Note:Zombies have been placed in the Normal List until information regarding their uniqueness comes to light. Uniqueness is defined by the difference in damage that they can do, or some special feature or attack.
Tough Zombies have more health, resistance and damage, making them harder to be dealt with. Crawler Zombie is one of the earliest special infected encountered within the game, and unlike most zombies, it'll always crawl along the ground, and it may use this to its advantage to ambush unsuspecting players or to reach low gaps.
Demolished is a physically resistant zombie that can easily break spikes and hit hard. Can be blown up by shooting the C4, which is strapped on the zombie's torso.
It requires lots of strength to kill, and it is not affected by sunlight because this zombie will always spawn as feral and will run, regardless of the world's settings. When killed they give the highest amount of experience points and carry the best loot of all zombies.
Infected Police Officer has a high amount of hit points, similar to the Bloated Walker, but also possesses a deadly ranged attack. Campfires and forges may raise it, as can cut trees, mining, using certain weapons, explosives, the Augur or even crafting.
Spider Zombies are also capable of spitting “webs” at the player, dealing low damage if hit. Killing and harvesting them is one of the ways to get rotting flesh, important for farming.
They typically spawn in packs, and can thus maul a survivor into shreds. Sometimes are wolves Zombie Vultures may fly around and attack the player from above, and It will attempt to make range after it successfully attacked the player to avoid retaliation. They spawn in every biome and can be avoided by hiding in a shelter, though their ability to break blocks(since alpha 19 of the game) might leave you a limited amount of time until they break a hole in your roof.
Zombies will mostly stay idle around their position but when they spot a player they will move in a straight line towards them, destroying any blocks in their way. This behavior can be changed while creating and entering a world with the setting “Zombie day speed”.
They will attempt to detect survivors at night, using proximity, sight, and light. If hit in the torso, the zombie may be stunned, causing them to fall to the ground.
Except the Infected Police Officer, all zombies have a single style of attack, which is a melee swipe, slash or punch. All attacks have a chance of causing an Infection, Stunned or Bleeding rebuff, the latter being more prevalent when fighting against Zombie Dogs.
However, against a horde, melee combat can lead the player to be surrounded by zombies which is extremely dangerous, especially at night. Against hordes or when safety is of the ultimate priority, guns are the safest in this regard, but they heavily rely on ammunition.
The Primitive Bow is an excellent choice for fighting zombies as both it and Stone Arrows are easy and inexpensive to craft, and the bow makes little to no noise, thus attracting the attention from nearby zombies. You will make less noise while moving and searching in stealth mode, but movement while crouched is slower than while walking.
Other forms of traps include land mines or pitfalls, but require extensive pre-building or restocking. This is very useful for long pits to harm zombies with a clever death trap.
This is especially true if the player wishes to fortify their base, but does not want to break down their original layer of walls. The Claw Hammer, Nail gun and Stone Axe can all repair broken or damaged blocks.
This is most commonly achieved by having a 'balcony' or roof access, to make it possible for a player to shoot at zombies while remaining more or less safe. Combined with spike traps, these are very effective defenses, though hinder attempts to farm food or any escape routes.
A base should have an easy access escape route that zombies or other players cannot enter. One suggestion would be to build a tunnel out of the base and then block up the entrance with one layer of Dirt, thus making it inaccessible to zombies or enemy players whilst allowing for easy escape should your defense become overrun.
An escape kit can be maintained near the exit to the passage so that it is possible to survive until your base can be reoccupied Food, Bottled Water, medicines, and weapons are recommended. Park a vehicle, such as a Bicycle, Minibike, Motorcycle, or 4×4 Truck a short distance away from your base for a quick escape.
If you have a high building or tower that is high up, and you are able to jump over your tower's outer walls, you can make an elevated building just outside your wall line with Hay Bales on top. Hay Bales reduce fall damage, so if Zombies breach your defenses and climb up your tower to attack, you can escape by getting onto the top floor and jumping onto your hay bale escape route just outside the wall, running, recouping, and making a counterattack to take back your base.
Underground bases can take quite a long time to make and require the player to have pre-existing resources but are extremely easy to fortify and defend in both PVP and Eve. Zombies also have no regard for their own safety and will attempt to charge even through Wood Spikes or other traps, even if it means certain death.
Colony Founder Members 269 1,375 posts Zombie Remains Basic Information Removed : Alpha 17Group Decor/Miscellaneous Category Block-Item Typhoon Container Gear SlotCovering Attribute Block Properties Hit PointsStorage SlotsLockableHorizontal Support Mass Light OpacityUpgrades breaks to Weapon/Tool Properties Entity Damage Power Attack Entity Damage Block Damage Power Attack Block Damage RangeEffective Range Explosion Range EntitiesExplosion Range BlocksAttacks per MinuteRounds per MinuteReload TimeAmmo TypeMagazine SizeStamina UsagePower Attack Stamina UsageDamage Multiplier: EarthDamage Multiplier: MetalDamage Multiplier: StoneDamage Multiplier: Wood Durability (Min Quality)Durability (Max Quality) Degradation per Use Butcher Tool Butcher Damage Multiplier Butcher Resource Multiplier Disassemble Toolbox TypeCompatible Mods Vehicle Properties Vehicle SpeedVehicle Sprint SpeedS eats Protection Properties Cold Resistant ResistWaterproofArmor RatingMobility ReductionStamina Regent Reductionist Increase Consumption Effects}} Effect on Fullness Effect on Hydration Effect on Stamina Effect on Health Effect on Max HealthCuresBuff ] Buff Chance (%)Buff Effect Characteristic Properties Repaired UsingElectrical Power Required Unlockable Price Max Stack Scrapping/Forging Properties ScrappableScraps into Animal Fat x 0 to 2 Large Bone x 1 to 2 Rotting Flesh x 1 to 3 MeltableMaterial Combustible Burn Time Farming Properties Crop producedSeed bedtime to grow Obtaining Obtainable Through Zombie Remains appear after the body of any kind of dead human zombie decays.
While it might also be usable for Storage, this is not recommended, as the Zombie Remains will eventually decay and disappear. Dead animals do not turn into Zombie Remains as an intermediate decay step.
If a dead body decays in a spot that already has Zombie Remains, the new Zombie Remains will immediately fall and be destroyed (with a “block hit” noise followed by a “splat”). This will increase the chances of zombies dropping from the vanilla 2% to the percent of your choosing. Also adds to the delay of a loot bag respawning, from 5 to 15 minutes.
NEW: Choose between -10%, 15%, 20%, 25% This will increase the chances of zombies dropping from the vanilla 2% to the percent of your choosing. Also adds to the delay of a loot bag respawning, from 5 to 15 minutes Works with latest A19. NOTE: More loot sitting around longer can add up on an arduous night, this may affect your performance when there are a lot of loot bags sitting around.