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Civ 6 Can You Wipe Out A Religion

author
James Smith
• Sunday, 09 May, 2021
• 11 min read

So apparently in the game, there are 6 /7 total establishable religions. I never got my holy center in time and it's the Medieval era now.

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Contents

You are correct about Great Prophets; there are indeed a limited quantity of them. In my 6 -player game on Prince difficulty, there were 4 Great Prophets.

As you have mentioned, buying units with faith corresponds to the dominant religion in that city. If you chose traits that increase pressure in some way, your religion might resurface.

DISCLAIMER: This game is a new release, and this evidence is almost all anecdotal from gameplay experience. Killing religious units reduces that religion in a radius by up to 250.

So just declare war on who ever is the majority and run over all the missionaries and apostles with horseman. The reputation requirement helps protect this question from spam and non-answer activity.

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world.

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Religion is primarily based around the Faith stat, which toucan gain through various means including buildings, Wonders and others. Main article: List of religions in Civ6 Main article: Pantheon (Civ6) As in Civilization V: Gods & Kings, Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a Religion.

In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign Religions converting your cities. You need to establish a Pantheon, by acquiring 25 Faith, as a first step towards founding a full Religion.

For more detailed information, as well as list of Pantheon Beliefs, visit the main article. Once he is obtained, a civilization which has already adopted a Pantheon may use him to found a Religion in any Holy Site district or the Stonehenge wonder if you've built it.

After all, the words of a real Prophet will always trump those of a mere earthly Missionary or Apostle. Note that Great Prophets are not obtained through simple accumulation of Faith, as it was in Civilization V: Gods & Kings.

This can occur if you manage to build the Stonehenge wonder before accumulating enough Faith to adopt a Pantheon, or if you're lucky enough to earn enough Great Prophet points without a Holy Site, and before the Religion limit is reached. These may be obtained by sources other than a Holy Site : the Revelation social policy, or in Rise and Fall, the Exodus of the Evangelists Golden Age effect.

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The unused Great Prophet points will be converted into Faith with a 1:1 exchange rate. Adding extra players via Advanced Setup will not increase the maximum number of Religions.

Once the limit is reached, no further Great Prophets may be recruited, and the Revelation policy card will become obsolete. In single player games, Gilgamesh, Gorge, Pericles, Qin Shi Huang, Trajan, Teddy Roosevelt, Victoria, Alexander, and John Curtis specifically ignore Religion.

In addition, Gandhi, Philip II, Saladin, and Jamaica will specifically aim for an early Religion. Peter is also prone to acquiring an early religion as the Lava is his unique district.

Unlike military conquest, these changes won't have any lasting effect on either the city or its population, besides possibly the Tier 3 Religious building which may get constructed at some point in its Holy Site and remain there once and for all, regardless of further conversions. Each Religion spreads its influence automatically thanks to the natural contacts between people living in nearby cities and sharing their spiritual views.

Pressure per turn is quite a weak effect in Civilization VI and considered passive. For more widespread conversion and in pursuit of Religious Victory a more active approach to pressure is required.

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Enter the agents of Religion : Missionaries and Apostles, each of which can engage in proselytizing trips to foreign (or domestic) cities. Toucan easily tell how many charges they have left based on how many characters are visible on the unit's tile.

Missionary and Apostle spreads also have the effect of eliminating other religious pressure in a city by 10% and 25% respectively. This is unaffected by damage and can prove to be more effective than the respective increase of the pressure of their own Religion by a specific amount.

Byzantine's ability, Taxis, allows you to spread your Religion every time you kill a non-Barbarian unit. India's Dharma ability adds +100% Religious pressure from Trade Routes.

This ability carries over into all methods for culture bombing such as Burial Grounds (or Warrior Monks in Gathering Storm), activation of Great Engineer Mizar Sinan, or World Congress's Border Control Treaty. Main article: Lens (Civ6) Main article: Theological combat (Civ6) The final way to spread a Religion is when the agents of two different Religions clash in a contest of faith, called Theological combat.

On the other hand, the bonuses obtained throughout the game for investing early in Holy Sites and Great Prophet points may reap long term rewards, as well as presenting an opportunity for your own Religious Victory. On the upside, the defending party always gets an extra bonus around cities following their own Religion.

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This will force the Religion's founder to wastes his Apostle charges on little impact, which weakens his power overall and buys you time to build up a counterattack. This is specially effective with religious civilizations who boast good Food bonuses, like Gandhi's India or the Khmer.

Spending faith to build units to defend contested borders of cities is akin to attrition and should be avoided. Target religious city states, such as Jerusalem or Yerevan, with your envoys for increased faith production and Suzerain bonuses.

Yerevan's bonus is especially strong, allowing you pick the strongest promotions (Translator, Proselytizer, and Debater) for your Apostles. Use the last charge of an Apostle only to eliminate a Religion or when the Proselytizer promotion will give it a large impact.

