You and your teammates must work together to survive the continuous onslaught of powerful alien threats and horrors. CON Defend against waves of horrific aliens in a base defense, deck-building game.
You're tasked with defending your division of the North base as wave after wave of horrific aliens attempt to destroy the base and end North's strip mining operation. This site prioritizes game information.
Prioritize PricesPrioritize Information (Change this option in the future in the Account dropdown) It features the same deck building and base defense aspects that made the previous game a fan favorite, but adds new troops, aliens, items, and the all new weather mechanic that can drastically alter the course of battle.
You and your fellow commanders must fight back the brood as North continues their endless search for more Xenosathem. You will control one of the North divisions, each with their own unique abilities.
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Almost exactly a year ago, I cracked open a fresh new copy of Xenoshyft : Onslaught I brought home with me from Gen Con. So I was hesitant when Xenoshyft : Dread mire hit the table this year, at just about the same time, with just about the same mechanics.
Was it still brutally (read: nigh-impossibly) hard at low player counts, and downright impossible when played solo? The core of the game remains intact, so if you’ve played Xenoshyft before, this is more of the same with some tweaks and small additions.
In Xenoshyft, you and up to three other players represent troops on an alien world harvesting a rare energy source, Xenosathem, that happens to be like sweet, sweet candy for a whole range of nightmare fuel creatures. You will also get a Division card that provides some special bonuses and makes your deck and powers slightly more unique.
The retail edition of Dread mire comes with 20 different item options, so you’ll use just short of half of those. During each round, players will take turns recruiting new troops (paying with Xenosathem) and buying new items.
This is super important, because you can give your troops or items that benefit another player to someone who can best use them and vice versa. This matters because once you’ve planned your troop lane, the wave deploys.
Depending on the round number and the difficulty level 3-4 enemies will appear in your lane face down. Each enemy has not only attack and health you must beat, but a Reveal effect that might mess with your plans (reversing order, dealing extra damage, bringing units back from the dead).
The only time we got remotely close into the final wave’s last round was with a full four at the table. It creates a team atmosphere without a single decision maker overtaking the table.
If you’re a fan of classic sci-fi, space marines, or just plain hard-as-nails co-ops, Xenoshyft remains a top pick of the genre. All this aside, the game looks great on the table and has a strong thematic element that pulls everyone into the experience from the start.
Combined with all the expansions on the way and the original base game and there’s a lot here to build on. We close out our Kick starters of the Week for January with a nice group of campaigns.
Expand your city and face unending waves of savage enemies or lead natives to victory over foreign invaders. Be Captain Nemo and set sail in your amazing submarine, the Nautilus.
Pledge Amount: $60 Ends: Sunday, January 31st Check it out While he will play just about anything, Tony loves games that let him completely immerse himself in the theme.
Please note: unless otherwise stated paid add-ons from the Kickstarter Campaign are not included. The XenoShyft game system combines classic deck-building and resource management with fast-paced combat and unique “base defense” elements.
As the game progresses, each player builds up their deck of troop and item cards, which they will in turn used to defend the base against incoming enemies in deadly combat. Hi all, I apologize for this total noob question, but I'm a bit confused.
I am very interested in backing this, but having all these cards that aren't at retail makes me scratch my head about which version of these games is “best.” I'm also new to the franchise, but I've seen some updates. Yes, you're getting extra heroes, units, items, and equipment.
In brightest day / In blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power--Green Lantern's light! I might be able to enlighten a bit. I bought Xenoshyft after playing the mobile game.
I might be missing some things or have some details wrong, but from my understanding here's what the KS had that retail lacked: I fully intend to get them next time I put in a game order.
This is also available at retail, but I'm taking a pass as I don't see myself ever wanting to play this game with that many people. This is available as an IAP in the mobile app, so I was able to play with them, and they do feel like they change the game up a bit.
The heroes in particular seem like they make the game a bit easier, although it's still very difficult. These would be nice to have, but it's just more variety and would have a minimal impact on the game so mostly the only reason I miss these are completion ism.
Various sundry upgrades (full-size division cards, a mini to act as start player marker, etc) and KS-exclusive add-ons. So with all that said, this KS is adding a bunch of new item packs and stuff.
I don't know exactly what they entail, but I'd estimate that you're getting at least three mini expansions worth of content for free, which would end up costing you ~$30-$45 if you buy after the fact. Then there are other nice free exclusives too, like the new boss and the neoprene mat.
This is also available at retail, but I'm taking a pass as I don't see myself ever wanting to play this game with that many people. If that stuff is valuable to the game experience, then I understand the case that's made for paying the KS “retail” price plus shipping to gain that content.
Heck, based on some review of Onslaught I almost think the neoprene mat is worth the extra cost. This seems especially true since the cards add things like heroes and special equipment, which from my limited knowledge base appears to be better.
That would seem to make the game easier, which either might put (what many says is a hard game) at the right level (meaning Retail version is hosed) or make it easier to the point that playing with the KS can be fun for variety, but fundamentally (and negatively) alters the balance of the game. In my opinion, the extra kick starters cards are really required for the game.
Just the addition of mew aliens, and heroes/prototype items really jazzes up the game. I feel the heroes and new prototype weapons do make the game a little easier, but it is so tough to begin with that I think it is fine.
The only negative is that they are foil which looks god awful on the aliens and makes everything hard to read. So while the Kickstarter stuff is not required, I felt it was needed to add a little more diversity to the game.