©2019 Pokémon.©1995–2019 Nintendo / Creatures Inc. / GAME FREAK inc. All Rights Reserved. All trademarks, character and/or image used in this article are the copyrighted property of their respective owners. PokemonSword and Shield Cuba is a Poison and Flying Type Bat Pokémon, which makes it weak against Psychic, Rock, Electric, Ice type moves.
PokemonSword and Shield Cuba evolves into Combat when you reach Level 22. Combat then evolves into its final evolution Croat with a high Friendship.
Toucan find Cuba raids in the following locations: Frost point Field, Giant's Bed, Frigid Sea, Baltimore Lake, Dana Tree Hill. YoucanClick/Tap the links below to view where to find Cuba Raid Spawn Locations in Pokémon SW and Sh.
Cuba is a Poison and Flying Type Pokémon. This will cause it to take More Damage from Psychic, Rock, Electric, Ice Type Moves and will take Less Damage from Poison, Fairy, Ground, Fighting, Bug, Grass type moves.
This Physical move User recovers half the HP inflicted on opponent. Bolded Pow numbers are adjusted for this pokemon's Poison and Flying type +50% STAB damage.
Isle of Armor NEW Pokémon Stats The Crown Tundra DLC for PokemonSword & Shield is now available now, and it has brought cut Pokémon back into the series.
The line received some love in the later games, when Combat gained a powerful evolution, in the form of Croat. Continue scrolling to keep readingClick the button below to start this article in quick view.
Unfortunately, the entire Cuba line has a X2 weakness to Rock-type moves, which makes them susceptible to Stealth Rock damage. It can also be encountered in Max Raid Battles in Frost point Field, Giant's Bed, Frigid Sea, Baltimore Lake, and Dana Tree Hill.
In order to evolve Combat into Croat, you need to deal with the awful Friendship mechanic, which has someone lingered since the days of Pokémon Gold & Silver. Keeping the Combat in your party and using them in battle will increase their Friendship quickly, as will play with them in the Pokémon Camp.
He has previously written gaming articles for websites like Cracked, Darkly, Topless Robot, and Often. Scott thinks Throne Trigger is the best video game of all time, followed closely by Final Fantasy Tactics and Balder's Gate 2.
He pretends that sorcerer is his favorite Dungeons & Dragons class in public, but he secretly loves bards. This is a page on the PokemonZubat, including its learnable moves and where it can be found in The Crown Tundra DLC for PokemonSword and Shield.
Read on for information on its evolutions, abilities, type advantages, and more. NameDescription Inner Focus The Pokémon is protected from flinching.
Type Poison/Flying Abilities N/A Gender Ratio 50% Male, 50% Female Catch Rate 255 (33.3%) Evolution Level 22 Type Poison/Flying Abilities N/A Gender Ratio 50% Male, 50% Female Catch Rate 90 (11.8%) Evolution Level up with high friendship Type Poison/Flying Abilities N/A Gender Ratio 50% Male, 50% Female Catch Rate 90 (11.8%) Batman be found on Routes 3, 4, 32, 33, and 42, only at night. Mortar, Whirl Islands, Ice Path, Tojo Falls, and Rock Tunnel, at all times of the day.
Ever since Croat became a thing, the often overlooked (and hated) Cuba line gained a preposterous number of fans. Save for the Kant games, Croat is available almost everywhere, often from pretty early on; getting it to actual Croat status may be difficult, since Cuba evolves relatively late and has a terrible starting move pool, though from Combat status it usually only takes one more level for it to become fully evolved.
Unfortunately, in its debut generation, Croat suffers from a severely shallow move pool which will become burdensome towards the late game, and generally underwhelming to have. Still, as an early-to-middle-game Pokémon, the bat is definitely a great option which remains viable even in the long run, although not as amazing as it may be in its better generations.
Its Bite takes several hits to beat Clef airy, thereby giving it room to use Metronome and potentially select a dangerous move, like Self destruct or Explosion; Mil tank, on the other hand, deals about a third of Zubat's health with the first Rollout, meaning it can kill from the third stage onwards. Combat fares better against Clef airy, and has good chances of beating it before too many Metronome turns with Confuse Ray and Bite combined; it remains under powered against Mil tank, however, and should at best use Confuse Ray once before withdrawing, to help its teammates avoid a stage 4 or 5 Rollouts.
Rival (Burned Tower): Combat's Bite will averagely 3HKO Haunter, long before its Mean Look and Curse combination becomes a problem. Cuba is also easy to defeat, even more so if Combat knows Return, which has a significantly better damage output than Bite.