Religious units can only be spawned from Holy Sites with an accompanying Religion, so eliminating these often leaves time to move around the map and convert other cities unhindered (possibly with cheaper Missionaries). Position is to also be noted when taking into account a city's value, as cities connecting landmasses act as both platforms from which to send and retreat your religious units against other religious CVS, as well as a pressuring stronghold that will slow down the enemy Religion's advances and allow for protection of your progress in entire continents.

This is why it's advantageous to target mostly smaller cities if your goal with a particular civilization isn't to completely wipe out its Religion. You will save Spread Religion charges, do it much more quickly, and avoid creating bad relationships with the AIs you convert.

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Compared with the effect of one-time spreads and Religious Combat victories the impact is marginal. Trade Routes are completely negligible for the same reason, and any pressure from them can be willfully ignored, unless they come from India.

Avoid letting your religious units die or be condemned by an opposing civilization's military, via rapid retreats. Of course, I got stuck on my island with Monte, so war started early and has been going on for like 2000 years.

He had a city in a nice choke point 2 tiles wide, so it took me a little longer then I would want to push through it and by the time I did he had founded a religion. I didn want his religion to spread to my towns, so I built an inquisitor and used it on his old capital.

I picked Islam and Monte went Christianity, Help me crush the infidels! You need to remove Christianity as the major religion from every city they own, so they can't build GP or inquisitors.

Also, the holy city will slowly come back but your pressure should be so high compared to it that the game would be over before they get the major religion again. GP's are more effective as they get rid of any present religions, however they take longer for you to produce.

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You need to remove Christianity as the major religion from every city they own, so they can't build GP or inquisitors. Also, the holy city will slowly come back but your pressure should be so high compared to it that the game would be over before they get the major religion again.

Once you do this, the Holy City will no longer be a source of pressure for that religion. Once you do this, the Holy City will no longer be a source of pressure for that religion.

a. Holy Cities (HC) are usually the AI capital. In fact, I'm pretty sure that the AI always has their capital as their HC.

In fact, this side effect makes Ethiopia's UA really fun since you can play Domination/Conquest and still retain your combat bonus against larger CVS! Once you do this, the Holy City will no longer be a source of pressure for that religion.

It will still exert an inherent +30 pressure on itself and itself alone until it is converted back. Capture and In a Holy City, and it's sleeping, until the original founder retakes it.

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It will still exert an inherent +30 pressure on itself and itself alone until it is converted back. Apparently the religion still remains tied to the founding CIV and may be brought back via great prophets, the only religious-type unit not spawning from faith...think wonders and/or social policies.

Legendary Journeys now released for Alpha (very slow research mod for CIV V). I seldom actually close out my browser (easier to simply refresh pages when I return), so even though CFC might list me as “Online” doesn't actually mean I'm available as I might be otherwise indisposed (or even asleep) so don't take it as a slight if I don't reply to Private Messages quickly.

If you capture another city (including a capital) it is automatically razed. Unfortunately, this also means you cannot liberate city states since they become razed automatically as well.

Legendary Journeys now released for Alpha (very slow research mod for CIV V). I seldom actually close out my browser (easier to simply refresh pages when I return), so even though CFC might list me as “Online” doesn't actually mean I'm available as I might be otherwise indisposed (or even asleep) so don't take it as a slight if I don't reply to Private Messages quickly.

It won't come back if you hit their captured HC with an In. And yes, those agreeing with me understand that if you GP a HC it'll show no pressure from the faith for a few turns, but will eventually return.

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We're saying if you capture the HC and hit it with an Inquisitor it won't exert pressure, even after a few turns. And without the founding CIV around, no great prophets to spawn/spread it back into existence.

Of course, I got stuck on my island with Monte, so war started early and has been going on for like 2000 years. He had a city in a nice choke point 2 tiles wide, so it took me a little longer then I would want to push through it and by the time I did he had founded a religion.

I picked Islam and Monte went Christianity, Help me crush the infidels! I have completely eradicated a religion before I was Byzantium/Christianity facing my long time enemy The Maya/Judaism what you have to do is this.

Now most say in the enemy holy city followers of this religion will slowly come back. Using this two-step plan which I have no enemy followers will rise up.

Hope this helps and good night as it's 1:00 in the morning here. Oh, and I almost forgot always keep an inquisitor in the enemy holy city.

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Apparently the religion still remains tied to the founding CIV and may be brought back via great prophets, the only religious-type unit not spawning from faith...think wonders and/or social policies. The only thing I'm not sure about is if you can stop the Holy City generating followers if you exert more than +30 pressure on it after it has been converted to your religion via a GP/In.

It will still exert an inherent +30 pressure on itself and itself alone until it is converted back. Holy Cities will ALWAYS have their own religion back, eventually.

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