information for you. In order to get to Glittering Cave, you need to ride a Horn to navigate the trail, which you'll see on the right side.
When you reach the end by the NPC in red, park your Horn and talk to her to heal, then go up the stairs to Glittering Cave. The cave has dark spots throughout that initiate wild Pokémon battles that you need to fight in order to press on.
The second and third side paths take you to an item and a TM, but they do not continue on for long, so it's hard to get lost here. Upon leaving this narrow path, you come to a more open clearing where you meet a man apart from the “fashionable” Team Flare, whose only goal in life is to serve themselves.
Run around the corner to fight another Grunt and then up where Rival comes to help you in a double battle. Maura This Pokémon boasts high HP and good special stats, but is pretty slow, and it's Rock/Ice.
Go down the stairs and speak to the man in front of the golden Magical effigy to get an Old Rod. Once you reach the city, follow the paved road until you arrive at the bike shop across from the Pokémon Center.
Go inside and the owner asks you a simple question to win a brand-new bike. Toucan stop at the hotel as usual to get another O-Power and a Destiny Knot from the maid on the second floor.
When you're done exploring the city and being fitted for new clothes, ride your bike on the paved road up the hill. There, the local gym leader stops you and offers the Strength HM as a consolation for missing a recent bike race.
Follow him down the dirt side road to the gym and enter when you're ready for your next badge! Engage the weaker Trainers as you ascend for extra EXP to prepare for the Leader, Grant.
After climbing to the top, talk to Grant to begin the second Gym Leader battle. Aurora Beam is its best choice, since it lacks the Attack to boost its other damaging moves.
Thunder Wave can also allow it another move or two, and evens the field against its low Speed if used. Tyrant boasts a full physical move pool to compliment its Attack.
If you happened to catch a Mien foo or Meditate just before Amaretto Town, now is its shining moment. After putting Grant to shame, you will be rewarded with the Cliff Badge and TM39 Rock Tomb.
You may now command Pokémon up to level 40 and Strength is now usable outside of battle, allowing you to move blocks as found in Connecting Cave.