Magnetite out damages by far with ThunderS hock and Songbook, but can be potentially overcome with Confuse Ray and either Return spam or Bite flinch. Croat's Bite 2HKOs Vastly and averagely 3HKOs both of the Haunter; the damage output is sufficient for them to be incapable to use Mean Look and Curse and maintain the curse-block throughout the battle.
Eu sine (Linwood City, Crystal only): Croat can get past Drowned in two to three hits with a combination of Return and Bite, which easily bypasses its Disable; although Drowned knows both Hypnosis and Dream Eater, it is unlikely it will be able to use them enough times to become a threat to Croat. Dew gong's Aurora Beam is significantly stronger in comparison, netting a close 3HKO; Croat may be able to overcome it with Confuse Ray spam, but leaving the battle up to chance is dangerous when Croat's health is low, as a confusion break or a Fly miss may off it.
Rival (Goldenrod Underground): Combat, Haunter and Sn easel are all no problem for Croat; Fly beats them all in two to three hits. Return can 4HKO Magnetite, which does not have any Electric STAB, but its Thunder Wave and Supersonic combination is annoying, and better left to a Pokémon that can off it more easily, if available.
Veganism is 2HKOed by Fly, Lava is 2-3HKOed, and Feraligatr requires four hits, but cannot do much to Croat short of flinching with Scary Face and Bite, a combination that is unlikely to work in the long term. Rocket Executive battle #4 (Goldenrod Radio Tower): Fly accomplishes a slew of 2-3HKOs all across the board once again.
Rocket Executive battle #5 (Goldenrod Radio Tower): Fly is a 2HKO against Hound our, 2-3HKO against Offing and 3HKO against Outdoor. Croat's moves deal a significantly lesser amount of damage, but it may be able to overcome Suicide by playing smart, with a combination of Confuse Ray and Fly; if Suicide hits itself in confusion often enough, and/or Croat is kept healed, it will win in the long run.
Rival (Victory Road): Sn easel, Combat, Haunter and Kaaba can all be Toed in two to three turns; Kaaba cannot 2HKO Croat, even with Steam, though Croat must watch out for Future Sight and Steam stacking up if damaged, although Future Sight will deal regular damage due to its effective typing being neutral, instead of super effective. Croat still defeats Veganism easily, and can KO Feraligatr with Fly over a span of several turns, with the help of Confuse Ray; Fly also out damages Explosion's Flame Wheel, so Croat can win relatively easily unless it gets burned.
Elite Four Bruno (Indigo Plateau, Fighting-type): Fly Ohio Hitmonlee, 2HKOs Hitmonchan and Hitmontop, and averagely 2HKOs Mach amp (3HKO in the worst case scenario). The Simmons have little to fight Croat back with; even Hitmonchan's Ice Punch and Thunder Punch are laughable, running off a very poor Special Attack stat.
Gen gar is a 3HKO on average, as well, though its Destiny Bond may get in Croat's way; in that case, Confuse Ray will help, or even Bite flinching. Champion Lance (Indigo Plateau, Flying-type): Croat may attempt to beat Yards, which it may manage with Fly if the move never misses; Yards needs either Hyper Beam or a Rain Dance-boosted Surf to beat Croat's damage output, and both of these require an additional turn, to recharge or set up respectively.
Radon is only 2HKOed by Gig Drain; although Croat can take a Rock Slide, it will need to be close to full health to do so safely. Avoid Alabama, whose Reflect and Psychic combination easily gets the best of Croat, as well as Yards, which can 2HKO with Hydro Pump after setting up Rain Dance.
Alabama is a no-go: it knows Reflect, and it may use it while Croat is up in the air, effectively halving its damage output before being hit. Normal can be worn out only with plenty of healing items, else its Rest and Snore will eventually get the best of Croat, paired with Body Slam when awake; Croat's Confuse Ray, however, can help with preventing Rest usage.
It learns Supersonic to level 6, not an excellent move, but one that does help Cuba deal actual damage. At level 12, it finally gets a decent offensive move in the form of Bite ; then, at 19, it obtains a much-needed upgrade to Supersonic, Confuse Ray.
100100 – 147190 - 28445 – 10685 - 20736 – 9567 - 18531 – 9058 - 17440 – 10176 - 19654 – 117103 - 229 Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
100135 – 182260 - 35476 – 145148 - 28467 – 134130 - 26263 – 128121 - 25172 – 139139 - 27385 – 156166 - 306 Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
100145 – 192280 - 37485 – 156166 - 30676 – 145148 - 28467 – 134130 - 26276 – 145148 - 284121 – 200238 - 394 Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.